Update:August 15, 2024: Difference between revisions

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QuinnBinn (talk | contribs)
Created with most of the general changes, but this is unfinished (Had to stop for something, I'll finish up later if no one else does)
 
QuinnBinn (talk | contribs)
Added everything finally, and hey I found another use for the roster cards :)
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{{Stub}}
The '''08-15-2024 Update''' is an update for ''Deadlock'', released on the 15th of August 2024. Among a series of general, hero and item changes, it also marks the introduction of the hero [[Shiv]].
[[File:Shiv_Render.png|right|frameless|372x372px]]


'''''Previous Update''': [[08-06-2024 Update]] | '''Next Update''': [[08-16-2024 Update]]''


== New Hero ==
{{HeroRosterCard|hero=Shiv|Ability1=Serrated Knives|Ability2=Slice and Dice|Ability3=Bloodletting|Ability4=Killing Blow}}


== General Changes ==


=== Gameplay Changes ===


Introducing the new Hero, [[Shiv]]!
* Games can now be watched by an unlimited number of spectators.
 
* Spectator games now have a 1 minute delay.
== General Changes ==
* Improved smoothing of spectator camera position and angles.
* Pause cooldown per player increased from 10 minutes to 15 minutes.
* You can now use the melee hotkey while zoomed to exit zoom and perform a melee attack.


=== Localization ===
=== Localization ===
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* You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority and High Priority.
* You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority and High Priority.
* Games can now be watched by an unlimited number of spectators.
* Spectator games now have a 1 minute delay.
* Improved smoothing of spectator camera position and angles.


=== Builds ===
=== Builds ===
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=== Miscellaneous Fixes ===
=== Miscellaneous Fixes ===


* Pause cooldown per player increased from 10 minutes to 15 minutes.
* Fixed some abuse cases with undoing AP cooldown reductions.
* Fixed some abuse cases with undoing AP cooldown reductions.
* Fixed [[Trooper|Candle Troopers]] sometimes instantly disappearing on death rather than going into their flash state.
* Fixed [[Trooper|Candle Troopers]] sometimes instantly disappearing on death rather than going into their flash state.
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* Fixed ESC not working to close settings popup sometimes.
* Fixed ESC not working to close settings popup sometimes.


