Wrecker

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“This is going to be exciting!”
This page contains game content that is unfinished, work in progress or unavailable in standard gameplay.
Wrecker
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Initial Stats
Weapon
"Demolition Hymn"
DPS

71

Bullet Damage

25

Ammo

10

Bullets per sec

2.2

Light Melee

63

Heavy Melee

116

Falloff Range

22m → 58m

Vitality
Health

550

Health Regen

2

Bullet Resist

0%

Spirit Resist

0%

Move Speed

7 m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+1.6 Base Bullet Damage
+41 Base Health
+- -

Salvages scrap to create weapons
Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.

Wrecker is an unreleased hero in Deadlock.

Abilities[edit | edit source]

Wrecking Ball

Create a large ball of scrap that can be thrown, damaging and stunning anything it hits. The ball takes time to create and you move slower while carrying it.

Radius:
50m
Duration:
6s
Cooldown:
20s
Damage: 80 (Spirit Power#Spirit Power Scalingx1)
Stun Duration: 1s
Move Speed: 6m/s
Ability Point 1-8s Cooldown
Ability Point 2+80 Damage
Ability Point 5+4m/s Move Speed

Consume

Stuns an enemy trooper or NPC, damaging them while held. A successful kill provides a fire rate bonus, and restores a Bio Blast charge. This bonus stacks independently.

Radius:
10m
Cooldown:
12s
DPS 80 (Spirit Power#Spirit Power Scalingx1)
Fire Rate per bonus: 25
Bonus Duration: 40s.
Max Duration: 3s.
Ability Point 1150 Health Restored per kill.
Ability Point 2+80 DPS
Ability Point 5+80s Bonus Duration

Bio Blast

Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow.

Range:
15m
Cooldown:
60s
Damage: 75 (Spirit Power#Spirit Power Scalingx0.8)
Enemy Slow per hit: 10%
Enemy Slow Duration: 5s
Ability Point 1+2 Charges
Ability Point 2+55 Damage
Ability Point 5+20% Enemy Slow per hit

Astral Walk

Launch a flying shadow copy of yourself that you control, teleporting your original body to wherever it lands. The teleport explosion slows enemies and deals damage based on how long you were flying.

Duration:
8s
Cooldown:
130s
Damage per second flown: 16 (Spirit Power#Spirit Power Scalingx0.5)
Explosion Radius: 8m
Cast Delay: 1.5s
Enemy Movement Slow: 60%
Enemy Slow Duration: 1s.
Ability Point 1+8s Channel Duration
Ability Point 2-50s Cooldown
Ability Point 5+16 Damage per second flown

Background[edit | edit source]

A FATE'S TALE:

When the Maelstrom first hit New York, it didn’t just usher in a new age of mysticism to the world… it changed geopolitics. From CIA-employed seers identifying threats decades before they rise to power to occult pacts made in smoky backrooms; countless wars and atrocities have been prevented that would otherwise have shaped history. But that doesn’t mean there is no war… just that war has changed. Paranormal Military Companies have risen to prominence. These groups, using a combination of extra-planar creatures and various blood magics, have found ways to circumvent the guardrails established by the nation’s watchdog oracles, allowing them to function as proxies for nations seeking to wage war.

Wrecker is one such soldier.

Employed by Eldritch Tactical Solutions (a subsidiary of Fairfax Industries), Wrecker is an elite soldier of fortune with a reputation for doing dirty work that other PMCs don’t have the stomach for.

Update history[edit | edit source]

Trivia[edit | edit source]

  • Player can access Wrecker in Hero Sandbox by activating console via F7 and typing "selecthero hero_wrecker"