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'''{{PAGENAME}}''' are the playable characters of ''[[Deadlock]]''. There are currently '''21 heroes''' available with more to be released as the game develops.
'''Heroes''' are the playable characters of ''[[Deadlock]]''. There are currently '''22 heroes''' available with more to be released as the game develops.


==Overview==
==Overview==
Each hero wields their own unique weapon, which is their main way of dealing damage. Most weapons have the ability to aim down sights, save for a few weapons with alternate fires that have differing results. Besides their weapons, heroes also have access to 4 powerful Abilities, each with their own effects. Most of these abilities must be activated manually, though there are some constantly active abilities known as passive abilities, such as {{HeroIcon|Infernus}} [[Infernus]]' {{AbilityIcon|Afterburn|Size=20|Infernus}} [[Infernus#Abilities|Afterburn]]. Abilities also have their own individual levels, which can be increased up to three times, granting them a new effect per level and increasing their stats. Most abilities are effected by [[Spirit Power]].
Heroes come in a wide variety in Deadlock, each with their own specialisations and playstyles. Each hero wields their own unique primary weapon which has its own name, stats and weapon type. Weapons are affected by [[Weapon]] Class [[Items]] and are the primary means of dealing damage for most heroes. Some weapons possess an alternate fire mode activated with RMB.


Heroes have set base stats that they can improve through [[Level|leveling up]] or purchasing [[items]]. They also have additional [[Level#Power Increases|Power Increases]], gained at certain levels which grant bonuses to specific stats. Heroes can hold up to 16 individual items at a time, so long as they conform to their categories and [[Flex|Flex Slots.]]
Besides their weapons, heroes also possess 4 unique abilities with a variety of effects. Some abilities are completely passive, and will always be active regardless (such as {{HeroIcon|Abrams}}' {{AbilityIcon|Infernal Resilience}}), though most are simply activated with their respective bindings (1-4 by default). Abilities come with up to 3 upgrades, which can be purchased with an increasing number of [[Ability Points]]. Abilities most often scale with [[Spirit Power]].


Heroes have set base stats that they can improve through [[Level|leveling up]] or purchasing [[items]]. They also have additional [[Level#Power Increases|Power Increases]], gained at specific levels which grant bonuses to specific stats. Heroes can hold up to 16 individual items at a time, so long as they conform to their categories and [[Flex|Flex Slots.]] Some hero stats are also affected by [[Spirit Power]], referred to as Spirit Scaling.


'''21 Heroes''' are available in the current alpha build, with additional characters confirmed for future releases.
 
'''22 Heroes''' are available in the current alpha build, with additional characters confirmed for future releases. For a comparison between existing heroes, see [[Hero Comparison]].
 
The most recently released hero is '''{{HeroIcon|Mirage}}''', introduced in the [[Update:September 26, 2024|'''September 26 2024 Update''']]


== Currently Available Heroes ==
== Currently Available Heroes ==


 
<div style="display:block; text-align:center;">
<div style="display:inline-block;">
{{User:Saag/HeroRosterCard|Abrams|Ability1=Siphon Life|Ability2=Shoulder Charge|Ability3=Infernal Resilience|Ability4=Seismic Impact}}
{{User:Saag/HeroRosterCard|Bebop|Ability1=Exploding Uppercut|Ability2=Sticky Bomb|Ability3=Hook|Ability4=Hyper Beam}}
{{User:Saag/HeroRosterCard|Dynamo|Ability1=Kinetic Pulse|Ability2=Quantum Entanglement|Ability3=Rejuvenating Aurora|Ability4=Singularity}}
{{User:Saag/HeroRosterCard|Grey Talon|Ability1=Charged Shot|Ability2=Rain of Arrows|Ability3=Immobilizing Trap|Ability4=Guided Owl}}
{{User:Saag/HeroRosterCard|Haze|Ability1=Sleep Dagger|Ability2=Smoke Bomb|Ability3=Fixation|Ability4=Bullet Dance}}
{{User:Saag/HeroRosterCard|Infernus|Ability1=Catalyst|Ability2=Flame Dash|Ability3=Afterburn|Ability4=Concussive Combustion}}
{{User:Saag/HeroRosterCard|Ivy|Ability1=Kudzu Bomb|Ability2=Watcher's Covenant|Ability3=Stone Form|Ability4=Air Drop}}
{{User:Saag/HeroRosterCard|Kelvin|Ability1=Frost Grenade|Ability2=Ice Path|Ability3=Arctic Beam|Ability4=Frozen Shelter}}
{{User:Saag/HeroRosterCard|Kelvin|Ability1=Frost Grenade|Ability2=Ice Path|Ability3=Arctic Beam|Ability4=Frozen Shelter}}
{{User:Saag/HeroRosterCard|Lady Geist|Ability1=Essence Bomb|Ability2=Life Drain|Ability3=Malice|Ability4=Soul Exchange}}
{{User:Saag/HeroRosterCard|Lady Geist|Ability1=Essence Bomb|Ability2=Life Drain|Ability3=Malice|Ability4=Soul Exchange}}
{{User:Saag/HeroRosterCard|Lash|Ability1=Ground Strike|Ability2=Grapple|Ability3=Flog|Ability4=Death Slam}}
{{User:Saag/HeroRosterCard|Lash|Ability1=Ground Strike|Ability2=Grapple|Ability3=Flog|Ability4=Death Slam}}
{{User:Saag/HeroRosterCard|McGinnis|Ability1=Mini Turret|Ability2=Medicinal Specter|Ability3=Spectral Wall|Ability4=Heavy Barrage}}
{{User:Saag/HeroRosterCard|McGinnis|Ability1=Mini Turret|Ability2=Medicinal Specter|Ability3=Spectral Wall|Ability4=Heavy Barrage}}
{{User:Saag/HeroRosterCard|Mirage|Ability1=Tornado|Ability2=Fire Beetles|Ability3=Djinn's Mark|Ability4=Traveler}}
{{User:Saag/HeroRosterCard|Mo & Krill|Ability1=Scorn|Ability2=Burrow|Ability3=Sand Blast|Ability4=Combo}}
{{User:Saag/HeroRosterCard|Mo & Krill|Ability1=Scorn|Ability2=Burrow|Ability3=Sand Blast|Ability4=Combo}}
{{User:Saag/HeroRosterCard|Paradox|Ability1=Pulse Grenade|Ability2=Time Wall|Ability3=Kinetic Carbine|Ability4=Paradoxical Swap}}
{{User:Saag/HeroRosterCard|Paradox|Ability1=Pulse Grenade|Ability2=Time Wall|Ability3=Kinetic Carbine|Ability4=Paradoxical Swap}}
Line 28: Line 39:
{{User:Saag/HeroRosterCard|Yamato|Ability1=Power Slash|Ability2=Flying Strike|Ability3=Crimson Slash|Ability4=Shadow Transformation}}
{{User:Saag/HeroRosterCard|Yamato|Ability1=Power Slash|Ability2=Flying Strike|Ability3=Crimson Slash|Ability4=Shadow Transformation}}
</div>
</div>
{{Heroes}}

