Update:August 15, 2024: Difference between revisions

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The 08-15-2024 Update is an update for ''Deadlock'', released on the 15th of August 2024. Among a series of general, hero and item changes, it also marks the introduction of the hero .
{{Update layout
 
| prev_update = August 6, 2024
=== Sections ===
| current_update = August 15, 2024
 
| next_update = August 16, 2024
* [[08-15-2024 Update#General Changes|General Changes]]
| source = https://forums.playdeadlock.com/threads/08-15-2024-update.16378/
* [[08-15-2024 Update#Map Changes|Map Changes]]
| source_title = 08-15-2024 Update
* [[08-15-2024 Update#Weapon Changes|Weapon Changes]]
| notes = === General Changes ===
* [[08-15-2024 Update#Hero Changes|Hero Changes]]
* Added a new hero, {{HeroIcon|Shiv}}
 
* Games can now be watched by an unlimited number of spectators
 
* Spectator games now have 1 minute delay
''Previous Update: [[08-06-2024 Update]] | Next Update: [[08-16-2024 Update]]''
* Added localization for Simplified Chinese, Russian, Brazilian Portuguese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech, and French. These are currently a work-in-progress.
__NOTOC__
* Language can be selected from the settings menu
== New Hero ==
* Matchmaking windows are now open 1 hour earlier in all regions
{{HeroRosterCard|hero=Shiv|Ability1=Serrated Knives|Ability2=Slice and Dice|Ability3=Bloodletting|Ability4=Killing Blow}}
* You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority, High Priority
 
* Added customization options for your crosshair
== General Changes ==
* Builds: You can now author a suggested ordering of Ability Upgrades
 
* Builds: You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build
=== Gameplay Changes ===
* Fixed a bug that allowed published build data to overwrite local changes to a published build
 
* Fixed a bug that prevented the last used hero build from loading when it was not a favorited build
* Games can now be watched by an unlimited number of spectators.
* Hovering items in the [[The Curiosity Shop|shop]] will now highlight their components, or which item they are components of
* Spectator games now have a 1 minute delay.
* Reworked the Hero Stats UI in the shop
* Improved smoothing of spectator camera position and angles.
* Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality, and Spirit. Various additional stats that were previously hidden have been added here.
* Pause cooldown per player increased from 10 minutes to 15 minutes.
* Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues
* You can now use the melee hotkey while zoomed to exit zoom and perform a melee attack.
* Added descriptive gun information to each hero
 
* Added Spirit Power Impact panel that displays the effect of Spirit Power on your Abilities and Items
=== Localization ===
* Added Outgoing Damage as a UI display mode that you can toggle through
 
* Added a setting to let you customize the ability cancel hotkey (default is spacebar)
* Added localization for Simplified Chinese, Russian, Brazilian Portugese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech and French. These are currently a work in progress.
* Added a "Friends Only" checkbox to filter the watch tab
* Language can be selected from the settings menu.
* Added an option to control zoom sensitivity
 
* Fixed Candle [[Trooper]]s sometimes instantly disappearing on death rather than going into their death flash state
=== Matchmaking ===
* Using an active item or ability removes the undo option for the item/AP
 
* Fixed some abuse cases with undoing AP cooldown reductions
* Matchmaking windows are now open 1 hour earlier in all regions.
* Added a video setting to reduce flashing effects
 
* Unpause hotkey is now displayed when the game is paused
* You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority and High Priority.
* Pause cooldown per player increased from 10 minutes to 15 minutes
 
* Improved visual clarity of {{HeroIcon|Grey Talon}}'s trap armed state
=== Builds ===
* Replaced the Urn drop parachute with new effects
 
* Fixed some cases where the comeback souls would be higher than intended in the early game
* You can now author a suggested ordering of ability upgrades.
* Fixed being unable to ping while dead
* You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build.
* Fixed {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}} sometimes misfiring
* Fixed a bug that allowed published build data to overwrite local changes to a published build.
* Improved smoothing of spectator camera position and angles
* Fixed a bug that prevented the last used hero build from loading when it was not a favored build.
* Fixed a bug that allowed teleporters to be used while carrying the Soul Urn
* Hovering items in the shop will now highlight their components, or which item they are components of.
* Fixed targeting previews that draw a model (like {{HeroIcon|McGinnis}}'s turrets) to update every frame, instead of being fixed at 60hz
 
* Fixed stuns resetting their duration if you were on the ground and became airborne
=== Shop Changes ===
* Fixed some cases where {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} would cause your hero to be stuck
 
* Fixed {{ItemIcon|Ricochet}} sometimes shooting the extra bullet from your gun rather than the target
* Reworked the Hero Stats UI in the Shop.
* Fixed {{AbilityIcon|Arctic Beam}} T3 range not being calculated correctly when you have range increase items
* Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality and Spirit. Various additional stats that were previously hidden have been added here.
* Fixed ESC not working to close Settings popup sometimes
* Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues.
* Various visual adjustments on highlight and strobe effects being too loud in some cases
* Added descriptive gun information to each hero.
* Holding M1 down while {{AbilityIcon|Flame Dash}} ends will now cause you to fire your gun instead of requiring you to let go and press again
* Added Spirit Power Impact panel that displays the effect of spirit power on your abilities and items.
* Added popup to bot games to indicate that they tend to be much longer games than normal ones
* Using an active item or ability now removes the undo option for the item/ability.
* Improved {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life|Siphon}}{{sic}} and {{AbilityIcon|Seismic Impact}} visuals to not obstruct player view as much
 
* Added new Silence status effect sound
=== Settings ===
* Updated bullet whizby sounds for nearly all characters
 
* Updated {{HeroIcon|Haze}} {{AbilityIcon|Sleep Dagger}} cast, projectile loop and whizby
* Added Outgoing Damage as a UI display mode that you can toggle through.
* Updated {{HeroIcon|Haze}} {{AbilityIcon|Smoke Bomb}} sound
* Added a setting to let you customize the ability cancel hotkey (Default is spacebar)
* Removed {{HeroIcon|Haze}} {{AbilityIcon|Smoke Bomb}} voice line for everyone except the casting player and spectators
* Added a "Friends Only" checkbox to filter the watch tab.
* Fixed some spectator/replay sound and music bugs
* Added an option to control zoom sensitivity.
* Various sound related performance improvements
* Added customization options for your crosshair.
* More impactful damage indication sound for attackers
* Added a video setting to reduce some flashing effects.
* Remastered {{HeroIcon|Abrams}}, {{HeroIcon|Pocket}}, and {{HeroIcon|Dynamo}} weapon fire sounds
 
* Improved lighting performance around shop
=== Visual Changes ===
* Improved {{HeroIcon|Wraith}} tracers to feel more connected to their bullet
 
