Update:August 15, 2024

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Revision as of 00:54, 23 September 2024 by Mgpt (talk | contribs) (fix)
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Updates
August 6, 2024 August 15, 2024 August 16, 2024

Source: 08-15-2024 Update

Patch notes

General Changes

  • Added a new hero, Shiv
  • Games can now be watched by an unlimited number of spectators
  • Spectator games now have 1 minute delay
  • Added localization for Simplified Chinese, Russian, Brazilian Portuguese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech, and French. These are currently a work-in-progress.
  • Language can be selected from the settings menu
  • Matchmaking windows are now open 1 hour earlier in all regions
  • You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority, High Priority
  • Added customization options for your crosshair
  • Builds: You can now author a suggested ordering of Ability Upgrades
  • Builds: You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build
  • Fixed a bug that allowed published build data to overwrite local changes to a published build
  • Fixed a bug that prevented the last used hero build from loading when it was not a favorited build
  • Hovering items in the shop will now highlight their components, or which item they are components of
  • Reworked the Hero Stats UI in the shop
  • Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality, and Spirit. Various additional stats that were previously hidden have been added here.
  • Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues
  • Added descriptive gun information to each hero
  • Added Spirit Power Impact panel that displays the effect of Spirit Power on your Abilities and Items
  • Added Outgoing Damage as a UI display mode that you can toggle through
  • Added a setting to let you customize the ability cancel hotkey (default is spacebar)
  • Added a "Friends Only" checkbox to filter the watch tab
  • Added an option to control zoom sensitivity
  • Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their death flash state
  • Using an active item or ability removes the undo option for the item/AP
  • Fixed some abuse cases with undoing AP cooldown reductions
  • Added a video setting to reduce flashing effects
  • Unpause hotkey is now displayed when the game is paused
  • Pause cooldown per player increased from 10 minutes to 15 minutes
  • Improved visual clarity of Grey Talon's trap armed state
  • Replaced the Urn drop parachute with new effects
  • Fixed some cases where the comeback souls would be higher than intended in the early game
  • Fixed being unable to ping while dead
  • Fixed Bebop's Bebop sometimes misfiring
  • Improved smoothing of spectator camera position and angles
  • Fixed a bug that allowed teleporters to be used while carrying the Soul Urn
  • Fixed targeting previews that draw a model (like McGinnis's turrets) to update every frame, instead of being fixed at 60hz
  • Fixed stuns resetting their duration if you were on the ground and became airborne
  • Fixed some cases where Lash's Lash would cause your hero to be stuck
  • Fixed Ricochet sometimes shooting the extra bullet from your gun rather than the target
  • Fixed Kelvin T3 range not being calculated correctly when you have range increase items
  • Fixed ESC not working to close Settings popup sometimes
  • Various visual adjustments on highlight and strobe effects being too loud in some cases
  • Holding M1 down while Infernus ends will now cause you to fire your gun instead of requiring you to let go and press again
  • Added popup to bot games to indicate that they tend to be much longer games than normal ones
  • Improved Abrams Abrams[sic] and Abrams visuals to not obstruct player view as much
  • Added new Silence status effect sound
  • Updated bullet whizby sounds for nearly all characters
  • Updated Haze Haze cast, projectile loop and whizby
  • Updated Haze Haze sound
  • Removed Haze Haze voice line for everyone except the casting player and spectators
  • Fixed some spectator/replay sound and music bugs
  • Various sound related performance improvements
  • More impactful damage indication sound for attackers
  • Remastered Abrams, Pocket, and Dynamo weapon fire sounds
  • Improved lighting performance around shop
  • Improved Wraith tracers to feel more connected to their bullet
  • Improved visibility of AOE around Bebop while casting Hyper Beam
  • Improved effects around Lady Geist Lady Geist to help with clarity
  • Updated Infernus tracer, muzzle, and impact fx revisions for better performance
  • Fixed Mimic options in sandbox not working properly
  • Added a sound for movement being restricted by Slowing Hex and Vindicta tether
  • Revised sounds for Pocket Pocket duration and warp
  • Clarified Vindicta Vindicta T1 tooltip
  • Added alternate shop music
  • Added Refresher cast sound

