Toxic Bullets: Difference between revisions

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| item_stat1 = +100 [[Bonus Health]]
| item_stat1 = +100 [[Bonus Health]]
| souls = 3,000
| souls = 3,000
| passive1_description = Your bullets build up a '''Bleed''' on enemies, causing them to lose a '''percentage of their current health''' over time. Also applies '''Healing Reduction''' on the bleeding target.
| passive1_description = Your bullets build up a '''Bleed''' on enemies, causing them to lose a '''percentage''' of their '''Max Health''' over time. Also applies '''Healing Reduction''' on the bleeding target.
| passive1_cooldown =  
| passive1_cooldown =  
| passive1_stat1 = 5%/sec [[Bleed]] Damage
| passive1_stat1 = 2.5%/sec [[Bleed]] Damage
| passive1_stat2 = -65% Healing Reduction
| passive1_stat2 = -65% Healing Reduction
| passive1_stat3 = 3s Duration
| passive1_stat3 = 3s Duration
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It can be purchased from the [[Shop]] for {{Souls|3,000}}.
It can be purchased from the [[Shop]] for {{Souls|3,000}}.


== Notes ==
== Buildup Per Shot ==
* The damage per second is based on the afflicted target's current health, rather than their max health. As such, the bleed effect alone can never kill an enemy.
* Bleed does not afflict any structures, such as [[Guardian]]s and [[Walker]]s.
* The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. Once applied, the bleed damage itself is unaffected by distance.
* Headshots do not affect the buildup per shot.
* Light and Heavy Melee attacks count as 1 shot each.
* The extra bullet from {{ItemIcon|Lucky Shot}} applies the full buildup % and ignores range falloff.
 
=== Buildup Per Shot ===
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.
{| class="wikitable sortable mw-collapsible"
{| class="wikitable sortable mw-collapsible"
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|31
|31
|}
|}
== Notes ==
* Bleed does not afflict any structures, such as [[Guardian]]s and [[Walker]]s.
* The healing reduction only applies while the target is bleeding
* The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. Once applied, the bleed damage itself is unaffected by distance.
* Headshots do not affect the buildup per shot.
* Light and Heavy Melee attacks count as 1 shot each.
* One application of toxic bullets will deal 6 instances of damage by default, one every 0.5s each dealing 1.25% of max health as damage totaling 7.5% of the target's max health.
* The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Duration Extender]] and [[Decay]]


== Recommended heroes ==
== Recommended heroes ==

Latest revision as of 12:47, 14 November 2024

Toxic Bullets
Cost Souls3,000
Tier 3
Shop Bonus +14% Weapon Damage
+100 Bonus Health
Passive
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
2.5%/sec Bleed Damage
-65% Healing Reduction
3s Duration
X% Buildup Per Shot (Conditional based on which Hero is applying the bleed)

Toxic Bullets is a Tier 3 Weapon item that causes bullets fired to build up a bleed on enemies, and applies healing reduction to the target. It also increases max health.

It can be purchased from the Shop for Souls3,000.

Buildup Per Shot[edit | edit source]

The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.

Buildup Per Shot
Hero % per shot
Abrams 41
Bebop 8.1
Dynamo 22
Grey Talon 39
Haze 9.9
Infernus 9.9
Ivy 7.1
Kelvin 22
Lady Geist 34
Lash 15.3
McGinnis 8.1
Mirage 28
Mo & Krill 16.6
Paradox 12.2
Pocket 36
Seven 15.3
Shiv 37
Vindicta 22
Viscous 18.1
Warden 22
Wraith 9
Yamato 31

Notes[edit | edit source]

  • Bleed does not afflict any structures, such as Guardians and Walkers.
  • The healing reduction only applies while the target is bleeding
  • The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. Once applied, the bleed damage itself is unaffected by distance.
  • Headshots do not affect the buildup per shot.
  • Light and Heavy Melee attacks count as 1 shot each.
  • One application of toxic bullets will deal 6 instances of damage by default, one every 0.5s each dealing 1.25% of max health as damage totaling 7.5% of the target's max health.
  • The duration of the bleed is affected by the Ability Duration stat, such as from Duration Extender and Decay

Recommended heroes[edit | edit source]

Update history[edit | edit source]

Main article: Toxic Bullets/Update history
Update Changes

November 7, 2024

  • Damage changed from 5% of Current Health to 2.5% of Max Health.

October 10, 2024

September 12, 2024