Update:September 26, 2024: Difference between revisions
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| prev_update = September 19, 2024 | | prev_update = September 19, 2024 | ||
| current_update = September 26, 2024 | | current_update = September 26, 2024 | ||
| next_update = | | next_update = September 27, 2024 | ||
| source = https://forums.playdeadlock.com/threads/09-26-2024-update.33015/ | | source = https://forums.playdeadlock.com/threads/09-26-2024-update.33015/ | ||
| source_title = 09-26-2024 Update | | source_title = 09-26-2024 Update | ||
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* Spirit scaling is now always shown on the tooltips without needing to hold alt/tab | * Spirit scaling is now always shown on the tooltips without needing to hold alt/tab | ||
* Updated {{HeroIcon|Viscous}} icon to look more different from {{HeroIcon|Dynamo}} | * Updated {{HeroIcon|Viscous}} icon to look more different from {{HeroIcon|Dynamo}} | ||
* Added frosted shell effect on the rejuv crystal when {{AbilityIcon|Frozen Shelter | * Added frosted shell effect on the rejuv crystal when {{AbilityIcon|Frozen Shelter}} is active | ||
* Music and Sound effects will now pause during game pause | * Music and Sound effects will now pause during game pause | ||
* Fixed [[Guardian]] trying to shoot people unsuccessfully behind cover | * Fixed [[Guardian]] trying to shoot people unsuccessfully behind cover | ||
* Fixed {{ItemIcon|Quicksilver Reload}} bonus damage not working correctly with things like {{AbilityIcon|Scorn | * Fixed {{ItemIcon|Quicksilver Reload}} bonus damage not working correctly with things like {{AbilityIcon|Scorn}} and {{AbilityIcon|Flog}} | ||
* Added timer sound to the last couple seconds of {{AbilityIcon|Flying Cloak | * Added timer sound to the last couple seconds of {{AbilityIcon|Flying Cloak}} | ||
* Wall Jumps now use better animations to communicate directionality | * Wall Jumps now use better animations to communicate directionality | ||
* Fixed jumping between ziplines consuming stamina | * Fixed jumping between ziplines consuming stamina | ||
* Fixed Magic Reverb not getting increased bonus damage from damage amps | * Fixed Magic Reverb not getting increased bonus damage from damage amps | ||
* Improved preloading during queue time | * Improved preloading during queue time | ||
* Updated {{AbilityIcon|Killing Blow | * Updated {{AbilityIcon|Killing Blow}} effects | ||
* Updated {{AbilityIcon|Lightning Ball | * Updated {{AbilityIcon|Lightning Ball}} effects to reduce some visual noise | ||
* Fixed some issues with {{AbilityIcon|Crimson Slash | * Fixed some issues with {{AbilityIcon|Crimson Slash}} effect not appearing reliably | ||
* {{HeroIcon|Viscous}} {{AbilityIcon|Puddle Punch | * {{HeroIcon|Viscous}} {{AbilityIcon|Puddle Punch}} will now show a red preview for when the punch is out of range but within 2x of the cast range | ||
* Fixed {{ItemIcon|Ricochet}} not respecting LOS when picking the targets | * Fixed {{ItemIcon|Ricochet}} not respecting LOS when picking the targets | ||
* No longer play low ammo sounds when firing while sliding | * No longer play low ammo sounds when firing while sliding | ||
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* Minimap line colors now match the color of the hero drawing them | * Minimap line colors now match the color of the hero drawing them | ||
* Fixed spectator keybinds not showing correctly | * Fixed spectator keybinds not showing correctly | ||
* Updated {{AbilityIcon|Flying Strike | * Updated {{AbilityIcon|Flying Strike}} effects to reduce some visual noise | ||
* Fixed Flex Slot unlock order not matching the usual order of unlocks | * Fixed Flex Slot unlock order not matching the usual order of unlocks | ||
* Updated {{AbilityIcon|Sleep Dagger | * Updated {{AbilityIcon|Sleep Dagger}} projectile, impact and sleeping debuff visuals | ||
* Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel | * Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel | ||
* Fixed {{HeroIcon|Dynamo}} not playing an animation during the cast delay on {{AbilityIcon|Singularity | * Fixed {{HeroIcon|Dynamo}} not playing an animation during the cast delay on {{AbilityIcon|Singularity}} | ||
* Updated bullet shield break effects | * Updated bullet shield break effects | ||
* Updated {{ItemIcon|Unstoppable}} effects to be clearer at cast time | * Updated {{ItemIcon|Unstoppable}} effects to be clearer at cast time | ||
