Item
Items are in-game equipment that provide Heroes with bonus attributes and special abilities. There are currently 119 items available for purchase from any Curiosity Shop on the game map.
Items are split into four tiers based on their price. All items within a tier have the same price, except for parent items, which have the price of their component added to them. Purchased items can be sold back to the shop, allowing the player to recoup half of the cost.
Item List[edit | edit source]
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Item Types[edit | edit source]
Heroes have twelve item slots in their inventory, split equally between three categories: Weapon, Vitality, and Spirit. Additionally, there are four Flex slots that can be unlocked after completing certain map objectives.
Weapon[edit | edit source]
Weapon items typically focus on improving the player's base weapons by giving additional ammo, weapon damage, fire rate, or additional effects to bullets. All Weapon items give a percentage increase in Weapon Damage in addition to their other effects depending on the cost of the item.
Cost | Increase in Weapon Damage |
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500 | +6% Weapon Damage |
1,250 | +10% Weapon Damage |
3,000 | +14% Weapon Damage |
6,000 | +18% Weapon Damage |
Vitality[edit | edit source]
Vitality items typically focus on improving the player's survivability, defense, and movement capabilities. All Vitality items give a percentage increase in Base Health in addition to their other effects depending on the cost of the item.
Cost | Increase in Base Health |
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500 | +11% Base Health |
1,250 | +14% Base Health |
3,000 | +17% Base Health |
6,000 | +20% Base Health |
Spirit[edit | edit source]
Spirit items typically focus on improving the player's abilities and spirit power. All Spirit items give some Spirit Power in addition to their other effects depending on the cost of the item.
Cost | Increase in Spirit Power |
---|---|
500 | +4 Spirit Power |
1,250 | +8 Spirit Power |
3,000 | +12 Spirit Power |
6,000 | +16 Spirit Power |
Active Items[edit | edit source]
Active Items are items that provide additional, temporary effects when activated by a key press.
Upon being purchased, they must be bound to one of four individual keys for activation. As a result, the player cannot hold more than four active items at a time.
Name | Type | ![]() |
Active | Cooldown | |
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Alchemical Fire | ![]() |
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Throw a flask that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.
50% less effective vs non-heroes. |
28s |
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Cold Front | ![]() |
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Release an expanding ice blast that deals Spirit Damage and Slows targets it hits. | 28s |
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Colossus | ![]() |
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Gain Bullet and Spirit Resist, and slow the move and dash speed of enemies nearby. Your model size grows by 20%. | 37s |
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Curse | ![]() |
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Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. | 53s |
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Debuff Remover | ![]() |
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Purge all negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus.
Cannot be used while Stunned or Slept.Reduces the duration of all negative effects applied to you. |
45s |
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Decay | ![]() |
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Reduces healing received of targeted enemy and inflicts damage over time of their current health.
Decay's damage is non-lethal. |
36s |
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Divine Barrier | ![]() |
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Provide the target with Bullet Shield, Spirit Shield, and Move Speed. Can be self-cast. | 40s |
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Echo Shard | ![]() |
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Reset the cooldown of your most recently used non-ultimate ability. | 23s |
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Ethereal Shift | ![]() |
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You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist.
Can be canceled early. Activation cancels any active ability. |
32s |
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Fleetfoot | ![]() |
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Gain bonus Move Speed and Ammo. | 20s |
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Healing Nova | ![]() |
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Heal yourself and nearby allies. Heals an additional 20% per ally. | 64s |
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Healing Rite | ![]() |
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Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast. | 70s |
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Heroic Aura | ![]() |
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Provides bonus Move Speed and Fire Rate to you and nearby allies.Provides Fire Rate to nearby player minions. | 20s |
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Infuser | ![]() |
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Gain Spirit Power and Spirit Lifesteal. | 32s |
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Knockdown | ![]() |
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Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action. Stun lasts up to 15s longer against airborne targets based on how high off the ground they are (up to 30m). | 40s |
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Magic Carpet | ![]() |
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Summon a Magic Carpet that will fly you away and gain Bullet and Spirit shields. Cannot use abilities while the carpet is being summoned. While flying you are immune to slows and doing any action will dismiss the carpet. | 32s |
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Majestic Leap | ![]() |
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Launch yourself high into the air. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero. |
40s |
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Metal Skin | ![]() |
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Become immune to bullets. | 28s |
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Phantom Strike | ![]() |
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Teleport to an enemy target, dealing damage, applying Disarm, Slow, and pulls them to the ground. | 30s |
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Refresher | ![]() |
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Reset the cooldown of all your abilities and restore all your charges. | 260s |
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Rescue Beam | ![]() |
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Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast. | 36s |
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Restorative Locket | ![]() |
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Consume all stacks to heal target ally and replenish a stamina point. Can be self-cast. | 25s |
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Return Fire | ![]() |
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Automatically fire a bullet towards any attacker who damages you with their abilities or weapon. | 30s |
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Shadow Weave | ![]() |
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Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed. | 48s |
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Silence Glyph | ![]() |
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Fire a projectile which silences and damages the first enemy hero it hits. Silence does not interrupt channeling abilities. | 24s |
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Slowing Hex | ![]() |
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Deals Spirit Damage, Slows targets movement and dashes. Also Silences their movement-based items and abilities.
Does not affect target's stamina usage. |
28s |
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Unstoppable | ![]() |
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Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept. |
64s |
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Vampiric Burst | ![]() |
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Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size. | 30s |
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Warp Stone | ![]() |
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Teleport straight ahead, gaining Bullet Resist. | 16s |
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Withering Whip | ![]() |
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Target an enemy to apply Fire Rate Slow and reduce their Bullet Resist. | 15s |
Trivia[edit | edit source]
References[edit | edit source]
- ↑
Ivy's in-game voice line - "A tier 3 relic might change the tide!"
- ↑
Vyper's in-game voice line - "I should buy a relic."
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Mo & Krill's in-game voice line - "I can afford a powerful relic!"
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Seven's in-game voice line - "I need to buy a relic."
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Holliday's in-game voice line - "Might wanna buy a relic."