Latest revision as of 22:19, 28 September 2024

Heroes are the playable characters of Deadlock. There are currently 22 heroes available with more to be released as the game develops.

Overview[edit | edit source]

Heroes come in a wide variety in Deadlock, each with their own specialisations and playstyles. Each hero wields their own unique primary weapon which has its own name, stats and weapon type. Weapons are affected by Weapon Class Items and are the primary means of dealing damage for most heroes. Some weapons possess an alternate fire mode activated with RMB.

Besides their weapons, heroes also possess 4 unique abilities with a variety of effects. Some abilities are completely passive, and will always be active regardless (such as Abrams' Infernal Resilience), though most are simply activated with their respective bindings (1-4 by default). Abilities come with up to 3 upgrades, which can be purchased with an increasing number of Ability Points. Abilities most often scale with Spirit Power.

Heroes have set base stats that they can improve through leveling up or purchasing items. They also have additional Power Increases, gained at specific levels which grant bonuses to specific stats. Heroes can hold up to 16 individual items at a time, so long as they conform to their categories and Flex Slots. Some hero stats are also affected by Spirit Power, referred to as Spirit Scaling.


22 Heroes are available in the current alpha build, with additional characters confirmed for future releases. For a comparison between existing heroes, see Hero Comparison.

The most recently released hero is Mirage, introduced in the September 26 2024 Update

Currently Available Heroes[edit | edit source]

Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his back-line teammates can lay out damage with impunity.

10m

4s


42s

Drain health from enemies in front of you while they are in the radius.

Spirit Power#Spirit Power Scalingx0.36

35

Damage Per Second


100%

Heal vs Heroes


50%

Heal vs Non-Heroes


Ability Point 1
-19s Cooldown


Ability Point 2
+2s Duration


Ability Point 5
+40 Damage Per Second



37s

Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes.

Spirit Power#Spirit Power Scalingx2.1

40

Damage


0.85s

Stun Duration


Ability Point 1
-19s Cooldown


Ability Point 2
+0.5s Duration


Ability Point 5
+5.5 Weapon Damage for 8s after colliding with an enemy


Regenerate a portion of incoming damage over time.

14%

Damage regenerated


20s

Regeneration Time


1  Health Regen

Ability Point 1
+1.5 Health Regen


Ability Point 2
+150 Health


Ability Point 5
+7% Damage regenerated


Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.
Press to crash down early.

Spirit Power#Spirit Power Scalingx0.917

150

Damage


1s

Stun Duration


9m  Impact Radius

Ability Point 1
-38s Cooldown


Ability Point 2
Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.


Ability Point 5
On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing.


Bebop
Hooks an enemy for a knockout combo
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.
Deal Light Melee damage to nearby units and send them flying back, causing area damage and fire rate slow where they land. Does not damage allies.

0.01

Uppercut Damage


Spirit Power#Spirit Power Scalingx0.524

80

Area Damage


14m

Landing Radius


15%  Fire Rate Slow  Spirit Power#Spirit Power Scalingx0.2

5s  Fire Rate Slow Duration

Ability Point 1
-10.5s Cooldown


Ability Point 2
On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +60% weapon damage for 12s


Ability Point 5
On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip


6m

12m

3s


18s

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time.

Gain +1.5% bomb damage for every enemy hero hurt.
Gain +4% bomb damage for every enemy hero killed within 12.0s of taking bomb damage.

Hold to cast a Sticky Bomb on yourself.

Spirit Power#Spirit Power Scalingx1.2

120

Damage


3s

Fuse Time


Ability Point 1
-8s Cooldown


Ability Point 2
+80 Damage


Ability Point 5
On Attach, target deals -30% less damage for 5s


30m



23s

Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing.

Spirit Power#Spirit Power Scalingx2

10

Damage


Ability Point 1
Bebop deals 30% more bullet damage against hooked enemies for 10s


Ability Point 2
+30m Cast Range


Ability Point 5
-11.5s Cooldown



130s

Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.