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* {{HeroIcon|Abrams}} now has a new custom heavy melee animation | * {{HeroIcon|Abrams}} now has a new custom heavy melee animation | ||
* Updated {{HeroIcon|Haze}} VO | * Updated {{HeroIcon|Haze}} VO | ||
* Fixed a bug where {{HeroIcon|Kelvin}} desperation VO for {{AbilityIcon|Arctic Beam | * Fixed a bug where {{HeroIcon|Kelvin}} desperation VO for {{AbilityIcon|Arctic Beam}} and {{AbilityIcon|Ice Path}} were flipped | ||
* Turned off a {{HeroIcon|Shiv}} line where he referenced slowing down enemies when he wasn't actually doing so | * Turned off a {{HeroIcon|Shiv}} line where he referenced slowing down enemies when he wasn't actually doing so | ||
* Removed reason 31 of why {{HeroIcon|Lash}} is better than {{HeroIcon|Bebop}} and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines) | * Removed reason 31 of why {{HeroIcon|Lash}} is better than {{HeroIcon|Bebop}} and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines) | ||
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* Updated wall bounce effects for {{HeroIcon|Viscous}} in ball form | * Updated wall bounce effects for {{HeroIcon|Viscous}} in ball form | ||
* Added {{code|citadel_give_gold}} cheat command | * Added {{code|citadel_give_gold}} cheat command | ||
* Improved read on the connecting rope for {{AbilityIcon|Flying Strike | * Improved read on the connecting rope for {{AbilityIcon|Flying Strike}} and reduced visual obstruction of the ending slash | ||
* Music bug fixes for replay and spectating | * Music bug fixes for replay and spectating | ||
* Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter | * Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter | ||
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=== Hero Changes === | === Hero Changes === | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience | * {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} reduced from 16% to 15% | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience | * {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T3 reduced from 9% to 8% | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life | * {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.2 to 0.3 | ||
* {{HeroIcon|Abrams}}: Fixed Cases where {{AbilityIcon|Shoulder Charge | * {{HeroIcon|Abrams}}: Fixed Cases where {{AbilityIcon|Shoulder Charge}} was unexpectedly 'slamming' in to walls and stairs | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} range reduced from 30m to 25m | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration spirit scaling reduced from 0.08 to 0.06 | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} radius reduced from 8m to 7m | ||
* {{HeroIcon|Grey Talon}}: Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged) | * {{HeroIcon|Grey Talon}}: Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged) | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} can be alternate-casted to remain near the ground | ||
* {{HeroIcon|Grey Talon}}: Fixed air dash during {{AbilityIcon|Rain of Arrows | * {{HeroIcon|Grey Talon}}: Fixed air dash during {{AbilityIcon|Rain of Arrows}} going half the distance | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} bonus spirit on death now has a 3s buffer window | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}}: very slight turn rate improvements | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} radius increased from 12m to 13m | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Sleep dagger}}{{sic}} hitbox reduced by 10% | ||
* {{HeroIcon|Haze}}: Fixed refresher not working properly with {{AbilityIcon|Smoke Bomb | * {{HeroIcon|Haze}}: Fixed refresher not working properly with {{AbilityIcon|Smoke Bomb}} | ||
* {{HeroIcon|Haze}}: Fixed some items that didn't proc before: {{ItemIcon|Tesla Bullets}}, {{ItemIcon|Lucky Shot}}, {{ItemIcon|Mystic Shot}} | * {{HeroIcon|Haze}}: Fixed some items that didn't proc before: {{ItemIcon|Tesla Bullets}}, {{ItemIcon|Lucky Shot}}, {{ItemIcon|Mystic Shot}} | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} now more accurately shows who it is shooting | ||
* {{HeroIcon|Haze}}: Fixed {{AbilityIcon|Bullet Dance | * {{HeroIcon|Haze}}: Fixed {{AbilityIcon|Bullet Dance}} sometimes not obeying line of sight accurately | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} bullets are now affected by {{AbilityIcon|Time Wall}} | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} evasion reduced from 50% to 25% | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} fire rate reduced from 25% to 15% | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form | * {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} now works against airborne targets | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb | * {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} T3 now also grants +2m Radius | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb | * {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} spirit power scaling increased from 0.6 to 0.7 | ||
