Update:August 15, 2024
The 08-15-2024 Update is an update for Deadlock, released on the 15th of August 2024. Among a series of general, hero and item changes, it also marks the introduction of the hero .
Sections
Previous Update: 08-06-2024 Update | Next Update: 08-16-2024 Update
New Hero
General Changes
Gameplay Changes
- Games can now be watched by an unlimited number of spectators.
- Spectator games now have a 1 minute delay.
- Improved smoothing of spectator camera position and angles.
- Pause cooldown per player increased from 10 minutes to 15 minutes.
- You can now use the melee hotkey while zoomed to exit zoom and perform a melee attack.
Localization
- Added localization for Simplified Chinese, Russian, Brazilian Portugese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech and French. These are currently a work in progress.
- Language can be selected from the settings menu.
Matchmaking
- Matchmaking windows are now open 1 hour earlier in all regions.
- You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority and High Priority.
Builds
- You can now author a suggested ordering of ability upgrades.
- You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build.
- Fixed a bug that allowed published build data to overwrite local changes to a published build.
- Fixed a bug that prevented the last used hero build from loading when it was not a favored build.
- Hovering items in the shop will now highlight their components, or which item they are components of.
Shop Changes
- Reworked the Hero Stats UI in the Shop.
- Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality and Spirit. Various additional stats that were previously hidden have been added here.
- Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues.
- Added descriptive gun information to each hero.
- Added Spirit Power Impact panel that displays the effect of spirit power on your abilities and items.
- Using an active item or ability now removes the undo option for the item/ability.
Settings
- Added Outgoing Damage as a UI display mode that you can toggle through.
- Added a setting to let you customize the ability cancel hotkey (Default is spacebar)
- Added a "Friends Only" checkbox to filter the watch tab.
- Added an option to control zoom sensitivity.
- Added customization options for your crosshair.
- Added a video setting to reduce some flashing effects.
Visual Changes
- Improved visual clarity of Grey Talon's Immobilizing Trap armed state.
- Replaced the Soul Urn drop parachute with new effects.
- Improved Abrams' Siphon Life and Seismic Impacteffects to not obstruct player view as much.
- Various visual adjustments on highlight and strobe effects being too loud in some cases.
- Updated bullet whizby sounds for nearly all characters.
- Updated Haze 's Sleep Dagger cast, projectile loop and whizby.
- Updated Haze's Smoke Bomb sound.
- Additionally removed Smoke Bomb voice line for everyone except the casting player and spectators.
- Fixed some spectator/replay sound and music bugs.
- Various sound related performance improvements.
- More impactful damage indication sound for attackers.
- Remastered Abrams , Pocket and Dynamo weapon fire sounds.
- Improved lighting performance around the shop.
- Improved Wraith's tracers to feel more connected with their bullet.
- Improved visibility of AOE around Bebop while casting Hyper Beam.
- Improved effects around Lady Geist's Soul Exchange to help with clarity.
- Updated Infernus' tracer, muzzle and impact fx revisions for better performance.
- Added a sound for movement being restricted by Slowing Hex and Stake.
- Revised sounds for Pocket's Flying Cloak duration and warp.
- Added Refresher cast sound.
- Unpause hotkey is now displayed when the game is paused.
- Added new Silence status effect sound.
Miscellaneous Fixes
- Fixed some abuse cases with undoing AP cooldown reductions.
- Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their flash state.
- Fixed some cases where comeback souls would be higher than intended in the early game.
- Fixed being unable to ping while dead.
- Fixed Bebop's Sticky Bomb Sticky Bomb sometimes misfiring.
- Fixed a bug that allowed teleporters to be used while carrying the Soul Urn.
- Fixed targeting previews that draw a model (like McGinnis McGinnis' turrets) to update every frame, instead of being fixed at 60hz.
- Fixed stuns resetting their duration if you were on the ground and became airborne.
- Fixed some cases where Lash Lash's Ground Strike Ground Strike would cause your hero to be stuck.
- Fixed Ricochet sometimes shooting the extra bullet from your gun rather than the target.
- Fixed ESC not working to close settings popup sometimes.
Map Changes
Objective Changes
- Base Guardian Health increased by 20%.
- Walkers now require you to be within 30m to deal damage to them.
- Walker Health increased by 15%.
- Patron damage increased by 30% while vulnerable.
- Weakened Patron Health increased by 15%.
- Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second.
Interactable Changes
- Teleporter activation no longer gets canceled on incoming damage.
- Teleporter channel time increased: 4s → 5s.
- Added Bounce Pads in various areas of the map that launch you in a defined direction.
- Added one-way defender exits beside each outer lane entrance.
