Toxic Bullets: Difference between revisions
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Updated incorrect info, added clarification |
Updated item card |
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{{Infobox item | {{Infobox item | ||
| item_imagefilepath | | item_imagefilepath = Toxic Bullets | ||
| item_name | | item_name = Toxic Bullets | ||
| item_type | | item_type = Weapon | ||
| item_tier | | item_tier = 3 | ||
| has_components | | has_components = false | ||
| has_passive1 | | has_passive1 = true | ||
| has_passive2 | | has_passive2 = false | ||
| has_active1 | | has_active1 = false | ||
| has_iscomponentof | | has_iscomponentof = false | ||
| item_stat1 | | item_stat1 = +100 [[Bonus Health]] | ||
| souls | | souls = 3000 | ||
| passive1_description = Your bullets build up a '''Bleed''' on enemies, causing them to lose a '''percentage of their current health''' over time. Also applies '''Healing Reduction''' on the bleeding target. | | passive1_description = Your bullets build up a '''Bleed''' on enemies, causing them to lose a '''percentage of their current health''' over time. Also applies '''Healing Reduction''' on the bleeding target. | ||
| passive1_cooldown | | passive1_cooldown = | ||
| passive1_stat1 | | passive1_stat1 = 5%/sec [[Bleed]] Damage | ||
| passive1_stat2 | | passive1_stat2 = -65% Healing Reduction | ||
| passive1_stat3 | | passive1_stat3 = 3s Duration | ||
| passive1_stat4 | | passive1_stat4 = X% Buildup Per Shot (Conditional based on which Hero is applying the bleed) | ||
}} | }} | ||
'''Toxic Bullets''' is a Tier 3 Weapon [[Items|Item]] that grants Bonus [[Health]]. Its passive causes bullets fired to build up a [[Status Effects#Bleed|Bleed]] on enemies, and applies Healing Reduction to the target. | '''Toxic Bullets''' is a Tier 3 Weapon [[Items|Item]] that grants Bonus [[Health]]. Its passive causes bullets fired to build up a [[Status Effects#Bleed|Bleed]] on enemies, and applies Healing Reduction to the target. |
Revision as of 18:58, 8 October 2024
Toxic Bullets | |||||||
---|---|---|---|---|---|---|---|
Cost | 3000 | ||||||
Tier | 3 | ||||||
Shop Bonus | +14% Weapon Damage | ||||||
+100 Bonus Health | |||||||
Passive | |||||||
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
|
Toxic Bullets is a Tier 3 Weapon Item that grants Bonus Health. Its passive causes bullets fired to build up a Bleed on enemies, and applies Healing Reduction to the target.
It can be purchased from the Shop for 3,000 Souls.
Notes
- The % Buildup per shot is different per Hero. For example Abrams has 47% buildup per shot and only needs to shoot a target 3 times to cause them to Bleed, while Ivy has 8.2% buildup per shot so 12 shots are needed to cause a bleed.
- The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. The bleed damage itself is unaffected by distance.
- Headshots do not affect the buildup per shot.
- Light and Heavy Melee attacks count as 1 shot each
Buildup Per Shot
Hero | % per shot |
---|---|
Abrams | 47 |
Bebop | 9.3 |
Dynamo | 25 |
Grey Talon | 39 |
Haze | 11.4 |
Infernus | 11.4 |
Ivy | 8.2 |
Kelvin | 25 |
Lady Geist | 39 |
Lash | 17.6 |
McGinnis | 21 |
Mirage | 32 |
Mo & Krill | 19.1 |
Paradox | 14 |
42 | |
Seven | 17.6 |
Shiv | 43 |
Vindicta | 23 |
Viscous | 21 |
Warden | 25 |
Wraith | 10.3 |
Yamato | 36 |
Recommended heroes
Update history
Patch | Changes |
Update: September 12, 2024 | - Added sound for Toxic Bullets proc. |
Update: August 29, 2024 | - Heal Reduction increased from -55% to -65%.
- Bleed damage reduced from 6% to 5%. - Now grants +100 Health. |
Update: August 22, 2024 | - Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies. |
Update: May 30, 2024 | - Now deals half damage against troopers and neutrals. |