* {{HeroIcon|Ivy}}: Fixed clicking noise when flying while disarmed | * {{HeroIcon|Ivy}}: Fixed clicking noise when flying while disarmed | ||
* {{HeroIcon|Ivy}}: Fixed being able to {{AbilityIcon|Stone Form | * {{HeroIcon|Ivy}}: Fixed being able to {{AbilityIcon|Stone Form}} during the Take Flight animation to circumvent the vulnerable cast period | ||
* {{HeroIcon|Kelvin}}: Headshot bonus damage reduced by 20% | * {{HeroIcon|Kelvin}}: Headshot bonus damage reduced by 20% | ||
* {{HeroIcon|Kelvin}}: Bullet damage growth reduced from 1.2 to 0.9 | * {{HeroIcon|Kelvin}}: Bullet damage growth reduced from 1.2 to 0.9 | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} movement slow reduced from 70% to 50% | ||
* {{HeroIcon|Kelvin}}: Moving through breakables while on {{AbilityIcon|Ice Path | * {{HeroIcon|Kelvin}}: Moving through breakables while on {{AbilityIcon|Ice Path}} now destroys them | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} cooldown reduced from 42s to 30s | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} cooldown reduced from 6.25s to 6s | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} T1 improved from -2.75s Cooldown to -3s | ||
* {{HeroIcon|Lady Geist}}: Fixed {{AbilityIcon|Life Drain | * {{HeroIcon|Lady Geist}}: Fixed {{AbilityIcon|Life Drain}} not healing extra based on amplifications (like {{ItemIcon|Soul Shredder Bullets|Soul Shredder}}{{sic}} and {{AbilityIcon|Malice}} stacks) | ||
* {{HeroIcon|Lady Geist}}: Sprint increased from 1 to 1.5 | * {{HeroIcon|Lady Geist}}: Sprint increased from 1 to 1.5 | ||
* {{HeroIcon|McGinnis}}: Fixed looking up circumventing the min range on {{AbilityIcon|Spectral Wall | * {{HeroIcon|McGinnis}}: Fixed looking up circumventing the min range on {{AbilityIcon|Spectral Wall|Wall}}{{sic}} and {{AbilityIcon|Heavy Barrage|Barrage}}{{sic}} | ||
* {{HeroIcon|McGinnis}}: Can now cast parry to cancel your ult | * {{HeroIcon|McGinnis}}: Can now cast parry to cancel your ult | ||
* {{HeroIcon|McGinnis}}: Fixed various issues with {{AbilityIcon|Spectral Wall | * {{HeroIcon|McGinnis}}: Fixed various issues with {{AbilityIcon|Spectral Wall}} indoors and near walls spawning the wrong number of segments | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} duration reduced from 2.75s to 2.5s | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} damage spirit scaling increased from 0.8 to 1.1 | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} kill trigger now has a 3s buffer window to get credit | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} T1 reduced from +1.5s to +1s | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} range increased from 30m to 35m | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} base speed increased from 3 to 4 | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} T3 speed reduced from +3 to +2 | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade | * {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} T3 now also grants +2% Damage Amp | ||
* {{HeroIcon|Paradox}}: Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall | * {{HeroIcon|Paradox}}: Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall}}s | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction | * {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} no longer goes through walls, now respects line of sight | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T3 reduced from +5% to +4% | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge | * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} stun duration reduced from 1.1 to 0.9 | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge | * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} T3 reduced from 1.1 to 0.9 | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge | * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} radius reduced from 6m to 5m | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge | * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} can now be alternate-casted on self (does not stun you) | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge | * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} now respects line of sight | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball | * {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} T3 now also gives +1m Radius | ||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice | * {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T2 reduced from +85 to +75 | ||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow | * {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Rage buildup per spirit damage reduced from 0.02 to 0.013 | ||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow | * {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Rage drain rate increased from 0.3 to 0.35 | ||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow | * {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Full Rage Bonus Damage reduced from 20% to 15% | ||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow | * {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T2 increased from 5% to 10% | ||
* {{HeroIcon|Vindicta}}: Gun cycle time increased from 0.19s to 0.22s (same overall dps) | * {{HeroIcon|Vindicta}}: Gun cycle time increased from 0.19s to 0.22s (same overall dps) | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}}: distance enemies are allowed to move increased from 6m to 8m | ||
* {{HeroIcon|Vindicta}}: Max Falloff reduced from 58m to 45m | * {{HeroIcon|Vindicta}}: Max Falloff reduced from 58m to 45m | ||
* {{HeroIcon|Vindicta}}: Fixed {{AbilityIcon|Flight | * {{HeroIcon|Vindicta}}: Fixed {{AbilityIcon|Flight}} ending if you touch the ground | ||
* {{HeroIcon|Vindicta}}: Low HP indication now also shows up while unscoped | * {{HeroIcon|Vindicta}}: Low HP indication now also shows up while unscoped | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} Base damage reduced from 160 to 140 | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} zoom level reduced a little bit | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} duration spirit scaling reduced from 0.2 to 0.15 | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube | * {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} cleanse is now part of the T2 | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch | * {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} enemy warning time increased from 0.35s to 0.45s | ||
* {{HeroIcon|Viscous}}: Bullet Damage reduced from 13 to 12 | * {{HeroIcon|Viscous}}: Bullet Damage reduced from 13 to 12 | ||
* {{HeroIcon|Viscous}}: Can now use down dash during {{AbilityIcon|Goo Ball | * {{HeroIcon|Viscous}}: Can now use down dash during {{AbilityIcon|Goo Ball}} | ||
* {{HeroIcon|Viscous}}: Fixed {{ItemIcon|Phantom Strike}} not positioning you correctly when using it with your {{AbilityIcon|Goo Ball | * {{HeroIcon|Viscous}}: Fixed {{ItemIcon|Phantom Strike}} not positioning you correctly when using it with your {{AbilityIcon|Goo Ball}} | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter | * {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} post cast delay reduced from 0.5s to 0.2s | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word | * {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} escape range and escape time increased by 15% | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand | * {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} spirit scaling increased from 0.9 to 1.2 | ||
* {{HeroIcon|Yamato}}: Bullet damage growth reduced from 0.5 to 0.45 | * {{HeroIcon|Yamato}}: Bullet damage growth reduced from 0.5 to 0.45 | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash | * {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} fire rate slow reduced from 30% to 20% | ||
* {{HeroIcon|Yamato}}: Fixed various issues with {{AbilityIcon|Flying Strike | * {{HeroIcon|Yamato}}: Fixed various issues with {{AbilityIcon|Flying Strike}} pathing | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration reduced from 5s to 4.5s | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 duration increased from +1.5s to +2s | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} no longer provides unlimited ammo | ||
=== Map Changes === | === Map Changes === |
Latest revision as of 22:09, 29 September 2024
Updates | ||
---|---|---|
← September 19, 2024 | September 26, 2024 | September 27, 2024 → |
Source: 09-26-2024 Update
Patch notes
General Changes
- Added new hero, Mirage.
- Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
- Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.
