Mirage

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Mirage
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Initial Stats
Weapon
"Promises Kept"
DPS

51

Bullet Damage

18

Ammo

17

Bullets per sec

2.86

Reload Time

2.6 s

Bullet Velocity

828 m/s

Light Melee

63

Heavy Melee

116

Falloff Range

22m → 58m

Vitality
Health

550

Health Regen

2

Bullet Resist

0%

Spirit Resist

0%

Move Speed

7 m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+Base Health Per Level 41.0
+Weapon Damage Per Level 1.0
+Melee Damage Per Level 3.4
Times his shots and catches fleeing targets

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

Mirage is an agile, wind-based Hero with powerful abilities and disruption. By throwing out Fire Beetles and transforming into a Tornado, Mirage can damage, lift up, and steal life from his targets while applying Djinn's Mark to enemies to enhance his attacks. When the time is right, he can Travel across the map in an instant to assist his allies in escaping or hunting down weak foes.

An emissary of the Djinn ambassador Nashala Dion, Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn's vessel.

Abilities[edit | edit source]

Tornado


3.5m


0.75s



32s

Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

Spirit Power#Spirit Power Scaling x0.7

70

Damage


1.1s

Lift Duration


25%

Bullet Evasion Chance


3.5s  Bullet Evasion Duration

3.5m  Radius

Ability Point 1
+0.4s Lift Duration


Ability Point 2
-14s Cooldown


Ability Point 5
+20% Bullet Evasion Chance


Fire Scarabs


1m



4

0.05s


Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies and applying bullet resist reduction. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective as against non-heroes.

Spirit Power#Spirit Power Scaling x0.9

90

Max HP Steal Per Bullet


-10%

Bullet Resist


5s  Launch Window

14s  Debuff Duration

25%  Heal vs Non-Heroes

32s  Cooldown

Ability Point 1
-15s Cooldown


Ability Point 2
--15% Bullet Resist


Ability Point 5
+70 Max HP Steal Per Bullet


Djinn's Mark







2.5s

Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier.

Spirit Power#Spirit Power Scaling x0.4

16

Base Damage


8

Max Stacks


2.5s

Max Frequency


4.5s  Multiplier Duration

2s  Reveal Duration

Active: Consume multiplier of Djinn's Mark to deal its damage now.
Ability Point 1
Apply 80% Slow for 0.5s whenever you apply 2x multiplier or higher


Ability Point 2
+4.0s Multiplier Duration and +10 Base Damage


Ability Point 5
-0.5s Cooldown Between Multiplier and +4 Max Multiplier



NOTE: Djinn's Mark is considered a damage-over-time ability when determining whether its damage will knock a hero off a zipline.

Traveler







130s

Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain movement speed as well as fire rate until your next reload.

2.5s

Channel Duration


2m/s

Move Speed


20%

Fire Rate


4s  Move Speed Duration

Ability Point 1
-20s Cooldown


Ability Point 2
+2m Move Speed


Ability Point 5
+20% Fire Rate


Weapon[edit | edit source]

Weapon Stats
Falloff Range
22m - 58m

51 DPS

Promises Kept
Medium Range Heavy Hitter

Background[edit | edit source]

The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.

Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.

A FATE'S TALE

Update history[edit | edit source]

Main article: Update history

Update Changes

October 2, 2024

  • Bullet radius reduced from 8 to 6.
  • Tornado time for victims to reach max height reduced from 0.3s to 0.2s.
  • Tornado lift duration reduced from 1.2s to 1.1s.
  • Fixed Tornado being castable while busy (such as while channeling Traveler).
  • Djinn's Mark T1 now only applies the slow when the multiplier is 2x or higher.
  • Djinn's Mark damage is now treated as a DoT in terms of zipline rules (doesn't prevent ziplining or knock you off).
  • Fixed Djinn's Mark applying bullet procs with Return Fire.

September 27, 2024

  • Tornado lift duration reduced from 1.5s to 1.2s.
  • Tornado T1 bonus lift duration reduced from +0.5s to +0.4s.
  • Tornado base bullet evasion reduced from 30% to 25%.
  • Djinn's Mark T3 now also reduces Multiplier Cooldown by 0.5s.

September 26, 2024

Trivia[edit | edit source]

  • Mirage is the third hero to be introduced through an update, following Shiv and Viscous.