Vindicta

From Deadlock Wiki
Jump to navigation Jump to search
Vindicta
{{{BASEPAGENAME}}}
Initial Stats
Weapon
"Wallflower's Revenge"
DPS

68

Bullet Damage

13

Ammo

23

Bullets per sec

5.26

Reload Time

2.91 s

Bullet Velocity

889 m/s

Light Melee

63

Heavy Melee

116

Falloff Range

22m → 45m

Vitality
Health

550

Health Regen

2

Bullet Resist

-10%

Spirit Resist

0%

Move Speed

8 m/s

Sprint Speed

0 m/s

Stamina

2

Power Increases
+1.00 Base Bullet Damage
+3.4 Base Melee Damage
+20 Base Health
Snipes the unsuspecting

Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.

Vindicta is a mobile and powerful marksman, engaging and picking off her targets from a distance. Using her Crow Familiar to initiate fights by bleeding her targets, Vindicta may launch into Flight to keep her distance from enemies and tether them with a Stake in the ground while targeting them with her powerful rifle. Enemies that are near-death should fear her ability to Assassinate at long-range with a devastating sniper shot.

A witch who was killed by John Hathorne during the Salem Witch Trials of the 1600s, Vindicta returned to this world during the first Maelstrom. Seeking to protect her fellow supernatural entities, Vindicta is waging a war against the Neo-inquisitorial "Friends of Humanity".

Abilities[edit | edit source]

Stake







42s

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

2s

Tether Duration


Spirit Power#Spirit Power Scaling x0.393

60

Damage


8m

Capture Radius


8m  Tether Length

30%  Movement Slow

Ability Point 1
+0.5s Tether Duration


Ability Point 2
-19s Cooldown


Ability Point 5
Tethered enemies are also disarmed<%s3>


Flight




8s



42s

Leap into the air and fly. While in flight your weapon deals bonus spirit damage.

Spirit Power#Spirit Power Scaling x0.202

10

Spirit Damage Per Bullet


Ability Point 1
+50% base Ammo while flying


Ability Point 2
-14s Cooldown


Ability Point 5
+12 Spirit Damage Per Bullet


Notes
  • Bonus spirit damage is affected by weapon damage fall-off.
  • The 1 ability point upgrade does NOT increase Vindicta's base Ammo capacity by 50%, it only increases her Ammo capacity by 50% of her base Ammo. This means that it will increase her ammo capacity by the same amount every time and will not affect other sources of Ammo increase such as Titanic Magazine.

Crow Familiar







26s

Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.

Spirit Power#Spirit Power Scaling x0.8

40

Damage


3%/sec

Bleed Damage


-6%

Bullet Resist Reduction


6s  Debuff Duration  Spirit Power#Spirit Power Scaling x0.03

Ability Point 1
Crow Ricochets up to 2 times towards other enemies within 15m


Ability Point 2
-16s Cooldown


Ability Point 5
+3% Bleed and suppresses healing by -40%


Assassinate





2

1.6s

53s

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.

Spirit Power#Spirit Power Scaling x1.05

140

Damage


Spirit Power#Spirit Power Scaling x1.57

145

Bonus Damage


250

Bonus Souls Per Assassination


20%  Headshot Damage

Ability Point 1
-19s Cooldown


Ability Point 2
+140 Bonus Damage


Ability Point 5
Assassinate kills grant +600 souls


Notes
  • Vindicta will remain scoped after firing an Assassinate shot as long as there is at least one ability charge remaining.
  • The damage scales up from 50% to 100% after one second of being scoped.

Weapon[edit | edit source]

Weapon Stats
Falloff Range
22m - 45m

68 DPS

Wallflower's Revenge
Rapid Fire Long Range

Background[edit | edit source]

A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).

Waging a one ghost war against the "The Friends of Humanity", a neo inquisition formed by Hawthorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne’s ilk, and she isn't afraid to stack as many bodies as needed to do it.

A FATE'S TALE

Update history[edit | edit source]

Main article: Update history

Update Changes

September 26, 2024

  • Gun cycle time increased from 0.19s to 0.22s (same overall dps).
  • Stake: distance enemies are allowed to move increased from 6m to 8m.
  • Max Falloff reduced from 58m to 45m.
  • Fixed Flight ending if you touch the ground.
  • Low HP indication now also shows up while unscoped.
  • Assassinate Base damage reduced from 160 to 140.
  • Assassinate zoom level reduced a little bit.
  • Flight duration spirit scaling reduced from 0.2 to 0.15.

September 19, 2024

September 17, 2024

Trivia[edit | edit source]

  • Vindicta during Deadlock Pre-Alpha (Neon Prime) was named Hornet.
  • Vindicta says she was a child during the Salem Witch Trials, as found in one of her hero select lines. This relates to the actual Salem Witch Trials as many of the girls were young, ranging from ages 9 to 20.[1]
  • John Hathorne, who's mentioned in Vindicta's background, was known in the actual Salem Witch Trials for questioning accusers and the accused in trial, often leaving the accused guilty.
  • Vindicta will occasionally hum the song "Simple Gifts" after getting a kill. This is a song that originated from the Shaker religion in the early 1800s.
  • Vindicta and McGinnis are currently tied for the lowest base Stamina of any hero at 2.

References[edit | edit source]