- Hero specific keybinds now say the ability name instead of ability 1-4
- Added Zipline hotkey that can be independently bound from space/jump
- Fixed per-hero keys not inheriting user-defined default keys properly
- Added keybind indicator for hero-specific binds showing which keys have been bound for that hero
- Added Custom Match play mode
- Private lobbies now have an option to turn on cheats
- Private lobbies now let you select the specific servers to use
- Private lobbies now have an option to make the match publicly visible or private to only the players
- Private lobbies now support post-game and replays properly
- Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed)
- Added a cheat report option in-game and post-game
- Can now mute and report enemy players using ESC while in-game
- Updated the game access invite UI to make it clear when users have been accepted (in most cases we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side)
- Added voice indicators for when players are speaking in party and team chat (green for party, white for team)
- Updated Player Card and action menu when clicking on a player in the friend list or ESC menu
- Fixed Rich Presence for Steam and in-game friend lists
- Party Code is now hidden when you enable Streamer Mode
- Added Region indicator to the matches on the watch tab
- Fixed search by MatchID not working for games that are live
- Added Spectator Fog of War toggle (hotkeys available in settings)
- Added South Africa servers
- Added Italian localization
- Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find
- Builds that haven't been updated in 30 days now have a distinct visual
- General rendering performance improvements
- Shadow quality improvements for higher shadow settings
- Fixed issues with player outline rendering in FSR2
- Fixed regression with saturation volumes outline not showing up
- Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts)
- Lighting improvements in map
- Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'
- Spirit scaling is now always shown on the tooltips without needing to hold alt/tab
- Updated Viscous icon to look more different from Dynamo
- Added frosted shell effect on the rejuv crystal when Frozen Shelter is active
- Music and Sound effects will now pause during game pause
- Fixed Guardian trying to shoot people unsuccessfully behind cover
- Fixed Quicksilver Reload bonus damage not working correctly with things like Scorn and Flog
- Added timer sound to the last couple seconds of Flying Cloak
- Wall Jumps now use better animations to communicate directionality
- Fixed jumping between ziplines consuming stamina
- Fixed Magic Reverb not getting increased bonus damage from damage amps
- Improved preloading during queue time
- Updated Killing Blow effects
- Updated Lightning Ball effects to reduce some visual noise
- Fixed some issues with Crimson Slash effect not appearing reliably
- Viscous Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range
- Fixed Ricochet not respecting LOS when picking the targets
- No longer play low ammo sounds when firing while sliding
- Fixed not being able to bind Reload to Mouse Wheel Up/Down
- Minimap line colors now match the color of the hero drawing them
- Fixed spectator keybinds not showing correctly
- Updated Flying Strike effects to reduce some visual noise
- Fixed Flex Slot unlock order not matching the usual order of unlocks
- Updated Sleep Dagger projectile, impact and sleeping debuff visuals
- Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel
- Fixed Dynamo not playing an animation during the cast delay on Singularity
- Updated bullet shield break effects
- Updated Unstoppable effects to be clearer at cast time
- Warp Stone: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
- Warp Stone: Fixed cases of Warp Stone getting caught on geometry
- Fixed various projectiles going through bosses ( Wraith cards, Geist[sic] bombs, etc)
- Fixed Dash not always breaking breakables
- Breakables will now wait to spawn if a player is in the way
- Abrams now has a new custom heavy melee animation
- Updated Haze VO
- Fixed a bug where Kelvin desperation VO for Arctic Beam and Ice Path were flipped
- Turned off a Shiv line where he referenced slowing down enemies when he wasn't actually doing so
- Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines)
- Replaced a Grey Talon select line to make his intentions more clear
- Infernus will no longer appear in every bot match
- Bots can now choose to play Lady Geist, Mirage, Shiv, and Warden
- Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip
- Updated Rejuvenator buff effect
- Updated wall bounce effects for Viscous in ball form
- Added
citadel_give_gold
cheat command - Improved read on the connecting rope for Flying Strike and reduced visual obstruction of the ending slash
- Music bug fixes for replay and spectating
- Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter
- Timing critical music and sfx will pause and resume in response to game pause
Misc Gameplay
- Side lanes are now a little further apart from the middle lanes
- Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.