- Added Speed Boost Volumes in the defender passages on the outsides of the base.
Map Layout Changes
- Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel.
- Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces.
- Removed zap triggers.
- Added truck on the back side of those buildings to allow climbing up.
- Removed rooftop props for those buildings.
- Added billboards to the edge closest to the lane.
- Low roof buildings between inner lane Walker arenas are now valid play spaces.
- Removed zap triggers
- Expanded rooftop size
- Added fire escape stairs to allow access from the upper level from the Mid.
- Walker Arena: Amber Yellow/Sapphire Purple:
- Added catwalks from high ground defender area to building across the street.
- Added passage through building and stairs up to a peek spot towards the Guardian.
- Replaced upper floor juke spot with a connection through building across from new peek spot.
- Walker Arena: Amber Orange/Sapphire Blue:
- Added catwalk from the low roof building to the building across the street.
- Replaced juke spot in the courtyard with a passage connecting to the new catwalk.
- Widened hallway above Underground Shop.
- Removed railing and added stairs in the passage towards the Guardian.
- Courtyard floor opening to the Underground Shop moved closer to above the shop.
- Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
- Walker Arena: Amber Blue/Sapphire Orange:
- Added an interior shaft with a Bounce Pad to an upper level balcony from defender side to face the Guardian.
- Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor.
- Added a juke spot inside the Police Station/Garment Building.
- Added a juke spot down the stairs from the Guardian to the left.
- Walker Arena: Amber Purple/Sapphire Yellow:
- Added an interior corridor through the building between base and the Walker.
- Added a balcony that borders the arena on the back side of the Walker.
Weapon Changes
Weapon Items
New Items
Headshot Booster
- No longer grants +40 Bonus Health.
- Now grants a +40 Bullet Shield.
Monster Rounds
- Health reduced: +65 > +50.
- Now grants +30% Bullet Resistance against NPCs.
Restorative Shot
- Weapon Damage increased: 6% > 8%.
Active Reload
- Lifesteal reduced: 40% > 30%.
- Fire Rate reduced: 24% > 20%.
Kinetic Dash
- HP Regen increased: 1 > 1.5.
Long Range
- Min Distance reduced: 18m > 15m.
Mystic Shot
- Cooldown increased: 5s > 6s.
Slowing Bullets
- Now grants +5 Spirit.
Soul Shredder Bullets
- Now grants +6% Weapon Damage.
- Debuff Duration increased: 5s > 6s.
Berserker
- Fixed gaining stacks much faster than intended when taking damage from Troopers.
Warp Stone
- Active Bullet Resist reduced: 60% > 40%.
- No longer grants +2 Sprint.
- No longer grants +8 Spirit.
Point Blank
- No longer grants +300 Bullet Shield.
- Now grants +15% Bullet Resist.
Escalating Resilience
- Max Bullet Resist increased: 30% > 36%.
Heroic Aura
- Lifesteal increased: 18% > 20%.
Alchemical Fire
- Bullet Shield increased: 175 > 225.
Sharpshooter
- Min. Distance reduced: 18m > 15m.
Titanic Magazine
- Weapon Damage increased: 16% > 18%.
- Bullet Resist increased: 8% > 10%.
Intensifying Magazine
- Time to reach Max Damage reduced: 3.5s > 3s.
Ricochet
- Fire Rate increased: 8% > 12%.
- Health increased: +125 > +150.
Siphon Bullets
- You permanently steal 1 stack (45HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.
Silencer
- Reduced Active Duration: 6s > 4s.
Vitality Items
Melee Lifesteal
- Heal effectiveness vs non-heroes increased: 25% > 35%.
- Health increased: 70 > 75.
Extra Regen
- Heath Regen increased: 2.7 > 2.8.
Healing Rite
- Cooldown reduced: 75s > 65s.
- Cast Range increased: 20m > 30m.
Healing Booster
- Spirit Resist reduced: 7% > 6%.
- Bullet Resist reduced: 7% > 6%.
Divine Barrier
- Duration increased: 4s > 5s.
- Cooldown reduced: 30s > 28s.
Restorative Locket
- Max Stacks reduced: 20 > 15.
- Heal per stack increased: 30 > 40.
Health Nova
- Health increased: 75 > 100.
Combat Barrier
- Weapon Damage while Shielded increased: 24% > 28%.
Enchanter's Barrier
- Spirit Power while Shielded increased: +17 > +20.
Bullet Lifesteal
- Lifesteal increased: 26% > 28%.
Superior Stamina
- Air Jump/Dash Distance reduced: 50% > 40%.
- Fire Rate reduced: 10% > 7%.
Debuff Remover
- Debuff resistance reduced: 40% > 35%.
