Update:September 26, 2024: Difference between revisions

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* Spirit scaling is now always shown on the tooltips without needing to hold alt/tab
* Spirit scaling is now always shown on the tooltips without needing to hold alt/tab
* Updated {{HeroIcon|Viscous}} icon to look more different from {{HeroIcon|Dynamo}}
* Updated {{HeroIcon|Viscous}} icon to look more different from {{HeroIcon|Dynamo}}
* Added frosted shell effect on the rejuv crystal when {{AbilityIcon|Frozen Shelter|Kelvin}} is active
* Added frosted shell effect on the rejuv crystal when {{AbilityIcon|Frozen Shelter}} is active
* Music and Sound effects will now pause during game pause
* Music and Sound effects will now pause during game pause
* Fixed [[Guardian]] trying to shoot people unsuccessfully behind cover
* Fixed [[Guardian]] trying to shoot people unsuccessfully behind cover
* Fixed {{ItemIcon|Quicksilver Reload}} bonus damage not working correctly with things like {{AbilityIcon|Scorn|Mo & Krill}} and {{AbilityIcon|Flog|Lash}}
* Fixed {{ItemIcon|Quicksilver Reload}} bonus damage not working correctly with things like {{AbilityIcon|Scorn}} and {{AbilityIcon|Flog}}
* Added timer sound to the last couple seconds of {{AbilityIcon|Flying Cloak|Pocket}}
* Added timer sound to the last couple seconds of {{AbilityIcon|Flying Cloak}}
* Wall Jumps now use better animations to communicate directionality
* Wall Jumps now use better animations to communicate directionality
* Fixed jumping between ziplines consuming stamina
* Fixed jumping between ziplines consuming stamina
* Fixed Magic Reverb not getting increased bonus damage from damage amps
* Fixed Magic Reverb not getting increased bonus damage from damage amps
* Improved preloading during queue time
* Improved preloading during queue time
* Updated {{AbilityIcon|Killing Blow|Shiv}} effects
* Updated {{AbilityIcon|Killing Blow}} effects
* Updated {{AbilityIcon|Lightning Ball|Seven}} effects to reduce some visual noise
* Updated {{AbilityIcon|Lightning Ball}} effects to reduce some visual noise
* Fixed some issues with {{AbilityIcon|Crimson Slash|Yamato}} effect not appearing reliably
* Fixed some issues with {{AbilityIcon|Crimson Slash}} effect not appearing reliably
* {{HeroIcon|Viscous}} {{AbilityIcon|Puddle Punch|Viscous}} will now show a red preview for when the punch is out of range but within 2x of the cast range
* {{HeroIcon|Viscous}} {{AbilityIcon|Puddle Punch}} will now show a red preview for when the punch is out of range but within 2x of the cast range
* Fixed {{ItemIcon|Ricochet}} not respecting LOS when picking the targets
* Fixed {{ItemIcon|Ricochet}} not respecting LOS when picking the targets
* No longer play low ammo sounds when firing while sliding
* No longer play low ammo sounds when firing while sliding
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* Minimap line colors now match the color of the hero drawing them
* Minimap line colors now match the color of the hero drawing them
* Fixed spectator keybinds not showing correctly
* Fixed spectator keybinds not showing correctly
* Updated {{AbilityIcon|Flying Strike|Yamato}} effects to reduce some visual noise
* Updated {{AbilityIcon|Flying Strike}} effects to reduce some visual noise
* Fixed Flex Slot unlock order not matching the usual order of unlocks
* Fixed Flex Slot unlock order not matching the usual order of unlocks
* Updated {{AbilityIcon|Sleep Dagger|Haze}} projectile, impact and sleeping debuff visuals
* Updated {{AbilityIcon|Sleep Dagger}} projectile, impact and sleeping debuff visuals
* Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel
* Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel
* Fixed {{HeroIcon|Dynamo}} not playing an animation during the cast delay on {{AbilityIcon|Singularity|Dynamo}}
* Fixed {{HeroIcon|Dynamo}} not playing an animation during the cast delay on {{AbilityIcon|Singularity}}
* Updated bullet shield break effects
* Updated bullet shield break effects
* Updated {{ItemIcon|Unstoppable}} effects to be clearer at cast time
* Updated {{ItemIcon|Unstoppable}} effects to be clearer at cast time
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* {{HeroIcon|Abrams}} now has a new custom heavy melee animation
* {{HeroIcon|Abrams}} now has a new custom heavy melee animation
* Updated {{HeroIcon|Haze}} VO
* Updated {{HeroIcon|Haze}} VO
* Fixed a bug where {{HeroIcon|Kelvin}} desperation VO for {{AbilityIcon|Arctic Beam|Kelvin}} and {{AbilityIcon|Ice Path|Kelvin}} were flipped
* Fixed a bug where {{HeroIcon|Kelvin}} desperation VO for {{AbilityIcon|Arctic Beam}} and {{AbilityIcon|Ice Path}} were flipped
* Turned off a {{HeroIcon|Shiv}} line where he referenced slowing down enemies when he wasn't actually doing so
* Turned off a {{HeroIcon|Shiv}} line where he referenced slowing down enemies when he wasn't actually doing so
* Removed reason 31 of why {{HeroIcon|Lash}} is better than {{HeroIcon|Bebop}} and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines)
* Removed reason 31 of why {{HeroIcon|Lash}} is better than {{HeroIcon|Bebop}} and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines)
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* Updated wall bounce effects for {{HeroIcon|Viscous}} in ball form
* Updated wall bounce effects for {{HeroIcon|Viscous}} in ball form
* Added {{code|citadel_give_gold}} cheat command
* Added {{code|citadel_give_gold}} cheat command
