Wrecker

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“This is going to be exciting!”
This page contains game content that is unfinished, work in progress or unavailable in standard gameplay.
Wrecker
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Initial Stats
Weapon
"Demolition Hymn"
DPS

71

Bullet Damage

25

Ammo

10

Bullets per sec

2.2

Reload Time

2.75 s

Bullet Velocity

635 m/s

Light Melee

63

Heavy Melee

116

Falloff Range

22m → 58m

Vitality
Health

550

Health Regen

2

Bullet Resist

0%

Spirit Resist

0%

Move Speed

7 m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+1.6 Base Bullet Damage
+41 Base Health
+- -
Salvages scrap to create weapons

Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.

Wrecker is an unreleased hero in Deadlock.

Abilities[edit | edit source]

Wrecking Ball

50m



6s



21s

Create a large ball of scrap that can be thrown, damaging and stunning anything it hits. The ball takes time to create and you move slower while carrying it.

Spirit Power#Spirit Power Scaling x1.05

80

Damage


1s

Stun Duration


6m/s  Move Speed

Ability Point 1
-7.5s Cooldown


Ability Point 2
+80 Damage


Ability Point 5
+4m Move Speed


Consume

10m






12.5s

Stuns an enemy trooper or NPC, damaging them while held. A successful kill provides a fire rate bonus, and restores a Bio Blast charge. This bonus stacks independently

Spirit Power#Spirit Power Scaling x1.05

80

DPS


25

Fire Rate per bonus


40s  Bonus Duration

3s  Max Duration

Ability Point 1
150 health restored per kill.


Ability Point 2
+80 DPS


Ability Point 5
+80s Bonus Duration


Bio Blast

15m




2

3s

64s

Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow.

Spirit Power#Spirit Power Scaling x0.786

75

Damage


10%

Enemy Slow per hit


5s  Enemy Slow Duration

Ability Point 1
+2 Charges


Ability Point 2
+55 Damage


Ability Point 5
+20% Enemy Slow per hit


Astral Walk







138s

Launch a flying shadow copy of yourself that you control, teleporting your original body to wherever it lands. The teleport explosion slows enemies and deals damage based on how long you were flying.

Spirit Power#Spirit Power Scaling x0.524

16

Damage per second flown


8m

Explosion Radius


1.5s  Cast Delay

60%  Enemy Move Slow

1s  Enemy Slow Duration

Ability Point 1
+8s Channel Duration


Ability Point 2
-47s Cooldown


Ability Point 5
+16 Damage per second flown


Background[edit | edit source]

When the Maelstrom first hit New York, it didn’t just usher in a new age of mysticism to the world… it changed geopolitics. From CIA-employed seers identifying threats decades before they rise to power to occult pacts made in smoky backrooms; countless wars and atrocities have been prevented that would otherwise have shaped history. But that doesn’t mean there is no war… just that war has changed. Paranormal Military Companies have risen to prominence. These groups, using a combination of extra-planar creatures and various blood magics, have found ways to circumvent the guardrails established by the nation’s watchdog oracles, allowing them to function as proxies for nations seeking to wage war.

Wrecker is one such soldier.

Employed by Eldritch Tactical Solutions (a subsidiary of Fairfax Industries), Wrecker is an elite soldier of fortune with a reputation for doing dirty work that other PMCs don’t have the stomach for.

A FATE'S TALE

Update history[edit | edit source]

Trivia[edit | edit source]

  • Players can access Wrecker in Hero Sandbox by activating console via F7 and typing "selecthero hero_wrecker".
  • Their temporary model appears to incorporate the mesh for the Clockwerk's Helm, a promotional cosmetic for Team Fortress 2. The Clockwerk's Helm is in turn based on "Clockwerk" from Valve's popular MOBA "Dota 2".