Spirit Power#Spirit Power Scalingx2.7

205

DPS


2.9m

Beam Width


On Hit:

25%

Movement Slow


70m  Beam Length

Ability Point 1
-30s Cooldown


Ability Point 2
+100 DPS


Ability Point 5
Hyper Beam heals Bebop for 100% of its damage on Heroes. 33% on non-hero


Dynamo
Locks down the enemy team
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

1

5s

26s

Release an energy pulse that knocks enemies up into the air.

Spirit Power#Spirit Power Scalingx1.4

100

Damage


Spirit Power#Spirit Power Scalingx0.275

15m

Stomp Range


5m  Ability Width

Ability Point 1
Hit enemies are fire rate and movement slowed by 35% for 4s.


Ability Point 2
Dynamo deals 30% more Bullet Damage to hit enemies for 8s


Ability Point 5
+125 Damage


Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max 8s). Can be Alt-Cast to also bring nearby allies and give them half fire rate bonus.

1.4s

Void Time


9m

Ally Distance


25%

Fire Rate Bonus


Ability Point 1
+4m Cast Range


Ability Point 2
+25% Fire Rate Bonus


Ability Point 5
-4s Ability Cooldown and +120% Base Ammo when reappearing


While channelling, restore health over time to you and any allies nearby. Dashing does not break channel.

Spirit Power#Spirit Power Scalingx0.5

32/s

Health Restored


5s

Channel Duration


8m  Friendly Heal Radius

Ability Point 1
Gain +4m/s movespeed bonus for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade.


Ability Point 2
-14s Cooldown


Ability Point 5
Full move and ability use and additionaly heals +3.8% of Max Health per second


Create a singularity in your hands that pulls in nearby enemies and damages them. Once it's finished, enemies get knocked into the air.

2.75s

Channel Duration


Spirit Power#Spirit Power Scalingx0.21

45

DPS


7m  Singularity Radius

Ability Point 1
+2m Singularity Radius


Ability Point 2
+0.75s Channel Duration


Ability Point 5
Singularity takes 4% of the enemies' max health each second.


Grey Talon
Delivers long range skill-shots
A cunning predator, Grey Talon uses a combination of deadly accuracy, traps, and clever positioning to bring down the toughest of opponents.

1

4s

17s

Charge up a powerful shot that pierces through enemies. Hold 1 or to hold the shot.

Spirit Power#Spirit Power Scalingx1.6

100

Damage


Ability Point 1
+1 Charges


Ability Point 2
+65 Damage


Ability Point 5
Improved damage scaling and -3s Charge Delay
Spirit Power#Spirit Power Scalingx0.917


Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon.
Alt-Cast for reduced jump height.
Press Space to cancel the glide.

5

Weapon Multishot


4
Weapon Damage


Ability Point 1
-14s Cooldown


Ability Point 2
While airborne, +5 Weapon Damage and weapon damage applies 40% movement slow for 1.5s


Ability Point 5
While airborne, +50% Bullet Lifesteal and +50% Spirit Lifesteal


Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing and then slowing them.

1.25s

Immobilize Duration


30

Damage


20s

Lifetime


1s  Slow Duration

2s  Arm Time

50%  Movement Slow

Ability Point 1
-19s Cooldown


Ability Point 2
+2s Slow Duration


Ability Point 5
Grey Talon deals +30% more Bullet Damage to enemies hit by Immobilizing Trap for 10s



127s

After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold to accelerate the owl.
Press Space to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.

Spirit Power#Spirit Power Scalingx1.01

250

Damage


12m

Explosion Radius


5  Spirit Power Per Kill

Ability Point 1
+100 Damage


Ability Point 2
-47s Cooldown


Ability Point 5
After hit, kills enemies that are below 22% Health


Haze
Sneaks in and sprays bullets
When Haze fixates on a target she can hold her own in a firefight. She prefers to create one-sided exchanges, avoiding damage then picking off unsuspecting targets up close.
Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.

Spirit Power#Spirit Power Scalingx2.8

70

Damage


Spirit Power#Spirit Power Scalingx0.00328

0.1s

Wake Up Time


0.2s  Min Sleep Time

3s  Sleep Duration

Ability Point 1
Removes 1 stamina


Ability Point 2
-12s Cooldown


Ability Point 5
Applies -12% Bullet Resist and 40% Fire Rate Slow for 6s on wake-up.



37s

Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility.

1.5s

Fade Time


18m  Spot Radius

2m/s  Invis Sprint Speed

Ability Point 1
-14.0s Ability Cooldown


Ability Point 2
+6m/s Invis Sprint Speed


Ability Point 5
After invis, gain +30% Bullet Lifesteal for 8s


Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.
0.2per stack
Weapon Damage


40

Max Stacks


Ability Point 1
60 Spirit damage and 15% slow for 2s to target every 20 stacks
Spirit Power#Spirit Power Scalingx0.393


Ability Point 2
+40 Max Stacks and +5s Duration


Ability Point 5
+0.15per stack Weapon Damage


15m

3s


138s

Enter a flurry, firing your weapon at nearby enemies with perfect accuracy.

30%

Fire Rate


5
Weapon Damage


4  Channel Move Speed

Ability Point 1
+7 Weapon Damage


Ability Point 2
-38s Cooldown


Ability Point 5
Gain +40% Bullet Evasion and +2m/s Dance Movespeed


Infernus
Lights up enemies and watches them burn
Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus’s blazing speed, his enemies won’t be able to escape the flames.

20m


1

6s

25s

Spew napalm that slows enemy movement and amplifies the damage Infernus does to them.

