Update:August 15, 2024: Difference between revisions
Jump to navigation
Jump to search
m DuskFyre moved page Update: August 15th, 2024 to Update: August 15, 2024: Date simplification |
mNo edit summary |
||
(8 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Update layout | |||
| prev_update = August 6, 2024 | |||
| current_update = August 15, 2024 | |||
| next_update = August 16, 2024 | |||
| source = https://forums.playdeadlock.com/threads/08-15-2024-update.16378/ | |||
* | | source_title = 08-15-2024 Update | ||
* | | notes = === General Changes === | ||
* | * Added a new hero, {{HeroIcon|Shiv}} | ||
* Games can now be watched by an unlimited number of spectators | |||
* Spectator games now have 1 minute delay | |||
* Added localization for Simplified Chinese, Russian, Brazilian Portuguese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech, and French. These are currently a work-in-progress. | |||
* Language can be selected from the settings menu | |||
* Matchmaking windows are now open 1 hour earlier in all regions | |||
* You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority, High Priority | |||
* Added customization options for your crosshair | |||
* Builds: You can now author a suggested ordering of Ability Upgrades | |||
* Builds: You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build | |||
* Fixed a bug that allowed published build data to overwrite local changes to a published build | |||
* Fixed a bug that prevented the last used hero build from loading when it was not a favorited build | |||
* | * Hovering items in the [[The Curiosity Shop|shop]] will now highlight their components, or which item they are components of | ||
* | * Reworked the Hero Stats UI in the shop | ||
* Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality, and Spirit. Various additional stats that were previously hidden have been added here. | |||
* | * Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues | ||
* | * Added descriptive gun information to each hero | ||
* Added Spirit Power Impact panel that displays the effect of Spirit Power on your Abilities and Items | |||
* Added Outgoing Damage as a UI display mode that you can toggle through | |||
* Added a setting to let you customize the ability cancel hotkey (default is spacebar) | |||
* Added a "Friends Only" checkbox to filter the watch tab | |||
* | * Added an option to control zoom sensitivity | ||
* Fixed Candle [[Trooper]]s sometimes instantly disappearing on death rather than going into their death flash state | |||
* Using an active item or ability removes the undo option for the item/AP | |||
* Fixed some abuse cases with undoing AP cooldown reductions | |||
* | * Added a video setting to reduce flashing effects | ||
* Unpause hotkey is now displayed when the game is paused | |||
* Pause cooldown per player increased from 10 minutes to 15 minutes | |||
* Improved visual clarity of {{HeroIcon|Grey Talon}}'s trap armed state | |||
* Replaced the Urn drop parachute with new effects | |||
* Fixed some cases where the comeback souls would be higher than intended in the early game | |||
* | * Fixed being unable to ping while dead | ||
* | * Fixed {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}} sometimes misfiring | ||
* | * Improved smoothing of spectator camera position and angles | ||
* | * Fixed a bug that allowed teleporters to be used while carrying the Soul Urn | ||
* | * Fixed targeting previews that draw a model (like {{HeroIcon|McGinnis}}'s turrets) to update every frame, instead of being fixed at 60hz | ||
* Fixed stuns resetting their duration if you were on the ground and became airborne | |||
* Fixed some cases where {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} would cause your hero to be stuck | |||
* Fixed {{ItemIcon|Ricochet}} sometimes shooting the extra bullet from your gun rather than the target | |||
* | * Fixed {{AbilityIcon|Arctic Beam}} T3 range not being calculated correctly when you have range increase items | ||
* | * Fixed ESC not working to close Settings popup sometimes | ||
* | * Various visual adjustments on highlight and strobe effects being too loud in some cases | ||
* | * Holding M1 down while {{AbilityIcon|Flame Dash}} ends will now cause you to fire your gun instead of requiring you to let go and press again | ||
* | * Added popup to bot games to indicate that they tend to be much longer games than normal ones | ||
* | * Improved {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life|Siphon}}{{sic}} and {{AbilityIcon|Seismic Impact}} visuals to not obstruct player view as much | ||
* Added new Silence status effect sound | |||
* Updated bullet whizby sounds for nearly all characters | |||
* Updated {{HeroIcon|Haze}} {{AbilityIcon|Sleep Dagger}} cast, projectile loop and whizby | |||
* | * Updated {{HeroIcon|Haze}} {{AbilityIcon|Smoke Bomb}} sound | ||
* | * Removed {{HeroIcon|Haze}} {{AbilityIcon|Smoke Bomb}} voice line for everyone except the casting player and spectators | ||
* | * Fixed some spectator/replay sound and music bugs | ||
* | * Various sound related performance improvements | ||
* | * More impactful damage indication sound for attackers | ||
* | * Remastered {{HeroIcon|Abrams}}, {{HeroIcon|Pocket}}, and {{HeroIcon|Dynamo}} weapon fire sounds | ||
* Improved lighting performance around shop | |||
* Improved {{HeroIcon|Wraith}} tracers to feel more connected to their bullet | |||
* Improved visibility of AOE around {{HeroIcon|Bebop}} while casting {{AbilityIcon|Hyper Beam}} | |||
* | * Improved effects around {{HeroIcon|Lady Geist}} {{AbilityIcon|Soul Exchange}} to help with clarity | ||
* | * Updated {{HeroIcon|Infernus}} tracer, muzzle, and impact fx revisions for better performance | ||
* | * Fixed Mimic options in sandbox not working properly | ||
* | * Added a sound for movement being restricted by {{ItemIcon|Slowing Hex}} and {{HeroIcon|Vindicta}} tether | ||
* Updated bullet whizby sounds for nearly all characters | * Revised sounds for {{HeroIcon|Pocket}} {{AbilityIcon|Flying Cloak}} duration and warp | ||
* Updated {{HeroIcon| | * Clarified {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} T1 tooltip | ||
* Updated {{HeroIcon| | * Added alternate shop music | ||