* Improved visibility of AOE around {{HeroIcon|Bebop}} while casting {{AbilityIcon|Hyper Beam}}
* Improved visual clarity of {{HeroIcon|Grey Talon|size=20px}} [[Grey Talon|Grey Talon's]] {{AbilityIcon|Immobilizing Trap|Size=20}} Immobilizing Trap armed state.
* Improved effects around {{HeroIcon|Lady Geist}} {{AbilityIcon|Soul Exchange}} to help with clarity
* Replaced the [[Soul Urn]] drop parachute with new effects.
* Updated {{HeroIcon|Infernus}} tracer, muzzle, and impact fx revisions for better performance
* Improved {{HeroIcon|Abrams|size=20px}} [[Abrams|Abrams']] {{AbilityIcon|Siphon Life|Size=20}} Siphon Life and {{AbilityIcon|Seismic Impact|Size=20}} Seismic Impact effects to not obstruct player view as much.
* Fixed Mimic options in sandbox not working properly
* Various visual adjustments on highlight and strobe effects being too loud in some cases.
* Added a sound for movement being restricted by {{ItemIcon|Slowing Hex}} and {{HeroIcon|Vindicta}} tether
* Updated bullet whizby sounds for nearly all characters.
* Revised sounds for {{HeroIcon|Pocket}} {{AbilityIcon|Flying Cloak}} duration and warp
* Updated {{HeroIcon|Haze|size=20px}} 's {{AbilityIcon|Sleep Dagger|Size=20}} Sleep Dagger cast, projectile loop and whizby.
* Clarified {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} T1 tooltip
* Updated {{HeroIcon|Haze|size=20px}} [[Haze|Haze's]] {{AbilityIcon|Smoke Bomb|Size=20}} Smoke Bomb sound.
* Added alternate shop music
** Additionally removed Smoke Bomb voice line for everyone except the casting player and spectators.
* Added {{ItemIcon|Refresher}} cast sound
* Fixed some spectator/replay sound and music bugs.
* Various sound related performance improvements.
* More impactful damage indication sound for attackers.
* Remastered {{HeroIcon|Abrams|size=20px}} , {{HeroIcon|Pocket|size=20px}} and {{HeroIcon|Dynamo|size=20px}} weapon fire sounds.
* Improved lighting performance around the shop.
* Improved {{HeroIcon|Wraith|size=20px}} [[Wraith|Wraith's]] tracers to feel more connected with their bullet.
* Improved visibility of AOE around {{HeroIcon|Bebop|size=20px}} while casting {{AbilityIcon|Hyper Beam|Size=20}} Hyper Beam.
* Improved effects around {{HeroIcon|Lady Geist|size=20px}} [[Lady Geist|Lady Geist's]] {{AbilityIcon|Soul Exchange|Size=20}} Soul Exchange to help with clarity.
* Updated {{HeroIcon|Infernus|size=20px}} ' tracer, muzzle and impact fx revisions for better performance.
* Added a sound for movement being restricted by {{Pic link|Slowing Hex|size=20px}} and [[Vindicta|Vindicta's]] {{AbilityIcon|Stake|Size=20}} Stake.
* Revised sounds for {{HeroIcon|Pocket|size=20px}} [[Pocket|Pocket's]] {{AbilityIcon|Flying Cloak|Size=20}} Flying Cloak duration and warp.
* Added {{Pic link|Refresher|size=20px}} cast sound.
* Unpause hotkey is now displayed when the game is paused.
* Added new Silence status effect sound.
 
=== Miscellaneous Fixes ===
 
* Fixed some abuse cases with undoing AP cooldown reductions.
* Fixed [[Trooper|Candle Troopers]] sometimes instantly disappearing on death rather than going into their flash state.
* Fixed some cases where comeback souls would be higher than intended in the early game.
* Fixed being unable to ping while dead.
* Fixed {{HeroIcon|Bebop|size=20px}} [[Bebop|Bebop's]] {{AbilityIcon|Sticky Bomb|Size=20}} Sticky Bomb sometimes misfiring.
* Fixed a bug that allowed teleporters to be used while carrying the [[Soul Urn]].
* Fixed targeting previews that draw a model (like {{HeroIcon|McGinnis|size=20px}} [[McGinnis|McGinnis']] turrets) to update every frame, instead of being fixed at 60hz.
* Fixed stuns resetting their duration if you were on the ground and became airborne.
* Fixed some cases where {{HeroIcon|Lash|size=20px}} [[Lash|Lash's]] {{AbilityIcon|Ground Strike|Size=20}} Ground Strike would cause your hero to be stuck.
* Fixed {{Pic link|Ricochet|size=20px}} sometimes shooting the extra bullet from your gun rather than the target.
* Fixed ESC not working to close settings popup sometimes.
 
== Map Changes ==
 
=== Objective Changes ===
 
* Base Guardian Health increased by 20%.
* Walkers now require you to be within 30m to deal damage to them.
* Walker Health increased by 15%.
* Patron damage increased by 30% while vulnerable.
* Weakened Patron Health increased by 15%.
* Weakened Patron now has a {{Pic link|Torment Pulse|size=20px}} style effect, hitting up to 2 enemies in the pit for 75 damage per second.
 
=== Interactable Changes ===


=== Misc Gameplay ===
* Teleporter activation no longer gets canceled on incoming damage.
* Teleporter activation no longer gets canceled on incoming damage.
* Teleporter channel time increased: 4s → <u>5s.</u>
* Teleporter channel time increased from 4s to 5s
* Added Bounce Pads in various areas of the map that launch you in a defined direction.
* [[Walker]]s now require you to be within 30m to deal damage to them
 
* Walker Health increased by 15%
* Added one-way defender exits beside each outer lane entrance.
* Base [[Guardian]] Health increased by 20%
* Added Speed Boost Volumes in the defender passages on the outsides of the base.
* [[Patron]] damage increased by 30% after it is vulnerable
 
* Weakened Patron Health increased by 15%
=== Map Layout Changes ===
* Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second
 
* You can now use melee hotkey while zoomed to exit zoom and perform a melee
* Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel.
* Added Bounce Pads in various areas of the map that launch you in a defined direction
* Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces.
* Added one-way defender exits beside each outer lane entrance
** Removed zap triggers.
* Added Speed Boost Volumes in the defender passages on the outsides of the base
** Added truck on the back side of those buildings to allow climbing up.
* Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel
** Removed rooftop props for those buildings.
* Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces
** Added billboards to the edge closest to the lane.
* Removed zap triggers
* Low roof buildings between inner lane [[Walker]] arenas are now valid play spaces.
* Added truck on the back side of those buildings to allow climbing up
** Removed zap triggers
* Removed rooftop props for those buildings
** Expanded rooftop size
* Added billboards to the edge closest to the lane
** Added fire escape stairs to allow access from the upper level from the Mid.
* Low roof buildings between inner lane Walker arenas are now valid play spaces
* [[Walker]] Arena: Amber Yellow/Sapphire Purple:
* Removed zap triggers
** Added catwalks from high ground defender area to building across the street.
* Expanded rooftop size
** Added passage through building and stairs up to a peek spot towards the [[Guardian]].
* Added fire escape stairs to allow access from the upper level from the Mid
** Replaced upper floor juke spot with a connection through building across from new peek spot.
* Walker Arena - Amber Yellow/Sapphire Purple:
* Walker Arena: Amber Orange/Sapphire Blue:
** Added catwalks from high ground defender area to building across the street
** Added catwalk from the low roof building to the building across the street.
** Added passage through building and stairs up to a peek spot toward the Guardian
** Replaced juke spot in the courtyard with a passage connecting to the new catwalk.
** Replaced upper floor juke spot with a connection through building across from new peek spot
** Widened hallway above Underground [[The Curiosity Shop|Shop]].
* Walker Arena - Amber Orange/Sapphire Blue:
** Removed railing and added stairs in the passage towards the [[Guardian]].
** Added catwalk from the low roof building to the building across the street
** Courtyard floor opening to the Underground Shop moved closer to above the shop.
** Replaced juke spot in the courtyard with passage connecting to the new catwalk
** Widened hallway above Underground Shop
** Removed railing and added stairs in the passage toward the Guardian
** Courtyard floor opening to the Underground Shop moved closer to above the shop
** Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
** Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
* Walker Arena: Amber Blue/Sapphire Orange:
* Walker Arena - Amber Blue/Sapphire Orange:
** Added an interior shaft with a Bounce Pad to an upper level balcony from defender side to face the Guardian.
** Added interior shaft with Bounce Pad to an upper level balcony from defender side to face the Guardian
** Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor.
** Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor
** Added a juke spot inside the Police Station/Garment Building.
** Added a juke spot inside the Police Station/Garment Building
** Added a juke spot down the stairs from the Guardian to the left.
** Added a juke spot down the stairs from the Guardian to the left
* Walker Arena: Amber Purple/Sapphire Yellow:
* Walker Arena - Amber Purple/Sapphire Yellow:
** Added an interior corridor through the building between base and the Walker.
** Added an interior corridor through the building between the base and the Walker
** Added a balcony that borders the arena on the back side of the Walker.
** Added a balcony that borders the arena on the back side of the Walker
 
== Weapon Changes ==
 
=== [[File:Weapon Icon.png|frameless|30x30px]] <u>Weapon Items</u> ===
 
==== New Items ====
{{Pic link|High-Velocity Mag|size=20px}}
 
==== {{Pic link|Headshot Booster|size=20px}} ====
 
* No longer grants +40 Bonus Health.
* Now grants a +40 Bullet Shield.
 