* Improved read on the connecting rope for {{AbilityIcon|Flying Strike|Yamato}} and reduced visual obstruction of the ending slash
* Improved read on the connecting rope for {{AbilityIcon|Flying Strike}} and reduced visual obstruction of the ending slash
* Music bug fixes for replay and spectating
* Music bug fixes for replay and spectating
* Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter
* Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter
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=== Hero Changes ===
=== Hero Changes ===
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} reduced from 16% to 15%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} reduced from 16% to 15%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} T3 reduced from 9% to 8%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T3 reduced from 9% to 8%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life|Abrams}} spirit scaling increased from 0.2 to 0.3
* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.2 to 0.3
* {{HeroIcon|Abrams}}: Fixed Cases where {{AbilityIcon|Shoulder Charge|Abrams}} was unexpectedly 'slamming' in to walls and stairs
* {{HeroIcon|Abrams}}: Fixed Cases where {{AbilityIcon|Shoulder Charge}} was unexpectedly 'slamming' in to walls and stairs
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook|Bebop}} range reduced from 30m to 25m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} range reduced from 30m to 25m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop}} duration spirit scaling reduced from 0.08 to 0.06
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration spirit scaling reduced from 0.08 to 0.06
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} radius reduced from 8m to 7m
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} radius reduced from 8m to 7m
* {{HeroIcon|Grey Talon}}: Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged)
* {{HeroIcon|Grey Talon}}: Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged)
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows|Grey Talon}} can be alternate-casted to remain near the ground
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} can be alternate-casted to remain near the ground
* {{HeroIcon|Grey Talon}}: Fixed air dash during {{AbilityIcon|Rain of Arrows|Grey Talon}} going half the distance
* {{HeroIcon|Grey Talon}}: Fixed air dash during {{AbilityIcon|Rain of Arrows}} going half the distance
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} bonus spirit on death now has a 3s buffer window
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} bonus spirit on death now has a 3s buffer window
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}}: very slight turn rate improvements
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}}: very slight turn rate improvements
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} radius increased from 12m to 13m
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} radius increased from 12m to 13m
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze|Sleep dagger}}{{sic}} hitbox reduced by 10%
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Sleep dagger}}{{sic}} hitbox reduced by 10%
* {{HeroIcon|Haze}}: Fixed refresher not working properly with {{AbilityIcon|Smoke Bomb|Haze}}
* {{HeroIcon|Haze}}: Fixed refresher not working properly with {{AbilityIcon|Smoke Bomb}}
* {{HeroIcon|Haze}}: Fixed some items that didn't proc before: {{ItemIcon|Tesla Bullets}}, {{ItemIcon|Lucky Shot}}, {{ItemIcon|Mystic Shot}}
* {{HeroIcon|Haze}}: Fixed some items that didn't proc before: {{ItemIcon|Tesla Bullets}}, {{ItemIcon|Lucky Shot}}, {{ItemIcon|Mystic Shot}}
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} now more accurately shows who it is shooting
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} now more accurately shows who it is shooting
* {{HeroIcon|Haze}}: Fixed {{AbilityIcon|Bullet Dance|Haze}} sometimes not obeying line of sight accurately
* {{HeroIcon|Haze}}: Fixed {{AbilityIcon|Bullet Dance}} sometimes not obeying line of sight accurately
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} bullets are now affected by {{AbilityIcon|Time Wall|Paradox}}
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} bullets are now affected by {{AbilityIcon|Time Wall}}
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} evasion reduced from 50% to 25%
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} evasion reduced from 50% to 25%
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} fire rate reduced from 25% to 15%
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} fire rate reduced from 25% to 15%
* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form|Ivy}} now works against airborne targets
* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} now works against airborne targets
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb|Ivy}} T3 now also grants +2m Radius
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} T3 now also grants +2m Radius
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb|Ivy}} spirit power scaling increased from 0.6 to 0.7
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} spirit power scaling increased from 0.6 to 0.7
* {{HeroIcon|Ivy}}: Fixed clicking noise when flying while disarmed
* {{HeroIcon|Ivy}}: Fixed clicking noise when flying while disarmed
* {{HeroIcon|Ivy}}: Fixed being able to {{AbilityIcon|Stone Form|Ivy}} during the Take Flight animation to circumvent the vulnerable cast period
