Toxic Bullets: Difference between revisions

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Update toxic bullets values from stealth patch
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|{{HeroIcon|Abrams}}
|{{HeroIcon|Abrams}}
|55
|41
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|{{HeroIcon|Bebop}}
|{{HeroIcon|Bebop}}
|10.9
|8.1
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|{{HeroIcon|Dynamo}}
|{{HeroIcon|Dynamo}}
|29
|22
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|-
|{{HeroIcon|Grey Talon}}
|{{HeroIcon|Grey Talon}}
|52
|39
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|{{HeroIcon|Haze}}
|{{HeroIcon|Haze}}
|13.4
|9.9
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|-
|{{HeroIcon|Infernus}}
|{{HeroIcon|Infernus}}
|13.4
|9.9
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|-
|{{HeroIcon|Ivy}}
|{{HeroIcon|Ivy}}
|9.6
|7.1
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|-
|{{HeroIcon|Kelvin}}
|{{HeroIcon|Kelvin}}
|29
|22
|-
|-
|{{HeroIcon|Lady Geist}}
|{{HeroIcon|Lady Geist}}
|46
|34
|-
|-
|{{HeroIcon|Lash}}
|{{HeroIcon|Lash}}
|21
|15.3
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|-
|{{HeroIcon|McGinnis}}
|{{HeroIcon|McGinnis}}
|10.9
|8.1
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|-
|{{HeroIcon|Mirage}}
|{{HeroIcon|Mirage}}
|38
|28
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|-
|{{HeroIcon|Mo & Krill}}
|{{HeroIcon|Mo & Krill}}
|22
|16.6
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|-
|{{HeroIcon|Paradox}}
|{{HeroIcon|Paradox}}
|16.5
|12.2
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|-
|{{HeroIcon|Pocket}}
|{{HeroIcon|Pocket}}
|49
|36
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|-
|{{HeroIcon|Seven}}
|{{HeroIcon|Seven}}
|21
|15.3
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|{{HeroIcon|Shiv}}
|{{HeroIcon|Shiv}}
|51
|37
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|-
|{{HeroIcon|Vindicta}}
|{{HeroIcon|Vindicta}}
|30
|22
|-
|-
|{{HeroIcon|Viscous}}
|{{HeroIcon|Viscous}}
|24.9
|18.1
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|-
|{{HeroIcon|Warden}}
|{{HeroIcon|Warden}}
|29
|22
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|-
|{{HeroIcon|Wraith}}
|{{HeroIcon|Wraith}}
|12.1
|9
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|{{HeroIcon|Yamato}}
|{{HeroIcon|Yamato}}
|42
|31
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== Notes ==
== Notes ==
* The % Buildup per shot is different per Hero. For example Abrams has 55% buildup per shot and only needs to shoot a target 2 times to cause them to Bleed, while Ivy has 9.6% buildup per shot so 11 shots are needed to cause a bleed.
* The % Buildup per shot is different per Hero. For example if a hero has 55% buildup per shot and only needs to shoot a target 2 times to cause them to Bleed, while if another hero has 9.6% buildup per shot would need 11 shots to cause a bleed.


* The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. The bleed damage itself is unaffected by distance.
* The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. The bleed damage itself is unaffected by distance.

Revision as of 14:15, 12 October 2024

Toxic Bullets
Cost Souls3000
Tier 3
Shop Bonus +14% Weapon Damage
+100 Bonus Health
Passive
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage
-65% Healing Reduction
3s Duration
X% Buildup Per Shot (Conditional based on which Hero is applying the bleed)

Toxic Bullets is a Tier 3 Weapon Item that grants Bonus Health. Its passive causes bullets fired to build up a Bleed on enemies, and applies Healing Reduction to the target.

It can be purchased from the Shop for Souls3,000 Souls.

Buildup Per Shot

The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 if the enemy hasn't been shot for some time. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.

Hero % per shot
Abrams 41
Bebop 8.1
Dynamo 22
Grey Talon 39
Haze 9.9
Infernus 9.9
Ivy 7.1
Kelvin 22
Lady Geist 34
Lash 15.3
McGinnis 8.1
Mirage 28
Mo & Krill 16.6
Paradox 12.2
Pocket 36
Seven 15.3
Shiv 37
Vindicta 22
Viscous 18.1
Warden 22
Wraith 9
Yamato 31

Notes

  • The % Buildup per shot is different per Hero. For example if a hero has 55% buildup per shot and only needs to shoot a target 2 times to cause them to Bleed, while if another hero has 9.6% buildup per shot would need 11 shots to cause a bleed.
  • The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. The bleed damage itself is unaffected by distance.
  • Headshots do not affect the buildup per shot.
  • Light and Heavy Melee attacks count as 1 shot each

Recommended heroes

Update history

Update Changes

October 10, 2024

  • Buildup is now 15% slower. (Note: buildup is actually 15% faster now, this may be a bug)

September 12, 2024

  • Added sound for Toxic Bullets proc.

August 29, 2024

  • Heal Reduction increased from -55% to -65%.
  • Bleed damage reduced from 6% to 5%.
  • Now grants +100 Health.

August 22, 2024

  • Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies.

May 30, 2024

  • Now deals half damage against troopers and neutrals.