* Added {{ItemIcon|Refresher}} cast sound | |||
* Fixed some spectator/replay sound and music bugs | |||
* Various sound related performance improvements | |||
* More impactful damage indication sound for attackers | |||
* Remastered {{HeroIcon| | |||
* Improved lighting performance around | |||
* Improved {{HeroIcon| | |||
* Improved visibility of AOE around {{HeroIcon| | |||
* Improved effects around {{HeroIcon| | |||
* Updated {{HeroIcon| | |||
* Added a sound for movement being restricted by {{ | |||
* Revised sounds for {{HeroIcon| | |||
* | |||
* | |||
* Added | |||
=== Misc Gameplay === | |||
* Teleporter activation no longer gets canceled on incoming damage. | * Teleporter activation no longer gets canceled on incoming damage. | ||
* Teleporter channel time increased | * Teleporter channel time increased from 4s to 5s | ||
* Added Bounce Pads in various areas of the map that launch you in a defined direction | * [[Walker]]s now require you to be within 30m to deal damage to them | ||
* Walker Health increased by 15% | |||
* Added one-way defender exits beside each outer lane entrance | * Base [[Guardian]] Health increased by 20% | ||
* Added Speed Boost Volumes in the defender passages on the outsides of the base | * [[Patron]] damage increased by 30% after it is vulnerable | ||
* Weakened Patron Health increased by 15% | |||
* Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second | |||
* You can now use melee hotkey while zoomed to exit zoom and perform a melee | |||
* Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel | * Added Bounce Pads in various areas of the map that launch you in a defined direction | ||
* Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces | * Added one-way defender exits beside each outer lane entrance | ||
* Added Speed Boost Volumes in the defender passages on the outsides of the base | |||
* Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel | |||
* Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces | |||
* Removed zap triggers | |||
* Low roof buildings between inner lane | * Added truck on the back side of those buildings to allow climbing up | ||
* Removed rooftop props for those buildings | |||
* Added billboards to the edge closest to the lane | |||
* Low roof buildings between inner lane Walker arenas are now valid play spaces | |||
* | * Removed zap triggers | ||
** Added catwalks from high ground defender area to building across the street | * Expanded rooftop size | ||
** Added passage through building and stairs up to a peek spot | * Added fire escape stairs to allow access from the upper level from the Mid | ||
** Replaced upper floor juke spot with a connection through building across from new peek spot | * Walker Arena - Amber Yellow/Sapphire Purple: | ||
* Walker Arena | ** Added catwalks from high ground defender area to building across the street | ||
** Added catwalk from the low roof building to the building across the street | ** Added passage through building and stairs up to a peek spot toward the Guardian | ||
** Replaced juke spot in the courtyard with | ** Replaced upper floor juke spot with a connection through building across from new peek spot | ||
** Widened hallway above Underground | * Walker Arena - Amber Orange/Sapphire Blue: | ||
** Removed railing and added stairs in the passage | ** Added catwalk from the low roof building to the building across the street | ||
** Courtyard floor opening to the Underground Shop moved closer to above the shop | ** Replaced juke spot in the courtyard with passage connecting to the new catwalk | ||
** Widened hallway above Underground Shop | |||
** Removed railing and added stairs in the passage toward the Guardian | |||
** Courtyard floor opening to the Underground Shop moved closer to above the shop | |||
** Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot. | ** Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot. | ||
* Walker Arena | * Walker Arena - Amber Blue/Sapphire Orange: | ||
** Added | ** Added interior shaft with Bounce Pad to an upper level balcony from defender side to face the Guardian | ||
** Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor | ** Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor | ||
** Added a juke spot inside the Police Station/Garment Building | ** Added a juke spot inside the Police Station/Garment Building | ||
** Added a juke spot down the stairs from the Guardian to the left | ** Added a juke spot down the stairs from the Guardian to the left | ||
* Walker Arena | * Walker Arena - Amber Purple/Sapphire Yellow: | ||
** Added an interior corridor through the building between base and the Walker | ** Added an interior corridor through the building between the base and the Walker | ||
** Added a balcony that borders the arena on the back side of the Walker | ** Added a balcony that borders the arena on the back side of the Walker | ||
=== Weapon Items === | |||
* {{ItemIcon|Headshot Booster}}: No longer has +40 Bonus Health | |||
* {{ItemIcon|Headshot Booster}}: Now has +40 Bullet Shield | |||
* {{ItemIcon|Monster Rounds}}: Health reduced from +65 to +50 | |||
* {{ItemIcon|Monster Rounds}}: Now grants +30% Bullet Resistance vs NPCs | |||
* {{ItemIcon|Restorative Shot}}: Weapon Damage increased from 6% to 8% | |||
* {{ItemIcon|Active Reload}}: Lifesteal reduced from 40% to 30% | |||
* {{ItemIcon|Active Reload}}: Fire Rate reduced from 24% to 20% | |||
* {{ItemIcon|Kinetic Dash}}: HP regen increased from 1 to 1.5 | |||
* {{ItemIcon|Long Range}}: Min distance reduced from 18m to 15m | |||
* {{ItemIcon|Mystic Shot}}: Cooldown increased from 5s to 6s | |||
* {{ItemIcon|Slowing Bullets}}: Now grants +5 Spirit | |||
* {{ItemIcon|Soul Shredder Bullets}}: Now grants +6% Weapon Damage | |||
* {{ItemIcon|Soul Shredder Bullets}}: Debuff duration increased from 5s to 6s | |||
* {{ItemIcon|Berserker}}: Fixed gaining stacks much faster than intended when taking damage from troopers | |||
* {{ItemIcon|Warp Stone}}: Active Bullet Resist reduced from +60% to +40% | |||
* {{ItemIcon|Warp Stone}}: No longer grants +2 Sprint | |||
* {{ItemIcon|Warp Stone}}: Now gains +8 Spirit | |||
* {{ItemIcon|Point Blank}}: No longer grants +300 Bullet Shield | |||
