Update: September 12, 2024
Updates | ||
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← September 1, 2024 | N/A | September 14, 2024 → |
Source: https://forums.playdeadlock.com/threads/09-12-2024-update.27974/
Patch notes
Jump to: General Changes / Item Changes / Hero Changes / Map Changes
General Changes
- Matchmaking is now open 24/7 for all regions.
- Added new Minimap
- Updated Base asset and added new unique Hero icons.
- Neutral Camps are now represented by a highlight glow on the buildings they are located within.
- The Orange Lane (Orchard) is now the Green Lane (Greenwich).
- Added a new behavior system. Players can temporarily lose access to certain capabilities in game. The controls include Matchmaking, Voice Chat, Text Chat, Pausing and Reporting. The system for tracking is active now, however we will wait on most penalties for a few days to review the results.
- There is now a low-priority queue. The primary way to enter this is through abandoning games, but it can include other behaviors. You must complete the required amount of games (escalating based on low priority frequency) to be able to return to using matchmaking normally.
- Regularly misreporting players will result in you losing the reporting function and may in some cases cause you to go into low priority as well.
- New Players that are queued solo will only match with other new players until they get 4 wins.
- The lane allocation of 1-1-2-2 and 2-2-1-1 will no longer be a possible setup.
- A 6 player party will no longer match against solo players. This may result in longer queue times for 6 stacks.
- AFK players will be automatically kicked out after a few minutes.
- Abandon Match dialog is now more clear about the consequences of leaving.
- Abandon Match now has a time delay before you can click it to protect against some accidental cases.
- Added custom hotkeys per hero.
- Bounce Pad visuals have been replaced with a wind fan (no mechanic changes). The effects also indicate travel path.
- Added little spirit frog legs to the Soul Urn.
- Orange Zipline is now green.
- Space Bar no longer cancels abilities. Abilities can be pressed again to cancel ones that have a cancel state.
- The Alternate Cast modes "Modifier Button" and "Alternate Cast Button" have had their behaviors merged.
- Added UI button hints when using "Alternate Cast Button" in some extra cases.
- Added a slider for Double Tap Alternate Cast timing.
- Added a slider for Press and Hold Alternate Cast required time.
- Changes to Scoreboard (TAB) and Extra Info (ALT)
- Previously there was a lot of crossover between the TAB and ALT modes during gameplay. In this update we have separated the behavior of these two modes to better serve different functions. The keys used for each of these modes can be swapped within Keybinds Settings.
- Scoreboard (TAB):
- Enables cursor mode
- Displays Scoreboard
- Displays Damage Summary
- Allows minimap ping and draw
- Extra Info (ALT)
- No longer enables cursor mode
- Quick-update Abilities (Ie. ALT+1) each of these can be individually remapped
- Can now more easily map ALT as an alternate cast button
- Displays extra information on HUD (ie. Zipline Speed Boost Cooldown) - we plan to expand on this in future updates.
- Client performance improvements
- Game now automatically starts preloading the map once the client is launched, to help reduce load times for most users.
- Sandbox orb practice area now displays the time in milliseconds that you hit the orb after spawning.
- Added a console command (
private_lobby_create
) to allow players to create custom lobbies using our servers. This has a very temporary UI. Once we add a real UI to it along with some misc features, we'll add a non-console way to host lobbies.
- Upgrade ability keys are now customizable (Current defaults are ALT+1, ALT+2 etc.)
- Adjusted Mid-Boss low health roar sound to be more distinct from the spawn sound.
- Added Maximum FPS Sliders for Dashboard and in-game.
- Removed pause limit for hero testing, coop bot matches and the tutorial.
- Added support for launching the game in secondary monitor properly.
- Fixed friends menu scrolling up automatically when it shouldn't.
- Fixed being unable to invite offline users to a party.
- Fixed invite tooltips on friends menu not being positioned correctly.
- Metal Skin effects revisions.
- Seven's Static Charge effects improved to make the boundary more clear.
- Updated Medic Trooper healing beam colors to be consistent with other heals.
- Melee Troopers no longer play swipe effect (to reduce some unnecessary noise)
- Added better indication when all four active slots are full.
- Updated Ice Dome to fix some performance related issues.
- Updated Torment Pulse visual effects to reduce some noise.
