Abrams

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Abrams
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Initial Stats
Weapon
"Case Closed"
DPS

70

Bullet Damage

4.68

Ammo

10

Bullets per sec

1.67

Reload Time

0.7 s

Bullet Velocity

610 m/s

Light Melee

63

Heavy Melee

116

Falloff Range

22m → 46m

Vitality
Health

600

Health Regen

1

Bullet Resist

0%

Spirit Resist

0%

Move Speed

6.5 m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+0.32 Base Bullet Damage
+3.4 Base Melee Damage
+32 Base Health
Charges into close combat

Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his back-line teammates can lay out damage with impunity.

Abrams is hard-boiled, hard-hitting bruiser of a character that focuses on engaging groups of enemies and relying on his high health, high damage output, and life draining ability to stay in the fight. With a powerful area stun and a devastating shoulder charge, Abrams can isolate fragile targets from the rest of the team and set-up his more damaging allies to finish them off.

A capable and well-known detective of New York, Abrams solved crimes ranging from kidnappings to ritual murders. One day, a mysterious Tome was left on his desk with a note of "Don't let them have it" scrolled in Onyx blood; followed by car bombings and break-ins to his office. Now, Abrams is trying to figure out just what the hell is going on.

Abilities[edit | edit source]

Siphon Life


10m


4s



42s

Drain health from enemies in front of you while they are in the radius.

Spirit Power#Spirit Power Scaling x0.3

35

Damage Per Second


100%

Heal vs Heroes


50%

Heal vs Non-Heroes


Ability Point 1
-19s Cooldown


Ability Point 2
+2s Duration


Ability Point 5
+40 Damage Per Second


Shoulder Charge




1.2s



37s

Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes.

Spirit Power#Spirit Power Scaling x2.1

40

Damage


0.85s

Stun Duration


Ability Point 1
-19s Cooldown


Ability Point 2
+0.5s Duration


Ability Point 5
+5.5 Weapon Damage for 8s after colliding with an enemy


Infernal Resilience








Regenerate a portion of incoming damage over time.

15%

Damage regenerated


18s

Regeneration Time


1  Health Regen

Ability Point 1
+1.5 Health Regen


Ability Point 2
+150 Health


Ability Point 5
+8% Damage regenerated


Seismic Impact







159s

Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.
Press to crash down early.

Spirit Power#Spirit Power Scaling x0.917

150

Damage


1s

Stun Duration


9m  Impact Radius

Ability Point 1
-38s Cooldown


Ability Point 2
Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.


Ability Point 5
On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing.


Siphon Life


10m


4s



42s

Drain health from enemies in front of you while they are in the radius.

Spirit Power#Spirit Power Scaling x0.3

35

Damage Per Second


100%

Heal vs Heroes


50%

Heal vs Non-Heroes


Ability Point 1
-19s Cooldown


Ability Point 2
+2s Duration


Ability Point 5
+40 Damage Per Second


Shoulder Charge




1.2s



37s

Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes.

Spirit Power#Spirit Power Scaling x2.1

40

Damage


0.85s

Stun Duration


Ability Point 1
-19s Cooldown


Ability Point 2
+0.5s Duration


Ability Point 5
+5.5 Weapon Damage for 8s after colliding with an enemy


Notes
  • At base duration, Shoulder Charge travels approximately 17.5m.
    • At Upgrade 2, this distance is approximately 27.5m.

Infernal Resilience








Regenerate a portion of incoming damage over time.

15%

Damage regenerated


18s

Regeneration Time


1  Health Regen

Ability Point 1
+1.5 Health Regen


Ability Point 2
+150 Health


Ability Point 5
+8% Damage regenerated


Seismic Impact







159s

Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.
Press to crash down early.

Spirit Power#Spirit Power Scaling x0.917

150

Damage


1s

Stun Duration


9m  Impact Radius

Ability Point 1
-38s Cooldown


Ability Point 2
Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.


Ability Point 5
On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing.


Notes
  • At full charge, Abrams can jump up to approximately 55m in one direction with Seismic Impact.
    • This is not affected by Ability Range

Weapon[edit | edit source]

Weapon Stats
Falloff Range
22m - 46m

70 DPS

Case Closed
Spreadshot Close Range
Reloads single shells at a time. Can be interrupted

Background[edit | edit source]

Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.

But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.

No instruction was left for him save for a brief note scrawled in onyx blood that read "Don't let them have it". Abrams hasn't figured out where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.

A FATE'S TALE

Update history[edit | edit source]

Main article: Update history

Update Changes

September 26, 2024

September 12, 2024

August 29, 2024

Trivia[edit | edit source]

  • Abrams during Deadlock Pre-Alpha (Neon Prime) was named Atlas.
  • Abrams is voiced by Samoa Joe, a professional wrestler.[1]
  • Abrams' Tome contains a ripped page matching Oathkeeper's sign.[2]
  • Abrams' Tome in game currently uses the textures from TF2's Bombinomicon