Kelvin

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Kelvin
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Initial Stats
Weapon
"Expedition's End"
DPS

84

Bullet Damage

21

Ammo

16

Bullets per sec

4

Reload Time

2.58 s

Bullet Velocity

254 m/s

Light Melee

63

Heavy Melee

116

Falloff Range

22m → 58m

Vitality
Health

600

Health Regen

2

Bullet Resist

0%

Spirit Resist

10%

Move Speed

6.5 m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+0.9 Base Bullet Damage
+3.4 Base Melee Damage
+50 Base Health
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin’s team the maneuvering advantage to make this happen.

Kelvin is a dedicated, undead scientist with a bevy of freezing abilities to slow his enemies and heal allies. He can conjure an Ice Path under his feet for faster movement for himself and his team, throwing Frost Grenades and firing his Arctic Beam at nearby enemies to set them up for his companions' attacks. Tactical usage of his Frozen Shelter ice dome can protect and heal allies while trapping hapless opponents.

As an adventuring scientist, Kelvin was particularly excited for rumours of an 8th Astral Gate opening in the Arctic, developing an expedition to hunt for it. However, something went wrong with the expedition, vanishing into the snow and leaving Kelvin's frozen, animate body to be discovered over a year later.

Abilities[edit | edit source]

Frost Grenade


6.5m



1

7s

22s

Throw a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies.

Spirit Power#Spirit Power Scaling x0.983

80

Damage


40%

Movement Slow


4s  Slow Duration

Ability Point 1
+1 Charges


Ability Point 2
Frost Grenade now heals 145 HP to friendly targets. Scales with Spirit.
Spirit Power#Spirit Power Scaling x1.97


Ability Point 5
+175 Damage


Ice Path




8s



38s

Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
Press Shift / Ctrl to travel up or down while in Ice Path.

2m/s

Move Speed


2m/s

Sprint Speed


18s  Ice Trail Duration

Ability Point 1
+4m Sprint Speed


Ability Point 2
-15s Cooldown


Ability Point 5
While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power


Arctic Beam







24s

Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam. The beam may also claim Souls.

Spirit Power#Spirit Power Scaling x0.9

60

DPS


50%

Max Slow


40%

Max Fire Rate Slow


2s  Max Slow Build Time

25m  Beam Length

2s  Slow Linger Duration

Ability Point 1
-7.5s Cooldown


Ability Point 2
+40 DPS


Ability Point 5
Fires 2 additional Arctic Beams toward enemies within 13m of the last target hit


Frozen Shelter


10m


5.5s



127s

Kelvin freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed.

Spirit Power#Spirit Power Scaling x0

120

Health Regen


35%

Movement Slow


Ability Point 1
+40% Fire Rate Slow


Ability Point 2
-38s Cooldown


Ability Point 5
+70 Health Regen and now scales with Spirit Power
Spirit Power#Spirit Power Scaling x1.64


Weapon[edit | edit source]

Weapon Stats
Falloff Range
22m - 58m

84 DPS

Expedition's End
Medium Range Heavy Hitter Projectile

Background[edit | edit source]

A famed adventuring scientist, Kelvin made it his life’s mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn’t build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.

They never returned.

A year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes. The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals… there was no pulse. They sought to bandage his open wounds… there was no blood. And yet, impossibly, Kelvin was "alive".

Having no memory of what happened on the expedition, Kelvin is looking for answers.

A FATE'S TALE

Update history[edit | edit source]

Main article: Update history

Update Changes

September 26, 2024

  • Fixed a bug where Kelvin desperation VO for Arctic Beam and Ice Path were flipped.
  • Headshot bonus damage reduced by 20%.
  • Bullet damage growth reduced from 1.2 to 0.9.
  • Arctic Beam movement slow reduced from 70% to 50%.
  • Moving through breakables while on Ice Path now destroys them.

September 12, 2024

  • Updated Frozen Shelter[sic] to fix some performance related issues.
  • Arctic Beam fire rate slow reduced from 80% to 40%.
  • Arctic Beam movement slow reduced from 80% to 70%.
  • Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter.
  • Ice Path and Arctic Beam can now also be cancelled by hitting the ability key again.

August 29, 2024

  • Bullet radius increased from 5 to 6.
  • Base health growth per boon increased from +45 to +50.
  • Arctic Beam max slow increased from 60% to 80%.
  • Arctic Beam now affects soul orbs (secures/denies them).
  • Arctic Beam T3 range reduced from 15m to 13m.
  • Fixed Ice Path jitter.
  • Frost Grenade T2 Heal increased from 135 to 145.

Trivia[edit | edit source]

  • Kelvin is the base unit for temperature and the Kelvin scale is an absolute temperature scale that starts at the lowest possible temperature, 0 K.