== Map Changes ==
=== Objective Changes ===
* Base Guardian Health increased by 20%.
* Walkers now require you to be within 30m to deal damage to them.
* Walker Health increased by 15%.
* Patron damage increased by 30% while vulnerable.
* Weakened Patron Health increased by 15%.
* Weakened Patron now has a {{Pic link|Torment Pulse|size=20px}} style effect, hitting up to 2 enemies in the pit for 75 damage per second.
=== Interactable Changes ===
* Teleporter activation no longer gets canceled on incoming damage.
* Teleporter channel time increased: 4s → <u>5s.</u>
* Added Bounce Pads in various areas of the map that launch you in a defined direction.
* Added one-way defender exits beside each outer lane entrance.
* Added Speed Boost Volumes in the defender passages on the outsides of the base.
=== Map Layout Changes ===
* Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel.
* Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces.
** Removed zap triggers.
** Added truck on the back side of those buildings to allow climbing up.
** Removed rooftop props for those buildings.
** Added billboards to the edge closest to the lane.
* Low roof buildings between inner lane [[Walker]] arenas are now valid play spaces.
** Removed zap triggers
** Expanded rooftop size
** Added fire escape stairs to allow access from the upper level from the Mid.
* [[Walker]] Arena: Amber Yellow/Sapphire Purple:
** Added catwalks from high ground defender area to building across the street.
** Added passage through building and stairs up to a peek spot towards the [[Guardian]].
** Replaced upper floor juke spot with a connection through building across from new peek spot.
* Walker Arena: Amber Orange/Sapphire Blue:
** Added catwalk from the low roof building to the building across the street.
** Replaced juke spot in the courtyard with a passage connecting to the new catwalk.
** Widened hallway above Underground [[The Curiosity Shop|Shop]].
** Removed railing and added stairs in the passage towards the [[Guardian]].
** Courtyard floor opening to the Underground Shop moved closer to above the shop.
** Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
* Walker Arena: Amber Blue/Sapphire Orange:
** Added an interior shaft with a Bounce Pad to an upper level balcony from defender side to face the Guardian.
** Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor.
** Added a juke spot inside the Police Station/Garment Building.
** Added a juke spot down the stairs from the Guardian to the left.
* Walker Arena: Amber Purple/Sapphire Yellow:
** Added an interior corridor through the building between base and the Walker.
** Added a balcony that borders the arena on the back side of the Walker.
== Weapon Changes ==
=== [[File:Weapon Icon.png|frameless|30x30px]] <u>Weapon Items</u> ===
==== New Items: ====
'''{{Pic link|High-Velocity Mag|size=20px}}'''
==== {{Pic link|Headshot Booster|size=20px}} ====
* No longer grants +40 Bonus Health.
* Now grants a +40 Bullet Shield.
==== {{Pic link|Monster Rounds|size=20px}} ====
* Health reduced: +65 > <u>+50</u>.
* Now grants +30% Bullet Resistance against NPCs.
==== {{Pic link|Restorative Shot|size=20px}} ====
* Weapon Damage increased: 6% > <u>8%</u>.
==== {{Pic link|Active Reload|size=20px}} ====
* Lifesteal reduced: 40% > <u>30%</u>.
* Fire Rate reduced: 24% > <u>20%</u>.
==== {{Pic link|Kinetic Dash|size=20px}} ====
* HP Regen increased: 1 > <u>1.5</u>.
==== {{Pic link|Long Range|size=20px}} ====
* Min Distance reduced: 18m > <u>15m</u>.
==== {{Pic link|Mystic Shot|size=20px}} ====
* Cooldown increased: 5s > <u>6s</u>.
==== {{Pic link|Slowing Bullets|size=20px}} ====
* Now grants +5 Spirit.
==== {{Pic link|Soul Shredder Bullets|size=20px}} ====
* Now grants +6% Weapon Damage.
* Debuff Duration increased: 5s > <u>6s</u>.
==== {{Pic link|Berserker|size=20px}} ====
* Fixed gaining stacks much faster than intended when taking damage from [[Trooper|Troopers]].
==== {{Pic link|Warp Stone|size=20px}} ====
* Active Bullet Resist reduced: 60% > <u>40%</u>.
* No longer grants +2 Sprint.
* No longer grants +8 Spirit.
==== {{Pic link|Point Blank|size=20px}} ====
* No longer grants +300 Bullet Shield.
* Now grants <u>+15% Bullet Resist</u>.
==== {{Pic link|Escalating Resilience|size=20px}} ====
* Max Bullet Resist increased: 30% > <u>36%</u>.
==== {{Pic link|Heroic Aura|size=20px}} ====
* Lifesteal increased: 18% > <u>20%</u>.
==== {{Pic link|Alchemical Fire|size=20px}} ====
* Bullet Shield increased: 175 > <u>225</u>.
==== {{Pic link|Sharpshooter|size=20px}} ====
* Min. Distance reduced: 18m > <u>15m</u>.
==== {{Pic link|Titanic Magazine|size=20px}} ====
* Weapon Damage increased: 16% > <u>18%</u>.
* Bullet Resist increased: 8% > <u>10%</u>.
==== {{Pic link|Intensifying Magazine|size=20px}} ====
* Time to reach Max Damage reduced: 3.5s > <u>3s</u>.
==== {{Pic link|Ricochet|size=20px}} ====
* Fire Rate increased: 8% > <u>12%</u>.
* Health increased: +125 > <u>+150</u>.
==== {{Pic link|Siphon Bullets|size=20px}} ====
* You permanently steal 1 stack (45HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.
==== {{Pic link|Silencer|size=20px}} ====
* Reduced Active Duration: 6s > <u>4s</u>.
=== [[File:Vitality Icon.png|frameless|31x31px]] <u>Vitality Items</u> ===
==== {{Pic link|Melee Lifesteal|size=20px}} ====
* Heal effectiveness vs non-heroes increased: 25% > <u>35%</u>.
* Health increased: 70 > <u>75</u>.
==== {{Pic link|Extra Regen|size=20px}} ====
* Heath Regen increased: 2.7 > <u>2.8</u>.
==== {{Pic link|Healing Rite|size=20px}} ====
* Cooldown reduced: 75s > <u>65s</u>.
* Cast Range increased: 20m > <u>30m</u>.
==== {{Pic link|Healing Booster|size=20px}} ====
* Spirit Resist reduced: 7% > <u>6%</u>.
* Bullet Resist reduced: 7% > <u>6%</u>.
==== {{Pic link|Divine Barrier|size=20px}} ====
* Duration increased: 4s > <u>5s</u>.
* Cooldown reduced: 30s > <u>28s</u>.
==== {{Pic link|Restorative Locket|size=20px}} ====
* Max Stacks reduced: 20 > <u>15</u>.
* Heal per stack increased: 30 > <u>40</u>.
==== {{Pic link|Health Nova|size=20px}} ====
* Health increased: 75 > <u>100</u>.
==== {{Pic link|Combat Barrier|size=20px}} ====
* Weapon Damage while Shielded increased: 24% > <u>28%</u>.
==== {{Pic link|Enchanter's Barrier|size=20px}} ====
* Spirit Power while Shielded increased: +17 > <u>+20</u>.
==== {{Pic link|Bullet Lifesteal|size=20px}} ====
* Lifesteal increased: 26% > <u>28%</u>.
==== {{Pic link|Superior Stamina|size=20px}} ====