- Lane setup is now always 1-2-2-1
- Zipline Boost now starts on cooldown again
- Trooper damage reduction from Guardians reduced from 35% to 28% (they die a little faster to Guardians now)
- Trooper share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m)
- Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch)
- Some latency-related calculation improvements that help orbs be a little less deny favored
- Orbs now appear a little smaller to the enemy that is trying to deny them
- Added a Soul Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (primary purpose for this is cases when you are very close to an item purchase)
- Fire Rate slows now stack diminishingly
- Rejuv bonus creep HP increased from 50% to 70%
- Rejuv bonus is no longer consumed for dead players, they have it on their next life now
- Troopers no longer give half bounty when base guardians are destroyed for that lane
- Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists)
- Midgame respawn time increased a bit (reaches 50s at 20 min instead of 40s at 20 min)
- Teleporter delay reduced from 5s to 4s
- Guardians now deal 10% more damage to players
- Sinner's Sacrifice now grants a permanent golden statue bonus when it is killed
- Fixed Sinner's Sacrifice sharing bounty to nearby allies
- Added indicator on the hud to help track your passive cooldown items when they are 1s from ready ( headshot Booster[sic], Medic Bullets, etc)
- Boon count increased from 11 to 14 (added to 16/18/20k)
- Non-Health boon bonuses rescaled over the 14 levels (same total as before)
- Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower
- Added Rejuv drop on a loop in the sandbox mode
- Added infinite ammo option to sandbox ("No Reload")
- Fixed dashing downwards not destroying breakables
- Silence now deselects your ability if you had it open when silenced
Weapon Items
- Monster Rounds: Bullet Resist vs NPCs reduced from 35% to 30%
- High-Velocity Mag: Bullet Velocity reduced from +30% to +25%
- Restorative Shot: Cooldown reduced from 6.2s to 5.5s
- Hollow Point Ward: Spirit Shield increased from +85 to +95
- Headshot Booster: Fire Rate reduced from +5% to +4%
- Kinetic Dash: Fire Rate reduced from 25% to 20%
- Kinetic Dash: Fire Rate max duration reduced from 8s to 7s
- Berserker: Damage required per stack reduced from 110 to 100
- Mystic Shot: Damage spirit scaling increased from 0.6 to 0.8
- Melee Charge: Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
- Melee Charge: Cooldown increased from 8.5s to 10s
- Intensifying Magazine: Max Weapon Damage reduced from 75% to 60%
- Escalating Resilience: Fire Rate reduced from 14% to 12%
- Headhunter: Now requires Headshot Booster
- Headhunter: No longer grants +50% Bullet Velocity
- Headhunter: Now grants +5% Fire Rate
- Headhunter: Fixed not being affected by cooldown reduction
- Pristine Emblem: Now requires High-Velocity Mag
- Pristine Emblem: Now grants +35% Bullet Velocity
- Titanic Magazine: Ammo increased from 100% to 120%
- Sharpshooter: Fixed falloff reduction not working properly
- Frenzy: Low HP Spirit Resist changed to Bullet Resist
- Spiritual Overflow: Now grants +250 Bullet Shield
- Silencer: Now grants +12 Spirit
- Ricochet: Fire Rate reduced from 12% to 10%
- Vampiric Burst: Fixed casting it interrupting sliding
- Siphon Bullets: Moved to T4 Vitality
- Shadow Weave: Now a T4 Weapon Item
Vitality Items
- Melee Lifesteal: Melee Damage reduced from 13% to 12%
- Melee Lifesteal: Heal vs non-heroes reduced from 40% to 30%
- Extra Stamina: Stamina Recovery increased from 10% to 14%
- Restorative Locket: No longer requires max stacks to restore a stamina point
- Divine Barrier: Bonus Health reduced from 75 to 50
- Combat Barrier: Fire Rate while shielded reduced from 8% to 6%
- Combat Barrier: Weapon Damage while shielded reduced from 28% to 25%
- Combat Barrier: Bullet Shield increased from +300 to +325
- Health Nova: Weapon Damage increased from 10% to 12%
- Return Fire: While active grants +25% Bullet Resistance
- Return Fire: Bullet Damage Returned reduced from 70% to 60%
- Return Fire: No longer grants +7% Fire Rate
