Melee Attack

Every hero can perform a melee attack to quickly finish off an enemy or do damage while reloading. Melee damage scales with levels and with certain items like Melee Lifesteal and
Lifestrike. A light melee attack can be charged up to a heavy melee attack to lunge forward without using up any of the player's Stamina and do more damage; however, the amount a player can turn is reduced during the attack animation. Compared to a normal dash using one Stamina bar, a heavy melee attack lunge travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing an attack after a successful parry will increase all damage by 25%, and it will go on cooldown for 0.25s instead of 4.5s. The default keybind for melee attacks is
Q
. Pressing Q
triggers a light melee attack, while holding initiates a heavy melee attack.
The cooldown for a heavy melee is 1 second, if you miss your heavy melee it will increase to 1.3 seconds.
Overview[edit | edit source]
The Base damage for most of all the playable Heroes is Light Melee at 50, and Heavy Melee at 116. The Heroes with stats differing from Baseline currently are as follows:
Yamato, who deals [ 55; (+5 base) ] and [ 128; (+12 base) ], respectively,
Ivy, who deals [ 43; (-7 base) ] and [ 99; (-17 base) ], respectively,
Pocket, who deals [ 60; (+10 base) ] and [ 116; (+0 base) ], respectively,
Viscous,
Calico, and
Bebop, who deal [ 63; (+13 base) ] and [ 116; (+0 base) ], respectively.
For most heroes, a heavy melee attack deals approximately 2.3 times the damage of a light melee attack, with Pocket being a notable exception due to their higher base light melee damage.
Melee attack damage benefits from 50% of all Weapon Damage buffs.
Last hitting a Trooper with a melee attack will prevent its Soul Orb from appearing... and give player the full amount of Souls they would have gotten if they shot the Trooper and its orb. Players can perform melee attacks to secure orbs, though they can only do so after a short delay when denying enemy Soul Orbs.
Melee attacks that hit a player climbing an object, such as a ledge or rope, will cause an 80% slowdown that ramps down to 20% over 2 seconds. Heavy melee attacks that hit a player carrying the Soul Urn will force them to drop the urn.
Melee attacks are the only way to interact with the Sinner's Sacrifice and will cause 60 retaliation damage.
Heavy Melee Cancel[edit | edit source]
Heavy Melee Cancel is a technique that allows you to interrupt a Heavy Melee attack by using specific Active Items or Abilities. This is particularly useful for melee-focused builds, as it can bait enemies into wasting their Parry.

How to Perform[edit | edit source]
To execute a Heavy Melee Cancel, follow these steps:
- Buy an Active Item or select a Hero with an ability that enables Heavy Melee cancellation.
- Initiate a Heavy Melee attack.
- During the lunge phase, activate the item or ability to cancel the recovery animation while maintaining momentum.
Items that cancel Heavy Melee[edit | edit source]
Name | ![]() |
Category |
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1,600 | ![]() |
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3,200 | ![]() |
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6,400 | ![]() |
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6,400 | ![]() |
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6,400 | ![]() |
Abilities that cancel Heavy Melee[edit | edit source]
Some Heroes can perform Heavy Melee Cancel using their innate abilities, but they may be locked out of immediate follow-up attacks due to ability restrictions.
Hero | Ability |
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Singularity |
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Stone Form |
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Ice Path, Frozen Shelter |
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