20%

Damage Amplification


Spirit Power#Spirit Power Scalingx0.328

50

Damage


35%

Movement Slow


8s  Debuff Duration

4s  Slow Duration

Ability Point 1
+1 Charges


Ability Point 2
Infernus gains 15% Lifesteal against victims


Ability Point 5
+20% Damage Amplification and -40% Heal/Regen


Move forward at high speed and leave a flame trail that burns enemies. Infernus gains 50% slow resistance for the duration.
Hold to dash faster.

20m/s

Max Dash Speed


Spirit Power#Spirit Power Scalingx0.655

40

DPS


12m/s  Dash Speed

3s  Dash Time

4s  Trail Duration

4.5m  Trail Width

Ability Point 1
+30% Fire Rate Slow for 6s


Ability Point 2
+45 DPS


Ability Point 5
-19s Cooldown


Your bullets build up to apply a burning effect on enemies. Infernus's bullets and abilities will refresh the duration.

Spirit Power#Spirit Power Scalingx0.5

15

DPS


3s

Burn Duration


9%  Buildup per bullet

14%  Headshot Buildup

15  Buildup Decay Time

Ability Point 1
Victims deal -25% Spirit Damage.


Ability Point 2
+1s Burn Duration


Ability Point 5
+30 DPS


Turns you into a living bomb that explodes after a short delay, stunning all enemies in its radius.

1.25s

Stun Duration


Spirit Power#Spirit Power Scalingx1.05

160

Damage


3s

Explosion Delay


Ability Point 1
-38s Cooldown


Ability Point 2
+0.5s Stun Duration and +4m Radius


Ability Point 5
+115 Damage and 100% lifesteal from enemy heroes hit


Ivy
Sets up a power duo with a lucky ally
Ivy has disruptive combat tricks that slow and stun enemies. She’s most effective when linking up with an ally, empowering her and her ally’s guns as well as sharing heals.

6m

4s

1

8s

32s

Summon a patch of choking vines that damages and slows enemies in its radius.

Spirit Power#Spirit Power Scalingx0.6

60

DPS


35%

Movement Slow


Ability Point 1
+1 Charges


Ability Point 2
+2s Duration


Ability Point 5
+50 DPS and +2m Radius



37s

Gain bonuses and automatically connect with a nearby ally to share them. Healing is replicated among all those connected. Connection requires line of sight. Press 2 to Lock on to a target

Spirit Power#Spirit Power Scalingx0.3

10%

Fire Rate


Spirit Power#Spirit Power Scalingx0.3

15%

Bullet Lifesteal


30%

Replicated Healing


1  Tether Count

Ability Point 1
+10% Fire Rate


Ability Point 2
+2.0m/s movement bonus


Ability Point 5
+1 Tether Count


6m

2s


42s

Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health. You have some air control before falling.

Spirit Power#Spirit Power Scalingx1.05

80

Damage


0.75s

Stun Duration


10%

Max Health Heal


Ability Point 1
-19s Cooldown


Ability Point 2
+80 Damage and stuns for 0.5s.


Ability Point 5
+20% Max Health Heal


8m


17s


85s

Take flight with an ally or a bomb. Drop your ally or bomb to cause a large explosion that causes movement slow. Ivy and ally gain a bullet shield when flying ends.
While lifted, your ally gains bullet resist but cannot attack and deals -50% damage. Air Drop has faster cast time when targeting an ally.
to accelerate flying speed.
to drop ally/bomb.

Spirit Power#Spirit Power Scalingx2.5

150

Explode Damage


Spirit Power#Spirit Power Scalingx2.5

200

Bullet Shield


4s

Debuff Duration


12s  Buff Duration

14m  Landing Radius

40%  Bullet Resist

30%  Movement Slow

Ability Point 1
-20% Bullet Resist on enemies hit for 12s


Ability Point 2
+300 Bullet Shield and +5m Explode Radius


Ability Point 5
Applies Silence on enemies hit for +4.5s


Kelvin
Freezes enemies in their tracks
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin’s team the maneuvering advantage to make this happen.

1

7s

22s

Throw a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies.

Spirit Power#Spirit Power Scalingx0.983

80

Damage


40%

Movement Slow


4s  Slow Duration

Ability Point 1
+1 Charges


Ability Point 2
Frost Grenade now heals 125 HP to friendly targets. Scales with Spirit.
Spirit Power#Spirit Power Scalingx1.97


Ability Point 5
+175 Damage



42s

Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
Press Shift / Ctrl to travel up or down while in Ice Path.

2m/s

Move Speed


2m/s

Sprint Speed


18s  Ice Trail Duration

Ability Point 1
+4m Sprint Speed


Ability Point 2
-15s Cooldown


Ability Point 5
While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power


Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.

Spirit Power#Spirit Power Scalingx0.9

60

DPS


40%

Max Slow


40%
Max Fire Rate Slow


2s  Max Slow Build Time

25m  Beam Length

2s  Slow Linger Duration

Ability Point 1
-7.5s Cooldown


Ability Point 2
+40 DPS


Ability Point 5
Fires 2 additional Arctic Beams toward enemies within 13m of the last target hit


10m

5.5s


127s

Kelvin freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed.
Objectives becomes Invulnerable and Frozen under Frozen Shelter.

Spirit Power#Spirit Power Scalingx0

120

Health Regen


35%

Movement Slow


Ability Point 1
+40% Fire Rate Slow


Ability Point 2
-38s Cooldown


Ability Point 5
+70 Health Regen and now scales with Spirit Power
Spirit Power#Spirit Power Scalingx1.64


Lady Geist
Sacrifices health then drains it back
Expending health to achieve devastating effects is the source of Lady Geist’s power. When running low, she can drain the life out of her rivals.