* {{ItemIcon|Point Blank}}: Now grants +15% Bullet Armor | |||
* {{ItemIcon|Escalating Resilience}}: Max Bullet Resist increased from 30% to 36% | |||
* {{ItemIcon|Heroic Aura}}: Lifesteal increased from 18% to 20% | |||
* {{ItemIcon|Alchemical Fire}}: Bullet Shield increased from 175 to 225 | |||
* {{ItemIcon|Sharpshooter}}: Min distance reduced from 18m to 15m | |||
* {{ItemIcon|Titanic Magazine}}: Weapon Damage increased from 16% to 18% | |||
* {{ItemIcon|Titanic Magazine}}: Bullet Resist increased from 8% to 10% | |||
* {{ItemIcon|Intensifying Magazine}}: Time for Max Damage reduced from 3.5s to 3s (this is a buff) | |||
* {{ItemIcon|Ricochet}}: Fire Rate increased from +8% to +12% | |||
* {{ItemIcon|Ricochet}}: Health increased from +125 to +150 | |||
* {{ItemIcon|Siphon Bullets}}: You permanently steal 1 stack (45 HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back. | |||
* {{ItemIcon|Silencer}}: Reduced active duration from 6s to 4s | |||
* {{ItemIcon|Glass Cannon}}: Now gives +1 Movement Speed | |||
* {{ItemIcon|Glass Cannon}}: No longer gives +2 ammo on kill | |||
* {{ItemIcon|Glass Cannon}}: Weapon Damage reduced from +75% to +70% | |||
* {{ItemIcon|Glass Cannon}}: Now gives +10% Weapon Damage per kill (up to +50%) | |||
* {{ItemIcon|Glass Cannon}}: When you die you lose a stack | |||
{{ | === Vitality Items === | ||
* {{ItemIcon|Melee Lifesteal}}: Heal effectiveness vs non-heroes increased from 25% to 35% | |||
* {{ItemIcon|Melee Lifesteal}}: Health increased from +70 to +75 | |||
* {{ItemIcon|Extra Regen}}: Regen increased from 2.7 to 2.8 | |||
* {{ItemIcon|Healing Rite}}: Cooldown reduced from 75s to 65s | |||
* {{ItemIcon|Healing Rite}}: Cast Range increased from 20m to 30m | |||
* {{ItemIcon|Healing Booster}}: Spirit Resist reduced from +7% to +6% | |||
* {{ItemIcon|Healing Booster}}: Bullet Resist reduced from +7% to +6% | |||
* {{ItemIcon|Divine Barrier}}: Duration increased from 4s to 5s | |||
* {{ItemIcon|Divine Barrier}}: Cooldown reduced from 30s to 28s | |||
* {{ItemIcon|Restorative Locket}}: Max Stacks reduced from 20 to 15 | |||
* {{ItemIcon|Restorative Locket}}: Heal per stack increased from 30 to 40 | |||
* {{ItemIcon|Health Nova}}: Health increased from +75 to +100 | |||
* {{ItemIcon|Combat Barrier}}: Weapon Damage While Shielded increased from +24% to +28% | |||
* {{ItemIcon|Enchanter's Barrier}}: Spirit Power while Shielded increased from +17 to +20 | |||
* {{ItemIcon|Bullet Lifesteal}}: Lifesteal increased from +26% to 28% | |||
* {{ItemIcon|Superior Stamina}}: Air Jump/Dash Distance reduced from +50% to +40% | |||
* {{ItemIcon|Superior Stamina}}: Fire Rate reduced from 10% to 7% | |||
* {{ItemIcon|Debuff Remover}}: Debuff resistance reduced from +40% to +35% | |||
* {{ItemIcon|Lifestrike}}: Heal effectiveness vs non-heroes increased from 25% to 35% | |||
* {{ItemIcon|Lifestrike}}: Heal increased from 45% of melee damage to +55% | |||
* {{ItemIcon|Majestic Leap}}: Health increased from +100 to +125 | |||
* {{ItemIcon|Majestic Leap}}: Spirit Power increased from +8 to +10 | |||
* {{ItemIcon|Metal Skin}}: Cooldown reduced from 30s to 25s | |||
* {{ItemIcon|Fortitude}}: Out of combat regen timer reduced from 13s to 12s | |||
* {{ItemIcon|Rescue Beam}}: Cooldown reduced from 30s to 25s | |||
* {{ItemIcon|Soul Rebirth}}: Rebirth Health increased from 40% to 50% | |||
* {{ItemIcon|Soul Rebirth}}: Cooldown reduced from 240s to 200s | |||
* {{ItemIcon|Inhibitor}}: Weapon Damage increased from 20% to 25% | |||
* {{ItemIcon|Colossus}}: Slow increased from 20% to 25% | |||
* {{ItemIcon|Colossus}}: Slow now affects stamina distances | |||
* {{ItemIcon|Phantom Strike}}: Cast range reduced from 35m to 30m | |||
=== | === Spirit Items === | ||
* {{ItemIcon|Infuser}}: No longer gives +7% Spirit Resist | |||
* {{ItemIcon|Infuser}}: Now gives +50 Health | |||
* {{ItemIcon|Spirit Strike}}: Spirit damage increased from 40 to 50 | |||
* {{ItemIcon|Spirit Strike}}: Debuff increased from -10% Spirit Resist to -12% | |||
* {{ItemIcon|Mystic Reach}}: Now gives +5% Spirit Resist | |||
* {{ItemIcon|Ammo Scavenger}}: Spirit Power Duration increased from 24s to 35s | |||
* {{ItemIcon|Cold Front}}: Damage reduced from 100 to 75 | |||
* {{ItemIcon|Cold Front}}: Damage Spirit Power scaling increased from 1.25 to 1.5 | |||
* {{ItemIcon|Decay}}: Healing Reduction reduced from -70% to -50% | |||
* {{ItemIcon|Decay}}: Bleed increased from 2.8% to 3.1% | |||
* {{ItemIcon|Decay}}: Cooldown increased from 25s to 30s | |||
* {{ItemIcon|Slowing Hex}}: Debuff no longer cancels active mobility spells, it only prevents them from being casted | |||
* {{ItemIcon|Slowing Hex}}: Damage reduced from 100 to 70 | |||
* {{ItemIcon|Slowing Hex}}: Cast range reduced from 35m to 25m | |||
* {{ItemIcon|Slowing Hex}}: Now also reduces stamina distance by 30% | |||
* {{ItemIcon|Slowing Hex}}: Projectile speed increased from 1200 to 1350 | |||
* {{ItemIcon|Withering Whip}}: Now applies -40% Fire Rate instead of a Disarm | |||
* {{ItemIcon|Withering Whip}}: Duration increased from 3s to 4.5s | |||
* {{ItemIcon|Withering Whip}}: Cast range increased from 18m to 24m | |||
* {{ItemIcon|Quicksilver Reload}}: Infused ability bonus damage increased from +30 to +50 | |||
* {{ItemIcon|Improved Cooldown}}: Cooldown reduction increased from 14% to 15% | |||
* {{ItemIcon|Ethereal Shift}}: No longer provides +10% Fire Rate | |||
* {{ItemIcon|Ethereal Shift}}: Cooldown increased from 25s to 30s | |||
* {{ItemIcon|Improved Burst}}: Reduced Weapon Damage from +12% to +8% | |||
* {{ItemIcon|Surge of Power}}: Movespeed duration increased from 5s to 6s | |||
* {{ItemIcon|Surge of Power}}: Imbued Spirit increased from +26 to +28 | |||
* {{ItemIcon|Surge of Power}}: Now grants +75 Health | |||
* {{ItemIcon|Improved Reach}}: Now gives +10% Spirit Resist | |||
* {{ItemIcon|Superior Duration}}: Now provides +15% Weapon Damage | |||
* {{ItemIcon|Mystic Slow}}: Fire Rate reduction increased from -30% to -40% | |||
* {{ItemIcon|Silence Glyph}}: No longer reduces Spirit Resist | |||
* {{ItemIcon|Silence Glyph}}: Now deals +150 damage on impact | |||
* {{ItemIcon|Superior Cooldown}}: Non-Imbued ability cd reduction increased from 22% to 24% | |||
* {{ItemIcon|Escalating Exposure}}: Max Interval improved from 1s to 0.7s | |||