* Air Jump/Dash Distance reduced: 50% > <u>40%</u>.
* Fire Rate reduced: 10% > <u>7%</u>.
==== {{Pic link|Debuff Remover|size=20px}} ====
* Debuff resistance reduced: 40% > <u>35%</u>.
==== {{Pic link|Lifestrike|size=20px}} ====
* Heal effectiveness vs non-heroes increased: 25% > <u>35%</u>.
* Heal Percentage from Melee Damage increased: 45% > <u>55%</u>.
==== {{Pic link|Majestic Leap|size=20px}} ====
* Health increased: 100 > <u>125</u>.
* Spirit Power increased: 8 > <u>10</u>.
==== {{Pic link|Metal Skin|size=20px}} ====
* Cooldown reduced: 30s > <u>25s</u>.
==== {{Pic link|Fortitude|size=20px}} ====
* Out of Combat regen timer reduced: 13s > <u>12s</u>.
==== {{Pic link|Rescue Beam|size=20px}} ====
* Cooldown reduced: 30s > <u>25s</u>.
==== {{Pic link|Soul Rebirth|size=20px}} ====
* Rebirth Health increased: 40% > <u>50%</u>.
* Cooldown reduced: 240s > <u>200s</u>.
==== {{Pic link|Inhibitor|size=20px}} ====
* Weapon Damage increased: 20% > <u>25%</u>.
==== {{Pic link|Colossus|size=20px}} ====
* Slow increased: 20% > <u>25%</u>.
* Slow now affects stamina distances.
==== {{Pic link|Phantom Strike|size=20px}} ====
* Cast Range reduced: 35m > <u>30m</u>.
=== [[File:Spirit icon.png|frameless|30x30px]] <u>Spirit Items</u> ===
==== New Items: ====
'''{{Pic link|Magic Carpet|size=20px}}'''
==== {{Pic link|Infuser|size=20px}} ====
* No longer grants +7% Spirit Resist.
* Now gives <u>+50 Health</u>.
==== {{Pic link|Spirit Strike|size=20px}} ====
* Spirit Damage increased: 40 > <u>50</u>.
* Spirit Resist Debuff increased: -10% > <u>-12%</u>.
==== {{Pic link|Mystic Reach|size=20px}} ====
* Now grants +5% Spirit Resist.
==== {{Pic link|Ammo Scavenger|size=20px}} ====
* Spirit Power Duration increased: 24s > <u>35s</u>.
==== {{Pic link|Cold Front|size=20px}} ====
* Damage reduced: 100 > <u>75</u>.
* Damage Spirit Power Scaling increased: {{Ss|1.25}} > {{Ss|1.5}}.
==== {{Pic link|Decay|size=20px}} ====
* Healing Reduction reduced: -70% > <u>-50%</u>.
* Bleed increased: 2.8% > <u>3.1%</u>.
* Cooldown increased: 25s > <u>30s</u>.
==== {{Pic link|Slowing Hex|size=20px}} ====
* Debuff no longer cancels active mobility spells, only preventing them from being cast.
* Damage reduced: 100 > <u>70</u>.
* Cast Range reduced: 35m > <u>25m</u>.
* Now also reduces stamina distance by 30%.
* Projectile Speed increased: 1200 > <u>1350</u>.
==== {{Pic link|Withering Whip|size=20px}} ====
* Now applies -40% Fire Rate instead of [[Status Effects#Disarmed|Disarm]].
* Duration increased: 3s > <u>4.5s</u>.
* Cast Range increased: 18m > <u>24m</u>.
==== {{Pic link|Quicksilver Reload|size=20px}} ====
* Infused Ability Bonus Damage increased: 30 > <u>50</u>.
==== {{Pic link|Improved Cooldown|size=20px}} ====
* Cooldown Reduction increased: 14% > <u>15%</u>.
==== {{Pic link|Ethereal Shift|size=20px}} ====
* No longer provides +10% Fire Rate.
* Cooldown increased: 25s > <u>30s</u>.
==== {{Pic link|Improved Burst|size=20px}} ====
* Weapon Damage reduced: 12% > <u>8%</u>.
==== {{Pic link|Surge of Power|size=20px}} ====
* Movement Speed Duration increased: 5s > <u>6s</u>.
* Imbued Spirit increased: 26 > <u>28</u>.
* Now grants +75 Health.
==== {{Pic link|Improved Reach|size=20px}} ====
* Now grants +10% Spirit Resist.
==== {{Pic link|Superior Duration|size=20px}} ====
* Now provides +15% Weapon Damage.
==== {{Pic link|Mystic Slow|size=20px}} ====
* Fire Rate Reduction increased: -30% > <u>-40%</u>.
==== {{Pic link|Silence Glyph|size=20px}} ====
* No longer reduces Spirit Resist.
* Now deals +150 damage on impact.
==== {{Pic link|Superior Cooldown|size=20px}} ====
* Non-imbued ability Cooldown Reduction increased: 22% > <u>24%</u>.
==== {{Pic link|Escalating Exposure|size=20px}} ====
* Max Interval reduced: 1s > <u>0.7s</u>.
==== {{Pic link|Diviner's Kevlar|size=20px}} ====
* Cooldown increased: 30s > <u>60s</u>.
==== {{Pic link|Refresher|size=20px}} ====
* Spirit Resist increased: 14% > <u>16%</u>.
==== {{Pic link|Curse|size=20px}} ====
* Cooldown increased: 40s > <u>50s</u>.
== Hero Changes ==
=== {{HeroIcon|Hero=Abrams|size=50px}} [[Abrams]] ===
==== {{AbilityIcon|Ability=Shoulder Charge|Size=20}} Shoulder Charge ====
* Fixed Shoulder Charge not always placing enemies in front of you.
==== {{AbilityIcon|Ability=Seismic Impact|Size=20}} Seismic Impact ====
* Damage reduced: 175 > <u>150</u>.
* Fixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down.
=== {{HeroIcon|Hero=Bebop|size=50px}} [[Bebop]] ===
==== General ====
* Gun Range reduced: 50m > <u>30m</u> + <u>2.5m/boon</u> (Max of 58m).
* Movement Speed while Shooting increased: 55% > <u>70%</u>.
* Base Health Regen increased: 2.5 > <u>3</u>.
* Base Bullet Resist increased: 0% > <u>10%</u>.
* Bullet Resist per Boon reduced: 2.5% > <u>1.6%</u>. (Same amount overall at max)
==== {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} Exploding Uppercut ====
* Radius increased: 10m > <u>14m</u>.
* T1 Increased: -10s Cooldown > <u>-11s Cooldown</u>.
* Exploding Uppercut now has a slight angle limitation to prevent straight-up direction.
==== {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb ====
* Radius increased: 10m > <u>12m</u>.
* Can now be self-cast by using alt cast.
==== {{AbilityIcon|Ability=Hook|Size=20}} Hook ====
* Range reduced: 40m > <u>35m</u>.
* T2 Increased: +25m > <u>+30m</u>.
* Fixed hooking through veils sometimes not working.
==== {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam ====
* Spirit Scaling increased: {{Ss|2.4}} > {{Ss|3.0}}.
* Turn Rate improved by 10%.
* Nearby Radius increased: 4.5m > <u>5m</u>.
* Nearby damage now deals 25% less than the full amount.
* T2 Reduced from +140 > <u>+100</u>.
=== {{HeroIcon|Hero=Dynamo|size=50px}} [[Dynamo]] ===
==== {{AbilityIcon|Ability=Kinetic Pulse|Size=20}} Kinetic Pulse ====
* Width increased: 4.5m > <u>5m</u>.
* T3 Damage increased: +115 > <u>+125</u>.
* Fixed Kinetic Pulse sometimes getting caught on stairs.
==== {{AbilityIcon|Ability=Rejuvenating Aurora|Size=20}} Rejuvenating Aurora ====
* Can now be canceled by using stamina instead of needing to manually exit first (pre-T3).
==== {{AbilityIcon|Ability=Singularity|Size=20}} Singularity ====
* Now has a 0.1s Cast Point.
=== {{HeroIcon|Hero=Grey Talon|size=50px}} [[Grey Talon]] ===
==== {{AbilityIcon|Ability=Charged Shot|Size=20}} Charged Shot ====
* Collision Radius reduced by 10%.
==== {{AbilityIcon|Ability=Guided Owl|Size=20}} Guided Owl ====
* Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor.