10.5s

Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.
Self damage type is Spirit and can be mitigated.

Spirit Power#Spirit Power Scalingx1.15

100

Damage


Spirit Power#Spirit Power Scalingx1.97

30

Self Damage


0.5s  Arming Duration

Ability Point 1
+2m Radius


Ability Point 2
+60 Damage


Ability Point 5
Bombs leave a toxic mess on the ground, dealing 26% of the original damage per second, for 6s.


20m


2s


30s

Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced by half.
[Alt-Cast] to give health to friendly Heroes.
Press 2 to cancel.

Spirit Power#Spirit Power Scalingx0.577

35

Damage Per Second


100%  Damage to Heal

30m  Max Tether Range

Ability Point 1
+20 Damage Per Second


Ability Point 2
+2s Duration


Ability Point 5
Enemy is Silenced while being Life Drained (requires line of sight)



6s

Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.

Spirit Power#Spirit Power Scalingx0.721

32

Health To Damage


3  Blood Shards

5  Max Stacks

Effect Per Stack:

8%

Damage Amplification


Effect Per Stack:

15%

Movement Slow


9s  Debuff Duration

4s  Slow Duration

Ability Point 1
-3s Cooldown


Ability Point 2
+40 Health To Damage and +7% Damage Amp


Ability Point 5
+6 Blood Shards


7m


0.25s


170s

Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.

30%

Enemy Min Health


30%

Min Health Received


Ability Point 1
-38s Cooldown


Ability Point 2
-10% Enemy Min Health


Ability Point 5
On cast, +40% Fire Rate and +40% Spirit Resist for 8s.


Lash
Dives down to stomp his foes
Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.


19s

Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.

Spirit Power#Spirit Power Scalingx0.85

90

Stomp Damage


Spirit Power#Spirit Power Scalingx0.05

6

Damage Per Meter


Ability Point 1
-9.5s Cooldown


Ability Point 2
Struck enemies are popped into the air and slowed by 50% for 3s


Ability Point 5
Damage Per Meter +110% and improved scaling
Spirit Power#Spirit Power Scalingx0.00875


30m


1

2s

42s

Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.

20m/s

Jump Velocity


Ability Point 1
-19s Cooldown


Ability Point 2
+20m Cast Range and gain +6 Weapon Damage for 10s


Ability Point 5
+20% Fire Rate to Weapon Bonus Buff


25m



26s

Strike enemies with your whip, stealing life from them.

Spirit Power#Spirit Power Scalingx1.18

65

Damage


70%

Heal vs heroes


Spirit Power#Spirit Power Scalingx0.459

30º

Attack Angle


25%  Heal vs non-heroes

Ability Point 1
Apply 35% Movement Slow for 3s


Ability Point 2
-14s Cooldown


Ability Point 5
+105 Damage and applies 35% Fire Rate Slow



138s

Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
Press to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.

Spirit Power#Spirit Power Scalingx1.05

115

Damage


Spirit Power#Spirit Power Scalingx0.328

12m

Max Throw Distance


50%  Movement Slow

4s  Slow Duration

0.3s  Cast Delay

Ability Point 1
+8m Max Throw Distance


Ability Point 2
+100 Damage


Ability Point 5
-56s Cooldown


McGinnis
Controls the battle with combat turrets
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.

1

3s

18s

Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime.
Turrets gain 15% of McGinnis's max health and have 70% Spirit Resist. They deal reduced damage to troopers and objectives.

Spirit Power#Spirit Power Scalingx0.419

40

Turret DPS


25m

Attack Range


24s  Lifetime

Ability Point 1
Turrets apply +25% Movement Slow


Ability Point 2
+10m Attack Range and +10% turret fire rate


Ability Point 5
+45 Turret DPS



48s

Deploy a spirit that heals nearby units.

25/sec

Health Regen


Ability Point 1
+35% Fire Rate on units being healed by Medicinal Specter


Ability Point 2
-17s Cooldown


Ability Point 5
+5% Max Health regen per second


50m


5s


46s

Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby.
After casting, press or 3 to erupt the wall early.

Spirit Power#Spirit Power Scalingx0.786

64

Damage


20%

Movement Slow


6m  Minimum Range

5m  Impact Range

2.5s  Slow Duration

Ability Point 1
Removes 1 stamina and amplifies McGinnis's damage by 15% on hit enemies for 7s


Ability Point 2
-22s Cooldown


Ability Point 5
Adds a 1s Stun to enemies hit by Spectral Wall



140s

Unleashes a volley of rockets that home in on a targeted location.

Spirit Power#Spirit Power Scalingx0.35

30

Damage Per Rocket


6

Rockets per second


5m

Explosion Radius


7m  Min Range

13s  Channel Duration

Ability Point 1
Applies 30% movement slow


Ability Point 2
-50s Cooldown


Ability Point 5
+30 Damage per Rocket


Mirage
Times his shots and catches fleeing targets
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

20m

3.5m



32s

Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

Spirit Power#Spirit Power Scalingx0.7

70

Damage


1s

Lift Duration


25%

Bullet Evasion Chance


3.5s  Bullet Evasion Duration

3.5m  Radius

Ability Point 1
+0.4s Lift Duration


Ability Point 2
-14s Cooldown


Ability Point 5
+20% Bullet Evasion Chance


4

0.05s

Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies and applying bullet resist reduction. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective as against non-heroes.

