Health

Revision as of 15:07, 22 October 2024 by SerpentofSet (talk | contribs) (→‎Health Bars: colors for allied/enemy heroes)

Health measures the amount of damage that can be taken before dying, and is fundamental to all heroes and units. Units and players with health are allowed to interact with the game, and consequently when your health drops to zero you are disabled from playing until respawning.

Maximum Health

 
Kelvin's starting base health at  0

The formula for maximum health   is:

 

where   is hero-specific starting base health,   is the number of Power Increases earned,   is hero-specific added base health from each power increase,   are implicit base health percent increases from Vitality items, and   are bonus health flat increases from various sources. Note that the max health presented in-game is rounded up to the nearest integer.

Base Health

 
Kelvin's base health at  20.0k

Base health is the sum of starting base health and added base health from power increases. It is scaled by the inherent increased base health stats of Vitality items. Different heroes have different amounts of starting base health and added base health from power increases.

Hero Base Health Stats
Hero Starting Added per PI At Max PI
  Ivy 550 +35 1040
  Pocket 550 +31 984
  Mo & Krill 700 +44 1316
  Dynamo 650 +44 1266
  Abrams 570 +34 1046
  Vindicta 550 +20 830
  Haze 500 +27 878
  Grey Talon 550 +27 928
  Warden 550 +45 1180
  Paradox 550 +40 1110
  Lash 550 +42 1138
  Seven 550 +31 984
  Shiv 600 +35 1090
  Infernus 600 +33 1062
  Kelvin 600 +50 1300
  McGinnis 550 +41 1124
  Viscous 550 +38 1082
  Bebop 650 +41 1224
  Lady Geist 650 +41 1224
  Mirage 550 +37 1068
  Wraith 550 +31 984
  Yamato 500 +31 934

Increased Base Health

Each Vitality item purchased grants a percentage increase to base health based on its tier. Higher tier items grant larger percentage increases. These increases are summed together before being multiplied with base health.

Vitality Item Tier % Increased Base Health
1 11%
2 14%
3 17%
4 20%

Bonus Health

 
Survival power-up located in the training map

Bonus health comes from a variety of sources:

  • Items are the most common source of added bonus health. Bonus health can be found on all three item types, but Vitality items tend to provide the largest amounts.
  • Golden statues occasionally drop small but permanent added bonus health buffs: +20 before 10 minutes, +30 between 10 and 30 minutes, or +40 after 30 minutes.
  • The Survival Powerup immediately grants +400 bonus health, but only for 160 seconds or until death.
  • The Rejuvenator immediately grants +200 bonus health, but only for 3 minutes or until death.

Bonus Health is not scaled by increased base health. Bonus health is added after the increased base health multiplier has been applied to base health.

Miscellaneous Health Modifiers

With the purchase of Glass Cannon, the hero's max health is reduced by 15% after the above calculations.

Example

Kelvin begins the game with 600 Base HP. If Kelvin purchases the tier 1 vitality items Extra Health and Extra Stamina, the first of which also grants 160 bonus health, his max health becomes:

 

If Kelvin then earns a power increase, his base health increases by 50, and his max health becomes:

 

Regaining Health

From the start of the match, heroes will regenerate health slowly over time, typically 2 HP per second. This rate can be increased by purchasing items such as Extra Regen and Fortitude. Health can be regained quickly by returning to the spawn room of the team's base. Various hero abilities can heal, such as Dynamo's Rejuvenating Aurora. Sources of spirit and bullet lifesteal grant heroes the opportunity to regain health by dealing the respective damage type.

Health Bars

 
A 600 HP Kelvin right next to a 1300 HP Kelvin

Health Bars are visual indicators of a hero's current health, located just above each hero. Health bars consist of filled rectangles, arranged in rows of up to ten. Enemy heroes are displayed with orange rectangles, while allied heroes use an off-white color. As the hero loses health, the rectangles deplete horizontally. Each full rectangle represents 100 health, and each full row represents 1000 health.