=== {{HeroIcon|Hero=Haze|size=50px}} [[Haze]] ===
==== {{AbilityIcon|Ability=Sleep Dagger|Size=20}} Sleep Dagger ====
* Now places targets into a brief drowsy state for 0.25s where they move slowly before falling asleep.
==== {{AbilityIcon|Ability=Fixation|Size=20}} Fixation ====
* T2 Duration reduced: +6s > <u>+5s</u>.
* T3 Damage per Stack reduced: 0.25 > <u>0.2</u>.
==== Bullet Dance ====
* T1 Weapon Damage increased: 6 > <u>7</u>.
=== {{HeroIcon|Hero=Ivy|size=50px}} [[Ivy]] ===
==== {{AbilityIcon|Ability=Watcher's Covenant|Size=20}} Watcher's Covenant ====
* T1 Fire Rate reduced: +15% > <u>+10%</u>.
==== {{AbilityIcon|Ability=Stone Form|Size=20}} Stone Form ====
* T2 Stun reduced: 0.75s > <u>0.5s</u>.
* Fixed melee still going through when casting Stone Form after initiating a melee attack.
==== {{AbilityIcon|Ability=Air Drop|Size=20}} Air Drop (New!) ====
* Now has a new ultimate ability, Air Drop. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.
=== {{HeroIcon|Hero=Kelvin|size=50px}} [[Kelvin]] ===
==== {{AbilityIcon|Ability=Arctic Beam|Size=20}} Arctic Beam ====
* No longer applies a [[Status Effects#Disarmed|Disarm]].
* Now slows Fire Rate (same values as Slow)
* Max Slow reduced: 90% > <u>60%</u>.
* Time to reach Max Slow increased: 1.2s > <u>2s</u>.
==== {{AbilityIcon|Ability=Frozen Shelter|Size=20}} Frozen Shelter ====
* Can now be cast while using Arctic Beam.
=== {{HeroIcon|Hero=Lash|size=50px}} [[Lash]] ===
==== General ====
* Health per Boon increased: 37 > <u>42</u>.
* Base Spirit Resist increased: 8% > <u>15%</u>.
==== {{AbilityIcon|Ability=Flog|Size=20}} Flog ====
* Cooldown reduced: 30s > <u>25s</u>.
* T3 now reduced Fire Rate by 35%.
=== {{HeroIcon|Hero=McGinnis|size=50px}} [[McGinnis]] ===
==== General ====
* Speed while shooting increased: 55% > <u>70%</u>.
==== {{AbilityIcon|Ability=Mini Turret|Size=20}} Mini Turret ====
* Turrets now prioritize any heroes McGinnis is shooting at.
==== {{AbilityIcon|Ability=Medicinal Specter|Size=20}} Medicinal Specter ====
* Duration Spirit Power Scaling increased: {{Ss|0.09}} > {{Ss|0.12}}.
==== {{AbilityIcon|Ability=Heavy Barrage|Size=20}} Heavy Barrage ====
* T1 Changed: Rockets now apply 35% Slow.
=== {{HeroIcon|Hero=Mo & Krill|size=50px}} [[Mo & Krill]] ===
==== {{AbilityIcon|Ability=Scorn|Size=20}} Scorn ====
* T3 now affects all damage types.
=== {{HeroIcon|Hero=Paradox|size=50px}} [[Paradox]] ===
==== General ====
* Base Ammo reduced: 45 > <u>40</u>.
==== {{AbilityIcon|Ability=Time Wall|Size=20}} Time Wall ====
* T3 Silence Duration reduced: 3.5s > <u>3s</u>.
==== {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} Kinetic Carbine ====
* Projectile Size reduced by 10%.
* Cooldown increased: 24s > <u>28s</u>.
* Speed Duration reduced: 4s > <u>3.5s</u>.
* T1 Max Stop Duration reduced: 0.75s > <u>0.5s</u>.
* T2 Cooldown Reduction increased: -8s > <u>-10s</u>.
* No longer affects channels, cast times or abilities like [[Lash|Lash's]] Death Slam.
==== {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} Paradoxical Swap ====
* Projectile Size reduced by 10%.
=== {{HeroIcon|Hero=Pocket|size=50px}} [[Pocket]] ===
==== General ====
* Base Bullet Resist increased: -15% > <u>0%</u>.
* Base Spirit Resist reduced: 0% > <u>-15%</u>.
==== {{AbilityIcon|Ability=Barrage|Size=20}} Barrage ====
* Damage Amp per stack reduced: 10% > <u>8%</u>.
* T3 Changed to +5% Amp per Stack.
* Now respects line of sight.
* Amp effects now show on Pocket.
==== {{AbilityIcon|Ability=Flying Cloak|Size=20}} Flying Cloak ====
* Fixed the camera moving too slowly after teleporting.
=== {{HeroIcon|Hero=Seven|size=50px}} [[Seven]] ===
==== {{AbilityIcon|Ability=Lightning Ball|Size=20}} Lightning Ball ====
* Duration increased: 4s > <u>5s</u>.
==== {{AbilityIcon|Ability=Static Charge|Size=20}} Static Charge ====
* Stun Delay reduced: 4s > <u>3.5s</u>.
* Fixed multiple instances of Static Charge not working correctly.
=== {{HeroIcon|Hero=Vindicta|size=50px}} [[Vindicta]] ===
==== {{AbilityIcon|Ability=Stake|Size=20}} Stake ====
* Base Duration reduced: 2.5s > <u>2.25s</u>.
* T1 Duration reduced: 1s > <u>0.75s</u>.
=== {{HeroIcon|Hero=Viscous|size=50px}} [[Viscous]] ===
==== {{AbilityIcon|Ability=Splatter|Size=20}} Splatter ====
* Fixed Splatter direct hits counting as the second hit.
==== {{AbilityIcon|Ability=The Cube|Size=20}} The Cube ====
* Cast Range increased: 25m > <u>30m</u>.
* T2 Cooldown reduced: -25s > <u>-22s</u>.
==== {{AbilityIcon|Ability=Puddle Punch|Size=20}} Puddle Punch ====
* Charge Delay increased: 0.5s > <u>1.5s</u>.
* Now deals light melee damage and is affected by melee items.
==== {{AbilityIcon|Ability=Goo Ball|Size=20}} Goo Ball ====
* Duration reduced: 12s > <u>10s</u>.
* T1 Duration reduced: +6s > +5s.
* Cooldown increased: 80s > <u>90s</u>.
* Now deals 50% damage to bosses.
* Spirit Resist reduced: 80% > <u>70%</u>.
* Bullet Resist reduced: 70% > <u>60%</u>.
* Can now only stun and damage a target once every 1.5s, up from 1s.
* Acceleration lowered a bit.
* Stunning or immobilizing Viscous now stops the ball from moving.
=== {{HeroIcon|Hero=Warden|size=50px}} [[Warden]] ===
==== {{AbilityIcon|Ability=Alchemical Flask|Size=20}} Alchemical Flask ====
* Cooldown reduced: 16s > <u>13s</u>.
* T2 Changed: -10s Cooldown > <u>Drains 1 Stamina</u>.
* T3 now also reduces cooldown by <u>-7s</u>.
==== {{AbilityIcon|Ability=Binding Word|Size=20}} Binding Word ====
* Immobilize Duration reduced: 2s > <u>1.75s</u>.
* No longer drains 1 stamina.
* Now has quick cast behaviour (Same as [[Seven#Abilities|Static Charge]]).
=== {{HeroIcon|Hero=Wraith|size=50px}} [[Wraith]] ===
==== {{AbilityIcon|Ability=Card Trick|Size=20}} Card Trick ====
* Now has 0.5s Cooldown per cast.
==== {{AbilityIcon|Ability=Full Auto|Size=20}} Full Auto ====
* T2 Changed: Now Imbues bullets with +5 Spirit Damage (Only affects Wraith).
==== {{AbilityIcon|Ability=Telekinesis|Size=20}} Telekinesis ====
* T2 Duration reduced: +0.75s > <u>+0.5s</u>.
* Fixed being able to melee and parry while stunned by Telekinesis.
{{HeroIcon|Hero=Yamato|size=50px}} [[Yamato]]
==== General ====
* Base Melee Damage increased by 10%.
==== {{AbilityIcon|Ability=Flying Strike|Size=20}} Flying Strike ====
* T3 now procs after the ability ends, rather than when connecting with the target.
'''''Previous Update''': [[08-06-2024 Update]] | '''Next Update''': [[08-16-2024 Update]]''
[[Category:Game Updates]]
[[Category:Game Updates]]