==== {{Pic link|Monster Rounds|size=20px}} ====
 
* Health reduced: +65 > <u>+50</u>.
* Now grants +30% Bullet Resistance against NPCs.
 
==== {{Pic link|Restorative Shot|size=20px}} ====
 
* Weapon Damage increased: 6% > <u>8%</u>.
 
==== {{Pic link|Active Reload|size=20px}} ====
 
* Lifesteal reduced: 40% > <u>30%</u>.
* Fire Rate reduced: 24% > <u>20%</u>.
 
==== {{Pic link|Kinetic Dash|size=20px}} ====
 
* HP Regen increased: 1 > <u>1.5</u>.
 
==== {{Pic link|Long Range|size=20px}} ====
 
* Min Distance reduced: 18m > <u>15m</u>.
 
==== {{Pic link|Mystic Shot|size=20px}} ====
 
* Cooldown increased: 5s > <u>6s</u>.
 
==== {{Pic link|Slowing Bullets|size=20px}} ====
 
* Now grants +5 Spirit.
 
==== {{Pic link|Soul Shredder Bullets|size=20px}} ====
 
* Now grants +6% Weapon Damage.
* Debuff Duration increased: 5s > <u>6s</u>.
 
==== {{Pic link|Berserker|size=20px}} ====
 
* Fixed gaining stacks much faster than intended when taking damage from [[Trooper]]s.
 
==== {{Pic link|Warp Stone|size=20px}} ====
 
* Active Bullet Resist reduced: 60% > <u>40%</u>.
* No longer grants +2 Sprint.
* No longer grants +8 Spirit.
 
==== {{Pic link|Point Blank|size=20px}} ====
 
* No longer grants +300 Bullet Shield.
* Now grants <u>+15% Bullet Resist</u>.
 
==== {{Pic link|Escalating Resilience|size=20px}} ====
 
* Max Bullet Resist increased: 30% > <u>36%</u>.
 
==== {{Pic link|Heroic Aura|size=20px}} ====
 
* Lifesteal increased: 18% > <u>20%</u>.
 
==== {{Pic link|Alchemical Fire|size=20px}} ====
 
* Bullet Shield increased: 175 > <u>225</u>.
 
==== {{Pic link|Sharpshooter|size=20px}} ====
 
* Min. Distance reduced: 18m > <u>15m</u>.
 
==== {{Pic link|Titanic Magazine|size=20px}} ====
 
* Weapon Damage increased: 16% > <u>18%</u>.
* Bullet Resist increased: 8% > <u>10%</u>.
 
==== {{Pic link|Intensifying Magazine|size=20px}} ====
 
* Time to reach Max Damage reduced: 3.5s > <u>3s</u>.
 
==== {{Pic link|Ricochet|size=20px}} ====
 
* Fire Rate increased: 8% > <u>12%</u>.
* Health increased: +125 > <u>+150</u>.
 
==== {{Pic link|Siphon Bullets|size=20px}} ====
 
* You permanently steal 1 stack (45HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.
 
==== {{Pic link|Silencer|size=20px}} ====
 
* Reduced Active Duration: 6s > <u>4s</u>.
 
=== [[File:Vitality Icon.png|frameless|31x31px]] <u>Vitality Items</u> ===
 
==== {{Pic link|Melee Lifesteal|size=20px}} ====
 
* Heal effectiveness vs non-heroes increased: 25% > <u>35%</u>.
* Health increased: 70 > <u>75</u>.
 
==== {{Pic link|Extra Regen|size=20px}} ====
 
* Heath Regen increased: 2.7 > <u>2.8</u>.
 
==== {{Pic link|Healing Rite|size=20px}} ====
 
* Cooldown reduced: 75s > <u>65s</u>.
* Cast Range increased: 20m > <u>30m</u>.
 
==== {{Pic link|Healing Booster|size=20px}} ====
 
* Spirit Resist reduced: 7% > <u>6%</u>.
* Bullet Resist reduced: 7% > <u>6%</u>.
 
==== {{Pic link|Divine Barrier|size=20px}} ====
 
* Duration increased: 4s > <u>5s</u>.
* Cooldown reduced: 30s > <u>28s</u>.
 
==== {{Pic link|Restorative Locket|size=20px}} ====
 
* Max Stacks reduced: 20 > <u>15</u>.
* Heal per stack increased: 30 > <u>40</u>.
 
==== {{Pic link|Health Nova|size=20px}} ====
 
* Health increased: 75 > <u>100</u>.
 
==== {{Pic link|Combat Barrier|size=20px}} ====
 
* Weapon Damage while Shielded increased: 24% > <u>28%</u>.
 
==== {{Pic link|Enchanter's Barrier|size=20px}} ====
 
* Spirit Power while Shielded increased: +17 > <u>+20</u>.
 
==== {{Pic link|Bullet Lifesteal|size=20px}} ====
 
* Lifesteal increased: 26% > <u>28%</u>.
 
==== {{Pic link|Superior Stamina|size=20px}} ====
 
* Air Jump/Dash Distance reduced: 50% > <u>40%</u>.
* Fire Rate reduced: 10% > <u>7%</u>.
 
==== {{Pic link|Debuff Remover|size=20px}} ====
 
* Debuff resistance reduced: 40% > <u>35%</u>.
 
==== {{Pic link|Lifestrike|size=20px}} ====
 
* Heal effectiveness vs non-heroes increased: 25% > <u>35%</u>.
* Heal Percentage from Melee Damage increased: 45% > <u>55%</u>.
 
==== {{Pic link|Majestic Leap|size=20px}} ====
 
* Health increased: 100 > <u>125</u>.
* Spirit Power increased: 8 > <u>10</u>.
 
==== {{Pic link|Metal Skin|size=20px}} ====
 
* Cooldown reduced: 30s > <u>25s</u>.
 
==== {{Pic link|Fortitude|size=20px}} ====
 
* Out of Combat regen timer reduced: 13s > <u>12s</u>.
 
==== {{Pic link|Rescue Beam|size=20px}} ====
 
* Cooldown reduced: 30s > <u>25s</u>.
 
==== {{Pic link|Soul Rebirth|size=20px}} ====
 
* Rebirth Health increased: 40% > <u>50%</u>.
* Cooldown reduced: 240s > <u>200s</u>.
 
==== {{Pic link|Inhibitor|size=20px}} ====
 
* Weapon Damage increased: 20% > <u>25%</u>.
 
==== {{Pic link|Colossus|size=20px}} ====
 
* Slow increased: 20% > <u>25%</u>.
* Slow now affects stamina distances.
 
==== {{Pic link|Phantom Strike|size=20px}} ====
 
* Cast Range reduced: 35m > <u>30m</u>.
 
=== [[File:Spirit icon.png|frameless|30x30px]] <u>Spirit Items</u> ===
 
==== New Items ====
{{Pic link|Magic Carpet|size=20px}}
 
==== {{Pic link|Infuser|size=20px}} ====
 
* No longer grants +7% Spirit Resist.
* Now gives <u>+50 Health</u>.
 
