Bebop

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Bebop
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Initial Stats
Weapon
"Humble Pie"
DPS

66

Bullet Damage

5.3

Ammo

66

Bullets per sec

12.5

Reload Time

2.35 s

Bullet Velocity

508 m/s

Light Melee

69

Heavy Melee

116

Falloff Range

22m → 51m

Vitality
Health

650

Health Regen

3

Bullet Resist

10%

Spirit Resist

0%

Move Speed

6.2 m/s

Sprint Speed

3 m/s

Stamina

3

Power Increases
+0.37 Base Bullet Damage
+3.4 Base Melee Damage
+41 Base Health
+2% Bullet Resist
+2.5m Weapon Range
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.

A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.

Abilities[edit | edit source]

Exploding Uppercut







21s

Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.

0.01

Uppercut Damage


Spirit Power#Spirit Power Scaling x0.524

80

Area Damage


14m

Landing Radius


Ability Point 1
-10.5s Cooldown


Ability Point 2
On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +60% weapon damage for 12s


Ability Point 5
On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip


Notes
  • Uppercuts all enemies within around 2-3m of Bebop.
  • Uppercutted enemies cannot receive the area damage.
  • Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.

Sticky Bomb

6m

12m


3s



19s

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time.
Gain +2.5% bomb damage for every enemy hero hit.
Hold to cast a Sticky Bomb on yourself.

Spirit Power#Spirit Power Scaling x0.917

120

Damage


3s

Fuse Time


Ability Point 1
-7.5s Cooldown


Ability Point 2
+80 Damage


Ability Point 5
On Attach, disarms the target for 3.5s


Notes
  • Damage gain per hero hit is permanent for the rest of the game.
  • The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
    • EX: With the "+80 Damage" upgrade, 6 bomb stacks (+15% damage), and 33 Spirit; Sticky Bomb will deal 264.14 damage (120 [Base] + 80 [Upgrade] + 33*0.9 [Spirit scaling]) * 1.15 [Stack Multiplier]
  • Can target allies.
  • Can target self by using alt-cast functionality.
  • Bombs instantly explode if the target dies.
  • Also gains stacks for enemy heroes that die while a bomb is attached to them.

Hook

25m






23s

Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing.

40

Damage


Ability Point 1
Bebop deals 30% more bullet damage against hooked enemies for 10s


Ability Point 2
+30m Cast Range


Ability Point 5
-11.5s Cooldown


Notes
  • Hook damage is dealt after Bebop finishes reeling in the target.

Hyper Beam







130s

Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.

Spirit Power#Spirit Power Scaling x2.7

205

DPS


2.9m

Beam Width


On Hit:

30%

Movement Slow


70m  Beam Length

Ability Point 1
-30s Cooldown


Ability Point 2
+100 DPS


Ability Point 5
Hyper Beam heals Bebop for 100% of its damage on Heroes. 33% on non-hero


Notes
  • Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
  • Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
  • Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
  • This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.

Weapon[edit | edit source]

Weapon Stats
Falloff Range
22m - 51m

66 DPS

Humble Pie
Beam Weapon Medium Range
Fires a continuous beam with no bullet travel

Background[edit | edit source]

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

A FATE'S TALE

Update history[edit | edit source]

Main article: Update history

Update Changes

September 26, 2024

  • Hook range reduced from 30m to 25m.
  • Hyper Beam duration spirit scaling reduced from 0.08 to 0.06.

September 14, 2024

September 12, 2024

  • Exploding Uppercut[sic] no longer roots your hero during cast time.
  • Can now keep firing if he jumps and his laser is already warmed up.
  • Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies.
  • Hook range reduced from 35m to 30m.
  • Hyper Beam now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas).

Trivia[edit | edit source]

  • He has an ongoing feud with Lash. Several voice lines reference their feud and rivalry in blood sport. They share another connection as the only two heroes that start the game with sprint speed, Bebop and Lash having 3m/s and 1m/s respectively.
  • Bebop is the only hero that starts with more than 0% bullet resist (10%).
  • Bebop's current model is likely temporary and is based on a robot model from when the game was still called Neon Prime.
  • Bebop is voiced by JB Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).
  • Bebop is named after the jazz style Bebop