Update:September 26, 2024

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Revision as of 23:58, 26 September 2024 by Mgpt (talk | contribs)
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Updates
September 19, 2024 September 26, 2024 N/A →

Source: 09-26-2024 Update

Patch notes

General Changes

  • Added new hero, Mirage.
  • Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
  • Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.
  • Hero specific keybinds now say the ability name instead of ability 1-4
  • Added Zipline hotkey that can be independently bound from space/jump
  • Fixed per-hero keys not inheriting user-defined default keys properly
  • Added keybind indicator for hero-specific binds showing which keys have been bound for that hero
  • Added Custom Match play mode
  • Private lobbies now have an option to turn on cheats
  • Private lobbies now let you select the specific servers to use
  • Private lobbies now have an option to make the match publicly visible or private to only the players
  • Private lobbies now support post-game and replays properly
  • Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed)
  • Added a cheat report option in-game and post-game
  • Can now mute and report enemy players using ESC while in-game
  • Updated the game access invite UI to make it clear when users have been accepted (in most cases we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side)
  • Added voice indicators for when players are speaking in party and team chat (green for party, white for team)
  • Updated Player Card and action menu when clicking on a player in the friend list or ESC menu
  • Fixed Rich Presence for Steam and in-game friend lists
  • Party Code is now hidden when you enable Streamer Mode
  • Added Region indicator to the matches on the watch tab
  • Fixed search by MatchID not working for games that are live
  • Added Spectator Fog of War toggle (hotkeys available in settings)
  • Added South Africa servers
  • Added Italian localization
  • Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find
  • Builds that haven't been updated in 30 days now have a distinct visual
  • General rendering performance improvements
  • Shadow quality improvements for higher shadow settings
  • Fixed issues with player outline rendering in FSR2
  • Fixed regression with saturation volumes outline not showing up
  • Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts)
  • Lighting improvements in map
  • Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'
  • Spirit scaling is now always shown on the tooltips without needing to hold alt/tab
  • Updated Viscous icon to look more different from Dynamo
  • Added frosted shell effect on the rejuv crystal when Kelvin is active
  • Music and Sound effects will now pause during game pause
  • Fixed Guardian trying to shoot people unsuccessfully behind cover
  • Fixed Quicksilver Reload bonus damage not working correctly with things like Mo & Krill and Lash
  • Added timer sound to the last couple seconds of Pocket
  • Wall Jumps now use better animations to communicate directionality
  • Fixed jumping between ziplines consuming stamina
  • Fixed Magic Reverb not getting increased bonus damage from damage amps
  • Improved preloading during queue time
  • Updated Shiv effects
  • Updated Seven effects to reduce some visual noise
  • Fixed some issues with Yamato effect not appearing reliably
  • Viscous Viscous will now show a red preview for when the punch is out of range but within 2x of the cast range
  • Fixed Ricochet not respecting LOS when picking the targets
  • No longer play low ammo sounds when firing while sliding
  • Fixed not being able to bind Reload to Mouse Wheel Up/Down
  • Minimap line colors now match the color of the hero drawing them
  • Fixed spectator keybinds not showing correctly
  • Updated Yamato effects to reduce some visual noise
  • Fixed Flex Slot unlock order not matching the usual order of unlocks
  • Updated Haze projectile, impact and sleeping debuff visuals
  • Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel
  • Fixed Dynamo not playing an animation during the cast delay on Dynamo
  • Updated bullet shield break effects
  • Updated Unstoppable effects to be clearer at cast time
  • Warp Stone: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
  • Warp Stone: Fixed cases of Warp Stone getting caught on geometry
  • Fixed various projectiles going through bosses ( Wraith cards, Geist[sic] bombs, etc)
  • Fixed Dash not always breaking breakables
  • Breakables will now wait to spawn if a player is in the way
  • Abrams now has a new custom heavy melee animation
  • Updated Haze VO
  • Fixed a bug where Kelvin desperation VO for Kelvin and Kelvin were flipped
  • Turned off a Shiv line where he referenced slowing down enemies when he wasn't actually doing so
  • Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines)
  • Replaced a Grey Talon select line to make his intentions more clear
  • Infernus will no longer appear in every bot match
  • Bots can now choose to play Lady Geist, Mirage, Shiv, and Warden
  • Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip
  • Updated Rejuvenator buff effect
  • Updated wall bounce effects for Viscous in ball form
  • Added citadel_give_gold cheat command
  • Improved read on the connecting rope for Yamato and reduced visual obstruction of the ending slash
  • Music bug fixes for replay and spectating
  • Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter
  • Timing critical music and sfx will pause and resume in response to game pause

Misc Gameplay

  • Side lanes are now a little further apart from the middle lanes
  • Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.
  • Lane setup is now always 1-2-2-1
  • Zipline Boost now starts on cooldown again
  • Trooper damage reduction from Guardians reduced from 35% to 28% (they die a little faster to Guardians now)
  • Trooper share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m)
  • Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch)
  • Some latency-related calculation improvements that help orbs be a little less deny favored
  • Orbs now appear a little smaller to the enemy that is trying to deny them
  • Added a Soul Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (primary purpose for this is cases when you are very close to an item purchase)
  • Fire Rate slows now stack diminishingly
  • Rejuv bonus creep HP increased from 50% to 70%
  • Rejuv bonus is no longer consumed for dead players, they have it on their next life now
  • Troopers no longer give half bounty when base guardians are destroyed for that lane
  • Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists)
  • Midgame respawn time increased a bit (reaches 50s at 20 min instead of 40s at 20 min)
  • Teleporter delay reduced from 5s to 4s
  • Guardians now deal 10% more damage to players
  • Sinner's Sacrifice now grants a permanent golden statue bonus when it is killed
  • Fixed Sinner's Sacrifice sharing bounty to nearby allies
  • Added indicator on the hud to help track your passive cooldown items when they are 1s from ready ( headshot Booster[sic], Medic Bullets, etc)
  • Boon count increased from 11 to 14 (added to 16/18/20k)
  • Non-Health boon bonuses rescaled over the 14 levels (same total as before)
  • Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower
  • Added Rejuv drop on a loop in the sandbox mode
  • Added infinite ammo option to sandbox ("No Reload")
  • Fixed dashing downwards not destroying breakables
  • Silence now deselects your ability if you had it open when silenced

Weapon Items

Vitality Items

Spirit Items

Hero Changes

Map Changes

  • Outer lanes at the middle of the map pushed further away from the inner lanes
  • Added connection from canal near the urn platforms through the Radio Station and Apartment buildings
  • Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner
  • Added interior room partition from the Fish Market/Nursery to the Shops
  • Moved rope to the Fish Market/Nursery rooftop to the back of the building
  • Removed upper interior hallway from rope to the Fish Market/Nursery rooftops
  • Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery
  • Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple
  • Added interior passage beside Subway Entrance to the outer lanes