* {{HeroIcon|Ivy}}: Fixed being able to {{AbilityIcon|Stone Form}} during the Take Flight animation to circumvent the vulnerable cast period
* {{HeroIcon|Kelvin}}: Headshot bonus damage reduced by 20%
* {{HeroIcon|Kelvin}}: Headshot bonus damage reduced by 20%
* {{HeroIcon|Kelvin}}: Bullet damage growth reduced from 1.2 to 0.9
* {{HeroIcon|Kelvin}}: Bullet damage growth reduced from 1.2 to 0.9
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam|Kelvin}} movement slow reduced from 70% to 50%
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} movement slow reduced from 70% to 50%
* {{HeroIcon|Kelvin}}: Moving through breakables while on {{AbilityIcon|Ice Path|Kelvin}} now destroys them
* {{HeroIcon|Kelvin}}: Moving through breakables while on {{AbilityIcon|Ice Path}} now destroys them
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain|Lady Geist}} cooldown reduced from 42s to 30s
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} cooldown reduced from 42s to 30s
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice|Lady Geist}} cooldown reduced from 6.25s to 6s
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} cooldown reduced from 6.25s to 6s
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice|Lady Geist}} T1 improved from -2.75s Cooldown to -3s
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} T1 improved from -2.75s Cooldown to -3s
* {{HeroIcon|Lady Geist}}: Fixed {{AbilityIcon|Life Drain|Lady Geist}} not healing extra based on amplifications (like {{ItemIcon|Soul Shredder Bullets|Soul Shredder}}{{sic}} and {{AbilityIcon|Malice|Lady Geist}} stacks)
* {{HeroIcon|Lady Geist}}: Fixed {{AbilityIcon|Life Drain}} not healing extra based on amplifications (like {{ItemIcon|Soul Shredder Bullets|Soul Shredder}}{{sic}} and {{AbilityIcon|Malice}} stacks)
* {{HeroIcon|Lady Geist}}: Sprint increased from 1 to 1.5
* {{HeroIcon|Lady Geist}}: Sprint increased from 1 to 1.5
* {{HeroIcon|McGinnis}}: Fixed looking up circumventing the min range on {{AbilityIcon|Spectral Wall|McGinnis|Wall}}{{sic}} and {{AbilityIcon|Heavy Barrage|McGinnis|Barrage}}{{sic}}
* {{HeroIcon|McGinnis}}: Fixed looking up circumventing the min range on {{AbilityIcon|Spectral Wall|Wall}}{{sic}} and {{AbilityIcon|Heavy Barrage|Barrage}}{{sic}}
* {{HeroIcon|McGinnis}}: Can now cast parry to cancel your ult
* {{HeroIcon|McGinnis}}: Can now cast parry to cancel your ult
* {{HeroIcon|McGinnis}}: Fixed various issues with {{AbilityIcon|Spectral Wall|McGinnis}} indoors and near walls spawning the wrong number of segments
* {{HeroIcon|McGinnis}}: Fixed various issues with {{AbilityIcon|Spectral Wall}} indoors and near walls spawning the wrong number of segments
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo|Mo & Krill}} duration reduced from 2.75s to 2.5s
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} duration reduced from 2.75s to 2.5s
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo|Mo & Krill}} damage spirit scaling increased from 0.8 to 1.1
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} damage spirit scaling increased from 0.8 to 1.1
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo|Mo & Krill}} kill trigger now has a 3s buffer window to get credit
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} kill trigger now has a 3s buffer window to get credit
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} T1 reduced from +1.5s to +1s
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} T1 reduced from +1.5s to +1s
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} range increased from 30m to 35m
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} range increased from 30m to 35m
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow|Mo & Krill}} base speed increased from 3 to 4
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} base speed increased from 3 to 4
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow|Mo & Krill}} T3 speed reduced from +3 to +2
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} T3 speed reduced from +3 to +2
* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade|Paradox}} T3 now also grants +2% Damage Amp
* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} T3 now also grants +2% Damage Amp
* {{HeroIcon|Paradox}}: Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall|Paradox}}s
* {{HeroIcon|Paradox}}: Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall}}s
* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction|Pocket}} no longer goes through walls, now respects line of sight
* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} no longer goes through walls, now respects line of sight
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} T3 reduced from +5% to +4%
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T3 reduced from +5% to +4%
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} stun duration reduced from 1.1 to 0.9
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} stun duration reduced from 1.1 to 0.9
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} T3 reduced from 1.1 to 0.9
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} T3 reduced from 1.1 to 0.9
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} radius reduced from 6m to 5m
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} radius reduced from 6m to 5m
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} can now be alternate-casted on self (does not stun you)
