Update:August 15, 2024: Difference between revisions

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* Fixed some cases where the comeback souls would be higher than intended in the early game
* Fixed some cases where the comeback souls would be higher than intended in the early game
* Fixed being unable to ping while dead
* Fixed being unable to ping while dead
* Fixed {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb|Bebop}} sometimes misfiring
* Fixed {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}} sometimes misfiring
* Improved smoothing of spectator camera position and angles
* Improved smoothing of spectator camera position and angles
* Fixed a bug that allowed teleporters to be used while carrying the Soul Urn
* Fixed a bug that allowed teleporters to be used while carrying the Soul Urn
* Fixed targeting previews that draw a model (like {{HeroIcon|McGinnis}}'s turrets) to update every frame, instead of being fixed at 60hz
* Fixed targeting previews that draw a model (like {{HeroIcon|McGinnis}}'s turrets) to update every frame, instead of being fixed at 60hz
* Fixed stuns resetting their duration if you were on the ground and became airborne
* Fixed stuns resetting their duration if you were on the ground and became airborne
* Fixed some cases where {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike|Lash}} would cause your hero to be stuck
* Fixed some cases where {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} would cause your hero to be stuck
* Fixed {{ItemIcon|Ricochet}} sometimes shooting the extra bullet from your gun rather than the target
* Fixed {{ItemIcon|Ricochet}} sometimes shooting the extra bullet from your gun rather than the target
* Fixed {{AbilityIcon|Arctic Beam|Kelvin}} T3 range not being calculated correctly when you have range increase items
* Fixed {{AbilityIcon|Arctic Beam}} T3 range not being calculated correctly when you have range increase items
* Fixed ESC not working to close Settings popup sometimes
* Fixed ESC not working to close Settings popup sometimes
* Various visual adjustments on highlight and strobe effects being too loud in some cases
* Various visual adjustments on highlight and strobe effects being too loud in some cases
* Holding M1 down while {{AbilityIcon|Flame Dash|Infernus}} ends will now cause you to fire your gun instead of requiring you to let go and press again
* Holding M1 down while {{AbilityIcon|Flame Dash}} ends will now cause you to fire your gun instead of requiring you to let go and press again
* Added popup to bot games to indicate that they tend to be much longer games than normal ones
* Added popup to bot games to indicate that they tend to be much longer games than normal ones
* Improved {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life|Abrams|Siphon}}{{sic}} and {{AbilityIcon|Seismic Impact|Abrams}} visuals to not obstruct player view as much
* Improved {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life|Siphon}}{{sic}} and {{AbilityIcon|Seismic Impact}} visuals to not obstruct player view as much
* Added new Silence status effect sound
* Added new Silence status effect sound
* Updated bullet whizby sounds for nearly all characters
* Updated bullet whizby sounds for nearly all characters
* Updated {{HeroIcon|Haze}} {{AbilityIcon|Sleep Dagger|Haze}} cast, projectile loop and whizby
* Updated {{HeroIcon|Haze}} {{AbilityIcon|Sleep Dagger}} cast, projectile loop and whizby
* Updated {{HeroIcon|Haze}} {{AbilityIcon|Smoke Bomb|Haze}} sound
* Updated {{HeroIcon|Haze}} {{AbilityIcon|Smoke Bomb}} sound
* Removed {{HeroIcon|Haze}} {{AbilityIcon|Smoke Bomb|Haze}} voice line for everyone except the casting player and spectators
* Removed {{HeroIcon|Haze}} {{AbilityIcon|Smoke Bomb}} voice line for everyone except the casting player and spectators
* Fixed some spectator/replay sound and music bugs
* Fixed some spectator/replay sound and music bugs
* Various sound related performance improvements
* Various sound related performance improvements
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* Improved lighting performance around shop
* Improved lighting performance around shop
* Improved {{HeroIcon|Wraith}} tracers to feel more connected to their bullet
* Improved {{HeroIcon|Wraith}} tracers to feel more connected to their bullet
* Improved visibility of AOE around {{HeroIcon|Bebop}} while casting Hyper Beam
* Improved visibility of AOE around {{HeroIcon|Bebop}} while casting {{AbilityIcon|Hyper Beam}}
* Improved effects around {{HeroIcon|Lady Geist}} {{AbilityIcon|Soul Exchange|Lady Geist}} to help with clarity
* Improved effects around {{HeroIcon|Lady Geist}} {{AbilityIcon|Soul Exchange}} to help with clarity
* Updated {{HeroIcon|Infernus}} tracer, muzzle, and impact fx revisions for better performance
* Updated {{HeroIcon|Infernus}} tracer, muzzle, and impact fx revisions for better performance
* Fixed Mimic options in sandbox not working properly
* Fixed Mimic options in sandbox not working properly
* Added a sound for movement being restricted by {{ItemIcon|Slowing Hex}} and {{HeroIcon|Vindicta}} tether
* Added a sound for movement being restricted by {{ItemIcon|Slowing Hex}} and {{HeroIcon|Vindicta}} tether
* Revised sounds for {{HeroIcon|Pocket}} {{AbilityIcon|Flying Cloak|Pocket}} duration and warp
* Revised sounds for {{HeroIcon|Pocket}} {{AbilityIcon|Flying Cloak}} duration and warp
* Clarified {{HeroIcon|Vindicta}} {{AbilityIcon|Flight|Vindicta}} T1 tooltip
* Clarified {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} T1 tooltip
* Added alternate shop music
* Added alternate shop music
* Added {{ItemIcon|Refresher}} cast sound
* Added {{ItemIcon|Refresher}} cast sound
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=== New Items ===
=== New Items ===
* Added a new T1 Weapon item.<ref>[[High-Velocity Mag]]</ref> Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield.
* Added a new T1 Weapon item.{{Refn|group=note|[[High-Velocity Mag]]}} Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield.