- Added sound for Tesla Bullets proc.
- Added sound for Toxic Bullets proc.
- Divine Barrier wings are no longer fully opaque.
- Reduced intensity of last hit status effect.
- Updated Echo Shard sound effects.
- Added low ammo indication sound.
- Improved clarity for Seven casting and channeling sounds.
- Updated Refresher effects colors from green to purple.
- Minor updates to Abrams' Seismic Impact to resolve some states faster to reduce visual noise.
- Updated Lady Geist's ability sounds.
- Added Shoulder Charge wall impact effects.
- Changed open mic audio settings to allow open mic to opt in to team chat or party chat.
- Updated effects for the Warp Stone bullet resist buff.
- Added Lucky Shot proc sound effect.
- Updated Berserker buff effects.
- Adjusted Shiv's running reload animation.
- Added wall impact animation for Abrams' Shoulder Charge.
- Lowered gun arm during Abrams' jump animation to not obscure reticle.
- Soul Jar return location effects will change color based on the captured state of the Soul Jar.
- Lady Geist's Blood Bomb revisions to improve visibility in teamfights.
- Improved visibility of heroes caught in Singularity.
- Distance field shadows and AO no longer visible behind cosmic veils.
- Added sliders for FSR and FSR2 Sharpness.
- Updated Wraith, Grey Talon and Infernus VO.
- Walker AoE stomp has new effects.
- Viscous' Splatter effects have been adjusted.
- Revised Silencer cast and duration sounds.
- Added Soul Rebirth channel and revive sounds.
- Added Infuser cast sound.
- Audio bug fixes related to switching spectating targets.
Misc Gameplay Changes
- Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other.
- Flex slot moved from "First Walker" to "Two Walkers".
- All Ability and Item Cooldowns increased by 6% globally.
- Max respawn time now happens at 35 minutes rather than 40 minutes.
- T4 Items Cost reduced: 6300 → 6200.
- Shield Regeneration Time reduced: 60s → 50s.
- Wall Jump activation has been made more lenient.
- Wall Jump launch angle can now be steered a bit more.
- Jump shooting lockout period reduced: 0.25s → 0.15s.
- Souls from bosses now appear much more spread out.
- Rope climbing speed increased: 13 → 14.
- Taking non-damage over time while on a rope slows you by 30%.
- Improved Heavy Melee hit registration.
- Mid-Boss warning now happens at 60% health instead of 50%.
- Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m → 40m).
- Successful Parry cooldown reduced: 0.5s → 0.25s.
- Fixed Alt Fires not working with conditional bonuses (like Close Quarters).
- Melee Trooper hitbox improved.
- Fixed Melee Troopers sometimes using their heal on Guardians.
- Fixed multiple heroes getting the power up bonus by standing on top of it before it spawns.
- Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max.
Item Changes
Weapon Items
- Bonus damage reduced: 45 → 40.
- Weapon Damage reduced: 14% → 12%.
- Healing from heroes increased: 35 → 40.
- Healing from Troopers increased: 10 → 15.
- Conditional weapon Damage increased: 20% → 22%.
- Fire Rate reduced: 12% → 9%.
- No longer provides -50 Max Health.
- Lifesteal reduced: 22% → 20%.
- Cooldown reduced: 6s → 5s.
- Spirit Damage now considers bullet falloff.
- Bullet Resist reduced: 8% → 7%.
- Bullet Shield increased: +90 → +140.
- Charge distance bonus is moved to innate section.
- Passive now has an 8s cooldown.
- When passive triggers, you deal +20% bonus Melee Damage.
- Now gives a UI indication when reload procs.
- Weapon Damage increased: 6% → 7%.
- Active Move Speed reduced: 4 → 3.
- Cooldown reduced: 22s → 18s.
- Health increased: +75 → +90.
- Ranged reduced: 13m → 11m.
- Active Movement Speed bonus reduced: 3 → 2.
- Now provides +70 Health.
- Bullet Health +175 → +200.
- Bullet Resist reduction reduced: -10% → -9%.
- Bullet Resist increased: 15% → 18%.
- Spirit Power increased: +7 → +11.
- Debuff duration reduced: 5s → 4s.
- Bonus Damage increased: 80% → 90%.
- Max Stacks increased: 5 → 7.
- Damage increased: 15% → 20%.