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} can now be alternate-casted on self (does not stun you)
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} now respects line of sight
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} now respects line of sight
* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball|Seven}} T3 now also gives +1m Radius
* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} T3 now also gives +1m Radius
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice|Shiv}} T2 reduced from +85 to +75
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T2 reduced from +85 to +75
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow|Shiv}} Rage buildup per spirit damage reduced from 0.02 to 0.013
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Rage buildup per spirit damage reduced from 0.02 to 0.013
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow|Shiv}} Rage drain rate increased from 0.3 to 0.35
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Rage drain rate increased from 0.3 to 0.35
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow|Shiv}} Full Rage Bonus Damage reduced from 20% to 15%
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Full Rage Bonus Damage reduced from 20% to 15%
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow|Shiv}} T2 increased from 5% to 10%
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T2 increased from 5% to 10%
* {{HeroIcon|Vindicta}}: Gun cycle time increased from 0.19s to 0.22s (same overall dps)
* {{HeroIcon|Vindicta}}: Gun cycle time increased from 0.19s to 0.22s (same overall dps)
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake|Vindicta}}: distance enemies are allowed to move increased from 6m to 8m
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}}: distance enemies are allowed to move increased from 6m to 8m
* {{HeroIcon|Vindicta}}: Max Falloff reduced from 58m to 45m
* {{HeroIcon|Vindicta}}: Max Falloff reduced from 58m to 45m
* {{HeroIcon|Vindicta}}: Fixed {{AbilityIcon|Flight|Vindicta}} ending if you touch the ground
* {{HeroIcon|Vindicta}}: Fixed {{AbilityIcon|Flight}} ending if you touch the ground
* {{HeroIcon|Vindicta}}: Low HP indication now also shows up while unscoped
* {{HeroIcon|Vindicta}}: Low HP indication now also shows up while unscoped
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate|Vindicta}} Base damage reduced from 160 to 140
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} Base damage reduced from 160 to 140
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate|Vindicta}} zoom level reduced a little bit
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} zoom level reduced a little bit
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} duration spirit scaling reduced from 0.2 to 0.15
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} duration spirit scaling reduced from 0.2 to 0.15
* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube|Viscous}} cleanse is now part of the T2
* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} cleanse is now part of the T2
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch|Viscous}} enemy warning time increased from 0.35s to 0.45s
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} enemy warning time increased from 0.35s to 0.45s
* {{HeroIcon|Viscous}}: Bullet Damage reduced from 13 to 12
* {{HeroIcon|Viscous}}: Bullet Damage reduced from 13 to 12
* {{HeroIcon|Viscous}}: Can now use down dash during {{AbilityIcon|Goo Ball|Viscous}}
* {{HeroIcon|Viscous}}: Can now use down dash during {{AbilityIcon|Goo Ball}}
* {{HeroIcon|Viscous}}: Fixed {{ItemIcon|Phantom Strike}} not positioning you correctly when using it with your {{AbilityIcon|Goo Ball|Viscous}}
* {{HeroIcon|Viscous}}: Fixed {{ItemIcon|Phantom Strike}} not positioning you correctly when using it with your {{AbilityIcon|Goo Ball}}
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter|Viscous}} post cast delay reduced from 0.5s to 0.2s
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} post cast delay reduced from 0.5s to 0.2s
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word|Warden}} escape range and escape time increased by 15%
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} escape range and escape time increased by 15%
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand|Warden}} spirit scaling increased from 0.9 to 1.2
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} spirit scaling increased from 0.9 to 1.2
* {{HeroIcon|Yamato}}: Bullet damage growth reduced from 0.5 to 0.45
* {{HeroIcon|Yamato}}: Bullet damage growth reduced from 0.5 to 0.45
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} fire rate slow reduced from 30% to 20%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} fire rate slow reduced from 30% to 20%
* {{HeroIcon|Yamato}}: Fixed various issues with {{AbilityIcon|Flying Strike|Yamato}} pathing
* {{HeroIcon|Yamato}}: Fixed various issues with {{AbilityIcon|Flying Strike}} pathing
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} duration reduced from 5s to 4.5s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration reduced from 5s to 4.5s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} T3 duration increased from +1.5s to +2s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 duration increased from +1.5s to +2s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} no longer provides unlimited ammo
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} no longer provides unlimited ammo