Inspired by: https://forums.playdeadlock.com/threads/projectile-speed-increase-item.1539/
Inspired by: https://forums.playdeadlock.com/threads/projectile-speed-increase-item.1539/
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=== Hero Gameplay ===
=== Hero Gameplay ===
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Seismic Impact|Abrams}} often not dragging enemies in the air along with you when you are slamming down
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Seismic Impact}} often not dragging enemies in the air along with you when you are slamming down
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Shoulder Charge|Abrams}} not always placing enemies in front of you
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Shoulder Charge}} not always placing enemies in front of you
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact|Abrams}} damage reduced from 175 to 150
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} damage reduced from 175 to 150
* {{HeroIcon|Bebop}}: Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m)
* {{HeroIcon|Bebop}}: Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m)
* {{HeroIcon|Bebop}}: Speed while shooting increased from 55% to 70%
* {{HeroIcon|Bebop}}: Speed while shooting increased from 55% to 70%
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* {{HeroIcon|Bebop}}: Base Bullet Resist increased from 0% to 10%
* {{HeroIcon|Bebop}}: Base Bullet Resist increased from 0% to 10%
* {{HeroIcon|Bebop}}: Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max)
* {{HeroIcon|Bebop}}: Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max)
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook|Bebop}} range reduced from 40m to 35m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} range reduced from 40m to 35m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook|Bebop}} T2 increased from +25m to +30m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} T2 increased from +25m to +30m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut|Bebop}} now has a slight angle limitation to prevent straight-up direction
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} now has a slight angle limitation to prevent straight-up direction
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut|Bebop}} radius increased from 10m to 14m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} radius increased from 10m to 14m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut|Bebop}} T1 increased from -10s Cooldown to -11s
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T1 increased from -10s Cooldown to -11s
* {{HeroIcon|Bebop}}: Fixed hooking through veils sometimes not working
* {{HeroIcon|Bebop}}: Fixed hooking through veils sometimes not working
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb|Bebop}} radius increased from 10m to 12m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} radius increased from 10m to 12m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb|Bebop}} can now be cast on self using alt cast hotkey
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} can now be cast on self using alt cast hotkey
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop}} T2 reduced from +140 to +100
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} T2 reduced from +140 to +100
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop}} spirit scaling increased from 2.4 to 3.0
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} spirit scaling increased from 2.4 to 3.0
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop}} turn rate improved by 10%
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} turn rate improved by 10%
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop}} nearby radius increased from 4.5m to 5m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} nearby radius increased from 4.5m to 5m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop}} nearby damage now does 25% less than the full amount
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} nearby damage now does 25% less than the full amount
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora|Dynamo}} can now be canceled by using stamina instead of needing to manually exit first (pre T3)
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} can now be canceled by using stamina instead of needing to manually exit first (pre T3)
* {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Kinetic Pulse|Dynamo}} sometimes getting caught on stairs
* {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Kinetic Pulse}} sometimes getting caught on stairs
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} now has a 0.1s cast point
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} now has a 0.1s cast point
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse|Dynamo}} width increased from 4.5m to 5m
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} width increased from 4.5m to 5m
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse|Dynamo}} T3 increased from +115 Damage to +125
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T3 increased from +115 Damage to +125
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon}} collision radius reduced by 10%
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} collision radius reduced by 10%
* {{HeroIcon|Grey Talon}}: Fixed T3 {{AbilityIcon|Guided Owl|Grey Talon}} not triggering correctly sometimes when the target has {{ItemIcon|Spirit Armor}}
* {{HeroIcon|Grey Talon}}: Fixed T3 {{AbilityIcon|Guided Owl}} not triggering correctly sometimes when the target has {{ItemIcon|Spirit Armor}}
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period)
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period)
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation|Haze}} T2 from +6s Duration to +5s
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T2 from +6s Duration to +5s
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation|Haze}} T3 reduced from +0.25 to +0.2
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T3 reduced from +0.25 to +0.2
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} T1 increased from +6 to +7
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T1 increased from +6 to +7
* {{HeroIcon|Ivy}}: Fixed melee still going through when casting {{AbilityIcon|Stone Form|Ivy}} after initiating a melee attack
* {{HeroIcon|Ivy}}: Fixed melee still going through when casting {{AbilityIcon|Stone Form}} after initiating a melee attack
* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form|Ivy}} T2 stun reduced from 0.75s to 0.5s
* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} T2 stun reduced from 0.75s to 0.5s
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} T1 reduced from +15% Fire Rate to +10%
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} T1 reduced from +15% Fire Rate to +10%
* {{HeroIcon|Ivy}}: Now has a new ultimate ability, {{AbilityIcon|Air Drop|Ivy}}. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. {{HeroIcon|Ivy}} and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.
* {{HeroIcon|Ivy}}: Now has a new ultimate ability, {{AbilityIcon|Air Drop}}. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. {{HeroIcon|Ivy}} and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam|Kelvin}} no longer applies a Disarm
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} no longer applies a Disarm
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam|Kelvin}} now slows Fire Rate (same values as slow)
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} now slows Fire Rate (same values as slow)
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam|Kelvin}} max slow reduced from 90% to 60%
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} max slow reduced from 90% to 60%
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam|Kelvin}} time to reach max slow increased from 1.2s to 2s
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} time to reach max slow increased from 1.2s to 2s
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter|Kelvin}} can now be cast while using {{AbilityIcon|Arctic Beam|Kelvin}}
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} can now be cast while using {{AbilityIcon|Arctic Beam}}
* {{HeroIcon|Lash}}: Health per boon increased from 37 to 42
* {{HeroIcon|Lash}}: Health per boon increased from 37 to 42
* {{HeroIcon|Lash}}: Base spirit resist increased from 8% to 15%
* {{HeroIcon|Lash}}: Base spirit resist increased from 8% to 15%
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog|Lash}} cooldown reduced from 30s to 25s
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} cooldown reduced from 30s to 25s
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog|Lash}} T3 now also reduces Fire Rate by 35%
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} T3 now also reduces Fire Rate by 35%
* {{HeroIcon|McGinnis}}: Speed while shooting increased from 55% to 70%
* {{HeroIcon|McGinnis}}: Speed while shooting increased from 55% to 70%
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis|Mini Turrets}}{{sic}} now prioritize any heroes {{HeroIcon|McGinnis}} is shooting at
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Mini Turrets}}{{sic}} now prioritize any heroes {{HeroIcon|McGinnis}} is shooting at
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter|McGinnis}} duration Spirit Power scaling increased from 0.09 to 0.12
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} duration Spirit Power scaling increased from 0.09 to 0.12
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage|McGinnis}} T1 changed to Rockets apply 35% slow
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T1 changed to Rockets apply 35% slow
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn|Mo & Krill}} T3 now affects all damage types
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} T3 now affects all damage types
* {{HeroIcon|Paradox}}: Base ammo reduced from 45 to 40
* {{HeroIcon|Paradox}}: Base ammo reduced from 45 to 40
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} projectile size reduced by 10%
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} projectile size reduced by 10%
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} cooldown increased from 24s to 28s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} cooldown increased from 24s to 28s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} speed duration reduced from 4s to 3.5s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} speed duration reduced from 4s to 3.5s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} no longer affects channels, cast times or things like {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam|Lash}}
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} no longer affects channels, cast times or things like {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}}
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} T1 reduced from +0.75s Max Stop duration to +0.5s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T1 reduced from +0.75s Max Stop duration to +0.5s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} T2 cd reduction increased from -8s to -10s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T2 cd reduction increased from -8s to -10s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall|Paradox}} T3 silence duration reduced from 3.5s to 3s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T3 silence duration reduced from 3.5s to 3s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap|Paradox}} projectile size reduced by 10%
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} projectile size reduced by 10%
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} now respects line of sight
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} now respects line of sight
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} amp effect now shows on {{HeroIcon|Pocket}}
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} amp effect now shows on {{HeroIcon|Pocket}}
* {{HeroIcon|Pocket}}: Base Bullet Resist increased from -15% to 0%
* {{HeroIcon|Pocket}}: Base Bullet Resist increased from -15% to 0%
* {{HeroIcon|Pocket}}: Base Spirit Resist reduced from 0% to -15%
* {{HeroIcon|Pocket}}: Base Spirit Resist reduced from 0% to -15%
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} Amp per stack reduced from 10% to 8%
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} Amp per stack reduced from 10% to 8%
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} T3 changed to +5% Amp Per Stack
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T3 changed to +5% Amp Per Stack
* {{HeroIcon|Pocket}}: Fixed the camera moving too slowly after teleporting with {{AbilityIcon|Flying Cloak|Pocket|Cloak}}{{sic}}
* {{HeroIcon|Pocket}}: Fixed the camera moving too slowly after teleporting with {{AbilityIcon|Flying Cloak|Cloak}}{{sic}}
* {{HeroIcon|Seven}}: Fixed multiple instances of {{AbilityIcon|Static Charge|Seven}} not working correctly
* {{HeroIcon|Seven}}: Fixed multiple instances of {{AbilityIcon|Static Charge}} not working correctly
* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball|Seven}} duration increased from 4s to 5s
* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} duration increased from 4s to 5s
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} stun delay reduced from 4s to 3.5s
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} stun delay reduced from 4s to 3.5s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake|Vindicta}} base duration reduced from 2.5s to 2.25s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} base duration reduced from 2.5s to 2.25s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake|Vindicta}} T1 duration reduced from 1s to 0.75s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} T1 duration reduced from 1s to 0.75s
* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Splatter|Viscous}} direct hits counting as the second hit
* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Splatter}} direct hits counting as the second hit
* {{HeroIcon|Viscous}}: Fix Damage prevention after being hit by {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball|Viscous}} being reduced by {{ItemIcon|Debuff Reducer}}
* {{HeroIcon|Viscous}}: Fix Damage prevention after being hit by {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} being reduced by {{ItemIcon|Debuff Reducer}}
* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube|Viscous}} cast range increased from 25m to 30m
* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} cast range increased from 25m to 30m
* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube|Viscous}} T2 cooldown reduced from -25s to -22s
* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} T2 cooldown reduced from -25s to -22s
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch|Viscous}} now deals light melee damage and is affected by melee items
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} now deals light melee damage and is affected by melee items
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch|Viscous}} Charge Delay increased from 0.5s to 1.5s
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} Charge Delay increased from 0.5s to 1.5s
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball|Viscous}} duration reduced from 12s to 10s
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} duration reduced from 12s to 10s
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball|Viscous}} T1 duration reduced from +6s to +5s
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} T1 duration reduced from +6s to +5s
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball|Viscous}} cooldown increased from 80s to 90s
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} cooldown increased from 80s to 90s
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball|Viscous}} now deals 50% damage to bosses
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} now deals 50% damage to bosses
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball|Viscous}} spirit resist reduced from 80% to 70%
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} spirit resist reduced from 80% to 70%
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball|Viscous}} bullet resist reduced from 70% to 60%
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} bullet resist reduced from 70% to 60%
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball|Viscous}} can now only stun and damage a target once every 1.5s, up from once every 1.0s
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} can now only stun and damage a target once every 1.5s, up from once every 1.0s
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball|Viscous}} acceleration lowered a bit
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} acceleration lowered a bit
* {{HeroIcon|Viscous}}: Stunning or immobilizing {{HeroIcon|Viscous}} now stops the ball from moving, and prevents him from doing damage and stunning
* {{HeroIcon|Viscous}}: Stunning or immobilizing {{HeroIcon|Viscous}} now stops the ball from moving, and prevents him from doing damage and stunning
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word|Warden}} no longer drains 1 stamina
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} no longer drains 1 stamina
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask|Warden}} cooldown reduced from 16s to 13s
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} cooldown reduced from 16s to 13s
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask|Warden}} T2 changed from -10s Cooldown to Drains 1 Stamina
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T2 changed from -10s Cooldown to Drains 1 Stamina
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask|Warden}} T3 now also reduces cooldown by -7s
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T3 now also reduces cooldown by -7s
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word|Warden}} immobilize duration reduced from 2s to 1.75
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} immobilize duration reduced from 2s to 1.75
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word|Warden}} now has a quick cast behavior (same as {{AbilityIcon|Static Charge|Seven}})
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} now has a quick cast behavior (same as {{AbilityIcon|Static Charge}})
* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick|Wraith}} now has 0.5s cd per cast
* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} now has 0.5s cd per cast
* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis|Wraith}} T2 duration reduced from +0.75s to +0.5s
* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} T2 duration reduced from +0.75s to +0.5s
* {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto|Wraith}} T2 changed to Imbues Bullets with +5 Spirit Damage (only affects {{HeroIcon|Wraith}})
* {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto}} T2 changed to Imbues Bullets with +5 Spirit Damage (only affects {{HeroIcon|Wraith}})
* {{HeroIcon|Wraith}}: Fixed being able to melee and parry while stunned by {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis|Wraith}}
* {{HeroIcon|Wraith}}: Fixed being able to melee and parry while stunned by {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}}
* {{HeroIcon|Yamato}}: Base melee damage increased by 10%
* {{HeroIcon|Yamato}}: Base melee damage increased by 10%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike|Yamato}} T3 now procs after the ability ends, rather than when connecting to the target
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike}} T3 now procs after the ability ends, rather than when connecting to the target