==== {{Pic link|Spirit Strike|size=20px}} ====
 
* Spirit Damage increased: 40 > <u>50</u>.
* Spirit Resist Debuff increased: -10% > <u>-12%</u>.
 
==== {{Pic link|Mystic Reach|size=20px}} ====
 
* Now grants +5% Spirit Resist.
 
==== {{Pic link|Ammo Scavenger|size=20px}} ====
 
* Spirit Power Duration increased: 24s > <u>35s</u>.
 
==== {{Pic link|Cold Front|size=20px}} ====
 
* Damage reduced: 100 > <u>75</u>.
* Damage Spirit Power Scaling increased: {{Ss|1.25}} > {{Ss|1.5}}.
 
==== {{Pic link|Decay|size=20px}} ====
 
* Healing Reduction reduced: -70% > <u>-50%</u>.
* Bleed increased: 2.8% > <u>3.1%</u>.
* Cooldown increased: 25s > <u>30s</u>.
 
==== {{Pic link|Slowing Hex|size=20px}} ====
 
* Debuff no longer cancels active mobility spells, only preventing them from being cast.
* Damage reduced: 100 > <u>70</u>.
* Cast Range reduced: 35m > <u>25m</u>.
* Now also reduces stamina distance by 30%.
* Projectile Speed increased: 1200 > <u>1350</u>.
 
==== {{Pic link|Withering Whip|size=20px}} ====
 
* Now applies -40% Fire Rate instead of [[Status Effects#Disarmed|Disarm]].
* Duration increased: 3s > <u>4.5s</u>.
* Cast Range increased: 18m > <u>24m</u>.
 
==== {{Pic link|Quicksilver Reload|size=20px}} ====
 
* Infused Ability Bonus Damage increased: 30 > <u>50</u>.
 
==== {{Pic link|Improved Cooldown|size=20px}} ====
 
* Cooldown Reduction increased: 14% > <u>15%</u>.
 
==== {{Pic link|Ethereal Shift|size=20px}} ====
 
* No longer provides +10% Fire Rate.
* Cooldown increased: 25s > <u>30s</u>.
 
==== {{Pic link|Improved Burst|size=20px}} ====
 
* Weapon Damage reduced: 12% > <u>8%</u>.
 
==== {{Pic link|Surge of Power|size=20px}} ====
 
* Movement Speed Duration increased: 5s > <u>6s</u>.
* Imbued Spirit increased: 26 > <u>28</u>.
* Now grants +75 Health.
 
==== {{Pic link|Improved Reach|size=20px}} ====
 
* Now grants +10% Spirit Resist.
 
==== {{Pic link|Superior Duration|size=20px}} ====
 
* Now provides +15% Weapon Damage.
 
==== {{Pic link|Mystic Slow|size=20px}} ====
 
* Fire Rate Reduction increased: -30% > <u>-40%</u>.
 
==== {{Pic link|Silence Glyph|size=20px}} ====
 
* No longer reduces Spirit Resist.
* Now deals +150 damage on impact.
 
==== {{Pic link|Superior Cooldown|size=20px}} ====
 
* Non-imbued ability Cooldown Reduction increased: 22% > <u>24%</u>.
 
==== {{Pic link|Escalating Exposure|size=20px}} ====
 
* Max Interval reduced: 1s > <u>0.7s</u>.
 
==== {{Pic link|Diviner's Kevlar|size=20px}} ====
 
* Cooldown increased: 30s > <u>60s</u>.
 
==== {{Pic link|Refresher|size=20px}} ====
 
* Spirit Resist increased: 14% > <u>16%</u>.
 
==== {{Pic link|Curse|size=20px}} ====
 
* Cooldown increased: 40s > <u>50s</u>.
 
== Hero Changes ==
 
=== {{HeroIcon|Abrams|size=50px}}  ===
 
==== {{AbilityIcon|Shoulder Charge|Size=20}} Shoulder Charge ====
 
* Fixed Shoulder Charge not always placing enemies in front of you.
 
==== {{AbilityIcon|Seismic Impact|Size=20}} Seismic Impact ====
 
* Damage reduced: 175 > <u>150</u>.
* Fixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down.
 
=== {{HeroIcon|Bebop|size=50px}}  ===
 
==== General ====
 
* Gun Range reduced: 50m > <u>30m</u> + <u>2.5m/boon</u> (Max of 58m).
* Movement Speed while Shooting increased: 55% > <u>70%</u>.
* Base Health Regen increased: 2.5 > <u>3</u>.
* Base Bullet Resist increased: 0% > <u>10%</u>.
* Bullet Resist per Boon reduced: 2.5% > <u>1.6%</u>. (Same amount overall at max)
 
==== {{AbilityIcon|Exploding Uppercut|Size=20}} Exploding Uppercut ====
 
* Radius increased: 10m > <u>14m</u>.
* T1 Increased: -10s Cooldown > <u>-11s Cooldown</u>.
* Exploding Uppercut now has a slight angle limitation to prevent straight-up direction.
 
==== {{AbilityIcon|Sticky Bomb|Size=20}} Sticky Bomb ====
 
* Radius increased: 10m > <u>12m</u>.
* Can now be self-cast by using alt cast.
 
==== {{AbilityIcon|Hook|Size=20}} Hook ====
 
* Range reduced: 40m > <u>35m</u>.
* T2 Increased: +25m > <u>+30m</u>.
* Fixed hooking through veils sometimes not working.
 
==== {{AbilityIcon|Hyper Beam|Size=20}} Hyper Beam ====
 
* Spirit Scaling increased: {{Ss|2.4}} > {{Ss|3.0}}.
* Turn Rate improved by 10%.
* Nearby Radius increased: 4.5m > <u>5m</u>.
* Nearby damage now deals 25% less than the full amount.
* T2 Reduced from +140 > <u>+100</u>.
 
=== {{HeroIcon|Dynamo|size=50px}}  ===
 
==== {{AbilityIcon|Kinetic Pulse|Size=20}} Kinetic Pulse ====
 
* Width increased: 4.5m > <u>5m</u>.
* T3 Damage increased: +115 > <u>+125</u>.
 
* Fixed Kinetic Pulse sometimes getting caught on stairs.
 
==== {{AbilityIcon|Rejuvenating Aurora|Size=20}} Rejuvenating Aurora ====
 
* Can now be canceled by using stamina instead of needing to manually exit first (pre-T3).
 
==== {{AbilityIcon|Singularity|Size=20}} Singularity ====
 
* Now has a 0.1s Cast Point.
 
=== {{HeroIcon|Grey Talon|size=50px}}  ===
 
==== {{AbilityIcon|Charged Shot|Size=20}} Charged Shot ====
 
* Collision Radius reduced by 10%.
 
==== {{AbilityIcon|Guided Owl|Size=20}} Guided Owl ====
 
* Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor.
 
=== {{HeroIcon|Haze|size=50px}}  ===
 
==== {{AbilityIcon|Sleep Dagger|Size=20}} Sleep Dagger ====
 
* Now places targets into a brief drowsy state for 0.25s where they move slowly before falling asleep.
 
==== {{AbilityIcon|Fixation|Size=20}} Fixation ====
 
* T2 Duration reduced: +6s > <u>+5s</u>.
* T3 Damage per Stack reduced: 0.25 > <u>0.2</u>.
 
==== Bullet Dance ====
 
* T1 Weapon Damage increased: 6 > <u>7</u>.
 
=== {{HeroIcon|Ivy|size=50px}}  ===
 
==== {{AbilityIcon|Watcher's Covenant|Size=20}} Watcher's Covenant ====
 
* T1 Fire Rate reduced: +15% > <u>+10%</u>.
 