* {{ItemIcon|Diviner's Kevlar}}: Cooldown increased from 30s to 60s | |||
* {{ItemIcon|Refresher}}: Spirit Resist increased from 14% to 16% | |||
* {{ItemIcon|Curse}}: Cooldown increased from 40s to 50s | |||
* | === New Items === | ||
* Added a new T1 Weapon item.{{Refn|group=note|[[High-Velocity Mag]]}} Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield. | |||
Inspired by: https://forums.playdeadlock.com/threads/projectile-speed-increase-item.1539/ | |||
* | * Added a new T4 Spirit item, {{ItemIcon|Magic Carpet}}: Active - After a 1.3s delay, a magic carpet arrives to pick you up. You gain full flight controls and have +6 m/s movement speed. Lasts 7 seconds. If you cast abilities or use your gun, the carpet disappears. While on the {{ItemIcon|Magic Carpet}} you gain +400 Bullet and +400 Spirit Shields. Passively grants +150 Health, +10% Ability Duration, and +15 Spirit Power. Cooldown: 40s | ||
Inspired by: https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/ | |||
=== Hero Gameplay === | |||
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Seismic Impact}} often not dragging enemies in the air along with you when you are slamming down | |||
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Shoulder Charge}} not always placing enemies in front of you | |||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} damage reduced from 175 to 150 | |||
* {{HeroIcon|Bebop}}: Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m) | |||
* {{HeroIcon|Bebop}}: Speed while shooting increased from 55% to 70% | |||
* {{HeroIcon|Bebop}}: Base regen increased from 2.5 to 3 | |||
* {{HeroIcon|Bebop}}: Base Bullet Resist increased from 0% to 10% | |||
* {{HeroIcon|Bebop}}: Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max) | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} range reduced from 40m to 35m | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} T2 increased from +25m to +30m | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} now has a slight angle limitation to prevent straight-up direction | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} radius increased from 10m to 14m | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T1 increased from -10s Cooldown to -11s | |||
* {{HeroIcon|Bebop}}: Fixed hooking through veils sometimes not working | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} radius increased from 10m to 12m | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} can now be cast on self using alt cast hotkey | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} T2 reduced from +140 to +100 | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} spirit scaling increased from 2.4 to 3.0 | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} turn rate improved by 10% | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} nearby radius increased from 4.5m to 5m | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} nearby damage now does 25% less than the full amount | |||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} can now be canceled by using stamina instead of needing to manually exit first (pre T3) | |||
* {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Kinetic Pulse}} sometimes getting caught on stairs | |||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} now has a 0.1s cast point | |||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} width increased from 4.5m to 5m | |||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T3 increased from +115 Damage to +125 | |||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} collision radius reduced by 10% | |||
* {{HeroIcon|Grey Talon}}: Fixed T3 {{AbilityIcon|Guided Owl}} not triggering correctly sometimes when the target has {{ItemIcon|Spirit Armor}} | |||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period) | |||
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T2 from +6s Duration to +5s | |||
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T3 reduced from +0.25 to +0.2 | |||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T1 increased from +6 to +7 | |||
* {{HeroIcon|Ivy}}: Fixed melee still going through when casting {{AbilityIcon|Stone Form}} after initiating a melee attack | |||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} T2 stun reduced from 0.75s to 0.5s | |||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} T1 reduced from +15% Fire Rate to +10% | |||
* {{HeroIcon|Ivy}}: Now has a new ultimate ability, {{AbilityIcon|Air Drop}}. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. {{HeroIcon|Ivy}} and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time. | |||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} no longer applies a Disarm | |||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} now slows Fire Rate (same values as slow) | |||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} max slow reduced from 90% to 60% | |||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} time to reach max slow increased from 1.2s to 2s | |||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} can now be cast while using {{AbilityIcon|Arctic Beam}} | |||
* {{HeroIcon|Lash}}: Health per boon increased from 37 to 42 | |||
* {{HeroIcon|Lash}}: Base spirit resist increased from 8% to 15% | |||
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} cooldown reduced from 30s to 25s | |||
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} T3 now also reduces Fire Rate by 35% | |||
* {{HeroIcon|McGinnis}}: Speed while shooting increased from 55% to 70% | |||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Mini Turrets}}{{sic}} now prioritize any heroes {{HeroIcon|McGinnis}} is shooting at | |||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} duration Spirit Power scaling increased from 0.09 to 0.12 | |||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T1 changed to Rockets apply 35% slow | |||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} T3 now affects all damage types | |||
