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Guardian

From The Deadlock Wiki

Guardian
Stats
Health
Base Health: 3500
Health Regen: 0
Bullet Resist: 60%→ -50%
Spirit Resist: 0%
Damage
Damage: 16
DPS: 28
Range: 35m
Melee Damage: 200
Souls
Total Souls: Souls1000
Soul Orbs: 0


Guardians are one of the two types of defenses protecting the Patron, along with Walkers. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all Troopers and Heroes that enter its radius.

A Sapphire Guardian attacking an enemy trooper.
A pair of Amber Guardians.

Overview[edit | edit source]

In total, there are 9 Guardians on either side of the Map; one in each lane acting as the first line of defense, and three sets of Base Guardians defending the Shrines.

When there are no enemy troopers or players nearby, the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time. However, the Guardian will not take any damage from the player if the player is outside the Guardian's range, even if it is vulnerable to troopers. Guardians take headshot damage.

Guardians will target an enemy player if that enemy damages an allied player and is within 15 meters of the Guardian.

When a player or a melee trooper enters close range (5m) of a Guardian, the Guardian will repeatedly use melee attacks until the player/trooper is either killed or leaves melee range. The melee attacks can be parried by the player. If the Guardian is parried, it will be stunned for 2s, then it will switch to the laser attack and be unable to use melee again for 5s.

When a Guardian is destroyed, its soul bounty is granted to every alive hero on the opposing team.

Resistances[edit | edit source]

Guardians take 60% less weapon damage from heroes and 60% less damage from troopers at the start of the game; this progresses to +50% increased weapon damage from both heroes and troopers at 10 min.

Extra Slots[edit | edit source]

After a team has successfully destroyed 3 of the Lane Guardians, the first Extra Item Slot will be unlocked.

Base Guardian[edit | edit source]

The Base Guardian is a variant of the normal guardian found in pairs outside each team's base. Base Guardians are near-identical to their counterparts, however they have slightly different mechanics and stats. Once the base guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane.

Resistances[edit | edit source]

Base Guardians start with 40% Bullet Resistance. However, with each enemy hero nearby they lose an additional 20%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring.

Nearby Enemy Heroes Bullet Resist
0 40%
1 20%
2 0%
3 -20%
4 -40%
5 -60%
6 -80%

Health Regeneration[edit | edit source]

Like the Shrines and Patron, Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection. While backdoor protection is active, they restore 65 Health/s.

Boons[edit | edit source]

After defeating the two base guardian for a lane, the team who took the guardians and the creeps for that team get a Zipline speed boost for the rest of the game on that lane. They also gain the fourth Extra Slot.

Update history[edit | edit source]

Main article: Update history
Update Changes

July 29, 2025

July 4, 2025

  • Guardian total bounty reduced from 1650 to 1000
  • Guardian base resistance increased from 40% to 60% (decays 10 minutes still, same values as creeps)

June 17, 2025

  • Flex Slot changed from "Two Guardians" to "Three Guardians"
  • Guardian and Walker total bounty is now split with all nearby players (including players that have done damage to it within 20s). Nearby players get 40% and the rest is split evenly with all 6 players (including those nearby).