Toxic Bullets: Difference between revisions

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| has_iscomponentof = false
| has_iscomponentof = false
| item_stat1 = +100 [[Bonus Health]]
| item_stat1 = +100 [[Bonus Health]]
| souls = 3000
| souls = 3,000
| passive1_description = Your bullets build up a '''Bleed''' on enemies, causing them to lose a '''percentage of their current health''' over time. Also applies '''Healing Reduction''' on the bleeding target.
| passive1_description = Your bullets build up a '''Bleed''' on enemies, causing them to lose a '''percentage''' of their '''Max Health''' over time. Also applies '''Healing Reduction''' on the bleeding target.
| passive1_cooldown =  
| passive1_cooldown =  
| passive1_stat1 = 5%/sec [[Bleed]] Damage
| passive1_stat1 = 2.5%/sec [[Bleed]] Damage
| passive1_stat2 = -65% Healing Reduction
| passive1_stat2 = -65% Healing Reduction
| passive1_stat3 = 3s Duration
| passive1_stat3 = 3s Duration
| passive1_stat4 = X% Buildup Per Shot (Conditional based on which Hero is applying the bleed)
| passive1_stat4 = X% Buildup Per Shot (Conditional based on which Hero is applying the bleed)
}}
}}
'''Toxic Bullets''' is a Tier 3 Weapon [[item]] that causes bullets fired to build up a [[Status Effects#Bleed|bleed]] on enemies, and applies healing reduction to the target. It also increases max [[health]].


'''Toxic Bullets''' is a Tier 3 Weapon [[Items|Item]] that grants Bonus [[Health]]. Its passive causes bullets fired to build up a [[Status Effects#Bleed|Bleed]] on enemies, and applies Healing Reduction to the target.
It can be purchased from the [[Shop]] for {{Souls|3,000}}.


It can be purchased from the [[Shop]] for {{Souls|3,000}} [[Souls]].
== Notes ==
* Bleed does not afflict any structures, such as [[Guardian]]s and [[Walker]]s.
* The healing reduction only applies while the target is bleeding.
* The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. Once applied, the bleed damage itself is unaffected by distance.
* Headshots do not affect the buildup per shot.
* Light and Heavy Melee attacks count as 1 shot each.
* One application of toxic bullets will deal 6 instances of damage by default, one every 0.5s each dealing 1.25% of max health as damage totaling 7.5% of the target's max health.
* The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Duration Extender]] and [[Decay]].


== Buildup Per Shot ==
== Buildup Per Shot ==
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 if the enemy hasn't been shot for some time. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.
{| class="wikitable sortable"
{| class="wikitable sortable mw-collapsible"
|+
|+Buildup Per Shot
!Hero
!Hero
!% per shot
!% per shot
|-
|-
|{{HeroIcon|Abrams}}
|{{HeroIcon|Abrams}}
|55
|41
|-
|-
|{{HeroIcon|Bebop}}
|{{HeroIcon|Bebop}}
|10.9
|8.1
|-
|-
|{{HeroIcon|Dynamo}}
|{{HeroIcon|Dynamo}}
|29
|22
|-
|-
|{{HeroIcon|Grey Talon}}
|{{HeroIcon|Grey Talon}}
|52
|39
|-
|-
|{{HeroIcon|Haze}}
|{{HeroIcon|Haze}}
|13.4
|9.9
|-
|-
|{{HeroIcon|Infernus}}
|{{HeroIcon|Infernus}}
|13.4
|9.9
|-
|-
|{{HeroIcon|Ivy}}
|{{HeroIcon|Ivy}}
|9.6
|7.1
|-
|-
|{{HeroIcon|Kelvin}}
|{{HeroIcon|Kelvin}}
|29
|22
|-
|-
|{{HeroIcon|Lady Geist}}
|{{HeroIcon|Lady Geist}}
|46
|34
|-
|-
|{{HeroIcon|Lash}}
|{{HeroIcon|Lash}}
|21
|15.3
|-
|-
|{{HeroIcon|McGinnis}}
|{{HeroIcon|McGinnis}}
|10.9
|8.1
|-
|-
|{{HeroIcon|Mirage}}
|{{HeroIcon|Mirage}}
|38
|28
|-
|-
|{{HeroIcon|Mo & Krill}}
|{{HeroIcon|Mo & Krill}}
|22
|16.6
|-
|-
|{{HeroIcon|Paradox}}
|{{HeroIcon|Paradox}}
|16.5
|12.2
|-
|-
|{{HeroIcon|Pocket}}
|{{HeroIcon|Pocket}}
|49
|36
|-
|-
|{{HeroIcon|Seven}}
|{{HeroIcon|Seven}}
|21
|15.3
|-
|-
|{{HeroIcon|Shiv}}
|{{HeroIcon|Shiv}}
|51
|37
|-
|-
|{{HeroIcon|Vindicta}}
|{{HeroIcon|Vindicta}}
|30
|22
|-
|-
|{{HeroIcon|Viscous}}
|{{HeroIcon|Viscous}}
|24.9
|18.1
|-
|-
|{{HeroIcon|Warden}}
|{{HeroIcon|Warden}}
|29
|22
|-
|-
|{{HeroIcon|Wraith}}
|{{HeroIcon|Wraith}}
|12.1
|9
|-
|-
|{{HeroIcon|Yamato}}
|{{HeroIcon|Yamato}}
|42
|31
|}
|}
== Notes ==
* The % Buildup per shot is different per Hero. For example Abrams has 47% buildup per shot and only needs to shoot a target 3 times to cause them to Bleed, while Ivy has 8.2% buildup per shot so 12 shots are needed to cause a bleed.
* The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. The bleed damage itself is unaffected by distance.
* Headshots do not affect the buildup per shot.
* Light and Heavy Melee attacks count as 1 shot each


