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Walker

From The Deadlock Wiki
Walker
Stats
Health
Base Health: 5000/8500
Health Regen: 0
Bullet Resist: 60%→ -30%
Spirit Resist: 25%
Damage
Damage: 350
DPS: -
Range: 1600
Melee Damage: 350
Souls
Total Souls: Souls3500
Soul Orbs: 0


Walkers are one of the two types of defenses protecting the Patron, along with Guardians. They are very large metal automatons with four legs that hold a strange disc in their hands, which they use as a weapon.

Overview[edit | edit source]

Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are 3 Walkers on each team with one individual in each lane. The side lane (Yellow and Green) Walkers have 5000 HP, and the Blue lane Walker has 8500 HP. Walkers provide nearby allied heroes 15% Bullet and Spirit Resistance.

Like Guardians, Walkers are immune to all damage until an enemy Trooper or Hero has entered its attack radius, prioritizing the closest target to it.

When attacking, a Walker has three attacks it can use:

Fire Beam[edit | edit source]

Channels a constantly damaging beam onto a target. Deals 2% Max HP per second as damage.

Stomp[edit | edit source]

The Walker stomps the ground, dealing damage and stunning enemies for 2 seconds in a very large radius. Deals 10% Max HP as damage. A Walker will only ever use this attack if an enemy gets too close to it.

Fireball Spray[edit | edit source]

The Walker catapults a series of fireballs out of its head, which damage enemies and leave fire trails on the ground where they land.

Resistances[edit | edit source]

Walkers take 60% less weapon damage from heroes and troopers at the start of the game; this progresses to +30% increased weapon damage from heroes at 16 min, and +40% increased damage from troopers at 20 min. They also take 30% less spirit damage from heroes.

Walkers also take less weapon damage for each additional enemy near to it, from 20% (3 enemies) to 50% (6 enemies). If there's only one or two enemies nearby, it has no additional resistance.

Backdoor protection[edit | edit source]

Like Shrines and Base Guardians, the Walker has a backdoor protection represented by a green circular effect around them, if the player attacks the Walker while their lane hasn't been pushed up to its position. When backdoor protection is active, the Walker takes much less damage, and damage taken under protection is regenerated.

Since the lane progress depends on the position of the last trooper wave, the Walker still has backdoor protection until the active enemy trooper wave reaches the Walker's position.

Destruction[edit | edit source]

When a team destroys a Walker, it awards a total of 4,500 Souls. The bounty is divided among attackers in two parts: First, 40% (1,800 Souls) is split between all nearby attacking players (including those that did damage to the walker in the last 20 second). The remaining 60% (2,700 Souls) is then distributed equally among all six members of the attacking team, regardless of their location.

Extra Slots[edit | edit source]

Destroying one Walker of the opposing team unlocks one extra slot for all the heroes on the player's team. Destroying three Walkers unlocks a second extra slot.

Wax Walker model

Update history[edit | edit source]

Main article: Update history
Update Changes

June 17, 2025

[Gameplay Changes]

  • Flex Slot changed from "Two Walker" to "Three Walkers"
  • Guardian and Walker total bounty is now split with all nearby players (including players that have done damage to it within 20s). Nearby players get 40% and the rest is split evenly with all 6 players (including those nearby).
  • Trooper damage to Walkers reduced from 80 DPS to 60 DPS
  • Walker HP increased by 10%
  • Walker Spirit Resist reduced from 40% to 30%

May 19, 2025

  • Walker HP increased by 10%
  • Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes
  • Objectives Spirit Resistance reduced from 50% to 40%

May 8, 2025

[ Camera ]

  • Characters, Guardians, Walkers and Shrines will fade to a minimum transparency as they get too close to the camera.

[ Misc Gameplay Changes ]

  • Changing the third flex slot unlock from killing all Walkers to killing two Walkers.
  • Zipline Walker nodes adjusted. When Walker is contested, the last active defending zipline node is now behind the Walker instead of right on top of it.
  • Side Walkers' HP relative to Mid Walkers HP changed from -22% HP to -40%.
  • Decreased the height of Walkers' Stomp ability from 9m to 6m.
  • Backdoor protection range check increased by 5m for Walkers and 10m for Base Objectives.
  • Distance to attack walkers increased from 32.5 to 35.
  • Walkers Resistance based on nearby enemies increased from 0/8/16/24/32/40% to 0/0/20/30/40/50%.
  • Bullet and Spirit Resistance for being near Walker value reduced from 25% to 15%.
  • Bullet and Spirit Resistance for being near Walker radius reduced from 35.5m to 32m.

[ Sound, Music, and VO Changes ]

  • Adjusted Walker audio mix for greater threat perception when enemy and less threat when ally.

Trivia[edit | edit source]

  • The current Walker model is called the Sun Walker in the files.
  • The Walker used to have a model called the Wax Walker. It was functionally similar to the Sun Walker, with 4 legs and 2 arms, but the legs were made of candle wax and the arms were attached to the underside of the body, which was shaped like an iron cauldron. The Wax Walker was used during the beginning of the current playtest, from April to May 2024, when it was replaced by the Sun Walker.
  • In Neon Prime, the Walkers were carried by a dropship and dropped in the lanes at the start of the game.