Toxic Bullets: Difference between revisions
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| | |{{HeroIcon|Abrams}} | ||
|47 | |47 | ||
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| | |{{HeroIcon|Bebop}} | ||
|9.3 | |9.3 | ||
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| | |{{HeroIcon|Dynamo}} | ||
|25 | |25 | ||
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| | |{{HeroIcon|Grey Talon}} | ||
|39 | |39 | ||
|- | |- | ||
| | |{{HeroIcon|Haze}} | ||
|11.4 | |11.4 | ||
|- | |- | ||
| | |{{HeroIcon|Infernus}} | ||
|11.4 | |11.4 | ||
|- | |- | ||
| | |{{HeroIcon|Ivy}} | ||
|8.2 | |8.2 | ||
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| | |{{HeroIcon|Kelvin}} | ||
|25 | |25 | ||
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| | |{{HeroIcon|Lady Geist}} | ||
|39 | |39 | ||
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| | |{{HeroIcon|Lash}} | ||
|17.6 | |17.6 | ||
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| | |{{HeroIcon|McGinnis}} | ||
|21 | |21 | ||
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| | |{{HeroIcon|Mirage}} | ||
|32 | |32 | ||
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| | |{{HeroIcon|Mo & Krill}} | ||
|19.1 | |19.1 | ||
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| | |{{HeroIcon|Paradox}} | ||
|14 | |14 | ||
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| | |{{HeroIcon|Pocket}} | ||
|42 | |42 | ||
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| | |{{HeroIcon|Seven}} | ||
|17.6 | |17.6 | ||
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| | |{{HeroIcon|Shiv}} | ||
|43 | |43 | ||
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| | |{{HeroIcon|Vindicta}} | ||
|23 | |23 | ||
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| | |{{HeroIcon|Viscous}} | ||
|21 | |21 | ||
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| | |{{HeroIcon|Warden}} | ||
|25 | |25 | ||
|- | |- | ||
| | |{{HeroIcon|Wraith}} | ||
|10.3 | |10.3 | ||
|- | |- | ||
| | |{{HeroIcon|Yamato}} | ||
|36 | |36 | ||
|} | |} |
Revision as of 19:15, 8 October 2024
Toxic Bullets | |||||||
---|---|---|---|---|---|---|---|
Cost | 3000 | ||||||
Tier | 3 | ||||||
Shop Bonus | +14% Weapon Damage | ||||||
+100 Bonus Health | |||||||
Passive | |||||||
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
|
Toxic Bullets is a Tier 3 Weapon Item that grants Bonus Health. Its passive causes bullets fired to build up a Bleed on enemies, and applies Healing Reduction to the target.
It can be purchased from the Shop for 3,000 Souls.
Buildup Per Shot
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemies once the buildup reaches 100%, and the buildup decays back to 0 if the enemy hasn't been shot for some time. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.
Hero | % per shot |
---|---|
Abrams | 47 |
Bebop | 9.3 |
Dynamo | 25 |
Grey Talon | 39 |
Haze | 11.4 |
Infernus | 11.4 |
Ivy | 8.2 |
Kelvin | 25 |
Lady Geist | 39 |
Lash | 17.6 |
McGinnis | 21 |
Mirage | 32 |
Mo & Krill | 19.1 |
Paradox | 14 |
42 | |
Seven | 17.6 |
Shiv | 43 |
Vindicta | 23 |
Viscous | 21 |
Warden | 25 |
Wraith | 10.3 |
Yamato | 36 |
Notes
- The % Buildup per shot is different per Hero. For example Abrams has 47% buildup per shot and only needs to shoot a target 3 times to cause them to Bleed, while Ivy has 8.2% buildup per shot so 12 shots are needed to cause a bleed.
- The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. The bleed damage itself is unaffected by distance.
- Headshots do not affect the buildup per shot.
- Light and Heavy Melee attacks count as 1 shot each
Recommended heroes
Update history
Patch | Changes |
Update: September 12, 2024 | - Added sound for Toxic Bullets proc. |
Update: August 29, 2024 | - Heal Reduction increased from -55% to -65%.
- Bleed damage reduced from 6% to 5%. - Now grants +100 Health. |
Update: August 22, 2024 | - Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies. |
Update: May 30, 2024 | - Now deals half damage against troopers and neutrals. |