- Return Fire: Spirit Power increased from +7 to +9
- Return Fire: Fixed Ricochet'd bullets not returning the right amount of damage
- Bullet Armor: Bullet Resist increased from 20% to 25%
- Veil Walker: No longer grants +20% Fire Rate
- Improved Bullet Armor: Bullet Resist increased from 45% to 50%
- Fortitude: Bonus Health increased from 275 to 300
- Lifestrike: Cooldown reduced from 5.25s to 5s
- Lifestrike: Fixed proccing heal more than once when hitting multiple targets
- Shadow Weave: Moved to T4 Weapon
- Siphon Bullets: Now a T4 Vitality Item
- Siphon Bullets: No longer grants +28% Weapon Damage
- Siphon Bullets: Now grants +18% Bullet Resistance
- Colossus: Slow radius increased from 12m to 14m
- Soul Rebirth: Increases base respawn rate by +15s
- Unstoppable: Can no longer be cast during channels
Spirit Items
- Ammo Scavenger: Ammo reduced from 15% to 10%
- Ammo Scavenger: Health reduced from 60 to 40
- Ammo Scavenger: Duration reduced from 35s to 30s
- Ammo Scavenger: Max stacks reduced from 12 to 10
- Spirit Strike: No longer grants +0.8 Health Regen
- Mystic Reach: Ability Range increased from 16% to 18%
- Mystic Reach: Now provides 6% Bullet Resist instead of 6% Spirit Resist
- Withering Whip: No longer grants +8% Fire Rate
- Withering Whip: Spirit Power increased from +4 to +6
- Withering Whip: Now grants +1 Sprint
- Withering Whip: Cast range increased from 24m to 30m
- Withering Whip: Fire Rate slow increased from 40% to 45%
- Quicksilver Reload: No longer triggers if your ammo is at max value already
- Decay: Cooldown increased from 32s to 45s
- Decay: Cast range scaling reduced from 0.2 to 0.16
- Improved Reach: Now provides 12% Bullet Resist instead of 12% Spirit Resist
- Improved Spirit: Spirit Power increased from +21 to +23
- Knockdown: Now causes enemies to fall down faster
- Torment Pulse: Health Bonus increased from 140 to 160
- Torment Pulse: Spirit Power damage scaling increased from 0.25 to 0.33
- Rapid Recharge: Faster Time Between Charges increased from +55% to +65%
- Rapid Recharge: Cooldown Reduction For Charged Abilities increased from +25% to 30%
- Magic Carpet: Fixed it consuming stamina when jumping off
- Escalating Exposure: Fixed the bonus damage being reduced twice by resistance
- Refresher: Bullet Resist increased from 8% to 16%
- Refresher: Spirit Resist reduced from 16% to 8%
- Echo Shard: Now has a 0.3s cast delay (like Refresher)
Hero Changes
- Abrams: Infernal Resilience reduced from 16% to 15%
- Abrams: Infernal Resilience T3 reduced from 9% to 8%
- Abrams: Siphon Life spirit scaling increased from 0.2 to 0.3
- Abrams: Fixed Cases where Shoulder Charge was unexpectedly 'slamming' in to walls and stairs
- Bebop: Hook range reduced from 30m to 25m
- Bebop: Hyper Beam duration spirit scaling reduced from 0.08 to 0.06
- Dynamo: Singularity radius reduced from 8m to 7m
- Grey Talon: Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged)
- Grey Talon: Rain of Arrows can be alternate-casted to remain near the ground
- Grey Talon: Fixed air dash during Rain of Arrows going half the distance
- Grey Talon: Guided Owl bonus spirit on death now has a 3s buffer window
- Grey Talon: Guided Owl: very slight turn rate improvements
- Grey Talon: Guided Owl radius increased from 12m to 13m
- Haze: Sleep dagger[sic] hitbox reduced by 10%
- Haze: Fixed refresher not working properly with Smoke Bomb
- Haze: Fixed some items that didn't proc before: Tesla Bullets, Lucky Shot, Mystic Shot
- Haze: Bullet Dance now more accurately shows who it is shooting
- Haze: Fixed Bullet Dance sometimes not obeying line of sight accurately
- Haze: Bullet Dance bullets are now affected by Time Wall
- Haze: Bullet Dance evasion reduced from 50% to 25%
- Haze: Bullet Dance fire rate reduced from 25% to 15%
- Ivy: Stone Form now works against airborne targets
- Ivy: Kudzu Bomb T3 now also grants +2m Radius
- Ivy: Kudzu Bomb spirit power scaling increased from 0.6 to 0.7
- Ivy: Fixed clicking noise when flying while disarmed
- Ivy: Fixed being able to Stone Form during the Take Flight animation to circumvent the vulnerable cast period
- Kelvin: Headshot bonus damage reduced by 20%
