Toxic Bullets: Difference between revisions
m →Notes |
m →Notes |
||
Line 103: | Line 103: | ||
* Headshots do not affect the buildup per shot. | * Headshots do not affect the buildup per shot. | ||
* Light and Heavy Melee attacks count as 1 shot each | * Light and Heavy Melee attacks count as 1 shot each | ||
* The extra bullet from {{ItemIcon|Lucky Shot}} | * The extra bullet from {{ItemIcon|Lucky Shot}} applies the full buildup % and ignores range falloff. | ||
== Recommended heroes == | == Recommended heroes == |
Revision as of 21:52, 18 October 2024
Toxic Bullets | |||||||
---|---|---|---|---|---|---|---|
Cost | 3,000 | ||||||
Tier | 3 | ||||||
Shop Bonus | +14% Weapon Damage | ||||||
+100 Bonus Health | |||||||
Passive | |||||||
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
|
Toxic Bullets is a Tier 3 Weapon item that causes bullets fired to build up a bleed on enemies, and applies healing reduction to the target. It also increases max health.
The damage per second is based on the afflicted target's current health, rather than their max health. As such, the bleed effect alone can never kill an enemy. Additionally, bleed does not afflict any structures, such as Guardians and Walkers.
It can be purchased from the Shop for 3,000.
Buildup Per Shot
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 if the enemy hasn't been shot for some time. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.
Hero | % per shot |
---|---|
Abrams | 41 |
Bebop | 8.1 |
Dynamo | 22 |
Grey Talon | 39 |
Haze | 9.9 |
Infernus | 9.9 |
Ivy | 7.1 |
Kelvin | 22 |
Lady Geist | 34 |
Lash | 15.3 |
McGinnis | 8.1 |
Mirage | 28 |
Mo & Krill | 16.6 |
Paradox | 12.2 |
36 | |
Seven | 15.3 |
Shiv | 37 |
Vindicta | 22 |
Viscous | 18.1 |
Warden | 22 |
Wraith | 9 |
Yamato | 31 |
Notes
- The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. The bleed damage itself is unaffected by distance.
- Headshots do not affect the buildup per shot.
- Light and Heavy Melee attacks count as 1 shot each
- The extra bullet from Lucky Shot applies the full buildup % and ignores range falloff.
Recommended heroes
Update history
- Main article: Update history
Update | Changes |
---|---|
| |
| |
|