== References ==
== Notes ==
<references/>
<references group="note"/>
}}
}}

Latest revision as of 21:13, 8 November 2024

Updates
August 6, 2024 August 15, 2024 August 16, 2024

Source: 08-15-2024 Update

Patch notes

General Changes

  • Added a new hero, Shiv
  • Games can now be watched by an unlimited number of spectators
  • Spectator games now have 1 minute delay
  • Added localization for Simplified Chinese, Russian, Brazilian Portuguese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech, and French. These are currently a work-in-progress.
  • Language can be selected from the settings menu
  • Matchmaking windows are now open 1 hour earlier in all regions
  • You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority, High Priority
  • Added customization options for your crosshair
  • Builds: You can now author a suggested ordering of Ability Upgrades
  • Builds: You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build
  • Fixed a bug that allowed published build data to overwrite local changes to a published build
  • Fixed a bug that prevented the last used hero build from loading when it was not a favorited build
  • Hovering items in the shop will now highlight their components, or which item they are components of
  • Reworked the Hero Stats UI in the shop
  • Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality, and Spirit. Various additional stats that were previously hidden have been added here.
  • Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues
  • Added descriptive gun information to each hero
  • Added Spirit Power Impact panel that displays the effect of Spirit Power on your Abilities and Items
  • Added Outgoing Damage as a UI display mode that you can toggle through
  • Added a setting to let you customize the ability cancel hotkey (default is spacebar)
  • Added a "Friends Only" checkbox to filter the watch tab
  • Added an option to control zoom sensitivity
  • Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their death flash state
  • Using an active item or ability removes the undo option for the item/AP
  • Fixed some abuse cases with undoing AP cooldown reductions
  • Added a video setting to reduce flashing effects
  • Unpause hotkey is now displayed when the game is paused
  • Pause cooldown per player increased from 10 minutes to 15 minutes
  • Improved visual clarity of Grey Talon's trap armed state
  • Replaced the Urn drop parachute with new effects
  • Fixed some cases where the comeback souls would be higher than intended in the early game
  • Fixed being unable to ping while dead
  • Fixed Bebop's Sticky Bomb sometimes misfiring
  • Improved smoothing of spectator camera position and angles
  • Fixed a bug that allowed teleporters to be used while carrying the Soul Urn
  • Fixed targeting previews that draw a model (like McGinnis's turrets) to update every frame, instead of being fixed at 60hz
  • Fixed stuns resetting their duration if you were on the ground and became airborne
  • Fixed some cases where Lash's Ground Strike would cause your hero to be stuck
  • Fixed Ricochet sometimes shooting the extra bullet from your gun rather than the target
  • Fixed Arctic Beam T3 range not being calculated correctly when you have range increase items
  • Fixed ESC not working to close Settings popup sometimes
  • Various visual adjustments on highlight and strobe effects being too loud in some cases
  • Holding M1 down while Flame Dash ends will now cause you to fire your gun instead of requiring you to let go and press again
  • Added popup to bot games to indicate that they tend to be much longer games than normal ones
  • Improved Abrams Siphon[sic] and Seismic Impact visuals to not obstruct player view as much
  • Added new Silence status effect sound
  • Updated bullet whizby sounds for nearly all characters
  • Updated Haze Sleep Dagger cast, projectile loop and whizby
  • Updated Haze Smoke Bomb sound
  • Removed Haze Smoke Bomb voice line for everyone except the casting player and spectators
  • Fixed some spectator/replay sound and music bugs
  • Various sound related performance improvements
  • More impactful damage indication sound for attackers
  • Remastered Abrams, Pocket, and Dynamo weapon fire sounds
  • Improved lighting performance around shop
  • Improved Wraith tracers to feel more connected to their bullet
  • Improved visibility of AOE around Bebop while casting Hyper Beam
  • Improved effects around Lady Geist Soul Exchange to help with clarity
  • Updated Infernus tracer, muzzle, and impact fx revisions for better performance
  • Fixed Mimic options in sandbox not working properly
  • Added a sound for movement being restricted by Slowing Hex and Vindicta tether
  • Revised sounds for Pocket Flying Cloak duration and warp
  • Clarified Vindicta Flight T1 tooltip
  • Added alternate shop music
  • Added Refresher cast sound

