Health: Difference between revisions

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Added an example formula to demonstrate how HP is gained in practice
 
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[[File:Extra Health.png|64px]]'''Health''' is a stat that all [[heroes]] and units possess. Death occurs once health reaches 0. Heroes can level up and purchase [[items]] to increase their base and max health.
[[File:Extra Health.png|64px]]'''Health''' is a stat that all [[heroes]] and units possess. Death occurs once health reaches 0. Heroes can level up and purchase [[items]] to increase their base and max health.  


A permanent Health buff can be obtained from [[Gold Urn]]s.
== Base Health ==
'''Base Health''' includes your starting health plus health gained through [[Level#Power Increases|power increases]]. All Vitality items grant extra HP as a percentage of Base Health. This extra HP is cumulative, it does not contribute to Base Health, only your final total.  


{{Stats}}
== Bonus Health ==
Many items such as [[Extra Health]] grant Bonus Health. Bonus Health is not affected by percentage increases to Base Health. A "Max HP" buff can be obtained from [[Gold Urn]]s, which functions identically to Bonus Health.
 
== Example Formula ==
[[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] then [[Extra Stamina]], then earns a [[Level#Power Increases|power increase]], the HP increase may be broken down the following way: 
 
600 Base HP, 600 Max HP
 
+ (Extra Health: (600 * 0.11) + 160) =
 
600 Base HP, 826 Max HP
 
+ (Extra Stamina: (600 * 0.11)) =
 
600 Base HP, 892 Max HP 
 
+ 50 Base HP from power increase, recalculate item formulas:
 
(Extra Health: (650 * 0.11) + 160) = 650 Base HP, 881.5 Max HP
 
+ (Extra Stamina: (650 * 0.11)) = 650 Base HP, 953 Max HP{{Stats}}

Latest revision as of 04:07, 11 September 2024

Health is a stat that all heroes and units possess. Death occurs once health reaches 0. Heroes can level up and purchase items to increase their base and max health.

Base Health[edit | edit source]

Base Health includes your starting health plus health gained through power increases. All Vitality items grant extra HP as a percentage of Base Health. This extra HP is cumulative, it does not contribute to Base Health, only your final total.

Bonus Health[edit | edit source]

Many items such as Extra Health grant Bonus Health. Bonus Health is not affected by percentage increases to Base Health. A "Max HP" buff can be obtained from Gold Urns, which functions identically to Bonus Health.

Example Formula[edit | edit source]

Kelvin begins the game with 600 Base HP. If Kelvin picks up Extra Health then Extra Stamina, then earns a power increase, the HP increase may be broken down the following way:

600 Base HP, 600 Max HP

+ (Extra Health: (600 * 0.11) + 160) =

600 Base HP, 826 Max HP

+ (Extra Stamina: (600 * 0.11)) =

600 Base HP, 892 Max HP

+ 50 Base HP from power increase, recalculate item formulas:

(Extra Health: (650 * 0.11) + 160) = 650 Base HP, 881.5 Max HP

+ (Extra Stamina: (650 * 0.11)) = 650 Base HP, 953 Max HP