Lifestrike
- Heal effectiveness vs non-heroes increased: 25% > 35%.
- Heal Percentage from Melee Damage increased: 45% > 55%.
Majestic Leap
- Health increased: 100 > 125.
- Spirit Power increased: 8 > 10.
Metal Skin
- Cooldown reduced: 30s > 25s.
Fortitude
- Out of Combat regen timer reduced: 13s > 12s.
Rescue Beam
- Cooldown reduced: 30s > 25s.
Soul Rebirth
- Rebirth Health increased: 40% > 50%.
- Cooldown reduced: 240s > 200s.
Inhibitor
- Weapon Damage increased: 20% > 25%.
Colossus
- Slow increased: 20% > 25%.
- Slow now affects stamina distances.
Phantom Strike
- Cast Range reduced: 35m > 30m.
Spirit Items
New Items
Infuser
- No longer grants +7% Spirit Resist.
- Now gives +50 Health.
Spirit Strike
- Spirit Damage increased: 40 > 50.
- Spirit Resist Debuff increased: -10% > -12%.
Mystic Reach
- Now grants +5% Spirit Resist.
Ammo Scavenger
- Spirit Power Duration increased: 24s > 35s.
Cold Front
Decay
- Healing Reduction reduced: -70% > -50%.
- Bleed increased: 2.8% > 3.1%.
- Cooldown increased: 25s > 30s.
Slowing Hex
- Debuff no longer cancels active mobility spells, only preventing them from being cast.
- Damage reduced: 100 > 70.
- Cast Range reduced: 35m > 25m.
- Now also reduces stamina distance by 30%.
- Projectile Speed increased: 1200 > 1350.
Withering Whip
- Now applies -40% Fire Rate instead of Disarm.
- Duration increased: 3s > 4.5s.
- Cast Range increased: 18m > 24m.
Quicksilver Reload
- Infused Ability Bonus Damage increased: 30 > 50.
Improved Cooldown
- Cooldown Reduction increased: 14% > 15%.
Ethereal Shift
- No longer provides +10% Fire Rate.
- Cooldown increased: 25s > 30s.
Improved Burst
- Weapon Damage reduced: 12% > 8%.
Surge of Power
- Movement Speed Duration increased: 5s > 6s.
- Imbued Spirit increased: 26 > 28.
- Now grants +75 Health.
Improved Reach
- Now grants +10% Spirit Resist.
Superior Duration
- Now provides +15% Weapon Damage.
Mystic Slow
- Fire Rate Reduction increased: -30% > -40%.
Silence Glyph
- No longer reduces Spirit Resist.
- Now deals +150 damage on impact.
Superior Cooldown
- Non-imbued ability Cooldown Reduction increased: 22% > 24%.
Escalating Exposure
- Max Interval reduced: 1s > 0.7s.
Diviner's Kevlar
- Cooldown increased: 30s > 60s.
Refresher
- Spirit Resist increased: 14% > 16%.
Curse
- Cooldown increased: 40s > 50s.
Hero Changes
Abrams
Shoulder Charge
- Fixed Shoulder Charge not always placing enemies in front of you.
Seismic Impact
- Damage reduced: 175 > 150.
- Fixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down.
Bebop
General
- Gun Range reduced: 50m > 30m + 2.5m/boon (Max of 58m).
- Movement Speed while Shooting increased: 55% > 70%.
- Base Health Regen increased: 2.5 > 3.
- Base Bullet Resist increased: 0% > 10%.
- Bullet Resist per Boon reduced: 2.5% > 1.6%. (Same amount overall at max)
Exploding Uppercut
- Radius increased: 10m > 14m.
- T1 Increased: -10s Cooldown > -11s Cooldown.
- Exploding Uppercut now has a slight angle limitation to prevent straight-up direction.
Sticky Bomb
- Radius increased: 10m > 12m.
- Can now be self-cast by using alt cast.
Hook
- Range reduced: 40m > 35m.
- T2 Increased: +25m > +30m.
- Fixed hooking through veils sometimes not working.
Hyper Beam
- Spirit Scaling increased: x2.4 > x3.0.
- Turn Rate improved by 10%.
- Nearby Radius increased: 4.5m > 5m.
- Nearby damage now deals 25% less than the full amount.
- T2 Reduced from +140 > +100.
Dynamo
Kinetic Pulse
- Width increased: 4.5m > 5m.
- T3 Damage increased: +115 > +125.
- Fixed Kinetic Pulse sometimes getting caught on stairs.
Rejuvenating Aurora
- Can now be canceled by using stamina instead of needing to manually exit first (pre-T3).