Misc Gameplay

  • Teleporter activation no longer gets canceled on incoming damage.
  • Teleporter channel time increased from 4s to 5s
  • Walkers now require you to be within 30m to deal damage to them
  • Walker Health increased by 15%
  • Base Guardian Health increased by 20%
  • Patron damage increased by 30% after it is vulnerable
  • Weakened Patron Health increased by 15%
  • Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second
  • You can now use melee hotkey while zoomed to exit zoom and perform a melee
  • Added Bounce Pads in various areas of the map that launch you in a defined direction
  • Added one-way defender exits beside each outer lane entrance
  • Added Speed Boost Volumes in the defender passages on the outsides of the base
  • Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel
  • Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces
  • Removed zap triggers
  • Added truck on the back side of those buildings to allow climbing up
  • Removed rooftop props for those buildings
  • Added billboards to the edge closest to the lane
  • Low roof buildings between inner lane Walker arenas are now valid play spaces
  • Removed zap triggers
  • Expanded rooftop size
  • Added fire escape stairs to allow access from the upper level from the Mid
  • Walker Arena - Amber Yellow/Sapphire Purple:
    • Added catwalks from high ground defender area to building across the street
    • Added passage through building and stairs up to a peek spot toward the Guardian
    • Replaced upper floor juke spot with a connection through building across from new peek spot
  • Walker Arena - Amber Orange/Sapphire Blue:
    • Added catwalk from the low roof building to the building across the street
    • Replaced juke spot in the courtyard with passage connecting to the new catwalk
    • Widened hallway above Underground Shop
    • Removed railing and added stairs in the passage toward the Guardian
    • Courtyard floor opening to the Underground Shop moved closer to above the shop
    • Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
  • Walker Arena - Amber Blue/Sapphire Orange:
    • Added interior shaft with Bounce Pad to an upper level balcony from defender side to face the Guardian
    • Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor
    • Added a juke spot inside the Police Station/Garment Building
    • Added a juke spot down the stairs from the Guardian to the left
  • Walker Arena - Amber Purple/Sapphire Yellow:
    • Added an interior corridor through the building between the base and the Walker
    • Added a balcony that borders the arena on the back side of the Walker

Weapon Items

Vitality Items

Spirit Items

New Items

  • Added a new T1 Weapon item.[note 1] Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield.

Inspired by: https://forums.playdeadlock.com/threads/projectile-speed-increase-item.1539/

  • Added a new T4 Spirit item, Magic Carpet: Active - After a 1.3s delay, a magic carpet arrives to pick you up. You gain full flight controls and have +6 m/s movement speed. Lasts 7 seconds. If you cast abilities or use your gun, the carpet disappears. While on the Magic Carpet you gain +400 Bullet and +400 Spirit Shields. Passively grants +150 Health, +10% Ability Duration, and +15 Spirit Power. Cooldown: 40s

Inspired by: https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/

Hero Gameplay

Notes