Revision as of 13:07, 7 September 2024

The 08-15-2024 Update is an update for Deadlock, released on the 15th of August 2024. Among a series of general, hero and item changes, it also marks the introduction of the hero Shiv.

Previous Update: 08-06-2024 Update | Next Update: 08-16-2024 Update

New Hero

Shiv

General Changes

Gameplay Changes

  • Games can now be watched by an unlimited number of spectators.
  • Spectator games now have a 1 minute delay.
  • Improved smoothing of spectator camera position and angles.
  • Pause cooldown per player increased from 10 minutes to 15 minutes.
  • You can now use the melee hotkey while zoomed to exit zoom and perform a melee attack.

Localization

  • Added localization for Simplified Chinese, Russian, Brazilian Portugese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech and French. These are currently a work in progress.
  • Language can be selected from the settings menu.

Matchmaking

  • Matchmaking windows are now open 1 hour earlier in all regions.
  • You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority and High Priority.

Builds

  • You can now author a suggested ordering of ability upgrades.
  • You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build.
  • Fixed a bug that allowed published build data to overwrite local changes to a published build.
  • Fixed a bug that prevented the last used hero build from loading when it was not a favored build.
  • Hovering items in the shop will now highlight their components, or which item they are components of.

Shop Changes

  • Reworked the Hero Stats UI in the Shop.
  • Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality and Spirit. Various additional stats that were previously hidden have been added here.
  • Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues.
  • Added descriptive gun information to each hero.
  • Added Spirit Power Impact panel that displays the effect of spirit power on your abilities and items.
  • Using an active item or ability now removes the undo option for the item/ability.

Settings

  • Added Outgoing Damage as a UI display mode that you can toggle through.
  • Added a setting to let you customize the ability cancel hotkey (Default is spacebar)
  • Added a "Friends Only" checkbox to filter the watch tab.
  • Added an option to control zoom sensitivity.
  • Added customization options for your crosshair.
  • Added a video setting to reduce some flashing effects.

Visual Changes

  • Improved visual clarity of File:MM.png [[|]] Grey Talon's Ability {{{1}}} not found Immobilizing Trap armed state.
  • Replaced the Soul Urn drop parachute with new effects.
  • Improved File:MM.png [[|]] Abrams' Ability {{{1}}} not found Siphon Life and Ability {{{1}}} not found Seismic Impact effects to not obstruct player view as much.
  • Various visual adjustments on highlight and strobe effects being too loud in some cases.
  • Updated bullet whizby sounds for nearly all characters.
  • Updated File:MM.png [[|]] Haze's Ability {{{1}}} not found Sleep Dagger cast, projectile loop and whizby.
  • Updated File:MM.png [[|]] Haze's Ability {{{1}}} not found Smoke Bomb sound.
    • Additionally removed Smoke Bomb voice line for everyone except the casting player and spectators.
  • Fixed some spectator/replay sound and music bugs.
  • Various sound related performance improvements.
  • More impactful damage indication sound for attackers.
  • Remastered File:MM.png [[|]] Abrams, File:MM.png [[|]] Pocket and File:MM.png [[|]] Dynamo weapon fire sounds.
  • Improved lighting performance around the shop.
  • Improved File:MM.png [[|]] Wraith's tracers to feel more connected with their bullet.
  • Improved visibility of AOE around File:MM.png [[|]] Bebop while casting Ability {{{1}}} not found Hyper Beam.
  • Improved effects around File:MM.png [[|]] Lady Geist's Ability {{{1}}} not found Soul Exchange to help with clarity.
  • Updated File:MM.png [[|]] Infernus' tracer, muzzle and impact fx revisions for better performance.
  • Added a sound for movement being restricted by Slowing Hex and Vindicta's Ability {{{1}}} not found Stake.
  • Revised sounds for File:MM.png [[|]] Pocket's Ability {{{1}}} not found Flying Cloak duration and warp.
  • Added Refresher cast sound.
  • Unpause hotkey is now displayed when the game is paused.
  • Added new Silence status effect sound.