Sources

All vitality items implicitly provide base health based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +11%, Tier 2 items provide +14%, Tier 3 items provide +17%, and Tier 4 items provide +20%. The following items explicitly grant increased bonus health:

List of items
Name CostCategoryStat change
  Monster Rounds500Weapon+50 Bonus Health
  Active Reload1,250Weapon+50 Bonus Health
  Fleetfoot1,250Weapon+90 Bonus Health
  Kinetic Dash1,250Weapon+100 Bonus Health
  Melee Charge1,250Weapon+75 Bonus Health
  Burst Fire3,000Weapon+70 Bonus Health
  Heroic Aura3,000Weapon+150 Bonus Health
  Hunter's Aura3,000Weapon+150 Bonus Health
  Toxic Bullets3,000Weapon+100 Bonus Health
  Frenzy6,200Weapon+200 Bonus Health
  Ricochet6,200Weapon+150 Bonus Health
  Vampiric Burst6,200Weapon+175 Bonus Health
  Enduring Spirit500Vitality+75 Bonus Health
  Extra Health500Vitality+160 Bonus Health
  Extra Stamina500Vitality+35 Bonus Health
  Healing Rite500Vitality+45 Bonus Health
  Melee Lifesteal500Vitality+75 Bonus Health
  Bullet Lifesteal1,250Vitality+75 Bonus Health
  Debuff Reducer1,250Vitality+125 Bonus Health
  Divine Barrier1,250Vitality+50 Bonus Health
  Healbane1,250Vitality+75 Bonus Health
  Reactive Barrier1,250Vitality+75 Bonus Health
  Return Fire1,250Vitality+125 Bonus Health
  Spirit Lifesteal1,250Vitality+75 Bonus Health
  Enduring Speed1,750Vitality+75 Bonus Health
  Healing Nova1,750Vitality+100 Bonus Health
  Majestic Leap3,000Vitality+125 Bonus Health
  Metal Skin3,000Vitality+125 Bonus Health
  Rescue Beam3,000Vitality+125 Bonus Health
  Fortitude3,500Vitality+400 Bonus Health
  Lifestrike3,500Vitality+125 Bonus Health
  Debuff Remover4,250Vitality+125 Bonus Health
  Colossus6,200Vitality+600 Bonus Health
  Inhibitor6,200Vitality+175 Bonus Health
  Leech6,200Vitality+175 Bonus Health
  Unstoppable6,200Vitality+150 Bonus Health
  Ammo Scavenger500Spirit+40 Bonus Health
  Extra Spirit500Spirit+35 Bonus Health
  Infuser500Spirit+50 Bonus Health
  Bullet Resist Shredder1,250Spirit+100 Bonus Health
  Duration Extender1,250Spirit+100 Bonus Health
  Suppressor1,250Spirit+50 Bonus Health
  Slowing Hex1,750Spirit+75 Bonus Health
  Surge of Power3,000Spirit+75 Bonus Health
  Torment Pulse3,000Spirit+160 Bonus Health
  Improved Spirit3,500Spirit+100 Bonus Health
  Mystic Slow4,250Spirit+140 Bonus Health
  Superior Duration4,250Spirit+175 Bonus Health
  Magic Carpet6,200Spirit+150 Bonus Health
  Escalating Exposure7,450Spirit+125 Bonus Health
  Boundless Spirit9,700Spirit+300 Bonus Health

Map spawns

  • Golden Statues can provide a permanent increase: +20 Health before 10 minutes, +30 Health before 30 minutes, or +40 Health after 30 minutes.
  • Power up runes can provide a temporary Survival buff that provides +400 Bonus Health for 160 seconds.
  • Mid-Boss can provide a temporary Rejuvenator Credit buff that provides +200 Bonus Health for three minutes or until death, whichever comes first.