Spirit Power#Spirit Power Scalingx0.9

90

Max HP Steal Per Bullet


-10%

Bullet Resist


5s  Launch Window

14s  Debuff Duration

25%  Heal vs Non-Heroes

40s  Cooldown

Ability Point 1
-15s Cooldown


Ability Point 2
--10% Bullet Resist


Ability Point 5
+80 Max HP Steal Per Bullet


Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier.

Spirit Power#Spirit Power Scalingx0.55

12

Base Damage


8

Max Stacks


2.5s

Max Frequency


4.5s  Multiplier Duration

3s  Reveal Duration

Active: Consume multiplier of Djinn's Mark to deal its damage now.
Ability Point 1
Apply 80% Slow for 0.5s whenever you apply 2x multiplier or higher


Ability Point 2
+4.0s Multiplier Duration and +10 Base Damage


Ability Point 5
-0.75s Cooldown Between Multiplier and +4 Max Multiplier



130s

Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.

2.5s

Channel Duration


2m/s

Move Speed


30%

Fire Rate


4s  Move Speed Duration

Ability Point 1
+2m Move Speed


Ability Point 2
-40s Cooldown


Ability Point 5
On arrival, become Immune to Stun, Silence, Sleep, Root, and Disarm for 3s.


Mo & Krill
Burrows underneath his enemies
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.

10m



12.5s

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

Spirit Power#Spirit Power Scalingx0.419

60

Damage


2x

Hero Damage to Heal


0.7x  Damage to Heal

Ability Point 1
-3.75s Cooldown


Ability Point 2
+25 Damage


Ability Point 5
Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.


5m



37s

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.

4m/s

Move Speed


Spirit Power#Spirit Power Scalingx1.44

80

DPS


1.5s

Spin Duration


80%  Bullet Resist

30%  Spirit Resist

Ability Point 1
Burrow time +3s


Ability Point 2
+140 Spin DPS and +2 radius


Ability Point 5
-19.0 Cooldown and +2m/s Move Speed


35m


3.5s


42s

Spray sand that disarms enemies in front of you and deals damage.

Spirit Power#Spirit Power Scalingx1.05

40

Damage


Ability Point 1
+1s Duration


Ability Point 2
-19s Cooldown


Ability Point 5
Slow targets by -50%


5m



75s

Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.

Spirit Power#Spirit Power Scalingx1.1

60

DPS


30

Bonus Max Health Per Kill


Ability Point 1
+30% Bullet Resist during Combo


Ability Point 2
Combo Duration +0.75s


Ability Point 5
+40 Damage Per Second and 100% lifesteal


Paradox
Manipulates Space and Time
Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.

6m

3.2s


28s

Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for Paradox against the victim.

Spirit Power#Spirit Power Scalingx0.459

45

Pulse Damage


6%

Bonus Damage per Stack


0.8s  Pulse Interval

8s  Debuff Duration

2s  Slow Duration

30%  Movement Slow

Ability Point 1
+0.8s Duration


Ability Point 2
-8s Cooldown


Ability Point 5
+45 Pulse Damage and +0.75m Radius per pulse.


200m


6s


25s

Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall will be briefly slowed.

0.6s

Time Stop Duration


80%

Movement Slow


7m  Wall Width

3.5m  Wall Height

Ability Point 1
+2m Width,
+1m Height


Ability Point 2
Timewall deals 10% Max Health Damage


Ability Point 5
Enemies that touch Time Wall will be Silenced for 2.5s


Start charging your weapon and gain increased move speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage.

You can slow time on yourself by pressing while an empowered shot is available.

100%

Max Damage Amp


0.5s

Max Stop Duration


Spirit Power#Spirit Power Scalingx0.0983

25%

Bonus Speed


3.5s  Speed Duration

15%  Headshot Damage

25%  Min Damage Amp

5 Bullet Damage

0.25s  Min Stop Duration

2.5s  Full Charge Time

Ability Point 1
+0.5s Max Stop Duration


Ability Point 2
+2s Speed Duration, 2s Charge Time


Ability Point 5
+50% Max Damage Amp


Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time.

Spirit Power#Spirit Power Scalingx0.655

125

Swap Damage


100%

Spell Lifesteal


Ability Point 1
-15s Cooldown


Ability Point 2
+100 Swap Damage


Ability Point 5
+20m Cast Range


Pocket
Infiltrates and disrupts the backline
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

4.5m



32s

Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.
If you cast it while in the air, you'll float and maintain any horizontal momentum you started with.

6%

Amp Per Stack


Spirit Power#Spirit Power Scalingx0.5

35

Damage Per Projectile


30

Movement Slow


4  Projectile Amount

1.5s  Slow Duration

15s  Amp Duration

Ability Point 1
+15 Damage Per Projectile


Ability Point 2
-14s Cooldown


Ability Point 5
+4% Amp Per Stack and 2m Radius



32s

Launch a sentient cloak that travels forward and damages enemies. You can press 2 to teleport to its location.

Spirit Power#Spirit Power Scalingx1.11

90

Damage


3.2s  Lifetime

Ability Point 1
-14s Cooldown


Ability Point 2
+80 Damage


Ability Point 5
+7 Weapon Damage for 10s after teleporting with Flying Cloak.


Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action.

2s

Channel Duration


Spirit Power#Spirit Power Scalingx0.655

100

Damage


Ability Point 1
-4.75s Cooldown


Ability Point 2
+80 Damage


Ability Point 5
Applies 40% Fire Rate Slow for 4.0s



127s

Apply damage over time to all enemies nearby.
Affliction's damage is non-lethal and does not apply item procs.

