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!% per shot
!% per shot
|-
|-
|[[Abrams]]
|{{HeroIcon|Abrams}}
|47
|47
|-
|-
|[[Bebop]]
|{{HeroIcon|Bebop}}
|9.3
|9.3
|-
|-
|[[Dynamo]]
|{{HeroIcon|Dynamo}}
|25
|25
|-
|-
|[[Grey Talon]]
|{{HeroIcon|Grey Talon}}
|39
|39
|-
|-
|[[Haze]]
|{{HeroIcon|Haze}}
|11.4
|11.4
|-
|-
|[[Infernus]]
|{{HeroIcon|Infernus}}
|11.4
|11.4
|-
|-
|[[Ivy]]
|{{HeroIcon|Ivy}}
|8.2
|8.2
|-
|-
|[[Kelvin]]
|{{HeroIcon|Kelvin}}
|25
|25
|-
|-
|[[Lady Geist]]
|{{HeroIcon|Lady Geist}}
|39
|39
|-
|-
|[[Lash]]
|{{HeroIcon|Lash}}
|17.6
|17.6
|-
|-
|[[McGinnis]]
|{{HeroIcon|McGinnis}}
|21
|21
|-
|-
|[[Mirage]]
|{{HeroIcon|Mirage}}
|32
|32
|-
|-
|[[Mo & Krill]]
|{{HeroIcon|Mo & Krill}}
|19.1
|19.1
|-
|-
|[[Paradox]]
|{{HeroIcon|Paradox}}
|14
|14
|-
|-
|[[Pocket]]
|{{HeroIcon|Pocket}}
|42
|42
|-
|-
|[[Seven]]
|{{HeroIcon|Seven}}
|17.6
|17.6
|-
|-
|[[Shiv]]
|{{HeroIcon|Shiv}}
|43
|43
|-
|-
|[[Vindicta]]
|{{HeroIcon|Vindicta}}
|23
|23
|-
|-
|[[Viscous]]
|{{HeroIcon|Viscous}}
|21
|21
|-
|-
|[[Warden]]
|{{HeroIcon|Warden}}
|25
|25
|-
|-
|[[Wraith]]
|{{HeroIcon|Wraith}}
|10.3
|10.3
|-
|-
|[[Yamato]]
|{{HeroIcon|Yamato}}
|36
|36
|}
|}

Revision as of 19:15, 8 October 2024

Toxic Bullets
Cost Souls3000
Tier 3
Shop Bonus +14% Weapon Damage
+100 Bonus Health
Passive
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage
-65% Healing Reduction
3s Duration
X% Buildup Per Shot (Conditional based on which Hero is applying the bleed)

Toxic Bullets is a Tier 3 Weapon Item that grants Bonus Health. Its passive causes bullets fired to build up a Bleed on enemies, and applies Healing Reduction to the target.

It can be purchased from the Shop for Souls3,000 Souls.

Buildup Per Shot

The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemies once the buildup reaches 100%, and the buildup decays back to 0 if the enemy hasn't been shot for some time. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.

Hero % per shot
Abrams 47
Bebop 9.3
Dynamo 25
Grey Talon 39
Haze 11.4
Infernus 11.4
Ivy 8.2
Kelvin 25
Lady Geist 39
Lash 17.6
McGinnis 21
Mirage 32
Mo & Krill 19.1
Paradox 14
Pocket 42
Seven 17.6
Shiv 43
Vindicta 23
Viscous 21
Warden 25
Wraith 10.3
Yamato 36

Notes

  • The % Buildup per shot is different per Hero. For example Abrams has 47% buildup per shot and only needs to shoot a target 3 times to cause them to Bleed, while Ivy has 8.2% buildup per shot so 12 shots are needed to cause a bleed.
  • The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. The bleed damage itself is unaffected by distance.
  • Headshots do not affect the buildup per shot.
  • Light and Heavy Melee attacks count as 1 shot each

Recommended heroes

Update history

Patch Changes
Update: September 12, 2024 - Added sound for Toxic Bullets proc.
Update: August 29, 2024 - Heal Reduction increased from -55% to -65%.

- Bleed damage reduced from 6% to 5%.

- Now grants +100 Health.

Update: August 22, 2024 - Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies.
Update: May 30, 2024 - Now deals half damage against troopers and neutrals.