Toxic Bullets
“Cannot waste time.”
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Notes: Buildup Per Shot breakdown has not been adjusted since the October 10, 2024 update.
Toxic Bullets | |||||||
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Cost | 3000 | ||||||
Tier | 3 | ||||||
Shop Bonus | +14% Weapon Damage | ||||||
+100 Bonus Health | |||||||
Passive | |||||||
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
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Toxic Bullets is a Tier 3 Weapon Item that grants Bonus Health. Its passive causes bullets fired to build up a Bleed on enemies, and applies Healing Reduction to the target.
Buildup Per Shot
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 if the enemy hasn't been shot for some time. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.
Hero | % per shot |
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Abrams | 47 |
Bebop | 9.3 |
Dynamo | 25 |
Grey Talon | 39 |
Haze | 11.4 |
Infernus | 11.4 |
Ivy | 8.2 |
Kelvin | 25 |
Lady Geist | 39 |
Lash | 17.6 |
McGinnis | 21 |
Mirage | 32 |
Mo & Krill | 19.1 |
Paradox | 14 |
42 | |
Seven | 17.6 |
Shiv | 43 |
Vindicta | 23 |
Viscous | 21 |
Warden | 25 |
Wraith | 10.3 |
Yamato | 36 |
Notes
- The % Buildup per shot is different per Hero. For example Abrams has 47% buildup per shot and only needs to shoot a target 3 times to cause them to Bleed, while Ivy has 8.2% buildup per shot so 12 shots are needed to cause a bleed.
- The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. The bleed damage itself is unaffected by distance.
- Headshots do not affect the buildup per shot.
- Light and Heavy Melee attacks count as 1 shot each
Recommended heroes
Update history
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