Spirit Power#Spirit Power Scalingx0.34

23

DPS


18s

Debuff Duration


Ability Point 1
-28s Cooldown


Ability Point 2
Suppress targets' healing by -60%


Ability Point 5
+27 DPS


Seven
Electrocutes crowds of enemies
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

1

8s

26s

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

Spirit Power#Spirit Power Scalingx0.459

80

DPS


3.5m

Radius


5s  Lifetime

Ability Point 1
+1 Charges


Ability Point 2
+35% Movement Slow


Ability Point 5
+70 DPS and +1m radius



42s

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
Alt-Cast to cast on yourself.

0.9s

Stun Duration


3.5s

Delay Before Stun


Spirit Power#Spirit Power Scalingx0.852

40

Damage


5m  Radius

Ability Point 1
-19s Cooldown


Ability Point 2
+8m Radius


Ability Point 5
+0.9s Stun Duration



48s

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

Spirit Power#Spirit Power Scalingx0.16

10

Shock Damage


3

Max Jumps


10m  Jump Radius

Ability Point 1
Shock Damage applies -15% Spirit Resist for 8s


Ability Point 2
-15s Cooldown


Ability Point 5
+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps
Spirit Power#Spirit Power Scalingx0.367



148s

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel.

Spirit Power#Spirit Power Scalingx0.7

120

DPS


12m  Initial Radius

20%  Bullet Resist

Ability Point 1
+35% Bullet Resist while channeling Storm Cloud


Ability Point 2
+7s Channel Time and +10m Radius


Ability Point 5
+75 DPS


Shiv
Bleeds out enemies, then goes in for a kill
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.

2

2s

19s

Throw a knife that damages and bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.

Spirit Power#Spirit Power Scalingx0.6

35

Damage


Spirit Power#Spirit Power Scalingx0.16

5

Bleed DPS Per Knife


5s

Bleed Duration


Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed.

35%

Movement Slow


Ability Point 1
+1 Charges


Ability Point 2
+2s Bleed Duration


Ability Point 5
+40 Damage and +5 Bleed DPS


Perform a dash forward, damaging enemies along the path.

Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.

Spirit Power#Spirit Power Scalingx1.3

105

Damage


12m

Dash Range


Ability Point 1
-4s Cooldown


Ability Point 2
+75 Damage


Ability Point 5
Reduce cooldown by 2s per enemy hero hit (1s for Non-Hero). Max -6s per Dash.


Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.

22%

Incoming Damage Deferred


13s

Deferred Damage Duration


On Activate

40%

Deferred Damage Cleared


Ultimate Unlock: While rage is full the amount of damage deferred is increased.

15%

Incoming Damage Deferred


Ability Point 1
+8% Incoming Damage Deferred


Ability Point 2
-25s Cooldown


Ability Point 5
+25% Deferred Damage Cleared



95s

Activate to leap towards an enemy hero and instantly kill them if their health is below the kill threshold, otherwise deal 200 damage to them.

20%

Enemy health threshold


Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and special properties on his other abilities.

15%

Full Rage Damage Bonus


Ability Point 1
Gain +2 m/s move speed while at full rage.


Ability Point 2
+8% Enemy Health Threshold and +10% Full Rage Bonus Damage


Ability Point 5
Finishing off an enemy with Killing Blow resets its cooldown.


Vindicta
Snipes the unsuspecting
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.


42s

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

2s

Tether Duration


Spirit Power#Spirit Power Scalingx0.393

60

Damage


8m

Capture Radius


8m  Tether Length

30%  Movement Slow

Ability Point 1
+0.5s Tether Duration


Ability Point 2
-19s Cooldown


Ability Point 5
Tethered enemies are also disarmed



12s


42s

Leap into the air and fly. While in flight your weapon deals bonus spirit damage.

Spirit Power#Spirit Power Scalingx0.202

10

Spirit Damage Per Bullet


Ability Point 1
+50% base Ammo while flying


Ability Point 2
+6s Duration


Ability Point 5
+12 Spirit Damage Per Bullet


Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.

Spirit Power#Spirit Power Scalingx0.8

40

Damage


3%/sec

Bleed Damage


-6%

Bullet Resist Reduction


6s  Debuff Duration  Spirit Power#Spirit Power Scalingx0.03

Ability Point 1
Crow Ricochets up to 2 times towards other enemies within 15m


Ability Point 2
-16s Cooldown


Ability Point 5
+3% Bleed and suppresses healing by -40%


2

1.6s

53s

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.

Spirit Power#Spirit Power Scalingx1

130

Damage


Spirit Power#Spirit Power Scalingx1.5

135

Max Bonus Damage


250

Bonus Souls Per Assassination


1s  Full Charge Time

25%  No Charge Damage

20% Headshot Damage

Ability Point 1
-19s Cooldown


Ability Point 2
+140 Max Bonus Damage


Ability Point 5
Assassinate kills grant +600 souls


Viscous
Rolls around deflecting bullets
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.


21s

Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

Spirit Power#Spirit Power Scalingx1.9

90

Damage


Ability Point 1
-5.75s Cooldown


Ability Point 2
+50 Damage and +1m Radius


Ability Point 5
Bounces 2 times


30m


4s


48s

Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Space to escape early.

Spirit Power#Spirit Power Scalingx0.2

40

Health Regen


4s

Duration


Ability Point 1
Increases Move Speed and Stamina Recovery


Ability Point 2
+35 Health Regen


Ability Point 5
Removes all Debuffs and -21.0s Ability Cooldown


40m

4m


1

1.5s

30s

Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.