Misc Gameplay

  • Teleporter activation no longer gets canceled on incoming damage.
  • Teleporter channel time increased from 4s to 5s
  • Walkers now require you to be within 30m to deal damage to them
  • Walker Health increased by 15%
  • Base Guardian Health increased by 20%
  • Patron damage increased by 30% after it is vulnerable
  • Weakened Patron Health increased by 15%
  • Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second
  • You can now use melee hotkey while zoomed to exit zoom and perform a melee
  • Added Bounce Pads in various areas of the map that launch you in a defined direction
  • Added one-way defender exits beside each outer lane entrance
  • Added Speed Boost Volumes in the defender passages on the outsides of the base
  • Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel
  • Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces
  • Removed zap triggers
  • Added truck on the back side of those buildings to allow climbing up
  • Removed rooftop props for those buildings
  • Added billboards to the edge closest to the lane
  • Low roof buildings between inner lane Walker arenas are now valid play spaces
  • Removed zap triggers
  • Expanded rooftop size
  • Added fire escape stairs to allow access from the upper level from the Mid
  • Walker Arena - Amber Yellow/Sapphire Purple:
    • Added catwalks from high ground defender area to building across the street
    • Added passage through building and stairs up to a peek spot toward the Guardian
    • Replaced upper floor juke spot with a connection through building across from new peek spot
  • Walker Arena - Amber Orange/Sapphire Blue:
    • Added catwalk from the low roof building to the building across the street
    • Replaced juke spot in the courtyard with passage connecting to the new catwalk
    • Widened hallway above Underground Shop
    • Removed railing and added stairs in the passage toward the Guardian
    • Courtyard floor opening to the Underground Shop moved closer to above the shop
    • Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
  • Walker Arena - Amber Blue/Sapphire Orange:
    • Added interior shaft with Bounce Pad to an upper level balcony from defender side to face the Guardian
    • Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor
    • Added a juke spot inside the Police Station/Garment Building
    • Added a juke spot down the stairs from the Guardian to the left
  • Walker Arena - Amber Purple/Sapphire Yellow:
    • Added an interior corridor through the building between the base and the Walker
    • Added a balcony that borders the arena on the back side of the Walker

Weapon Items

Vitality Items

Spirit Items

New Items

  • Added a new T1 Weapon item.[1] Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield.

Inspired by: https://forums.playdeadlock.com/threads/projectile-speed-increase-item.1539/

  • Added a new T4 Spirit item, Magic Carpet: Active - After a 1.3s delay, a magic carpet arrives to pick you up. You gain full flight controls and have +6 m/s movement speed. Lasts 7 seconds. If you cast abilities or use your gun, the carpet disappears. While on the Magic Carpet you gain +400 Bullet and +400 Spirit Shields. Passively grants +150 Health, +10% Ability Duration, and +15 Spirit Power. Cooldown: 40s