* {{HeroIcon|Paradox}}: Base ammo reduced from 45 to 40 | |||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} projectile size reduced by 10% | |||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} cooldown increased from 24s to 28s | |||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} speed duration reduced from 4s to 3.5s | |||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} no longer affects channels, cast times or things like {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} | |||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T1 reduced from +0.75s Max Stop duration to +0.5s | |||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T2 cd reduction increased from -8s to -10s | |||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T3 silence duration reduced from 3.5s to 3s | |||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} projectile size reduced by 10% | |||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} now respects line of sight | |||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} amp effect now shows on {{HeroIcon|Pocket}} | |||
* {{HeroIcon|Pocket}}: Base Bullet Resist increased from -15% to 0% | |||
* {{HeroIcon|Pocket}}: Base Spirit Resist reduced from 0% to -15% | |||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} Amp per stack reduced from 10% to 8% | |||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T3 changed to +5% Amp Per Stack | |||
* {{HeroIcon|Pocket}}: Fixed the camera moving too slowly after teleporting with {{AbilityIcon|Flying Cloak|Cloak}}{{sic}} | |||
* {{HeroIcon|Seven}}: Fixed multiple instances of {{AbilityIcon|Static Charge}} not working correctly | |||
* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} duration increased from 4s to 5s | |||
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} stun delay reduced from 4s to 3.5s | |||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} base duration reduced from 2.5s to 2.25s | |||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} T1 duration reduced from 1s to 0.75s | |||
* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Splatter}} direct hits counting as the second hit | |||
* {{HeroIcon|Viscous}}: Fix Damage prevention after being hit by {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} being reduced by {{ItemIcon|Debuff Reducer}} | |||
* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} cast range increased from 25m to 30m | |||
* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} T2 cooldown reduced from -25s to -22s | |||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} now deals light melee damage and is affected by melee items | |||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} Charge Delay increased from 0.5s to 1.5s | |||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} duration reduced from 12s to 10s | |||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} T1 duration reduced from +6s to +5s | |||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} cooldown increased from 80s to 90s | |||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} now deals 50% damage to bosses | |||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} spirit resist reduced from 80% to 70% | |||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} bullet resist reduced from 70% to 60% | |||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} can now only stun and damage a target once every 1.5s, up from once every 1.0s | |||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} acceleration lowered a bit | |||
* {{HeroIcon|Viscous}}: Stunning or immobilizing {{HeroIcon|Viscous}} now stops the ball from moving, and prevents him from doing damage and stunning | |||
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} no longer drains 1 stamina | |||
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} cooldown reduced from 16s to 13s | |||
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T2 changed from -10s Cooldown to Drains 1 Stamina | |||
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T3 now also reduces cooldown by -7s | |||
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} immobilize duration reduced from 2s to 1.75 | |||
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} now has a quick cast behavior (same as {{AbilityIcon|Static Charge}}) | |||
* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} now has 0.5s cd per cast | |||
* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} T2 duration reduced from +0.75s to +0.5s | |||
* {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto}} T2 changed to Imbues Bullets with +5 Spirit Damage (only affects {{HeroIcon|Wraith}}) | |||
* {{HeroIcon|Wraith}}: Fixed being able to melee and parry while stunned by {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} | |||
* {{HeroIcon|Yamato}}: Base melee damage increased by 10% | |||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike}} T3 now procs after the ability ends, rather than when connecting to the target | |||
== Notes == | |||
<references group="note"/> | |||
}} |
Latest revision as of 21:13, 8 November 2024
Updates | ||
---|---|---|
← August 6, 2024 | August 15, 2024 | August 16, 2024 → |
Source: 08-15-2024 Update
Patch notes
General Changes
- Added a new hero, Shiv
- Games can now be watched by an unlimited number of spectators
- Spectator games now have 1 minute delay
- Added localization for Simplified Chinese, Russian, Brazilian Portuguese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech, and French. These are currently a work-in-progress.
- Language can be selected from the settings menu
- Matchmaking windows are now open 1 hour earlier in all regions
- You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority, High Priority
- Added customization options for your crosshair
- Builds: You can now author a suggested ordering of Ability Upgrades
- Builds: You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build
- Fixed a bug that allowed published build data to overwrite local changes to a published build
- Fixed a bug that prevented the last used hero build from loading when it was not a favorited build
- Hovering items in the shop will now highlight their components, or which item they are components of
- Reworked the Hero Stats UI in the shop
- Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality, and Spirit. Various additional stats that were previously hidden have been added here.
- Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues
- Added descriptive gun information to each hero
- Added Spirit Power Impact panel that displays the effect of Spirit Power on your Abilities and Items
- Added Outgoing Damage as a UI display mode that you can toggle through
- Added a setting to let you customize the ability cancel hotkey (default is spacebar)
- Added a "Friends Only" checkbox to filter the watch tab
- Added an option to control zoom sensitivity
- Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their death flash state
- Using an active item or ability removes the undo option for the item/AP
- Fixed some abuse cases with undoing AP cooldown reductions
- Added a video setting to reduce flashing effects
- Unpause hotkey is now displayed when the game is paused
- Pause cooldown per player increased from 10 minutes to 15 minutes
- Improved visual clarity of Grey Talon's trap armed state
- Replaced the Urn drop parachute with new effects
- Fixed some cases where the comeback souls would be higher than intended in the early game
- Fixed being unable to ping while dead
- Fixed Bebop's Sticky Bomb sometimes misfiring
- Improved smoothing of spectator camera position and angles
- Fixed a bug that allowed teleporters to be used while carrying the Soul Urn
- Fixed targeting previews that draw a model (like McGinnis's turrets) to update every frame, instead of being fixed at 60hz
- Fixed stuns resetting their duration if you were on the ground and became airborne
- Fixed some cases where Lash's Ground Strike would cause your hero to be stuck
- Fixed Ricochet sometimes shooting the extra bullet from your gun rather than the target
- Fixed Arctic Beam T3 range not being calculated correctly when you have range increase items
- Fixed ESC not working to close Settings popup sometimes
- Various visual adjustments on highlight and strobe effects being too loud in some cases
- Holding M1 down while Flame Dash ends will now cause you to fire your gun instead of requiring you to let go and press again
- Added popup to bot games to indicate that they tend to be much longer games than normal ones
- Improved Abrams Siphon[sic] and Seismic Impact visuals to not obstruct player view as much
- Added new Silence status effect sound
- Updated bullet whizby sounds for nearly all characters
- Updated Haze Sleep Dagger cast, projectile loop and whizby
- Updated Haze Smoke Bomb sound
- Removed Haze Smoke Bomb voice line for everyone except the casting player and spectators
- Fixed some spectator/replay sound and music bugs
- Various sound related performance improvements
- More impactful damage indication sound for attackers
- Remastered Abrams, Pocket, and Dynamo weapon fire sounds
- Improved lighting performance around shop
- Improved Wraith tracers to feel more connected to their bullet
- Improved visibility of AOE around Bebop while casting Hyper Beam
- Improved effects around Lady Geist Soul Exchange to help with clarity
- Updated Infernus tracer, muzzle, and impact fx revisions for better performance
- Fixed Mimic options in sandbox not working properly
- Added a sound for movement being restricted by Slowing Hex and Vindicta tether
- Revised sounds for Pocket Flying Cloak duration and warp
- Clarified Vindicta Flight T1 tooltip
- Added alternate shop music
- Added Refresher cast sound
Misc Gameplay
- Teleporter activation no longer gets canceled on incoming damage.
- Teleporter channel time increased from 4s to 5s
- Walkers now require you to be within 30m to deal damage to them
- Walker Health increased by 15%
- Base Guardian Health increased by 20%
- Patron damage increased by 30% after it is vulnerable
- Weakened Patron Health increased by 15%
- Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second
- You can now use melee hotkey while zoomed to exit zoom and perform a melee
- Added Bounce Pads in various areas of the map that launch you in a defined direction
- Added one-way defender exits beside each outer lane entrance
- Added Speed Boost Volumes in the defender passages on the outsides of the base
- Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel
- Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces
- Removed zap triggers
- Added truck on the back side of those buildings to allow climbing up
- Removed rooftop props for those buildings
- Added billboards to the edge closest to the lane
- Low roof buildings between inner lane Walker arenas are now valid play spaces
- Removed zap triggers
- Expanded rooftop size
- Added fire escape stairs to allow access from the upper level from the Mid
- Walker Arena - Amber Yellow/Sapphire Purple:
- Added catwalks from high ground defender area to building across the street
- Added passage through building and stairs up to a peek spot toward the Guardian
- Replaced upper floor juke spot with a connection through building across from new peek spot
- Walker Arena - Amber Orange/Sapphire Blue:
- Added catwalk from the low roof building to the building across the street
- Replaced juke spot in the courtyard with passage connecting to the new catwalk
- Widened hallway above Underground Shop
- Removed railing and added stairs in the passage toward the Guardian
- Courtyard floor opening to the Underground Shop moved closer to above the shop
- Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
- Walker Arena - Amber Blue/Sapphire Orange:
- Added interior shaft with Bounce Pad to an upper level balcony from defender side to face the Guardian
- Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor
- Added a juke spot inside the Police Station/Garment Building
- Added a juke spot down the stairs from the Guardian to the left
- Walker Arena - Amber Purple/Sapphire Yellow:
- Added an interior corridor through the building between the base and the Walker
- Added a balcony that borders the arena on the back side of the Walker
Weapon Items
- Headshot Booster: No longer has +40 Bonus Health
- Headshot Booster: Now has +40 Bullet Shield
- Monster Rounds: Health reduced from +65 to +50
- Monster Rounds: Now grants +30% Bullet Resistance vs NPCs
- Restorative Shot: Weapon Damage increased from 6% to 8%
- Active Reload: Lifesteal reduced from 40% to 30%
- Active Reload: Fire Rate reduced from 24% to 20%
- Kinetic Dash: HP regen increased from 1 to 1.5
- Long Range: Min distance reduced from 18m to 15m
- Mystic Shot: Cooldown increased from 5s to 6s
- Slowing Bullets: Now grants +5 Spirit
- Soul Shredder Bullets: Now grants +6% Weapon Damage
- Soul Shredder Bullets: Debuff duration increased from 5s to 6s
- Berserker: Fixed gaining stacks much faster than intended when taking damage from troopers
- Warp Stone: Active Bullet Resist reduced from +60% to +40%
- Warp Stone: No longer grants +2 Sprint
- Warp Stone: Now gains +8 Spirit
- Point Blank: No longer grants +300 Bullet Shield
- Point Blank: Now grants +15% Bullet Armor
- Escalating Resilience: Max Bullet Resist increased from 30% to 36%
- Heroic Aura: Lifesteal increased from 18% to 20%
- Alchemical Fire: Bullet Shield increased from 175 to 225
- Sharpshooter: Min distance reduced from 18m to 15m
- Titanic Magazine: Weapon Damage increased from 16% to 18%
- Titanic Magazine: Bullet Resist increased from 8% to 10%
- Intensifying Magazine: Time for Max Damage reduced from 3.5s to 3s (this is a buff)
- Ricochet: Fire Rate increased from +8% to +12%
- Ricochet: Health increased from +125 to +150
- Siphon Bullets: You permanently steal 1 stack (45 HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.
