Warden

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Warden
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Initial Stats
Weapon
"Freedom's Cost"
DPS

79

Bullet Damage

19.8

Ammo

17

Bullets per sec

4 (Spirit Power#Spirit Power Scalingx0.012)

Light Melee

63

Heavy Melee

116

Falloff Range

22 → 58m

Vitality
Health

550

Health Regen

2

Bullet Resist

0%

Spirit Resist

0%

Move Speed

6 m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+1.20 Base Bullet Damage
+3.4 Base Melee Damage
+45 Base Health

Weakens his enemies and chases them down
Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head.

Warden is a tough, tenacious brawler with a technique for alchemy and fighting the supernatural. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him.

A militant alchemist from a long line of the same, Warden is a superstitious member of a family that has trained for the day they would have to stave off a mystic apocalypse. Now with the supernatural all around them, Warden was raised to be a supernatural killing machine dedicated to stopping the Patrons from ever entering our world.

Abilities[edit | edit source]

Alchemical Flask

Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.

Radius:
6.5m
Duration:
6s
Cooldown:
14s
Damage: 55 (Spirit Power#Spirit Power Scalingx0.8)
Move Speed Slow: 20%
Weapon Damage: -30%
Ability Point 1+40 Damage
Ability Point 2+1 Stamina Reduction
Ability Point 5-6.5s Cooldown and applies 35% Fire Rate Slow

Willpower

Gain a spirit shield and bonus movement speed.

Duration:
7s
Cooldown:
42s
Spirit Shield Health: 150
Movement Speed bonus: 15%
Ability Point 1+20% Move speed bonus
Ability Point 2-19s Cooldown
Ability Point 5+200 Spirit Shield Health and now scales with Spirit Power (Spirit Power#Spirit Power Scalingx3.9)

Binding Word

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

Range:
20m
Cooldown:
37s
Damage: 120 (Spirit Power#Spirit Power Scalingx2.6)
Immobilize Duration: 1.75s
Escape Time: 2.5s
Escape Range 16m
Ability Point 1+1s Immobilize Duration
Ability Point 2-19s Cooldown
Ability Point 5 • Warden deals +20% more Bullet Damage to trapped heroes for 6s

Last Stand

After charging for 2.2s, release pulses that damage enemies and heal you based on the damage done.

Radius:
12m
Duration:
6s
Cooldown:
138s
Damage Per Second: 100 (Spirit Power#Spirit Power Scalingx0.9)
Pulse Interval: 0.5s
Hero Lifesteal: 100%
Non-Hero Lifesteal 50%
Ability Point 1+3m Radius
Ability Point 2+70 Damage Per Second
Ability Point 5-56s Cooldown

Background[edit | edit source]

A FATE'S TALE:

Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.

Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.

When the portal opened in Central Park, Warden’s parents realized not only was everything they were told true, but they were also unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.

Update history[edit | edit source]

Patch Changes
Update: September 12, 2024 - Bullet growth Reduced: 1.31 → 1.2.

- File:.png [[#Abilities|]] Alchemical Flask Debuff duration reduced from 7s → 6s.

- File:.png [[#Abilities|]] Alchemical Flask Radius reduced from 7m → 6.5m.

- You gain 50% Bullet resistance during the 2s ult channel.

Update: August 29, 2024 - Base movement speed Reduced: 6.5m/s → 6m/s.

- Fire rate scaling with spirit Reduced: 0.375/s → 0.3/s.

Update: July 11, 2024 - Reload time no longer scales with Spirit Power.

- Now innately gains additive fire rate from spirit power (Scale Rate is 0.015)

Update: July 04, 2024 - File:.png [[#Abilities|]] Binding Word Now drains 1 Stamina from the target on cast.
Update: June 27, 2024 - File:.png [[#Abilities|]] Willpower No longer loses movement speed when the shield is depleted.

- File:.png [[#Abilities|]] Willpower Duration Reduced: 8s → 7s.

Update: June 06, 2024 - Base Ammo Increased: 14 → 16.

- File:.png [[#Abilities|]] Alchemical Flask T3 Spirit slow Increased: 25% → 35%.

- File:.png [[#Abilities|]] Willpower T3 Spirit shield Increased: +150 → +200.

Update: May 30, 2024 - File:.png [[#Abilities|]] Willpower T1 Move speed bonus Increased: +15% → +20%.

- File:.png [[#Abilities|]] Last Stand Duration Increased: 5s → 6s.

Update: May 23, 2024 - File:.png [[#Abilities|]] Alchemical Flask Travel speed Increased: 800 → 1000.
Update: May 16, 2024 - File:.png [[#Abilities|]] Last Stand No longer goes on cooldown when interrupted during its initial cast delay.
Update: May 10, 2024 - File:.png [[#Abilities|]] Alchemical Flask Damage Increased: 48 → 55.

Trivia[edit | edit source]

  • Warden weapon is called "Freedom's Cost".