Miscellaneous Fixes

  • Fixed some abuse cases with undoing AP cooldown reductions.
  • Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their flash state.
  • Fixed some cases where comeback souls would be higher than intended in the early game.
  • Fixed being unable to ping while dead.
  • Fixed File:MM.png [[|]] Bebop's Ability {{{1}}} not found Sticky Bomb sometimes misfiring.
  • Fixed a bug that allowed teleporters to be used while carrying the Soul Urn.
  • Fixed targeting previews that draw a model (like File:MM.png [[|]] McGinnis' turrets) to update every frame, instead of being fixed at 60hz.
  • Fixed stuns resetting their duration if you were on the ground and became airborne.
  • Fixed some cases where File:MM.png [[|]] Lash's Ability {{{1}}} not found Ground Strike would cause your hero to be stuck.
  • Fixed Ricochet sometimes shooting the extra bullet from your gun rather than the target.
  • Fixed ESC not working to close settings popup sometimes.

Map Changes

Objective Changes

  • Base Guardian Health increased by 20%.
  • Walkers now require you to be within 30m to deal damage to them.
  • Walker Health increased by 15%.
  • Patron damage increased by 30% while vulnerable.
  • Weakened Patron Health increased by 15%.
  • Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second.

Interactable Changes

  • Teleporter activation no longer gets canceled on incoming damage.
  • Teleporter channel time increased: 4s → 5s.
  • Added Bounce Pads in various areas of the map that launch you in a defined direction.
  • Added one-way defender exits beside each outer lane entrance.
  • Added Speed Boost Volumes in the defender passages on the outsides of the base.

Map Layout Changes

  • Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel.
  • Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces.
    • Removed zap triggers.
    • Added truck on the back side of those buildings to allow climbing up.
    • Removed rooftop props for those buildings.
    • Added billboards to the edge closest to the lane.
  • Low roof buildings between inner lane Walker arenas are now valid play spaces.
    • Removed zap triggers
    • Expanded rooftop size
    • Added fire escape stairs to allow access from the upper level from the Mid.
  • Walker Arena: Amber Yellow/Sapphire Purple:
    • Added catwalks from high ground defender area to building across the street.
    • Added passage through building and stairs up to a peek spot towards the Guardian.
    • Replaced upper floor juke spot with a connection through building across from new peek spot.
  • Walker Arena: Amber Orange/Sapphire Blue:
    • Added catwalk from the low roof building to the building across the street.
    • Replaced juke spot in the courtyard with a passage connecting to the new catwalk.
    • Widened hallway above Underground Shop.
    • Removed railing and added stairs in the passage towards the Guardian.
    • Courtyard floor opening to the Underground Shop moved closer to above the shop.
    • Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
  • Walker Arena: Amber Blue/Sapphire Orange:
    • Added an interior shaft with a Bounce Pad to an upper level balcony from defender side to face the Guardian.
    • Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor.
    • Added a juke spot inside the Police Station/Garment Building.
    • Added a juke spot down the stairs from the Guardian to the left.
  • Walker Arena: Amber Purple/Sapphire Yellow:
    • Added an interior corridor through the building between base and the Walker.
    • Added a balcony that borders the arena on the back side of the Walker.

Weapon Changes

Weapon Items

New Items:

High-Velocity Mag

Headshot Booster

  • No longer grants +40 Bonus Health.
  • Now grants a +40 Bullet Shield.

Monster Rounds

  • Health reduced: +65 > +50.
  • Now grants +30% Bullet Resistance against NPCs.

Restorative Shot

  • Weapon Damage increased: 6% > 8%.

Active Reload

  • Lifesteal reduced: 40% > 30%.
  • Fire Rate reduced: 24% > 20%.

Kinetic Dash

  • HP Regen increased: 1 > 1.5.

Long Range

  • Min Distance reduced: 18m > 15m.

Mystic Shot

  • Cooldown increased: 5s > 6s.

Slowing Bullets

  • Now grants +5 Spirit.

Soul Shredder Bullets

  • Now grants +6% Weapon Damage.
  • Debuff Duration increased: 5s > 6s.

Berserker

  • Fixed gaining stacks much faster than intended when taking damage from Troopers.

Warp Stone

  • Active Bullet Resist reduced: 60% > 40%.
  • No longer grants +2 Sprint.
  • No longer grants +8 Spirit.

Point Blank

  • No longer grants +300 Bullet Shield.
  • Now grants +15% Bullet Resist.

Escalating Resilience

  • Max Bullet Resist increased: 30% > 36%.

Heroic Aura

  • Lifesteal increased: 18% > 20%.

Alchemical Fire

  • Bullet Shield increased: 175 > 225.

Sharpshooter

  • Min. Distance reduced: 18m > 15m.

Titanic Magazine

  • Weapon Damage increased: 16% > 18%.
  • Bullet Resist increased: 8% > 10%.

Intensifying Magazine

  • Time to reach Max Damage reduced: 3.5s > 3s.

Ricochet

  • Fire Rate increased: 8% > 12%.
  • Health increased: +125 > +150.

Siphon Bullets

  • You permanently steal 1 stack (45HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.

Silencer

  • Reduced Active Duration: 6s > 4s.

Vitality Items

Melee Lifesteal

  • Heal effectiveness vs non-heroes increased: 25% > 35%.
  • Health increased: 70 > 75.

Extra Regen

  • Heath Regen increased: 2.7 > 2.8.

Healing Rite

  • Cooldown reduced: 75s > 65s.
  • Cast Range increased: 20m > 30m.

Healing Booster

  • Spirit Resist reduced: 7% > 6%.
  • Bullet Resist reduced: 7% > 6%.

Divine Barrier

  • Duration increased: 4s > 5s.
  • Cooldown reduced: 30s > 28s.

