Toxic Bullets: Difference between revisions

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{{Outdated | Buildup Per Shot breakdown has not been adjusted since the [[Update:October 10, 2024|October 10, 2024 update]].}}
{{Infobox item
{{Infobox item
| item_imagefilepath = Toxic Bullets
| item_imagefilepath = Toxic Bullets
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|-
|-
|{{HeroIcon|Abrams}}
|{{HeroIcon|Abrams}}
|47
|55
|-
|-
|{{HeroIcon|Bebop}}
|{{HeroIcon|Bebop}}
|9.3
|10.9
|-
|-
|{{HeroIcon|Dynamo}}
|{{HeroIcon|Dynamo}}
|25
|29
|-
|-
|{{HeroIcon|Grey Talon}}
|{{HeroIcon|Grey Talon}}
|39
|52
|-
|-
|{{HeroIcon|Haze}}
|{{HeroIcon|Haze}}
|11.4
|13.4
|-
|-
|{{HeroIcon|Infernus}}
|{{HeroIcon|Infernus}}
|11.4
|13.4
|-
|-
|{{HeroIcon|Ivy}}
|{{HeroIcon|Ivy}}
|8.2
|9.6
|-
|-
|{{HeroIcon|Kelvin}}
|{{HeroIcon|Kelvin}}
|25
|29
|-
|-
|{{HeroIcon|Lady Geist}}
|{{HeroIcon|Lady Geist}}
|39
|46
|-
|-
|{{HeroIcon|Lash}}
|{{HeroIcon|Lash}}
|17.6
|21
|-
|-
|{{HeroIcon|McGinnis}}
|{{HeroIcon|McGinnis}}
|21
|10.9
|-
|-
|{{HeroIcon|Mirage}}
|{{HeroIcon|Mirage}}
|32
|38
|-
|-
|{{HeroIcon|Mo & Krill}}
|{{HeroIcon|Mo & Krill}}
|19.1
|22
|-
|-
|{{HeroIcon|Paradox}}
|{{HeroIcon|Paradox}}
|14
|16.5
|-
|-
|{{HeroIcon|Pocket}}
|{{HeroIcon|Pocket}}
|42
|49
|-
|-
|{{HeroIcon|Seven}}
|{{HeroIcon|Seven}}
|17.6
|21
|-
|-
|{{HeroIcon|Shiv}}
|{{HeroIcon|Shiv}}
|43
|51
|-
|-
|{{HeroIcon|Vindicta}}
|{{HeroIcon|Vindicta}}
|23
|30
|-
|-
|{{HeroIcon|Viscous}}
|{{HeroIcon|Viscous}}
|21
|24.9
|-
|-
|{{HeroIcon|Warden}}
|{{HeroIcon|Warden}}
|25
|29
|-
|-
|{{HeroIcon|Wraith}}
|{{HeroIcon|Wraith}}
|10.3
|12.1
|-
|-
|{{HeroIcon|Yamato}}
|{{HeroIcon|Yamato}}
|36
|42
|}
|}



Revision as of 13:52, 11 October 2024

Toxic Bullets
Cost Souls3000
Tier 3
Shop Bonus +14% Weapon Damage
+100 Bonus Health
Passive
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage
-65% Healing Reduction
3s Duration
X% Buildup Per Shot (Conditional based on which Hero is applying the bleed)

Toxic Bullets is a Tier 3 Weapon Item that grants Bonus Health. Its passive causes bullets fired to build up a Bleed on enemies, and applies Healing Reduction to the target.

It can be purchased from the Shop for Souls3,000 Souls.

Buildup Per Shot

The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 if the enemy hasn't been shot for some time. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.

Hero % per shot
Abrams 55
Bebop 10.9
Dynamo 29
Grey Talon 52
Haze 13.4
Infernus 13.4
Ivy 9.6
Kelvin 29
Lady Geist 46
Lash 21
McGinnis 10.9
Mirage 38
Mo & Krill 22
Paradox 16.5
Pocket 49
Seven 21
Shiv 51
Vindicta 30
Viscous 24.9
Warden 29
Wraith 12.1
Yamato 42

Notes

  • The % Buildup per shot is different per Hero. For example Abrams has 47% buildup per shot and only needs to shoot a target 3 times to cause them to Bleed, while Ivy has 8.2% buildup per shot so 12 shots are needed to cause a bleed.
  • The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. The bleed damage itself is unaffected by distance.
  • Headshots do not affect the buildup per shot.
  • Light and Heavy Melee attacks count as 1 shot each

Recommended heroes

Update history

Update Changes

October 10, 2024

  • Buildup is now 15% slower.

September 12, 2024

  • Added sound for Toxic Bullets proc.

August 29, 2024

  • Heal Reduction increased from -55% to -65%.
  • Bleed damage reduced from 6% to 5%.
  • Now grants +100 Health.

August 22, 2024

  • Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies.

May 30, 2024

  • Now deals half damage against troopers and neutrals.