Singularity
- Now has a 0.1s Cast Point.
Grey Talon
Charged Shot
- Collision Radius reduced by 10%.
Guided Owl
- Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor.
Haze
Sleep Dagger
- Now places targets into a brief drowsy state for 0.25s where they move slowly before falling asleep.
Fixation
- T2 Duration reduced: +6s > +5s.
- T3 Damage per Stack reduced: 0.25 > 0.2.
Bullet Dance
- T1 Weapon Damage increased: 6 > 7.
Ivy
Watcher's Covenant
- T1 Fire Rate reduced: +15% > +10%.
Stone Form
- T2 Stun reduced: 0.75s > 0.5s.
- Fixed melee still going through when casting Stone Form after initiating a melee attack.
Air Drop(New!)
- Now has a new ultimate ability, Air Drop. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.
Kelvin
Arctic Beam
- No longer applies a Disarm.
- Now slows Fire Rate (same values as Slow)
- Max Slow reduced: 90% > 60%.
- Time to reach Max Slow increased: 1.2s > 2s.
Frozen Shelter
- Can now be cast while using Arctic Beam.
Lash
General
- Health per Boon increased: 37 > 42.
- Base Spirit Resist increased: 8% > 15%.
Flog
- Cooldown reduced: 30s > 25s.
- T3 now reduced Fire Rate by 35%.
McGinnis
General
- Speed while shooting increased: 55% > 70%.
Mini Turret
- Turrets now prioritize any heroes McGinnis is shooting at.
Medicinal Specter
Heavy Barrage
- T1 Changed: Rockets now apply 35% Slow.
Mo & Krill
Scorn
- T3 now affects all damage types.
Paradox
General
- Base Ammo reduced: 45 > 40.
Time Wall
- T3 Silence Duration reduced: 3.5s > 3s.
Kinetic Carbine
- Projectile Size reduced by 10%.
- Cooldown increased: 24s > 28s.
- Speed Duration reduced: 4s > 3.5s.
- T1 Max Stop Duration reduced: 0.75s > 0.5s.
- T2 Cooldown Reduction increased: -8s > -10s.
- No longer affects channels, cast times or abilities like Lash's Death Slam.
Paradoxical Swap
- Projectile Size reduced by 10%.
General
- Base Bullet Resist increased: -15% > 0%.
- Base Spirit Resist reduced: 0% > -15%.
Barrage
- Damage Amp per stack reduced: 10% > 8%.
- T3 Changed to +5% Amp per Stack.
- Now respects line of sight.
- Amp effects now show on Pocket.
Flying Cloak
- Fixed the camera moving too slowly after teleporting.
Seven
Lightning Ball
- Duration increased: 4s > 5s.
Static Charge
- Stun Delay reduced: 4s > 3.5s.
- Fixed multiple instances of Static Charge not working correctly.
Vindicta
Stake
- Base Duration reduced: 2.5s > 2.25s.
- T1 Duration reduced: 1s > 0.75s.
Viscous
Splatter
- Fixed Splatter direct hits counting as the second hit.
The Cube
- Cast Range increased: 25m > 30m.
- T2 Cooldown reduced: -25s > -22s.
Puddle Punch
- Charge Delay increased: 0.5s > 1.5s.
- Now deals light melee damage and is affected by melee items.
Goo Ball
- Duration reduced: 12s > 10s.
- T1 Duration reduced: +6s > +5s.
- Cooldown increased: 80s > 90s.
- Now deals 50% damage to bosses.
- Spirit Resist reduced: 80% > 70%.
- Bullet Resist reduced: 70% > 60%.
- Can now only stun and damage a target once every 1.5s, up from 1s.
- Acceleration lowered a bit.
- Stunning or immobilizing Viscous now stops the ball from moving.
Warden
Alchemical Flask
- Cooldown reduced: 16s > 13s.
- T2 Changed: -10s Cooldown > Drains 1 Stamina.
- T3 now also reduces cooldown by -7s.
Binding Word
- Immobilize Duration reduced: 2s > 1.75s.
- No longer drains 1 stamina.
- Now has quick cast behaviour (Same as Static Charge).
Wraith
Card Trick
- Now has 0.5s Cooldown per cast.
Full Auto
- T2 Changed: Now Imbues bullets with +5 Spirit Damage (Only affects Wraith).
Telekinesis
- T2 Duration reduced: +0.75s > +0.5s.
- Fixed being able to melee and parry while stunned by Telekinesis.
General
- Base Melee Damage increased by 10%.
Flying Strike
- T3 now procs after the ability ends, rather than when connecting with the target.
Previous Update: 08-06-2024 Update | Next Update: 08-16-2024 Update