==== {{AbilityIcon|Stone Form|Size=20}} Stone Form ====
 
* T2 Stun reduced: 0.75s > <u>0.5s</u>.
* Fixed melee still going through when casting Stone Form after initiating a melee attack.
 
==== {{AbilityIcon|Air Drop|Size=20}} Air Drop (New!) ====
 
* Now has a new ultimate ability, Air Drop. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.
 
=== {{HeroIcon|Kelvin|size=50px}}  ===
 
==== {{AbilityIcon|Arctic Beam|Size=20}} Arctic Beam ====
 
* No longer applies a [[Status Effects#Disarmed|Disarm]].
* Now slows Fire Rate (same values as Slow)
* Max Slow reduced: 90% > <u>60%</u>.
* Time to reach Max Slow increased: 1.2s > <u>2s</u>.
 
==== {{AbilityIcon|Frozen Shelter|Size=20}} Frozen Shelter ====
 
* Can now be cast while using Arctic Beam.
 
=== {{HeroIcon|Lash|size=50px}}  ===
 
==== General ====
 
* Health per Boon increased: 37 > <u>42</u>.
* Base Spirit Resist increased: 8% > <u>15%</u>.
 
==== {{AbilityIcon|Flog|Size=20}} Flog ====
 
* Cooldown reduced: 30s > <u>25s</u>.
* T3 now reduced Fire Rate by 35%.
 
=== {{HeroIcon|McGinnis|size=50px}}  ===
 
==== General ====
 
* Speed while shooting increased: 55% > <u>70%</u>.
 
==== {{AbilityIcon|Mini Turret|Size=20}} Mini Turret ====
 
* Turrets now prioritize any heroes McGinnis is shooting at.
 
==== {{AbilityIcon|Medicinal Specter|Size=20}} Medicinal Specter ====
 
* Duration Spirit Power Scaling increased: {{Ss|0.09}} > {{Ss|0.12}}.
 
==== {{AbilityIcon|Heavy Barrage|Size=20}} Heavy Barrage ====
 
* T1 Changed: Rockets now apply 35% Slow.
 
=== {{HeroIcon|Mo & Krill|size=50px}} [[Mo & Krill]] ===
 
==== {{AbilityIcon|Scorn|Size=20}} Scorn ====
 
* T3 now affects all damage types.
 
=== {{HeroIcon|Paradox|size=50px}}  ===
 
==== General ====
 
* Base Ammo reduced: 45 > <u>40</u>.
 
==== {{AbilityIcon|Time Wall|Size=20}} Time Wall ====
 
* T3 Silence Duration reduced: 3.5s > <u>3s</u>.
 
==== {{AbilityIcon|Kinetic Carbine|Size=20}} Kinetic Carbine ====
 
* Projectile Size reduced by 10%.
* Cooldown increased: 24s > <u>28s</u>.
* Speed Duration reduced: 4s > <u>3.5s</u>.
* T1 Max Stop Duration reduced: 0.75s > <u>0.5s</u>.
* T2 Cooldown Reduction increased: -8s > <u>-10s</u>.
* No longer affects channels, cast times or abilities like [[Lash|Lash's]] Death Slam.
 
==== {{AbilityIcon|Paradoxical Swap|Size=20}} Paradoxical Swap ====
 
* Projectile Size reduced by 10%.
 
=== {{HeroIcon|Pocket|size=50px}}  ===
 
==== General ====
 
* Base Bullet Resist increased: -15% > <u>0%</u>.
* Base Spirit Resist reduced: 0% > <u>-15%</u>.
 
==== {{AbilityIcon|Barrage|Size=20}} Barrage ====
 
* Damage Amp per stack reduced: 10% > <u>8%</u>.
* T3 Changed to +5% Amp per Stack.
* Now respects line of sight.
* Amp effects now show on Pocket.
 
==== {{AbilityIcon|Flying Cloak|Size=20}} Flying Cloak ====
 
* Fixed the camera moving too slowly after teleporting.
 
=== {{HeroIcon|Seven|size=50px}}  ===
 
==== {{AbilityIcon|Lightning Ball|Size=20}} Lightning Ball ====
 
* Duration increased: 4s > <u>5s</u>.
 
==== {{AbilityIcon|Static Charge|Size=20}} Static Charge ====
 
* Stun Delay reduced: 4s > <u>3.5s</u>.
* Fixed multiple instances of Static Charge not working correctly.
 
=== {{HeroIcon|Vindicta|size=50px}}  ===
 
==== {{AbilityIcon|Stake|Size=20}} Stake ====
 
* Base Duration reduced: 2.5s > <u>2.25s</u>.
* T1 Duration reduced: 1s > <u>0.75s</u>.
 
=== {{HeroIcon|Viscous|size=50px}}  ===
 
==== {{AbilityIcon|Splatter|Size=20}} Splatter ====
 
* Fixed Splatter direct hits counting as the second hit.
 
==== {{AbilityIcon|The Cube|Size=20}} The Cube ====
 
* Cast Range increased: 25m > <u>30m</u>.
* T2 Cooldown reduced: -25s > <u>-22s</u>.
 
==== {{AbilityIcon|Puddle Punch|Size=20}} Puddle Punch ====
 
* Charge Delay increased: 0.5s > <u>1.5s</u>.
* Now deals light melee damage and is affected by melee items.
 
==== {{AbilityIcon|Goo Ball|Size=20}} Goo Ball ====
 
* Duration reduced: 12s > <u>10s</u>.
* T1 Duration reduced: +6s > +5s.
* Cooldown increased: 80s > <u>90s</u>.
* Now deals 50% damage to bosses.
* Spirit Resist reduced: 80% > <u>70%</u>.
* Bullet Resist reduced: 70% > <u>60%</u>.
* Can now only stun and damage a target once every 1.5s, up from 1s.
* Acceleration lowered a bit.
* Stunning or immobilizing Viscous now stops the ball from moving.
 
=== {{HeroIcon|Warden|size=50px}}  ===
 
==== {{AbilityIcon|Alchemical Flask|Size=20}} Alchemical Flask ====
 
* Cooldown reduced: 16s > <u>13s</u>.
* T2 Changed: -10s Cooldown > <u>Drains 1 Stamina</u>.
* T3 now also reduces cooldown by <u>-7s</u>.
 
==== {{AbilityIcon|Binding Word|Size=20}} Binding Word ====
 
* Immobilize Duration reduced: 2s > <u>1.75s</u>.
* No longer drains 1 stamina.
* Now has quick cast behaviour (Same as [[Seven#Abilities|Static Charge]]).
 
=== {{HeroIcon|Wraith|size=50px}}  ===
 
==== {{AbilityIcon|Card Trick|Size=20}} Card Trick ====
 
* Now has 0.5s Cooldown per cast.
 
==== {{AbilityIcon|Full Auto|Size=20}} Full Auto ====
 
* T2 Changed: Now Imbues bullets with +5 Spirit Damage (Only affects Wraith).
 
==== {{AbilityIcon|Telekinesis|Size=20}} Telekinesis ====
 
* T2 Duration reduced: +0.75s > <u>+0.5s</u>.
* Fixed being able to melee and parry while stunned by Telekinesis.


