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Trooper

From Deadlock Wiki

Ranged Trooper
Stats
Health
Base Health:

300

Health Regen:

0

Bullet Resist:

0%

Spirit Resist:

0%→70%

Damage
Damage: 36
DPS: 28
Range: 1000
Melee Damage: 25
Movement
Move Speed:

2.4 m/s

Sprint Speed:

4.33 m/s

Souls
Total Souls: Souls144
Soul Orbs: 1


Troopers, also colloquially called Minions or Creeps, are common offensive units summoned by the Patron. They are the primary force for pushing lanes and early Soul farming.

Overview[edit | edit source]

Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Banner Troopers.

Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 30 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding Ziplines in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, Heroes and structures on the way. Troopers take reduced damage from enemy Guardians, Walkers and the Patron to act as a frontline for players looking to push lanes.

During laning phase, Troopers are also the most reliable source of Souls. Like most units, slain Troopers will grant a small amount of Souls on-kill, and release a Soul Orb to claim the full amount. In 2-person lanes, the Souls earned for slain Troopers (the Trooper, plus the soul orb if secured), are awarded to each person in full.

Troopers gradually gain spirit resistance, reaching 20% resistance at 25 minutes and 70% at 50 minutes.

Math[edit | edit source]

When slain, each Trooper gives total Souls based on the following formula:
144+(1.1 souls per min).

Additionally, they are divided among nearby ally players at the following rate:

  • 100/60/35/25/20/16% (for 1/2/3/4/5/6 players)

In laning phase (first 8 minutes) the bounty is divided by 50% on trooper death and 50% in the Soul Orb, afterwards 100% of the value is given only by the Soul Orb.

Ranged Trooper[edit | edit source]

Ranged Troopers are the most common type of Trooper. They deal damage in a short range, resorting to melee if the player gets too close.

Melee Trooper[edit | edit source]

Melee Troopers are faster and tougher units that can only attack at close range.

[edit | edit source]

Banner Troopers, also referred to as Medic Troopers, are a special type of Trooper that can heal nearby Heroes and other Troopers. They heal every 6 seconds. Healing bursts have a 15m range, and heals 80 HP to troopers and 40 HP to allied Heroes during laning phase (80 HP after laning phase).

Super Troopers[edit | edit source]

All 3 basic Troopers have stronger "Super" variants, which start spawning while a team is in possession of a Rejuvenator. These super Troopers are bigger, tougher and deal more damage.

Update history[edit | edit source]

Update Changes

April 17, 2025

[ General ]

  • Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
  • Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio)
  • Players can no longer Parry troopers
  • Medic Trooper: Heal no longer has charges (was 3)
  • Medic Trooper: Cooldown reduced from 35s to 6s (this was the previous setup before)
  • Medic Trooper: Fixed healing sometimes not functioning on bounce when there are walls nearby
  • Troopers will no longer aggro to you when you shoot them while they are attacking a Guardian

[ Trooper AI Fixes ]

  • Melee troopers will no longer see and follow players around corners and through veils
  • Smoothed out trooper navigation in some spots of the map where they need to drop down
  • Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers
  • Troopers now know to cross the base and attack the other shrine once their near one is defeated
  • Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
  • Fixed a bug where troopers would fidget with their facing direction when walking without a target
  • Fixed a bug where troopers would fear really steep stairs
  • Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight

February 25, 2025

[ Soul Orb Mechanics ]

  • Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the "near death" flashing behavior.
  • Soul Orb lifetime in the air reduced significantly.
  • Soul Orb denies changed from 65/35% to 50/50%.
  • Soul Orb physical radius increased by 10%.
  • Reduced horizontal movement of soul orbs from troopers.

November 21, 2024

[Misc Gameplay]

  • Mid Boss trooper health for first spawn reduced from 95% to 70%
  • Trooper Spirit Resist at 25 minutes reduced from 30% to 20% (still scales to 70% at 50 minutes)
  • Trooper soul changed from 60/40% in the kill/orb to 65/35%
  • Medic Trooper now has 3 charges of heal rather than 2

November 7, 2024

[General Changes]

  • Fixed some cases where troopers could get stuck in the base

[Misc Gameplay]

  • Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls)
  • Troopers no longer increase their bounty by 20% at 8 minutes
  • Troopers now take 28% more damage from Guardians
  • Troopers Spirit resist goes to 30% instead of 40% at 25 minutes
  • Mid Boss Rejuv Trooper Health increased by 30%
  • Fixed Troopers resistance against Base Guardians not working properly

October 24, 2024

[Misc Gameplay]

  • Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying
  • Trooper soul changed from 50/50% in the kill/orb to 60/40%
  • Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own]
  • Medic Trooper heal cooldown increased from 6s to 35s


  • Troopers now gain +40% Spirit Resist gradually over 25 minutes, goes to 70% at 50 minutes
  • Backdoor protection detection range for troopers increased (harder to kill troopers approaching the objectives with long range spells to stall making the game think you are backdooring when you aren't)
  • Backdoor protection removal now has a 20s buffer (so it doesn't go into protection mode immediately once creeps die)
  • Walkers now have resist vs troopers starting at 60% and ending at -30% at 14 minutes
  • Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes

October 10, 2024

[General Changes]

  • Fixed troopers being unreliable to shoot while on the zipline
  • Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
  • Trooper death effects resolve quicker and more cleanly

[Misc Gameplay]

  • Troopers attack range vs Lane Guardians reduced from 13.5m to 12m (they get closer to it)
  • Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
  • Trooper spawn/bounty lane end time changed from 10 min to 8 min
  • Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)

[Hero Changes]

  • Bebop: Hook now also hits enemy troopers, killing them instantly
  • McGinnis: Mini Turret damage reduction against troopers/neutrals increased from -40% to -50%

Trivia[edit | edit source]

  • There's an unused Trooper model in the game files labeled Trooper_Jetpack, which has flying animations. The Jetpack Trooper was also present in Neon Prime.
  • The weapon carried by Ranged and Banner Troopers is shaped like a candle snuffer.