Warden

From Deadlock Wiki
Jump to navigation Jump to search
Warden
{{{BASEPAGENAME}}}
Initial Stats
Weapon
"Freedom's Cost"
DPS

79

Bullet Damage

19.8

Ammo

18

Bullets per sec

4 (Spirit Power#Spirit Power Scalingx0.012)

Reload Time

2.91 s

Bullet Velocity

213 m/s

Light Melee

63

Heavy Melee

116

Falloff Range

22 → 58m

Vitality
Health

550

Health Regen

2

Bullet Resist

0%

Spirit Resist

0%

Move Speed

6 m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+1.20 Base Bullet Damage
+3.4 Base Melee Damage
+45 Base Health
Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head.

Warden is a tough, tenacious brawler with a technique for alchemy and fighting the supernatural. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him.

A militant alchemist from a long line of the same, Warden is a superstitious member of a family that has trained for the day they would have to stave off a mystic apocalypse. Now with the supernatural all around them, Warden was raised to be a supernatural killing machine dedicated to stopping the Patrons from ever entering our world.

Abilities[edit | edit source]

Alchemical Flask


6.5m





14s

Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.

Spirit Power#Spirit Power Scaling x0.786

55

Damage


20%

Move Speed Slow


-30%

Weapon Damage


6s  Debuff Duration

Ability Point 1
+40 Damage


Ability Point 2
+1 Stamina Reduction


Ability Point 5
-6.5s Cooldown and applies 35% Fire Rate Slow


Willpower




7s



42s

Gain a spirit shield and bonus movement speed.

Spirit Power#Spirit Power Scaling x0

150

Spirit Shield Health


15%

Move speed bonus


Ability Point 1
+20% Move speed bonus


Ability Point 2
-19s Cooldown


Ability Point 5
+200 Spirit Shield Health and now scales with Spirit Power
Spirit Power#Spirit Power Scaling x3.93


Binding Word

20m






37s

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

Spirit Power#Spirit Power Scaling x2.62

120

Damage


1.75s

Immobilize Duration


2.9s  Escape Time

18.5m  Escape Range

Ability Point 1
+1s Immobilize Duration


Ability Point 2
-19s Cooldown


Ability Point 5
Warden deals +20% more Bullet Damage to trapped Heroes for 6s


Last Stand


12m


6s



138s

After charging for 2.25s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet resist.

Spirit Power#Spirit Power Scaling x1.2

100

DPS


100%

Hero Lifesteal


0.5s  Pulse Interval

50%  Non-Hero Lifesteal

Ability Point 1
+3m Radius


Ability Point 2
+70 DPS


Ability Point 5
-56s Cooldown


Weapon[edit | edit source]

Weapon Stats
Falloff Range
22m - 58m

79 DPS

Freedom's Cost
Medium Range Projectile

Background[edit | edit source]

Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.

Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.

When the portal opened in Central Park, Warden’s parents realized not only was everything they were told true, but they were also unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.

A FATE'S TALE

Update history[edit | edit source]

Main article: Update history

Update Changes

September 26, 2024

September 12, 2024

  • Bullet growth reduced from 1.31 to 1.2.
  • Alchemical Flask debuff duration reduced from 7s to 6s.
  • Alchemical Flask radius reduced from 7m to 6.5m.
  • You gain 50% bullet resistance during the 2s ult channel.

August 29, 2024

  • Added hit confirm audio functionality to Warden's Alchemical Flask.
  • Improved some Binding Word effects to be less noisy.
  • Updated Alchemical Flask projectile effect.
  • Base movement speed reduced from 6.5 to 6.
  • Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3.

Trivia[edit | edit source]

  • Warden and Grey Talon are currently the only heroes whose Bullets per sec is directly affected by Spirit Power.