=== Map Changes ===
=== Map Changes ===

Latest revision as of 22:09, 29 September 2024

Updates
September 19, 2024 September 26, 2024 September 27, 2024

Source: 09-26-2024 Update

Patch notes

General Changes

  • Added new hero, Mirage.
  • Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
  • Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.
  • Hero specific keybinds now say the ability name instead of ability 1-4
  • Added Zipline hotkey that can be independently bound from space/jump
  • Fixed per-hero keys not inheriting user-defined default keys properly
  • Added keybind indicator for hero-specific binds showing which keys have been bound for that hero
  • Added Custom Match play mode
  • Private lobbies now have an option to turn on cheats
  • Private lobbies now let you select the specific servers to use
  • Private lobbies now have an option to make the match publicly visible or private to only the players
  • Private lobbies now support post-game and replays properly
  • Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed)
  • Added a cheat report option in-game and post-game
  • Can now mute and report enemy players using ESC while in-game
  • Updated the game access invite UI to make it clear when users have been accepted (in most cases we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side)
  • Added voice indicators for when players are speaking in party and team chat (green for party, white for team)
  • Updated Player Card and action menu when clicking on a player in the friend list or ESC menu
  • Fixed Rich Presence for Steam and in-game friend lists
  • Party Code is now hidden when you enable Streamer Mode
  • Added Region indicator to the matches on the watch tab
  • Fixed search by MatchID not working for games that are live
  • Added Spectator Fog of War toggle (hotkeys available in settings)
  • Added South Africa servers
  • Added Italian localization
  • Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find
  • Builds that haven't been updated in 30 days now have a distinct visual
  • General rendering performance improvements
  • Shadow quality improvements for higher shadow settings
  • Fixed issues with player outline rendering in FSR2
  • Fixed regression with saturation volumes outline not showing up
  • Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts)
  • Lighting improvements in map
  • Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'
  • Spirit scaling is now always shown on the tooltips without needing to hold alt/tab
  • Updated Viscous icon to look more different from Dynamo
  • Added frosted shell effect on the rejuv crystal when Frozen Shelter is active
  • Music and Sound effects will now pause during game pause
  • Fixed Guardian trying to shoot people unsuccessfully behind cover
  • Fixed Quicksilver Reload bonus damage not working correctly with things like Scorn and Flog
  • Added timer sound to the last couple seconds of Flying Cloak
  • Wall Jumps now use better animations to communicate directionality
  • Fixed jumping between ziplines consuming stamina
  • Fixed Magic Reverb not getting increased bonus damage from damage amps
  • Improved preloading during queue time
  • Updated Killing Blow effects
  • Updated Lightning Ball effects to reduce some visual noise
  • Fixed some issues with Crimson Slash effect not appearing reliably
  • Viscous Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range
  • Fixed Ricochet not respecting LOS when picking the targets
  • No longer play low ammo sounds when firing while sliding
  • Fixed not being able to bind Reload to Mouse Wheel Up/Down
  • Minimap line colors now match the color of the hero drawing them
  • Fixed spectator keybinds not showing correctly
  • Updated Flying Strike effects to reduce some visual noise
  • Fixed Flex Slot unlock order not matching the usual order of unlocks
  • Updated Sleep Dagger projectile, impact and sleeping debuff visuals
  • Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel
  • Fixed Dynamo not playing an animation during the cast delay on Singularity
  • Updated bullet shield break effects
  • Updated Unstoppable effects to be clearer at cast time
  • Warp Stone: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
  • Warp Stone: Fixed cases of Warp Stone getting caught on geometry
  • Fixed various projectiles going through bosses ( Wraith cards, Geist[sic] bombs, etc)
  • Fixed Dash not always breaking breakables
  • Breakables will now wait to spawn if a player is in the way
  • Abrams now has a new custom heavy melee animation
  • Updated Haze VO
  • Fixed a bug where Kelvin desperation VO for Arctic Beam and Ice Path were flipped
  • Turned off a Shiv line where he referenced slowing down enemies when he wasn't actually doing so
  • Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines)
  • Replaced a Grey Talon select line to make his intentions more clear
  • Infernus will no longer appear in every bot match
  • Bots can now choose to play Lady Geist, Mirage, Shiv, and Warden
  • Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip
  • Updated Rejuvenator buff effect
  • Updated wall bounce effects for Viscous in ball form
  • Added citadel_give_gold cheat command
  • Improved read on the connecting rope for Flying Strike and reduced visual obstruction of the ending slash
  • Music bug fixes for replay and spectating
  • Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter
  • Timing critical music and sfx will pause and resume in response to game pause

