Toxic Bullets: Difference between revisions
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== Notes == | == Notes == | ||
* The % Buildup per shot is different per Hero. For example Abrams has | * The % Buildup per shot is different per Hero. For example Abrams has 55% buildup per shot and only needs to shoot a target 2 times to cause them to Bleed, while Ivy has 9.6% buildup per shot so 11 shots are needed to cause a bleed. | ||
* The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. The bleed damage itself is unaffected by distance. | * The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. The bleed damage itself is unaffected by distance. |
Revision as of 17:14, 11 October 2024
Toxic Bullets | |||||||
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Cost | 3000 | ||||||
Tier | 3 | ||||||
Shop Bonus | +14% Weapon Damage | ||||||
+100 Bonus Health | |||||||
Passive | |||||||
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
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Toxic Bullets is a Tier 3 Weapon Item that grants Bonus Health. Its passive causes bullets fired to build up a Bleed on enemies, and applies Healing Reduction to the target.
It can be purchased from the Shop for 3,000 Souls.
Buildup Per Shot
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 if the enemy hasn't been shot for some time. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.
Hero | % per shot |
---|---|
Abrams | 55 |
Bebop | 10.9 |
Dynamo | 29 |
Grey Talon | 52 |
Haze | 13.4 |
Infernus | 13.4 |
Ivy | 9.6 |
Kelvin | 29 |
Lady Geist | 46 |
Lash | 21 |
McGinnis | 10.9 |
Mirage | 38 |
Mo & Krill | 22 |
Paradox | 16.5 |
49 | |
Seven | 21 |
Shiv | 51 |
Vindicta | 30 |
Viscous | 24.9 |
Warden | 29 |
Wraith | 12.1 |
Yamato | 42 |
Notes
- The % Buildup per shot is different per Hero. For example Abrams has 55% buildup per shot and only needs to shoot a target 2 times to cause them to Bleed, while Ivy has 9.6% buildup per shot so 11 shots are needed to cause a bleed.
- The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. The bleed damage itself is unaffected by distance.
- Headshots do not affect the buildup per shot.
- Light and Heavy Melee attacks count as 1 shot each
Recommended heroes
Update history
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