- Linger duration increased: 4s → 6s.
Vitality Items
- Now grants +3 Spirit Power.
- Spirit Lifesteal increased: 8% → 10%.
- Melee Damage reduced: 15% → 13%.
- Now grants +4 Spirit Power.
- Range reduced: 18m → 15m.
- Now requires Healing Rite
- Bullet Shield shield reduced: 300 → 260.
- Spirit Shield reduced: 300 → 260.
- Heal reduced: 30% → 26%.
- Cast Range reduced: 45m → 36m.
- No longer requires Healing Rite.
- Lane Troopers do not reset the passive regen timer.
- Melee Damage reduced: 40% → 35%.
- Cooldown reduced: 24s → 22s.
- Cooldown reduced: 22s → 20s.
- Fixed damage reduction on bullets not being reduced by a percentage properly.
- Radius increased: 10m → 12m.
- Cooldown reduced: 45s → 35s.
- Damage reduced: 150 → 75.
- Spirit Power scaling reduced: 2 → 1.
- Cooldown Reduction reduced: 18% → 15%.
- No longer grants 20% Weapon Damage.
- Fixed not preventing disarm properly.
Spirit Items
- Melee Damage reduced: 15% → 12%.
- Debuff duration reduced: 13s → 11s.
- Spirit Shield reduced: 100 → 80.
- Regen reduced: 1 → 0.8.
- Spirit Resist increased: 5% → 6%.
- Ability Range increased: 15% → 16%.
- Spirit increased: 8 → 9.
- Neutral kills now count as a soul capture.
- Buff duration increased: 35s → 40s.
- Fire Rate slow increased: 30% → 40%.
- Projectile speed increased by 20%.
- Damage increased: 50 → 65.
- Imbued Ability now grants +10% Fire Rate when used (same 6s duration as the move speed buff)
- Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)
- Damage reduced: 10% Max HP → 9% Max HP.
- Spirit Power increased: +6 → +8.
- Health increased: +125 → +140.
- Spirit Shield reduced: +200 → +150.
- Spirit Power increased: +8 → +12.
Hero Changes
Abrams Abrams
- Stun Time reduced: 1s → 0.85s.
- Shoulder Charge turn rate reduced a bit.
- Damage Regenerated reduced: 17% → 16%.
- Fixed getting stuck on ceilings like in the Mid-Boss room.
Bebop Bebop
General Changes
- Can now keep firing while jumping and laser is already warmed up.
- No longer roots during cast time.
- Range reduced: 35m → 30m.
- Reverted recent change to make hook have an alternate cast mode to pierce though allies/enemies.
- Now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas).
Dynamo Dynamo
- T1 reduced: 40% Slow → 35% Slow.
- Cooldown increased: 11s → 12s.
- T3 Reduced: 4% → 3.8%.
- No longer gets canceled when stamina is used.
Grey Talon Grey Talon
General Changes
- Bullet Damage growth per Boon increased: +1.46 → +1.8.
- Fixed issues with Charged Shot hitting targets behind walls.
- Weapon Damage reduced: +7 → +4.
- T2 Weapon Damage reduced: +7 → +5.
- Cooldown increased: 110s→ 120s.
- Fixed Guided Owl doing damage through buildings.
Haze Haze
- Fixed issues with Sleep Dagger hitting targets behind walls.
Infernus Infernus
General Changes
- Base Health reduced: 625 → 600.
- Slow resistance increased: 30% → 50%.
Ivy Ivy
- Silence and Slow debuff duration reduced: 4.5s → 4s.
- Fixed some control issues when flying near a wall.
Kelvin Kelvin
- Can now be canceled by hitting the ability key again.
- Fire Rate slow reduced: 80% → 40%.
- Movement slow reduced: 80% → 70%.
- Can now be canceled by hitting the ability key again.
- Objectives and Rejuvenator are now frozen and invulnerable while inside the dome.
Lady Geist Lady Geist
General Changes:
- Self Damage no longer consumes Shields.
- Fixed a recent bug that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case).
Lash Lash
General Changes:
- Bullet growth decreased: 1.15 → 0.9.
- Damage Spirit Scaling increased: x0.78 → x0.85.
- Damage per Meter Spirit Scaling increased: x0.045 → x0.05.
- Now allows you to turn during the descent.