- Silencer: Reduced active duration from 6s to 4s
- Glass Cannon: Now gives +1 Movement Speed
- Glass Cannon: No longer gives +2 ammo on kill
- Glass Cannon: Weapon Damage reduced from +75% to +70%
- Glass Cannon: Now gives +10% Weapon Damage per kill (up to +50%)
- Glass Cannon: When you die you lose a stack
Vitality Items
- Melee Lifesteal: Heal effectiveness vs non-heroes increased from 25% to 35%
- Melee Lifesteal: Health increased from +70 to +75
- Extra Regen: Regen increased from 2.7 to 2.8
- Healing Rite: Cooldown reduced from 75s to 65s
- Healing Rite: Cast Range increased from 20m to 30m
- Healing Booster: Spirit Resist reduced from +7% to +6%
- Healing Booster: Bullet Resist reduced from +7% to +6%
- Divine Barrier: Duration increased from 4s to 5s
- Divine Barrier: Cooldown reduced from 30s to 28s
- Restorative Locket: Max Stacks reduced from 20 to 15
- Restorative Locket: Heal per stack increased from 30 to 40
- Health Nova: Health increased from +75 to +100
- Combat Barrier: Weapon Damage While Shielded increased from +24% to +28%
- Enchanter's Barrier: Spirit Power while Shielded increased from +17 to +20
- Bullet Lifesteal: Lifesteal increased from +26% to 28%
- Superior Stamina: Air Jump/Dash Distance reduced from +50% to +40%
- Superior Stamina: Fire Rate reduced from 10% to 7%
- Debuff Remover: Debuff resistance reduced from +40% to +35%
- Lifestrike: Heal effectiveness vs non-heroes increased from 25% to 35%
- Lifestrike: Heal increased from 45% of melee damage to +55%
- Majestic Leap: Health increased from +100 to +125
- Majestic Leap: Spirit Power increased from +8 to +10
- Metal Skin: Cooldown reduced from 30s to 25s
- Fortitude: Out of combat regen timer reduced from 13s to 12s
- Rescue Beam: Cooldown reduced from 30s to 25s
- Soul Rebirth: Rebirth Health increased from 40% to 50%
- Soul Rebirth: Cooldown reduced from 240s to 200s
- Inhibitor: Weapon Damage increased from 20% to 25%
- Colossus: Slow increased from 20% to 25%
- Colossus: Slow now affects stamina distances
- Phantom Strike: Cast range reduced from 35m to 30m
Spirit Items
- Infuser: No longer gives +7% Spirit Resist
- Infuser: Now gives +50 Health
- Spirit Strike: Spirit damage increased from 40 to 50
- Spirit Strike: Debuff increased from -10% Spirit Resist to -12%
- Mystic Reach: Now gives +5% Spirit Resist
- Ammo Scavenger: Spirit Power Duration increased from 24s to 35s
- Cold Front: Damage reduced from 100 to 75
- Cold Front: Damage Spirit Power scaling increased from 1.25 to 1.5
- Decay: Healing Reduction reduced from -70% to -50%
- Decay: Bleed increased from 2.8% to 3.1%
- Decay: Cooldown increased from 25s to 30s
- Slowing Hex: Debuff no longer cancels active mobility spells, it only prevents them from being casted
- Slowing Hex: Damage reduced from 100 to 70
- Slowing Hex: Cast range reduced from 35m to 25m
- Slowing Hex: Now also reduces stamina distance by 30%
- Slowing Hex: Projectile speed increased from 1200 to 1350
- Withering Whip: Now applies -40% Fire Rate instead of a Disarm
- Withering Whip: Duration increased from 3s to 4.5s
- Withering Whip: Cast range increased from 18m to 24m
- Quicksilver Reload: Infused ability bonus damage increased from +30 to +50
- Improved Cooldown: Cooldown reduction increased from 14% to 15%
- Ethereal Shift: No longer provides +10% Fire Rate
- Ethereal Shift: Cooldown increased from 25s to 30s
- Improved Burst: Reduced Weapon Damage from +12% to +8%
- Surge of Power: Movespeed duration increased from 5s to 6s
- Surge of Power: Imbued Spirit increased from +26 to +28
- Surge of Power: Now grants +75 Health
- Improved Reach: Now gives +10% Spirit Resist
- Superior Duration: Now provides +15% Weapon Damage
- Mystic Slow: Fire Rate reduction increased from -30% to -40%
- Silence Glyph: No longer reduces Spirit Resist
- Silence Glyph: Now deals +150 damage on impact
- Superior Cooldown: Non-Imbued ability cd reduction increased from 22% to 24%
- Escalating Exposure: Max Interval improved from 1s to 0.7s
- Diviner's Kevlar: Cooldown increased from 30s to 60s
- Refresher: Spirit Resist increased from 14% to 16%
- Curse: Cooldown increased from 40s to 50s
New Items
- Added a new T1 Weapon item.[note 1] Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield.
Inspired by: https://forums.playdeadlock.com/threads/projectile-speed-increase-item.1539/
- Added a new T4 Spirit item, Magic Carpet: Active - After a 1.3s delay, a magic carpet arrives to pick you up. You gain full flight controls and have +6 m/s movement speed. Lasts 7 seconds. If you cast abilities or use your gun, the carpet disappears. While on the Magic Carpet you gain +400 Bullet and +400 Spirit Shields. Passively grants +150 Health, +10% Ability Duration, and +15 Spirit Power. Cooldown: 40s
Inspired by: https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/
Hero Gameplay
- Abrams: Fixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down
- Abrams: Fixed Shoulder Charge not always placing enemies in front of you
- Abrams: Seismic Impact damage reduced from 175 to 150
- Bebop: Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m)
- Bebop: Speed while shooting increased from 55% to 70%
- Bebop: Base regen increased from 2.5 to 3
- Bebop: Base Bullet Resist increased from 0% to 10%
- Bebop: Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max)
- Bebop: Hook range reduced from 40m to 35m
- Bebop: Hook T2 increased from +25m to +30m
- Bebop: Exploding Uppercut now has a slight angle limitation to prevent straight-up direction
- Bebop: Exploding Uppercut radius increased from 10m to 14m
- Bebop: Exploding Uppercut T1 increased from -10s Cooldown to -11s
- Bebop: Fixed hooking through veils sometimes not working
- Bebop: Sticky Bomb radius increased from 10m to 12m
- Bebop: Sticky Bomb can now be cast on self using alt cast hotkey
- Bebop: Hyper Beam T2 reduced from +140 to +100
- Bebop: Hyper Beam spirit scaling increased from 2.4 to 3.0
- Bebop: Hyper Beam turn rate improved by 10%
- Bebop: Hyper Beam nearby radius increased from 4.5m to 5m
- Bebop: Hyper Beam nearby damage now does 25% less than the full amount
- Dynamo: Rejuvenating Aurora can now be canceled by using stamina instead of needing to manually exit first (pre T3)
- Dynamo: Fixed Kinetic Pulse sometimes getting caught on stairs
- Dynamo: Singularity now has a 0.1s cast point
- Dynamo: Kinetic Pulse width increased from 4.5m to 5m
- Dynamo: Kinetic Pulse T3 increased from +115 Damage to +125
- Grey Talon: Charged Shot collision radius reduced by 10%
- Grey Talon: Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor
- Haze: Sleep Dagger now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period)
- Haze: Fixation T2 from +6s Duration to +5s
- Haze: Fixation T3 reduced from +0.25 to +0.2
- Haze: Bullet Dance T1 increased from +6 to +7
- Ivy: Fixed melee still going through when casting Stone Form after initiating a melee attack
- Ivy: Stone Form T2 stun reduced from 0.75s to 0.5s
- Ivy: Watcher's Covenant T1 reduced from +15% Fire Rate to +10%
- Ivy: Now has a new ultimate ability, Air Drop. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.