=== Weapon Items ===
* {{ItemIcon|Headshot Booster}}: No longer has +40 Bonus Health
* {{ItemIcon|Headshot Booster}}: Now has +40 Bullet Shield
* {{ItemIcon|Monster Rounds}}: Health reduced from +65 to +50
* {{ItemIcon|Monster Rounds}}: Now grants +30% Bullet Resistance vs NPCs
* {{ItemIcon|Restorative Shot}}: Weapon Damage increased from 6% to 8%
* {{ItemIcon|Active Reload}}: Lifesteal reduced from 40% to 30%
* {{ItemIcon|Active Reload}}: Fire Rate reduced from 24% to 20%
* {{ItemIcon|Kinetic Dash}}: HP regen increased from 1 to 1.5
* {{ItemIcon|Long Range}}: Min distance reduced from 18m to 15m
* {{ItemIcon|Mystic Shot}}: Cooldown increased from 5s to 6s
* {{ItemIcon|Slowing Bullets}}: Now grants +5 Spirit
* {{ItemIcon|Soul Shredder Bullets}}: Now grants +6% Weapon Damage
* {{ItemIcon|Soul Shredder Bullets}}: Debuff duration increased from 5s to 6s
* {{ItemIcon|Berserker}}: Fixed gaining stacks much faster than intended when taking damage from troopers
* {{ItemIcon|Warp Stone}}: Active Bullet Resist reduced from +60% to +40%
* {{ItemIcon|Warp Stone}}: No longer grants +2 Sprint
* {{ItemIcon|Warp Stone}}: Now gains +8 Spirit
* {{ItemIcon|Point Blank}}: No longer grants +300 Bullet Shield
* {{ItemIcon|Point Blank}}: Now grants +15% Bullet Armor
* {{ItemIcon|Escalating Resilience}}: Max Bullet Resist increased from 30% to 36%
* {{ItemIcon|Heroic Aura}}: Lifesteal increased from 18% to 20%
* {{ItemIcon|Alchemical Fire}}: Bullet Shield increased from 175 to 225
* {{ItemIcon|Sharpshooter}}: Min distance reduced from 18m to 15m
* {{ItemIcon|Titanic Magazine}}: Weapon Damage increased from 16% to 18%
* {{ItemIcon|Titanic Magazine}}: Bullet Resist increased from 8% to 10%
* {{ItemIcon|Intensifying Magazine}}: Time for Max Damage reduced from 3.5s to 3s (this is a buff)
* {{ItemIcon|Ricochet}}: Fire Rate increased from +8% to +12%
* {{ItemIcon|Ricochet}}: Health increased from +125 to +150
* {{ItemIcon|Siphon Bullets}}: You permanently steal 1 stack (45 HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.
* {{ItemIcon|Silencer}}: Reduced active duration from 6s to 4s
* {{ItemIcon|Glass Cannon}}: Now gives +1 Movement Speed
* {{ItemIcon|Glass Cannon}}: No longer gives +2 ammo on kill
* {{ItemIcon|Glass Cannon}}: Weapon Damage reduced from +75% to +70%
* {{ItemIcon|Glass Cannon}}: Now gives +10% Weapon Damage per kill (up to +50%)
* {{ItemIcon|Glass Cannon}}: When you die you lose a stack


{{HeroIcon|Yamato|size=50px}}  
=== Vitality Items ===
* {{ItemIcon|Melee Lifesteal}}: Heal effectiveness vs non-heroes increased from 25% to 35%
* {{ItemIcon|Melee Lifesteal}}: Health increased from +70 to +75
* {{ItemIcon|Extra Regen}}: Regen increased from 2.7 to 2.8
* {{ItemIcon|Healing Rite}}: Cooldown reduced from 75s to 65s
* {{ItemIcon|Healing Rite}}: Cast Range increased from 20m to 30m
* {{ItemIcon|Healing Booster}}: Spirit Resist reduced from +7% to +6%
* {{ItemIcon|Healing Booster}}: Bullet Resist reduced from +7% to +6%
* {{ItemIcon|Divine Barrier}}: Duration increased from 4s to 5s
* {{ItemIcon|Divine Barrier}}: Cooldown reduced from 30s to 28s
* {{ItemIcon|Restorative Locket}}: Max Stacks reduced from 20 to 15
* {{ItemIcon|Restorative Locket}}: Heal per stack increased from 30 to 40
* {{ItemIcon|Health Nova}}: Health increased from +75 to +100
* {{ItemIcon|Combat Barrier}}: Weapon Damage While Shielded increased from +24% to +28%
* {{ItemIcon|Enchanter's Barrier}}: Spirit Power while Shielded increased from +17 to +20
* {{ItemIcon|Bullet Lifesteal}}: Lifesteal increased from +26% to 28%
* {{ItemIcon|Superior Stamina}}: Air Jump/Dash Distance reduced from +50% to +40%
* {{ItemIcon|Superior Stamina}}: Fire Rate reduced from 10% to 7%
* {{ItemIcon|Debuff Remover}}: Debuff resistance reduced from +40% to +35%
* {{ItemIcon|Lifestrike}}: Heal effectiveness vs non-heroes increased from 25% to 35%
* {{ItemIcon|Lifestrike}}: Heal increased from 45% of melee damage to +55%
* {{ItemIcon|Majestic Leap}}: Health increased from +100 to +125
* {{ItemIcon|Majestic Leap}}: Spirit Power increased from +8 to +10
* {{ItemIcon|Metal Skin}}: Cooldown reduced from 30s to 25s
* {{ItemIcon|Fortitude}}: Out of combat regen timer reduced from 13s to 12s
* {{ItemIcon|Rescue Beam}}: Cooldown reduced from 30s to 25s
* {{ItemIcon|Soul Rebirth}}: Rebirth Health increased from 40% to 50%
* {{ItemIcon|Soul Rebirth}}: Cooldown reduced from 240s to 200s
* {{ItemIcon|Inhibitor}}: Weapon Damage increased from 20% to 25%
* {{ItemIcon|Colossus}}: Slow increased from 20% to 25%
* {{ItemIcon|Colossus}}: Slow now affects stamina distances
* {{ItemIcon|Phantom Strike}}: Cast range reduced from 35m to 30m


==== General ====
=== Spirit Items ===
* {{ItemIcon|Infuser}}: No longer gives +7% Spirit Resist
* {{ItemIcon|Infuser}}: Now gives +50 Health
* {{ItemIcon|Spirit Strike}}: Spirit damage increased from 40 to 50
* {{ItemIcon|Spirit Strike}}: Debuff increased from -10% Spirit Resist to -12%
* {{ItemIcon|Mystic Reach}}: Now gives +5% Spirit Resist
* {{ItemIcon|Ammo Scavenger}}: Spirit Power Duration increased from 24s to 35s
* {{ItemIcon|Cold Front}}: Damage reduced from 100 to 75
* {{ItemIcon|Cold Front}}: Damage Spirit Power scaling increased from 1.25 to 1.5
* {{ItemIcon|Decay}}: Healing Reduction reduced from -70% to -50%
* {{ItemIcon|Decay}}: Bleed increased from 2.8% to 3.1%
* {{ItemIcon|Decay}}: Cooldown increased from 25s to 30s
* {{ItemIcon|Slowing Hex}}: Debuff no longer cancels active mobility spells, it only prevents them from being casted
* {{ItemIcon|Slowing Hex}}: Damage reduced from 100 to 70
* {{ItemIcon|Slowing Hex}}: Cast range reduced from 35m to 25m
* {{ItemIcon|Slowing Hex}}: Now also reduces stamina distance by 30%
* {{ItemIcon|Slowing Hex}}: Projectile speed increased from 1200 to 1350
* {{ItemIcon|Withering Whip}}: Now applies -40% Fire Rate instead of a Disarm
* {{ItemIcon|Withering Whip}}: Duration increased from 3s to 4.5s
* {{ItemIcon|Withering Whip}}: Cast range increased from 18m to 24m
* {{ItemIcon|Quicksilver Reload}}: Infused ability bonus damage increased from +30 to +50
* {{ItemIcon|Improved Cooldown}}: Cooldown reduction increased from 14% to 15%
* {{ItemIcon|Ethereal Shift}}: No longer provides +10% Fire Rate
* {{ItemIcon|Ethereal Shift}}: Cooldown increased from 25s to 30s
* {{ItemIcon|Improved Burst}}: Reduced Weapon Damage from +12% to +8%
* {{ItemIcon|Surge of Power}}: Movespeed duration increased from 5s to 6s
* {{ItemIcon|Surge of Power}}: Imbued Spirit increased from +26 to +28
* {{ItemIcon|Surge of Power}}: Now grants +75 Health
* {{ItemIcon|Improved Reach}}: Now gives +10% Spirit Resist
* {{ItemIcon|Superior Duration}}: Now provides +15% Weapon Damage
* {{ItemIcon|Mystic Slow}}: Fire Rate reduction increased from -30% to -40%
* {{ItemIcon|Silence Glyph}}: No longer reduces Spirit Resist
* {{ItemIcon|Silence Glyph}}: Now deals +150 damage on impact
* {{ItemIcon|Superior Cooldown}}: Non-Imbued ability cd reduction increased from 22% to 24%
* {{ItemIcon|Escalating Exposure}}: Max Interval improved from 1s to 0.7s
* {{ItemIcon|Diviner's Kevlar}}: Cooldown increased from 30s to 60s
* {{ItemIcon|Refresher}}: Spirit Resist increased from 14% to 16%
* {{ItemIcon|Curse}}: Cooldown increased from 40s to 50s