== Recommended heroes ==
== Recommended heroes ==
Line 108: Line 109:


== Update history ==
== Update history ==
{{Update history table
{{Main|Toxic Bullets/Update history}}
| contents =
{{Update history}}
{{Update history table/row
 
| update = October 10, 2024
| changes =
*Buildup is now 15% slower.
}}
{{Update history table/row
| update = September 12, 2024
| changes =
*Added sound for Toxic Bullets proc.
}}
{{Update history table/row
| update = August 29, 2024
| changes =
*Heal Reduction increased from -55% to -65%.
*Bleed damage reduced from 6% to 5%.
*Now grants +100 Health.
}}
{{Update history table/row
| update = August 22, 2024
| changes =
*Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies.
}}
{{Update history table/row
| update = May 30, 2024
| changes =
*Now deals half damage against troopers and neutrals.
}}
}}
{{Item_Navbox}}
{{Item_Navbox}}
[[Category:Items]]
[[Category:Items]]

Revision as of 19:30, 15 November 2024

Toxic Bullets
Cost Souls3,000
Tier 3
Shop Bonus +14% Weapon Damage
+100 Bonus Health
Passive
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
2.5%/sec Bleed Damage
-65% Healing Reduction
3s Duration
X% Buildup Per Shot (Conditional based on which Hero is applying the bleed)


Toxic Bullets is a Tier 3 Weapon item that causes bullets fired to build up a bleed on enemies, and applies healing reduction to the target. It also increases max health.

It can be purchased from the Shop for Souls3,000.

Notes

  • Bleed does not afflict any structures, such as Guardians and Walkers.
  • The healing reduction only applies while the target is bleeding.
  • The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. Once applied, the bleed damage itself is unaffected by distance.
  • Headshots do not affect the buildup per shot.
  • Light and Heavy Melee attacks count as 1 shot each.
  • One application of toxic bullets will deal 6 instances of damage by default, one every 0.5s each dealing 1.25% of max health as damage totaling 7.5% of the target's max health.
  • The duration of the bleed is affected by the Ability Duration stat, such as from Duration Extender and Decay.

Buildup Per Shot

The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.

Buildup Per Shot
Hero % per shot
Abrams 41
Bebop 8.1
Dynamo 22
Grey Talon 39
Haze 9.9
Infernus 9.9
Ivy 7.1
Kelvin 22
Lady Geist 34
Lash 15.3
McGinnis 8.1
Mirage 28
Mo & Krill 16.6
Paradox 12.2
Pocket 36
Seven 15.3
Shiv 37
Vindicta 22
Viscous 18.1
Warden 22
Wraith 9
Yamato 31

Recommended heroes

Update history

Main article: Toxic Bullets/Update history
Update Changes

November 21, 2024

  • Healing Reduction reduced from 65% to 50%

November 7, 2024

  • Damage changed from 5% of Current Health to 2.5% of Max Health.

October 10, 2024