McGinnis McGinnis
- Bullet Travel Speed increased
- Radius reduced: 6m > 5m.
- Radius now grows with Spirit Power x0.07
- Min. Range reduced: 7m > 6m.
- Duration reduced: 6s > 5s.
- Can no longer wall jump from Spectral Walls
Mo & Krill Mo & Krill
- Can now be cast during Combo
- Camera now zooms out a little after unburrowing.
- T2 reduced: +1s > +0.75s.
Paradox Paradox
- Fixed issues with hitting targets behind walls.
Pocket Pocket
- Damage Amp per stack reduced: 7% > 6%.
- Slow reduced: 40% > 30%.
- Added a brief lockout period to prevent accidental double clicks.
Seven Seven
General
- Base Bullet Resist reduced: 8% > 0%.
- Bullet Resist no longer scales with Boons.
- Headshot Reduction increased: 25% > 35%.
- Damage reduced: 124 > 110.
- Max Radius reduced: 30m > 25m.
- Cooldown reduced: 180s > 140s.
- Audio is now clearer when Storm Cloud is cast.
Shiv Shiv
- Fixed issues hitting targets behind walls
- Damage reduced: 125 > 105.
- Deferred Damage Damage Cleared reduced: 50% > 40%.
- Bonus Damage from Full Rage reduced: +25% > +20%.
- T2 now also increases Rage Amp by +5%.
Vindicta Vindicta
General
- Base Bullet Damage reduced: 14 > 13.
- T1 Duration reduced: +0.75s > 0.5s.
- You can now use stamina while flying to get an impulse in the facing direction.
- Space bar no longer exits the ability, you have to press it again.
- Impact Damage reduced: 50 > 40.
- Impact Damage spirit scaling reduced: x1 > x0.8.
- Spirit Power Duration Scaling reduced: x0.04 > x0.03.
- Now reduces Bullet Armor by 6%.
- Now deals 20% more damage on landing headshots.
- Scope now ends when you are stunned.
Viscous Viscous
General
- Base Bullet Damage reduced: 14 > 13.
- Improved various issues with the camera.
- Damage reduced: 110 > 100.
- Now telegraphs an attack before it forms.
- Now correctly knocks up people inside The Cube into the air.
- Fixed being able to pierce Unstoppable.
- Stun Frequency Cooldown decreased: 1.5s > 1.25s.
- Turn Rate improved a bit.
Warden Warden
General
- Bullet Growth reduced: 1.31 > 1.2.
- Radius reduced: 7m > 6.5m.
- Debuff Duration reduced: 7s > 6s.
- Now gains 50% Bullet Resist during the initial channel.
Wraith Wraith
- Damage reduced: 100 > 80.
- Spirit Scaling increased: x1.2 > x1.5.
- Card Projectiles now spawn above the reticle rather than on the left side.
Yamato Yamato
General
- Ammo now scales with Spirit Power x0.15
- Alt Fire now fixed to work with conditional damage sources ( Point Blank, Pristine Emblem etc.)
- Damage reduced: 170 > 160.
- Can now be interrupted with a Parry.
- Post-cast Duration reduced: 0.5s > 0.2s.
- Bullet and Spirit Resist reduced: 55% > 40%.
Map Changes
Inner Lane Changes
- Added connections from the Shop to the front of the Department Store and the New York Oracle buildings.
- Added veil in the opening at the front looking out toward the opposing side.
- Added a cover barrier in front of the opening with the veil.
- Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid.
Base Changes
- Angled the walkway connection from the outer lane exits to the inner lane exits.
- Added an overhang below the Patron position.
- Added two juke closets facing the Patron.
Rope Changes
- Removed the exterior ropes from the Garage and Nightclub.
- Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof.
Rooftop Changes
- Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club.
- Removed rooftop details from roofs that are not safe.
- Added rooftop details to new valid rooftops.
Miscellaneous
- Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them.
- Replaced wall landing in front of the Nursery and the Market with an electrical box.
Bug Fixes
- Fixed breakable items outside the underground tunnel.
- Removed some duplicate models, lights, and geometry.
- Fixed bug where the Hotel sign was replacing billboards on other rooftops.
- Fixed rooftop details not aligned to the new height of the rooftops.
- Fixed enemy team from being able to enter the base side passages.