* Base Melee Damage increased by 10%.
=== New Items ===
* Added a new T1 Weapon item.{{Refn|group=note|[[High-Velocity Mag]]}} Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield.


==== {{AbilityIcon|Flying Strike|Size=20}} Flying Strike ====
Inspired by: https://forums.playdeadlock.com/threads/projectile-speed-increase-item.1539/


* T3 now procs after the ability ends, rather than when connecting with the target.
* Added a new T4 Spirit item, {{ItemIcon|Magic Carpet}}: Active - After a 1.3s delay, a magic carpet arrives to pick you up. You gain full flight controls and have +6 m/s movement speed. Lasts 7 seconds. If you cast abilities or use your gun, the carpet disappears. While on the {{ItemIcon|Magic Carpet}} you gain +400 Bullet and +400 Spirit Shields. Passively grants +150 Health, +10% Ability Duration, and +15 Spirit Power. Cooldown: 40s


Inspired by: https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/


=== Hero Gameplay ===
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Seismic Impact}} often not dragging enemies in the air along with you when you are slamming down
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Shoulder Charge}} not always placing enemies in front of you
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} damage reduced from 175 to 150
* {{HeroIcon|Bebop}}: Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m)
* {{HeroIcon|Bebop}}: Speed while shooting increased from 55% to 70%
* {{HeroIcon|Bebop}}: Base regen increased from 2.5 to 3
* {{HeroIcon|Bebop}}: Base Bullet Resist increased from 0% to 10%
* {{HeroIcon|Bebop}}: Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max)
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} range reduced from 40m to 35m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} T2 increased from +25m to +30m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} now has a slight angle limitation to prevent straight-up direction
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} radius increased from 10m to 14m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T1 increased from -10s Cooldown to -11s
* {{HeroIcon|Bebop}}: Fixed hooking through veils sometimes not working
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} radius increased from 10m to 12m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} can now be cast on self using alt cast hotkey
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} T2 reduced from +140 to +100
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} spirit scaling increased from 2.4 to 3.0
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} turn rate improved by 10%
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} nearby radius increased from 4.5m to 5m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} nearby damage now does 25% less than the full amount
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} can now be canceled by using stamina instead of needing to manually exit first (pre T3)
* {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Kinetic Pulse}} sometimes getting caught on stairs
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} now has a 0.1s cast point
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} width increased from 4.5m to 5m
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T3 increased from +115 Damage to +125
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} collision radius reduced by 10%
* {{HeroIcon|Grey Talon}}: Fixed T3 {{AbilityIcon|Guided Owl}} not triggering correctly sometimes when the target has {{ItemIcon|Spirit Armor}}
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period)
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T2 from +6s Duration to +5s
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T3 reduced from +0.25 to +0.2
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T1 increased from +6 to +7
* {{HeroIcon|Ivy}}: Fixed melee still going through when casting {{AbilityIcon|Stone Form}} after initiating a melee attack
* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} T2 stun reduced from 0.75s to 0.5s
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} T1 reduced from +15% Fire Rate to +10%
* {{HeroIcon|Ivy}}: Now has a new ultimate ability, {{AbilityIcon|Air Drop}}. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. {{HeroIcon|Ivy}} and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} no longer applies a Disarm
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} now slows Fire Rate (same values as slow)
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} max slow reduced from 90% to 60%
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} time to reach max slow increased from 1.2s to 2s
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} can now be cast while using {{AbilityIcon|Arctic Beam}}
* {{HeroIcon|Lash}}: Health per boon increased from 37 to 42
* {{HeroIcon|Lash}}: Base spirit resist increased from 8% to 15%
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} cooldown reduced from 30s to 25s
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} T3 now also reduces Fire Rate by 35%
* {{HeroIcon|McGinnis}}: Speed while shooting increased from 55% to 70%
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Mini Turrets}}{{sic}} now prioritize any heroes {{HeroIcon|McGinnis}} is shooting at
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} duration Spirit Power scaling increased from 0.09 to 0.12
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T1 changed to Rockets apply 35% slow
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} T3 now affects all damage types
* {{HeroIcon|Paradox}}: Base ammo reduced from 45 to 40
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} projectile size reduced by 10%
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} cooldown increased from 24s to 28s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} speed duration reduced from 4s to 3.5s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} no longer affects channels, cast times or things like {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}}
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T1 reduced from +0.75s Max Stop duration to +0.5s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T2 cd reduction increased from -8s to -10s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T3 silence duration reduced from 3.5s to 3s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} projectile size reduced by 10%
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} now respects line of sight
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} amp effect now shows on {{HeroIcon|Pocket}}
* {{HeroIcon|Pocket}}: Base Bullet Resist increased from -15% to 0%
* {{HeroIcon|Pocket}}: Base Spirit Resist reduced from 0% to -15%
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} Amp per stack reduced from 10% to 8%
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T3 changed to +5% Amp Per Stack
* {{HeroIcon|Pocket}}: Fixed the camera moving too slowly after teleporting with {{AbilityIcon|Flying Cloak|Cloak}}{{sic}}
* {{HeroIcon|Seven}}: Fixed multiple instances of {{AbilityIcon|Static Charge}} not working correctly
* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} duration increased from 4s to 5s
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} stun delay reduced from 4s to 3.5s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} base duration reduced from 2.5s to 2.25s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} T1 duration reduced from 1s to 0.75s
* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Splatter}} direct hits counting as the second hit
* {{HeroIcon|Viscous}}: Fix Damage prevention after being hit by {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} being reduced by {{ItemIcon|Debuff Reducer}}
* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} cast range increased from 25m to 30m
* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} T2 cooldown reduced from -25s to -22s
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} now deals light melee damage and is affected by melee items
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} Charge Delay increased from 0.5s to 1.5s
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} duration reduced from 12s to 10s
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} T1 duration reduced from +6s to +5s
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} cooldown increased from 80s to 90s
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} now deals 50% damage to bosses
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} spirit resist reduced from 80% to 70%
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} bullet resist reduced from 70% to 60%
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} can now only stun and damage a target once every 1.5s, up from once every 1.0s
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} acceleration lowered a bit
* {{HeroIcon|Viscous}}: Stunning or immobilizing {{HeroIcon|Viscous}} now stops the ball from moving, and prevents him from doing damage and stunning
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} no longer drains 1 stamina
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} cooldown reduced from 16s to 13s
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T2 changed from -10s Cooldown to Drains 1 Stamina
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T3 now also reduces cooldown by -7s
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} immobilize duration reduced from 2s to 1.75
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} now has a quick cast behavior (same as {{AbilityIcon|Static Charge}})
* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} now has 0.5s cd per cast
* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} T2 duration reduced from +0.75s to +0.5s
* {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto}} T2 changed to Imbues Bullets with +5 Spirit Damage (only affects {{HeroIcon|Wraith}})
* {{HeroIcon|Wraith}}: Fixed being able to melee and parry while stunned by {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}}
* {{HeroIcon|Yamato}}: Base melee damage increased by 10%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike}} T3 now procs after the ability ends, rather than when connecting to the target


