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== Buildup Per Shot ==
== Buildup Per Shot ==
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemies once the buildup reaches 100%, and the buildup decays back to 0 if the enemy hasn't been shot for some time. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 if the enemy hasn't been shot for some time. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.
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Revision as of 19:16, 8 October 2024

Toxic Bullets
Cost Souls3000
Tier 3
Shop Bonus +14% Weapon Damage
+100 Bonus Health
Passive
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage
-65% Healing Reduction
3s Duration
X% Buildup Per Shot (Conditional based on which Hero is applying the bleed)

Toxic Bullets is a Tier 3 Weapon Item that grants Bonus Health. Its passive causes bullets fired to build up a Bleed on enemies, and applies Healing Reduction to the target.

It can be purchased from the Shop for Souls3,000 Souls.

Buildup Per Shot

The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 if the enemy hasn't been shot for some time. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.

Hero % per shot
Abrams 47
Bebop 9.3
Dynamo 25
Grey Talon 39
Haze 11.4
Infernus 11.4
Ivy 8.2
Kelvin 25
Lady Geist 39
Lash 17.6
McGinnis 21
Mirage 32
Mo & Krill 19.1
Paradox 14
Pocket 42
Seven 17.6
Shiv 43
Vindicta 23
Viscous 21
Warden 25
Wraith 10.3
Yamato 36

Notes

  • The % Buildup per shot is different per Hero. For example Abrams has 47% buildup per shot and only needs to shoot a target 3 times to cause them to Bleed, while Ivy has 8.2% buildup per shot so 12 shots are needed to cause a bleed.
  • The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. The bleed damage itself is unaffected by distance.
  • Headshots do not affect the buildup per shot.
  • Light and Heavy Melee attacks count as 1 shot each

Recommended heroes

Update history

Patch Changes
Update: September 12, 2024 - Added sound for Toxic Bullets proc.
Update: August 29, 2024 - Heal Reduction increased from -55% to -65%.

- Bleed damage reduced from 6% to 5%.

- Now grants +100 Health.

Update: August 22, 2024 - Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies.
Update: May 30, 2024 - Now deals half damage against troopers and neutrals.