Restorative Locket

  • Max Stacks reduced: 20 > 15.
  • Heal per stack increased: 30 > 40.

Health Nova

  • Health increased: 75 > 100.

Combat Barrier

  • Weapon Damage while Shielded increased: 24% > 28%.

Enchanter's Barrier

  • Spirit Power while Shielded increased: +17 > +20.

Bullet Lifesteal

  • Lifesteal increased: 26% > 28%.

Superior Stamina

  • Air Jump/Dash Distance reduced: 50% > 40%.
  • Fire Rate reduced: 10% > 7%.

Debuff Remover

  • Debuff resistance reduced: 40% > 35%.

Lifestrike

  • Heal effectiveness vs non-heroes increased: 25% > 35%.
  • Heal Percentage from Melee Damage increased: 45% > 55%.

Majestic Leap

  • Health increased: 100 > 125.
  • Spirit Power increased: 8 > 10.

Metal Skin

  • Cooldown reduced: 30s > 25s.

Fortitude

  • Out of Combat regen timer reduced: 13s > 12s.

Rescue Beam

  • Cooldown reduced: 30s > 25s.

Soul Rebirth

  • Rebirth Health increased: 40% > 50%.
  • Cooldown reduced: 240s > 200s.

Inhibitor

  • Weapon Damage increased: 20% > 25%.

Colossus

  • Slow increased: 20% > 25%.
  • Slow now affects stamina distances.

Phantom Strike

  • Cast Range reduced: 35m > 30m.

Spirit Items

New Items:

Magic Carpet

Infuser

  • No longer grants +7% Spirit Resist.
  • Now gives +50 Health.

Spirit Strike

  • Spirit Damage increased: 40 > 50.
  • Spirit Resist Debuff increased: -10% > -12%.

Mystic Reach

  • Now grants +5% Spirit Resist.

Ammo Scavenger

  • Spirit Power Duration increased: 24s > 35s.

Cold Front

  • Damage reduced: 100 > 75.
  • Damage Spirit Power Scaling increased: x1.25 > x1.5.

Decay

  • Healing Reduction reduced: -70% > -50%.
  • Bleed increased: 2.8% > 3.1%.
  • Cooldown increased: 25s > 30s.

Slowing Hex

  • Debuff no longer cancels active mobility spells, only preventing them from being cast.
  • Damage reduced: 100 > 70.
  • Cast Range reduced: 35m > 25m.
  • Now also reduces stamina distance by 30%.
  • Projectile Speed increased: 1200 > 1350.

Withering Whip

  • Now applies -40% Fire Rate instead of Disarm.
  • Duration increased: 3s > 4.5s.
  • Cast Range increased: 18m > 24m.

Quicksilver Reload

  • Infused Ability Bonus Damage increased: 30 > 50.

Improved Cooldown

  • Cooldown Reduction increased: 14% > 15%.

Ethereal Shift

  • No longer provides +10% Fire Rate.
  • Cooldown increased: 25s > 30s.

Improved Burst

  • Weapon Damage reduced: 12% > 8%.

Surge of Power

  • Movement Speed Duration increased: 5s > 6s.
  • Imbued Spirit increased: 26 > 28.
  • Now grants +75 Health.

Improved Reach

  • Now grants +10% Spirit Resist.

Superior Duration

  • Now provides +15% Weapon Damage.

Mystic Slow

  • Fire Rate Reduction increased: -30% > -40%.

Silence Glyph

  • No longer reduces Spirit Resist.
  • Now deals +150 damage on impact.

Superior Cooldown

  • Non-imbued ability Cooldown Reduction increased: 22% > 24%.

Escalating Exposure

  • Max Interval reduced: 1s > 0.7s.

Diviner's Kevlar

  • Cooldown increased: 30s > 60s.

Refresher

  • Spirit Resist increased: 14% > 16%.

Curse

  • Cooldown increased: 40s > 50s.

Hero Changes

File:MM.png [[|]] Abrams

Ability {{{1}}} not found Shoulder Charge

  • Fixed Shoulder Charge not always placing enemies in front of you.

Ability {{{1}}} not found Seismic Impact

  • Damage reduced: 175 > 150.
  • Fixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down.

File:MM.png [[|]] Bebop

General

  • Gun Range reduced: 50m > 30m + 2.5m/boon (Max of 58m).
  • Movement Speed while Shooting increased: 55% > 70%.
  • Base Health Regen increased: 2.5 > 3.
  • Base Bullet Resist increased: 0% > 10%.
  • Bullet Resist per Boon reduced: 2.5% > 1.6%. (Same amount overall at max)

Ability {{{1}}} not found Exploding Uppercut

  • Radius increased: 10m > 14m.
  • T1 Increased: -10s Cooldown > -11s Cooldown.
  • Exploding Uppercut now has a slight angle limitation to prevent straight-up direction.

Ability {{{1}}} not found Sticky Bomb

  • Radius increased: 10m > 12m.
  • Can now be self-cast by using alt cast.

Ability {{{1}}} not found Hook

  • Range reduced: 40m > 35m.
  • T2 Increased: +25m > +30m.
  • Fixed hooking through veils sometimes not working.

Ability {{{1}}} not found Hyper Beam

  • Spirit Scaling increased: x2.4 > x3.0.
  • Turn Rate improved by 10%.
  • Nearby Radius increased: 4.5m > 5m.
  • Nearby damage now deals 25% less than the full amount.
  • T2 Reduced from +140 > +100.

File:MM.png [[|]] Dynamo

Ability {{{1}}} not found Kinetic Pulse

  • Width increased: 4.5m > 5m.
  • T3 Damage increased: +115 > +125.
  • Fixed Kinetic Pulse sometimes getting caught on stairs.

Ability {{{1}}} not found Rejuvenating Aurora

  • Can now be canceled by using stamina instead of needing to manually exit first (pre-T3).

Ability {{{1}}} not found Singularity

  • Now has a 0.1s Cast Point.

File:MM.png [[|]] Grey Talon

Ability {{{1}}} not found Charged Shot

  • Collision Radius reduced by 10%.

