Viscous

From Deadlock Wiki
Jump to navigation Jump to search
Viscous
{{{BASEPAGENAME}}}
Initial Stats
Weapon
"Deep Sea Interpreter"
DPS

60

Bullet Damage

12

Ammo

21

Bullets per sec

5

Reload Time

2.5 s

Bullet Velocity

254 m/s

Light Melee

63

Heavy Melee

116

Falloff Range

22 → 58m

Vitality
Health

550

Health Regen

2

Bullet Resist

0%

Spirit Resist

0%

Move Speed

7 m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+1.10 Base Bullet Damage
+3.4 Base Melee Damage
+38 Base Health
Rolls around deflecting bullets

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

A psychic sea anemone with an ectoplasmic goo body, Viscous is a vexing opponent with versatile goo abilities. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.

Viscous is a vigilante sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the Patrons to protect his home in the Deep.

Viscous's gun has an alt-fire mode.

Abilities[edit | edit source]

Splatter


5m





21s

Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

Spirit Power#Spirit Power Scaling x1.5

100

Damage


Ability Point 1
-5.75s Cooldown


Ability Point 2
+70 Damage and +1m Radius


Ability Point 5
Bounces 2 times


The Cube

30m



4s



48s

Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Space to escape early.

40

Health Regen


4s

Duration


Ability Point 1
Increases Movement Speed and Stamina Recovery


Ability Point 2
Removes all Debuffs and -21.0s Ability Cooldown


Ability Point 5
+60 Health Regen


Puddle Punch

40m

4m



1

1.5s

30s

Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.

20%

Movement Slow


4s  Slow Duration

Ability Point 1
+1 Charges


Ability Point 2
+35 Damage and +20% Movement Slow


Ability Point 5
-11.5s Cooldown


Goo Ball




10s



95s

Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

Spirit Power#Spirit Power Scaling x1.3

140

Damage


1s

Stun Duration


70%  Spirit Resist

60%  Bullet Resist

Ability Point 1
+5s Duration


Ability Point 2
+120 Damage


Ability Point 5
Can cast abilities and use items while rolling


Weapon[edit | edit source]

Weapon Stats
Falloff Range
22m - 58m

60 DPS

Deep Sea Interpreter
Medium Range Projectile
  • Deep Sea Interpreter possesses an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alternate fire costs 5 Ammo per shot.

Background[edit | edit source]

The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.

One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.

A FATE'S TALE

Update history[edit | edit source]

Main article: Update history

Update Changes

September 26, 2024

  • Updated Viscous icon to look more different from Dynamo.
  • The Cube cleanse is now part of the T2.
  • Puddle Punch enemy warning time increased from 0.35s to 0.45s.
  • Bullet Damage reduced from 13 to 12.
  • Can now use down dash during Goo Ball.
  • Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball.
  • Splatter post cast delay reduced from 0.5s to 0.2s.
  • Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range.
  • Updated wall bounce effects for Viscous in ball form.

September 12, 2024

  • Viscous Splatter effects have been adjusted.
  • Puddle Punch now correctly knocks people in The Cube up in the air.
  • Improved various issues with the camera.
  • Puddle punch now telegraphs an effect before it forms.
  • Base bullet damage reduced from 14 to 13.
  • Splatter damage reduced from 110 to 100.
  • Goo Ball turn rate improved a bit.
  • Goo Ball stun frequency cooldown improved from 1.5s to 1.25s.
  • Fixed Puddle Punch piercing Unstoppable.

September 1, 2024

  • Puddle Punch base cast range from 60m to 40m.
  • Puddle Punch T2 damage from +50 to +35.
  • Puddle Punch base cooldown increased from 24 to 28.
  • Puddle Punch now knocks people less high into the air.
  • Base clip reduced from 24 to 20, Alt Fire now requires 5 bullets.

Trivia[edit | edit source]

  • Viscous current model is temporary. It is linked to the game's early development, when it was still called Neon Prime. His upcoming model is in the files, named "Viscous_v2".
  • Viscous is voiced by Yuri Lowenthal.