''Previous Update: [[08-06-2024 Update]] | Next Update: [[08-16-2024 Update]]''
== Notes ==
[[Category:Game Updates]]
<references group="note"/>
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Latest revision as of 21:13, 8 November 2024

Updates
August 6, 2024 August 15, 2024 August 16, 2024

Source: 08-15-2024 Update

Patch notes

General Changes

  • Added a new hero, Shiv
  • Games can now be watched by an unlimited number of spectators
  • Spectator games now have 1 minute delay
  • Added localization for Simplified Chinese, Russian, Brazilian Portuguese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech, and French. These are currently a work-in-progress.
  • Language can be selected from the settings menu
  • Matchmaking windows are now open 1 hour earlier in all regions
  • You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority, High Priority
  • Added customization options for your crosshair
  • Builds: You can now author a suggested ordering of Ability Upgrades
  • Builds: You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build
  • Fixed a bug that allowed published build data to overwrite local changes to a published build
  • Fixed a bug that prevented the last used hero build from loading when it was not a favorited build
  • Hovering items in the shop will now highlight their components, or which item they are components of
  • Reworked the Hero Stats UI in the shop
  • Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality, and Spirit. Various additional stats that were previously hidden have been added here.
  • Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues
  • Added descriptive gun information to each hero
  • Added Spirit Power Impact panel that displays the effect of Spirit Power on your Abilities and Items
  • Added Outgoing Damage as a UI display mode that you can toggle through
  • Added a setting to let you customize the ability cancel hotkey (default is spacebar)
  • Added a "Friends Only" checkbox to filter the watch tab
  • Added an option to control zoom sensitivity
  • Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their death flash state
  • Using an active item or ability removes the undo option for the item/AP
  • Fixed some abuse cases with undoing AP cooldown reductions
  • Added a video setting to reduce flashing effects
  • Unpause hotkey is now displayed when the game is paused
  • Pause cooldown per player increased from 10 minutes to 15 minutes
  • Improved visual clarity of Grey Talon's trap armed state
  • Replaced the Urn drop parachute with new effects
  • Fixed some cases where the comeback souls would be higher than intended in the early game
  • Fixed being unable to ping while dead
  • Fixed Bebop's Sticky Bomb sometimes misfiring
  • Improved smoothing of spectator camera position and angles
  • Fixed a bug that allowed teleporters to be used while carrying the Soul Urn
  • Fixed targeting previews that draw a model (like McGinnis's turrets) to update every frame, instead of being fixed at 60hz
  • Fixed stuns resetting their duration if you were on the ground and became airborne
  • Fixed some cases where Lash's Ground Strike would cause your hero to be stuck
  • Fixed Ricochet sometimes shooting the extra bullet from your gun rather than the target
  • Fixed Arctic Beam T3 range not being calculated correctly when you have range increase items
  • Fixed ESC not working to close Settings popup sometimes
  • Various visual adjustments on highlight and strobe effects being too loud in some cases
  • Holding M1 down while Flame Dash ends will now cause you to fire your gun instead of requiring you to let go and press again
  • Added popup to bot games to indicate that they tend to be much longer games than normal ones
  • Improved Abrams Siphon[sic] and Seismic Impact visuals to not obstruct player view as much
  • Added new Silence status effect sound
  • Updated bullet whizby sounds for nearly all characters
  • Updated Haze Sleep Dagger cast, projectile loop and whizby
  • Updated Haze Smoke Bomb sound
  • Removed Haze Smoke Bomb voice line for everyone except the casting player and spectators
  • Fixed some spectator/replay sound and music bugs
  • Various sound related performance improvements
  • More impactful damage indication sound for attackers
  • Remastered Abrams, Pocket, and Dynamo weapon fire sounds
  • Improved lighting performance around shop
  • Improved Wraith tracers to feel more connected to their bullet
  • Improved visibility of AOE around Bebop while casting Hyper Beam
  • Improved effects around Lady Geist Soul Exchange to help with clarity
  • Updated Infernus tracer, muzzle, and impact fx revisions for better performance
  • Fixed Mimic options in sandbox not working properly
  • Added a sound for movement being restricted by Slowing Hex and Vindicta tether
  • Revised sounds for Pocket Flying Cloak duration and warp
  • Clarified Vindicta Flight T1 tooltip
  • Added alternate shop music
  • Added Refresher cast sound

Misc Gameplay

  • Teleporter activation no longer gets canceled on incoming damage.
  • Teleporter channel time increased from 4s to 5s
  • Walkers now require you to be within 30m to deal damage to them
  • Walker Health increased by 15%
  • Base Guardian Health increased by 20%
  • Patron damage increased by 30% after it is vulnerable
  • Weakened Patron Health increased by 15%
  • Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second
  • You can now use melee hotkey while zoomed to exit zoom and perform a melee
  • Added Bounce Pads in various areas of the map that launch you in a defined direction
  • Added one-way defender exits beside each outer lane entrance
  • Added Speed Boost Volumes in the defender passages on the outsides of the base
  • Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel
  • Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces
  • Removed zap triggers
  • Added truck on the back side of those buildings to allow climbing up
  • Removed rooftop props for those buildings
  • Added billboards to the edge closest to the lane
  • Low roof buildings between inner lane Walker arenas are now valid play spaces
  • Removed zap triggers
  • Expanded rooftop size
  • Added fire escape stairs to allow access from the upper level from the Mid
  • Walker Arena - Amber Yellow/Sapphire Purple:
    • Added catwalks from high ground defender area to building across the street
    • Added passage through building and stairs up to a peek spot toward the Guardian
    • Replaced upper floor juke spot with a connection through building across from new peek spot
  • Walker Arena - Amber Orange/Sapphire Blue:
    • Added catwalk from the low roof building to the building across the street
    • Replaced juke spot in the courtyard with passage connecting to the new catwalk
    • Widened hallway above Underground Shop
    • Removed railing and added stairs in the passage toward the Guardian
    • Courtyard floor opening to the Underground Shop moved closer to above the shop
    • Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
  • Walker Arena - Amber Blue/Sapphire Orange:
    • Added interior shaft with Bounce Pad to an upper level balcony from defender side to face the Guardian
    • Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor
    • Added a juke spot inside the Police Station/Garment Building
    • Added a juke spot down the stairs from the Guardian to the left
  • Walker Arena - Amber Purple/Sapphire Yellow:
    • Added an interior corridor through the building between the base and the Walker
    • Added a balcony that borders the arena on the back side of the Walker

Weapon Items

Vitality Items

Spirit Items

New Items

  • Added a new T1 Weapon item.[note 1] Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield.

Inspired by: https://forums.playdeadlock.com/threads/projectile-speed-increase-item.1539/

  • Added a new T4 Spirit item, Magic Carpet: Active - After a 1.3s delay, a magic carpet arrives to pick you up. You gain full flight controls and have +6 m/s movement speed. Lasts 7 seconds. If you cast abilities or use your gun, the carpet disappears. While on the Magic Carpet you gain +400 Bullet and +400 Spirit Shields. Passively grants +150 Health, +10% Ability Duration, and +15 Spirit Power. Cooldown: 40s

Inspired by: https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/

Hero Gameplay

Notes