Ability {{{1}}} not found Guided Owl

  • Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor.

File:MM.png [[|]] Haze

Ability {{{1}}} not found Sleep Dagger

  • Now places targets into a brief drowsy state for 0.25s where they move slowly before falling asleep.

Ability {{{1}}} not found Fixation

  • T2 Duration reduced: +6s > +5s.
  • T3 Damage per Stack reduced: 0.25 > 0.2.

Bullet Dance

  • T1 Weapon Damage increased: 6 > 7.

File:MM.png [[|]] Ivy

Ability {{{1}}} not found Watcher's Covenant

  • T1 Fire Rate reduced: +15% > +10%.

Ability {{{1}}} not found Stone Form

  • T2 Stun reduced: 0.75s > 0.5s.
  • Fixed melee still going through when casting Stone Form after initiating a melee attack.

Ability {{{1}}} not found Air Drop (New!)

  • Now has a new ultimate ability, Air Drop. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.

File:MM.png [[|]] Kelvin

Ability {{{1}}} not found Arctic Beam

  • No longer applies a Disarm.
  • Now slows Fire Rate (same values as Slow)
  • Max Slow reduced: 90% > 60%.
  • Time to reach Max Slow increased: 1.2s > 2s.

Ability {{{1}}} not found Frozen Shelter

  • Can now be cast while using Arctic Beam.

File:MM.png [[|]] Lash

General

  • Health per Boon increased: 37 > 42.
  • Base Spirit Resist increased: 8% > 15%.

Ability {{{1}}} not found Flog

  • Cooldown reduced: 30s > 25s.
  • T3 now reduced Fire Rate by 35%.

File:MM.png [[|]] McGinnis

General

  • Speed while shooting increased: 55% > 70%.

Ability {{{1}}} not found Mini Turret

  • Turrets now prioritize any heroes McGinnis is shooting at.

Ability {{{1}}} not found Medicinal Specter

  • Duration Spirit Power Scaling increased: x0.09 > x0.12.

Ability {{{1}}} not found Heavy Barrage

  • T1 Changed: Rockets now apply 35% Slow.

File:MM.png [[|]] Mo & Krill

Ability {{{1}}} not found Scorn

  • T3 now affects all damage types.

File:MM.png [[|]] Paradox

General

  • Base Ammo reduced: 45 > 40.

Ability {{{1}}} not found Time Wall

  • T3 Silence Duration reduced: 3.5s > 3s.

Ability {{{1}}} not found Kinetic Carbine

  • Projectile Size reduced by 10%.
  • Cooldown increased: 24s > 28s.
  • Speed Duration reduced: 4s > 3.5s.
  • T1 Max Stop Duration reduced: 0.75s > 0.5s.
  • T2 Cooldown Reduction increased: -8s > -10s.
  • No longer affects channels, cast times or abilities like Lash's Death Slam.

Ability {{{1}}} not found Paradoxical Swap

  • Projectile Size reduced by 10%.

File:MM.png [[|]] Pocket

General

  • Base Bullet Resist increased: -15% > 0%.
  • Base Spirit Resist reduced: 0% > -15%.

Ability {{{1}}} not found Barrage

  • Damage Amp per stack reduced: 10% > 8%.
  • T3 Changed to +5% Amp per Stack.
  • Now respects line of sight.
  • Amp effects now show on Pocket.

Ability {{{1}}} not found Flying Cloak

  • Fixed the camera moving too slowly after teleporting.

File:MM.png [[|]] Seven

Ability {{{1}}} not found Lightning Ball

  • Duration increased: 4s > 5s.

Ability {{{1}}} not found Static Charge

  • Stun Delay reduced: 4s > 3.5s.
  • Fixed multiple instances of Static Charge not working correctly.

File:MM.png [[|]] Vindicta

Ability {{{1}}} not found Stake

  • Base Duration reduced: 2.5s > 2.25s.
  • T1 Duration reduced: 1s > 0.75s.

File:MM.png [[|]] Viscous

Ability {{{1}}} not found Splatter

  • Fixed Splatter direct hits counting as the second hit.

Ability {{{1}}} not found The Cube

  • Cast Range increased: 25m > 30m.
  • T2 Cooldown reduced: -25s > -22s.

Ability {{{1}}} not found Puddle Punch

  • Charge Delay increased: 0.5s > 1.5s.
  • Now deals light melee damage and is affected by melee items.

Ability {{{1}}} not found Goo Ball

  • Duration reduced: 12s > 10s.
  • T1 Duration reduced: +6s > +5s.
  • Cooldown increased: 80s > 90s.
  • Now deals 50% damage to bosses.
  • Spirit Resist reduced: 80% > 70%.
  • Bullet Resist reduced: 70% > 60%.
  • Can now only stun and damage a target once every 1.5s, up from 1s.
  • Acceleration lowered a bit.
  • Stunning or immobilizing Viscous now stops the ball from moving.

File:MM.png [[|]] Warden

Ability {{{1}}} not found Alchemical Flask

  • Cooldown reduced: 16s > 13s.
  • T2 Changed: -10s Cooldown > Drains 1 Stamina.
  • T3 now also reduces cooldown by -7s.

Ability {{{1}}} not found Binding Word

  • Immobilize Duration reduced: 2s > 1.75s.
  • No longer drains 1 stamina.
  • Now has quick cast behaviour (Same as Static Charge).

File:MM.png [[|]] Wraith

Ability {{{1}}} not found Card Trick

  • Now has 0.5s Cooldown per cast.

Ability {{{1}}} not found Full Auto

  • T2 Changed: Now Imbues bullets with +5 Spirit Damage (Only affects Wraith).

Ability {{{1}}} not found Telekinesis

  • T2 Duration reduced: +0.75s > +0.5s.
  • Fixed being able to melee and parry while stunned by Telekinesis.


File:MM.png [[|]] Yamato

General

  • Base Melee Damage increased by 10%.

Ability {{{1}}} not found Flying Strike

  • T3 now procs after the ability ends, rather than when connecting with the target.


Previous Update: 08-06-2024 Update | Next Update: 08-16-2024 Update