Inspired by: https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/

Hero Gameplay

  • Abrams: Fixed Abrams often not dragging enemies in the air along with you when you are slamming down
  • Abrams: Fixed Abrams not always placing enemies in front of you
  • Abrams: Abrams damage reduced from 175 to 150
  • Bebop: Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m)
  • Bebop: Speed while shooting increased from 55% to 70%
  • Bebop: Base regen increased from 2.5 to 3
  • Bebop: Base Bullet Resist increased from 0% to 10%
  • Bebop: Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max)
  • Bebop: Bebop range reduced from 40m to 35m
  • Bebop: Bebop T2 increased from +25m to +30m
  • Bebop: Bebop now has a slight angle limitation to prevent straight-up direction
  • Bebop: Bebop radius increased from 10m to 14m
  • Bebop: Bebop T1 increased from -10s Cooldown to -11s
  • Bebop: Fixed hooking through veils sometimes not working
  • Bebop: Bebop radius increased from 10m to 12m
  • Bebop: Bebop can now be cast on self using alt cast hotkey
  • Bebop: Bebop T2 reduced from +140 to +100
  • Bebop: Bebop spirit scaling increased from 2.4 to 3.0
  • Bebop: Bebop turn rate improved by 10%
  • Bebop: Bebop nearby radius increased from 4.5m to 5m
  • Bebop: Bebop nearby damage now does 25% less than the full amount
  • Dynamo: Dynamo can now be canceled by using stamina instead of needing to manually exit first (pre T3)
  • Dynamo: Fixed Dynamo sometimes getting caught on stairs
  • Dynamo: Dynamo now has a 0.1s cast point
  • Dynamo: Dynamo width increased from 4.5m to 5m
  • Dynamo: Dynamo T3 increased from +115 Damage to +125
  • Grey Talon: Grey Talon collision radius reduced by 10%
  • Grey Talon: Fixed T3 Grey Talon not triggering correctly sometimes when the target has Spirit Armor
  • Haze: Haze now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period)
  • Haze: Haze T2 from +6s Duration to +5s
  • Haze: Haze T3 reduced from +0.25 to +0.2
  • Haze: Haze T1 increased from +6 to +7
  • Ivy: Fixed melee still going through when casting Ivy after initiating a melee attack
  • Ivy: Ivy T2 stun reduced from 0.75s to 0.5s
  • Ivy: Ivy T1 reduced from +15% Fire Rate to +10%
  • Ivy: Now has a new ultimate ability, Ivy. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.
  • Kelvin: Kelvin no longer applies a Disarm
  • Kelvin: Kelvin now slows Fire Rate (same values as slow)
  • Kelvin: Kelvin max slow reduced from 90% to 60%
  • Kelvin: Kelvin time to reach max slow increased from 1.2s to 2s
  • Kelvin: Kelvin can now be cast while using Kelvin
  • Lash: Health per boon increased from 37 to 42
  • Lash: Base spirit resist increased from 8% to 15%
  • Lash: Lash cooldown reduced from 30s to 25s
  • Lash: Lash T3 now also reduces Fire Rate by 35%
  • McGinnis: Speed while shooting increased from 55% to 70%
  • McGinnis: McGinnis[sic] now prioritize any heroes McGinnis is shooting at
  • McGinnis: McGinnis duration Spirit Power scaling increased from 0.09 to 0.12
  • McGinnis: McGinnis T1 changed to Rockets apply 35% slow
  • Mo & Krill: Mo & Krill T3 now affects all damage types
  • Paradox: Base ammo reduced from 45 to 40
  • Paradox: Paradox projectile size reduced by 10%
  • Paradox: Paradox cooldown increased from 24s to 28s
  • Paradox: Paradox speed duration reduced from 4s to 3.5s
  • Paradox: Paradox no longer affects channels, cast times or things like Lash's Lash
  • Paradox: Paradox T1 reduced from +0.75s Max Stop duration to +0.5s
  • Paradox: Paradox T2 cd reduction increased from -8s to -10s
  • Paradox: Paradox T3 silence duration reduced from 3.5s to 3s
  • Paradox: Paradox projectile size reduced by 10%
  • Pocket: Pocket now respects line of sight
  • Pocket: Pocket amp effect now shows on Pocket
  • Pocket: Base Bullet Resist increased from -15% to 0%
  • Pocket: Base Spirit Resist reduced from 0% to -15%
  • Pocket: Pocket Amp per stack reduced from 10% to 8%
  • Pocket: Pocket T3 changed to +5% Amp Per Stack
  • Pocket: Fixed the camera moving too slowly after teleporting with Pocket[sic]
  • Seven: Fixed multiple instances of Seven not working correctly
  • Seven: Seven duration increased from 4s to 5s
  • Seven: Seven stun delay reduced from 4s to 3.5s
  • Vindicta: Vindicta base duration reduced from 2.5s to 2.25s
  • Vindicta: Vindicta T1 duration reduced from 1s to 0.75s
  • Viscous: Fixed Viscous direct hits counting as the second hit
  • Viscous: Fix Damage prevention after being hit by Viscous' Viscous being reduced by Debuff Reducer
  • Viscous: Viscous cast range increased from 25m to 30m
  • Viscous: Viscous T2 cooldown reduced from -25s to -22s
  • Viscous: Viscous now deals light melee damage and is affected by melee items
  • Viscous: Viscous Charge Delay increased from 0.5s to 1.5s
  • Viscous: Viscous duration reduced from 12s to 10s
  • Viscous: Viscous T1 duration reduced from +6s to +5s
  • Viscous: Viscous cooldown increased from 80s to 90s
  • Viscous: Viscous now deals 50% damage to bosses
  • Viscous: Viscous spirit resist reduced from 80% to 70%
  • Viscous: Viscous bullet resist reduced from 70% to 60%
  • Viscous: Viscous can now only stun and damage a target once every 1.5s, up from once every 1.0s
  • Viscous: Viscous acceleration lowered a bit
  • Viscous: Stunning or immobilizing Viscous now stops the ball from moving, and prevents him from doing damage and stunning
  • Warden: Warden no longer drains 1 stamina
  • Warden: Warden cooldown reduced from 16s to 13s
  • Warden: Warden T2 changed from -10s Cooldown to Drains 1 Stamina
  • Warden: Warden T3 now also reduces cooldown by -7s
  • Warden: Warden immobilize duration reduced from 2s to 1.75
  • Warden: Warden now has a quick cast behavior (same as Seven)
  • Wraith: Wraith now has 0.5s cd per cast
  • Wraith: Wraith T2 duration reduced from +0.75s to +0.5s
  • Wraith: Wraith T2 changed to Imbues Bullets with +5 Spirit Damage (only affects Wraith)
  • Wraith: Fixed being able to melee and parry while stunned by Wraith's Wraith
  • Yamato: Base melee damage increased by 10%
  • Yamato: Yamato T3 now procs after the ability ends, rather than when connecting to the target

References