- Kelvin: Arctic Beam no longer applies a Disarm
- Kelvin: Arctic Beam now slows Fire Rate (same values as slow)
- Kelvin: Arctic Beam max slow reduced from 90% to 60%
- Kelvin: Arctic Beam time to reach max slow increased from 1.2s to 2s
- Kelvin: Frozen Shelter can now be cast while using Arctic Beam
- Lash: Health per boon increased from 37 to 42
- Lash: Base spirit resist increased from 8% to 15%
- Lash: Flog cooldown reduced from 30s to 25s
- Lash: Flog T3 now also reduces Fire Rate by 35%
- McGinnis: Speed while shooting increased from 55% to 70%
- McGinnis: Mini Turrets[sic] now prioritize any heroes McGinnis is shooting at
- McGinnis: Medicinal Specter duration Spirit Power scaling increased from 0.09 to 0.12
- McGinnis: Heavy Barrage T1 changed to Rockets apply 35% slow
- Mo & Krill: Scorn T3 now affects all damage types
- Paradox: Base ammo reduced from 45 to 40
- Paradox: Kinetic Carbine projectile size reduced by 10%
- Paradox: Kinetic Carbine cooldown increased from 24s to 28s
- Paradox: Kinetic Carbine speed duration reduced from 4s to 3.5s
- Paradox: Kinetic Carbine no longer affects channels, cast times or things like Lash's Death Slam
- Paradox: Kinetic Carbine T1 reduced from +0.75s Max Stop duration to +0.5s
- Paradox: Kinetic Carbine T2 cd reduction increased from -8s to -10s
- Paradox: Time Wall T3 silence duration reduced from 3.5s to 3s
- Paradox: Paradoxical Swap projectile size reduced by 10%
- Pocket: Barrage now respects line of sight
- Pocket: Barrage amp effect now shows on Pocket
- Pocket: Base Bullet Resist increased from -15% to 0%
- Pocket: Base Spirit Resist reduced from 0% to -15%
- Pocket: Barrage Amp per stack reduced from 10% to 8%
- Pocket: Barrage T3 changed to +5% Amp Per Stack
- Pocket: Fixed the camera moving too slowly after teleporting with Cloak[sic]
- Seven: Fixed multiple instances of Static Charge not working correctly
- Seven: Lightning Ball duration increased from 4s to 5s
- Seven: Static Charge stun delay reduced from 4s to 3.5s
- Vindicta: Stake base duration reduced from 2.5s to 2.25s
- Vindicta: Stake T1 duration reduced from 1s to 0.75s
- Viscous: Fixed Splatter direct hits counting as the second hit
- Viscous: Fix Damage prevention after being hit by Viscous' Goo Ball being reduced by Debuff Reducer
- Viscous: The Cube cast range increased from 25m to 30m
- Viscous: The Cube T2 cooldown reduced from -25s to -22s
- Viscous: Puddle Punch now deals light melee damage and is affected by melee items
- Viscous: Puddle Punch Charge Delay increased from 0.5s to 1.5s
- Viscous: Goo Ball duration reduced from 12s to 10s
- Viscous: Goo Ball T1 duration reduced from +6s to +5s
- Viscous: Goo Ball cooldown increased from 80s to 90s
- Viscous: Goo Ball now deals 50% damage to bosses
- Viscous: Goo Ball spirit resist reduced from 80% to 70%
- Viscous: Goo Ball bullet resist reduced from 70% to 60%
- Viscous: Goo Ball can now only stun and damage a target once every 1.5s, up from once every 1.0s
- Viscous: Goo Ball acceleration lowered a bit
- Viscous: Stunning or immobilizing Viscous now stops the ball from moving, and prevents him from doing damage and stunning
- Warden: Binding Word no longer drains 1 stamina
- Warden: Alchemical Flask cooldown reduced from 16s to 13s
- Warden: Alchemical Flask T2 changed from -10s Cooldown to Drains 1 Stamina
- Warden: Alchemical Flask T3 now also reduces cooldown by -7s
- Warden: Binding Word immobilize duration reduced from 2s to 1.75
- Warden: Binding Word now has a quick cast behavior (same as Static Charge)
- Wraith: Card Trick now has 0.5s cd per cast
- Wraith: Telekinesis T2 duration reduced from +0.75s to +0.5s
- Wraith: Full Auto T2 changed to Imbues Bullets with +5 Spirit Damage (only affects Wraith)
- Wraith: Fixed being able to melee and parry while stunned by Wraith's Telekinesis
- Yamato: Base melee damage increased by 10%
- Yamato: Flying Strike T3 now procs after the ability ends, rather than when connecting to the target