Seven

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Seven
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Initial Stats
Weapon
"Cold Calculus"
DPS

70

Bullet Damage

11.5

Ammo

31

Bullets per sec

6.12

Reload Time

2.35 s

Bullet Velocity

635 m/s

Light Melee

63

Heavy Melee

116

Falloff Range

22 → 58m

Vitality
Health

550

Health Regen

1.5

Bullet Resist

0%

Spirit Resist

0%

Move Speed

7 (Spirit Power#Spirit Power Scalingx0.028) m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+0.76 Base Bullet Damage
+3.4 Base Melee Damage
+31 Base Health
Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Seven is a brutal and maniacal killer who takes a particular pleasure in electrocuting his enemies with a variety of abilities. Beginning engagements by stunning a foe with Power Surge, Seven activates a chain lightning Static Charge on his burst-fire rifle and unleashes a Lightning Ball to shock down his opponent quickly. Channeling the spirit of the storm, Seven can begin or end encounters by unleashing his Storm Cloud to electrocute all enemies within range that are not quick enough to escape.

An escaped death row prisoner, Seven is a deadly serial killer who massacred his former jailers and escaped from the toughest occult prison. Nobody knows exactly what he did before being imprisoned, but many citizens of the world now fear what Seven will do with his new-found freedom.

Abilities[edit | edit source]

Lightning Ball





1

8s

23s

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

Spirit Power#Spirit Power Scaling x0.459

80

DPS


4m

Radius


5s  Lifetime

Ability Point 1
+1 Charges


Ability Point 2
+40% Movement Slow


Ability Point 5
+70 DPS and +1m radius


Static Charge

16m






42s

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
Alt-Cast to cast on yourself.

0.9s

Stun Duration


3.5s

Delay Before Stun


Spirit Power#Spirit Power Scaling x0.852

40

Damage


5m  Radius

Ability Point 1
-19s Cooldown


Ability Point 2
+8m Radius


Ability Point 5
+0.9s Stun Duration


Power Surge




10s



48s

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

Spirit Power#Spirit Power Scaling x0.16

10

Shock Damage


3

Max Jumps


10m  Jump Radius

Ability Point 1
Shock Damage applies -15% Spirit Resist for 8s


Ability Point 2
-15s Cooldown


Ability Point 5
+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps
Spirit Power#Spirit Power Scaling x0.367


Storm Cloud


25m





148s

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel.

Spirit Power#Spirit Power Scaling x0.7

110

DPS


12m  Initial Radius

20%  Bullet Resist

Ability Point 1
+35% Bullet Resist while channeling Storm Cloud


Ability Point 2
+7s Channel Time and +10m Radius


Ability Point 5
+75 DPS


Weapon[edit | edit source]

Weapon Stats
Falloff Range
22m - 58m

46 DPS

Cold Calculus
Burst Fire Medium Range

Background[edit | edit source]

When mystic energy awoke on Earth, the world changed… anything was possible. But just because anything WAS possible, didn't mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.

There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution.

Wards placed by the most powerful ritualists of 7 different nations... wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.

Onlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven’s body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.

He laughed as he tore himself free from his bondage.

He laughed as his captors cowered in fear.

He laughed as he massacred his tormentors.

He laughed as he tasted the fresh air that was denied to him for years.

And he laughed when he thought about what he was going to do once he reached New York City.

A FATE'S TALE

Update history[edit | edit source]

Main article: Update history

Update Changes

September 26, 2024

September 12, 2024

  • Seven's Static Charge effects improvement to make the boundary more clear.
  • Improved clarity for Seven casting and channeling sounds.
  • Base bullet resist reduced from 8% to 0%.
  • Bullet resist no longer scales with Boons.
  • Headshot reduction increased from 25% to 35%.
  • Storm Cloud damage reduced from 124 to 110.
  • Storm Cloud max radius reduced from 30m to 25m.
  • Storm Cloud cooldown reduced from 180s to 140s.
  • Storm Cloud audio is now a little clearer when it's cast.

August 29, 2024

Trivia[edit | edit source]

  • Seven during Deadlock Pre-Alpha (Neon Prime) was named Gigawatt.
  • Seven and Grey Talon are currently the only heroes whose Move Speed is directly affected by Spirit Power.