- Kelvin: Bullet damage growth reduced from 1.2 to 0.9
- Kelvin: Arctic Beam movement slow reduced from 70% to 50%
- Kelvin: Moving through breakables while on Ice Path now destroys them
- Lady Geist: Life Drain cooldown reduced from 42s to 30s
- Lady Geist: Malice cooldown reduced from 6.25s to 6s
- Lady Geist: Malice T1 improved from -2.75s Cooldown to -3s
- Lady Geist: Fixed Life Drain not healing extra based on amplifications (like Soul Shredder[sic] and Malice stacks)
- Lady Geist: Sprint increased from 1 to 1.5
- McGinnis: Fixed looking up circumventing the min range on Wall[sic] and Barrage[sic]
- McGinnis: Can now cast parry to cancel your ult
- McGinnis: Fixed various issues with Spectral Wall indoors and near walls spawning the wrong number of segments
- Mo & Krill: Combo duration reduced from 2.75s to 2.5s
- Mo & Krill: Combo damage spirit scaling increased from 0.8 to 1.1
- Mo & Krill: Combo kill trigger now has a 3s buffer window to get credit
- Mo & Krill: Sand Blast T1 reduced from +1.5s to +1s
- Mo & Krill: Sand Blast range increased from 30m to 35m
- Mo & Krill: Burrow base speed increased from 3 to 4
- Mo & Krill: Burrow T3 speed reduced from +3 to +2
- Paradox: Pulse Grenade T3 now also grants +2% Damage Amp
- Paradox: Fixed being unable to be damaged by multiple Time Walls
- Pocket: Affliction no longer goes through walls, now respects line of sight
- Pocket: Barrage T3 reduced from +5% to +4%
- Seven: Static Charge stun duration reduced from 1.1 to 0.9
- Seven: Static Charge T3 reduced from 1.1 to 0.9
- Seven: Static Charge radius reduced from 6m to 5m
- Seven: Static Charge can now be alternate-casted on self (does not stun you)
- Seven: Static Charge now respects line of sight
- Seven: Lightning Ball T3 now also gives +1m Radius
- Shiv: Slice and Dice T2 reduced from +85 to +75
- Shiv: Killing Blow Rage buildup per spirit damage reduced from 0.02 to 0.013
- Shiv: Killing Blow Rage drain rate increased from 0.3 to 0.35
- Shiv: Killing Blow Full Rage Bonus Damage reduced from 20% to 15%
- Shiv: Killing Blow T2 increased from 5% to 10%
- Vindicta: Gun cycle time increased from 0.19s to 0.22s (same overall dps)
- Vindicta: Stake: distance enemies are allowed to move increased from 6m to 8m
- Vindicta: Max Falloff reduced from 58m to 45m
- Vindicta: Fixed Flight ending if you touch the ground
- Vindicta: Low HP indication now also shows up while unscoped
- Vindicta: Assassinate Base damage reduced from 160 to 140
- Vindicta: Assassinate zoom level reduced a little bit
- Vindicta: Flight duration spirit scaling reduced from 0.2 to 0.15
- Viscous: The Cube cleanse is now part of the T2
- Viscous: Puddle Punch enemy warning time increased from 0.35s to 0.45s
- Viscous: Bullet Damage reduced from 13 to 12
- Viscous: Can now use down dash during Goo Ball
- Viscous: Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball
- Viscous: Splatter post cast delay reduced from 0.5s to 0.2s
- Warden: Binding Word escape range and escape time increased by 15%
- Warden: Last Stand spirit scaling increased from 0.9 to 1.2
- Yamato: Bullet damage growth reduced from 0.5 to 0.45
- Yamato: Crimson Slash fire rate slow reduced from 30% to 20%
- Yamato: Fixed various issues with Flying Strike pathing
- Yamato: Shadow Transformation duration reduced from 5s to 4.5s
- Yamato: Shadow Transformation T3 duration increased from +1.5s to +2s
- Yamato: Shadow Transformation no longer provides unlimited ammo
Map Changes
- Outer lanes at the middle of the map pushed further away from the inner lanes
- Added connection from canal near the urn platforms through the Radio Station and Apartment buildings
- Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner
- Added interior room partition from the Fish Market/Nursery to the Shops
- Moved rope to the Fish Market/Nursery rooftop to the back of the building
- Removed upper interior hallway from rope to the Fish Market/Nursery rooftops
- Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery
- Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple
- Added interior passage beside Subway Entrance to the outer lanes