Misc Gameplay

  • Side lanes are now a little further apart from the middle lanes
  • Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.
  • Lane setup is now always 1-2-2-1
  • Zipline Boost now starts on cooldown again
  • Trooper damage reduction from Guardians reduced from 35% to 28% (they die a little faster to Guardians now)
  • Trooper share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m)
  • Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch)
  • Some latency-related calculation improvements that help orbs be a little less deny favored
  • Orbs now appear a little smaller to the enemy that is trying to deny them
  • Added a Soul Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (primary purpose for this is cases when you are very close to an item purchase)
  • Fire Rate slows now stack diminishingly
  • Rejuv bonus creep HP increased from 50% to 70%
  • Rejuv bonus is no longer consumed for dead players, they have it on their next life now
  • Troopers no longer give half bounty when base guardians are destroyed for that lane
  • Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists)
  • Midgame respawn time increased a bit (reaches 50s at 20 min instead of 40s at 20 min)
  • Teleporter delay reduced from 5s to 4s
  • Guardians now deal 10% more damage to players
  • Sinner's Sacrifice now grants a permanent golden statue bonus when it is killed
  • Fixed Sinner's Sacrifice sharing bounty to nearby allies
  • Added indicator on the hud to help track your passive cooldown items when they are 1s from ready ( headshot Booster[sic], Medic Bullets, etc)
  • Boon count increased from 11 to 14 (added to 16/18/20k)
  • Non-Health boon bonuses rescaled over the 14 levels (same total as before)
  • Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower
  • Added Rejuv drop on a loop in the sandbox mode
  • Added infinite ammo option to sandbox ("No Reload")
  • Fixed dashing downwards not destroying breakables
  • Silence now deselects your ability if you had it open when silenced

Weapon Items

Vitality Items

Spirit Items

Hero Changes

Map Changes

  • Outer lanes at the middle of the map pushed further away from the inner lanes
  • Added connection from canal near the urn platforms through the Radio Station and Apartment buildings
  • Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner
  • Added interior room partition from the Fish Market/Nursery to the Shops
  • Moved rope to the Fish Market/Nursery rooftop to the back of the building
  • Removed upper interior hallway from rope to the Fish Market/Nursery rooftops
  • Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery
  • Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple
  • Added interior passage beside Subway Entrance to the outer lanes