20%

Movement Slow


4s  Slow Duration

Ability Point 1
+1 Charges


Ability Point 2
+35 Damage and +20% Movement Slow


Ability Point 5
-11.5s Cooldown



10s


95s

Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

Spirit Power#Spirit Power Scalingx1.3

140

Damage


0.7s

Stun Duration


1.4m

Ball Radius


60%  Spirit Resist

60%  Bullet Resist

Ability Point 1
+5s Duration


Ability Point 2
+120 Damage


Ability Point 5
Can cast abilities and use items while rolling


Warden
Weakens his enemies and chases them down
Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head.


12s

Throw a flask that damages, slows movement, and reduces the weapon damage of enemies it hits.

Spirit Power#Spirit Power Scalingx0.786

65

Damage


20%

Move Speed Slow


-30%
Weapon Damage


3s  Slow Duration

7s  Debuff Duration

Ability Point 1
Hit enemies lose 1 Stamina


Ability Point 2
+50 Damage


Ability Point 5
-6.5s Cooldown and Weapon Debuff applies 35% Fire Rate Slow



42s

Gain a spirit shield and bonus move speed.

Spirit Power#Spirit Power Scalingx0

150

Spirit Shield Health


15%

Move Speed bonus


Ability Point 1
+20% Move Speed bonus


Ability Point 2
-19s Cooldown


Ability Point 5
+200 Spirit Shield Health and now scales with Spirit Power
Spirit Power#Spirit Power Scalingx3.93



37s

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

Spirit Power#Spirit Power Scalingx2.62

120

Damage


1.75s

Immobilize Duration


2.8s  Escape Time

19m  Escape Range

Ability Point 1
+1s Immobilize Duration


Ability Point 2
-19s Cooldown


Ability Point 5
Warden deals +20% more Bullet Damage to trapped Heroes for 6s


13m

6s


138s

After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you are have greatly increased bullet and spirit resist.

Spirit Power#Spirit Power Scalingx1.2

100

DPS


100%

Hero Lifesteal


0.5s  Pulse Interval

50%  Non-Hero Lifesteal

50%  Bullet Resist

Ability Point 1
+3m Radius


Ability Point 2
+70 DPS


Ability Point 5
-56s Cooldown


Wraith
Melts isolated targets
Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. then teleporting away before anyone can retaliate.

500m

5m


1

0.65s

Deal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair.

Spirit Power#Spirit Power Scalingx1.1

70

Damage


1

Charges


Ability Point 1
+1 Charges


Ability Point 2
+50 Damage


Ability Point 5
+50% Card Summon Rate



48s

Teleport to the targeted location.
Ability Point 1
+15m Cast Range


Ability Point 2
Provides a 300 bullet shield for 8s on teleport. Shield amount scales with Spirit Power.
Spirit Power#Spirit Power Scalingx2.62


Ability Point 5
-28s Cooldown


25m

5s


48s

Temporarily boosts your fire rate. Nearby allies receive half the fire rate bonus.

20%

Fire Rate


Ability Point 1
-14s Cooldown


Ability Point 2
+5 Spirit Damage Per Bullet


Ability Point 5
+35% Bullet Lifesteal


20m


1.25s


100s

Lift an enemy hero into the air, stunning them for a short time. When the lift ends, the target receives Telekinesis damage.

Spirit Power#Spirit Power Scalingx1.05

175

Damage


Ability Point 1
-30s Cooldown


Ability Point 2
+0.5s Duration


Ability Point 5
Telekinesis will target enemies in an area around Wraith


Yamato
Delivers charged attacks with finesse
Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.


10.5s

Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.
Press 1 or to trigger the strike early, dealing partial damage.

Spirit Power#Spirit Power Scalingx2

160

Full Charge Damage


25m

Slash Length


Ability Point 1
Gain +60 Bullet Resist while channeling


Ability Point 2
-2s Ability Cooldown and apply 40% movement slow for 3s


Ability Point 5
+200 Full Charge Damage



21s

Throw a grappling hook to reel yourself towards an enemy, damaging and slowing the target when you arrive.

Spirit Power#Spirit Power Scalingx0.655

70

Damage


30%

Movement Slow


2.5s  Slow Duration

Ability Point 1
+25% Movement Slow


Ability Point 2
+20m Cast Range


Ability Point 5
+6 Weapon Damage for 10s after striking the target



11.5s

Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.

Spirit Power#Spirit Power Scalingx0.393

60

Damage


Spirit Power#Spirit Power Scalingx1.11

70

Heal on hero hit


20%
Fire Rate Slow


4s  Debuff Duration

Ability Point 1
+30% Fire Rate Slow


Ability Point 2
+10% of Max Health Heal on hero hit


Ability Point 5
-5.75s Cooldown


Become infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, gain immunity to negative status effects, damage resists and Heal.
Duration is extended if Yamato gets a hero kill.

5s

Duration


60%

Ability Speed


20%

Max Health Heal


45%  Bullet Resist

45%  Spirit Resist

2s  Time on Kill

Ability Point 1
+20% Fire Rate


Ability Point 2
+4m Move Speed


Ability Point 5
+2s Duration


Heroes

Hero Labs

Abrams

Hero Labs

Bebop

Hero Labs

Dynamo

Hero Labs

Grey Talon

Hero Labs

Haze

Hero Labs

Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

Vindicta

Hero Labs

Viscous

Hero Labs

Warden

Hero Labs

Wraith

Hero Labs

Yamato

Hero Labs

Hero Labs

Calico

Hero Labs

Fathom

Hero Labs

Holliday

Hero Labs

Magician

Hero Labs

Trapper

Hero Labs

Viper

Hero Labs

Wrecker