Weapon
The Weapon category is composed of items geared towards damage and general utility related to weapons (e.g. Basic Magazine for increased ammo capacity & weapon damage, Active Reload for increased reload speed, etc.), as well as modifiers for existing weapon behavior.
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List of Weapon Items[edit | edit source]
Name | Cost | Modifiers | Passive | Active | Components | |
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Basic Magazine | 500 | +24% Ammo
+15% Weapon Damage |
Used By: Titanic Magazine | |||
Close Quarters | 500 | +85 Bullet Shield | +25% Weapon Damage when within 15m of target
No Cooldown |
Used By: Point Blank | ||
Headshot Booster | 500 | +5% Fire Rate
+40 Bullet Shield |
+40 Weapon Damage on Headshot
7.5s Cooldown |
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High-Velocity Mag | 500 | +30% Bullet Velocity
+12% Weapon Damage +50 Bullet Shield Health |
Used By:Headhunter | |||
Hollow Point Ward | 500 | +85 Spirit Shield Health
+4 Spirit Power |
+22% Weapon Damage when above 60% Health
No Cooldown |
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Monster Rounds | 500 | +35% Weapon Damage vs. NPCs
+35% Bullet Resist vs. NPCs +50 Bonus Health +1 Health Regen |
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Rapid Rounds | 500 | +9% Fire Rate
+1m/s Sprint Speed |
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Restorative Shot | 500 | +7% Bullet Resist
+8% Weapon Damage |
Next bullet will heal based on target
+40 Hero +15 NPCs 6.2s Cooldown |
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Active Reload | 1250 | +10% Weapon Damage
-20% Reload Time |
Press R during highlighted portion to instantly reload
+20% Fire Rate +20% Bullet Lifesteal 7s Duration 18s Cooldown |
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Berserker | 1250 | +4 Ammo
+7% Bullet Resist |
Weapon Damage increases as sustained damage taken
+5% Weapon Damage per Stack 110 Damage taken to Stack 10 Max Stack 10s Duration No Cooldown |
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Kinetic Dash | 1250 | +100 Bonus Health
+1.5 Health Regen |
Next Dash-Jump costs no extra stamina
+25% Fire Rate +5 Ammo 8s Duration 10.5s Cooldown |
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Long Range | 1250 | +20% Ammo
+140 Bullet Shield Health |
Additional Weapon Damage when beyond 15m of target
+40% Weapon Damage |
Used By: Sharpshooter | ||
Melee Charge | 1250 | +15% Weapon Damage
+100 Bonus Health +1 Health Regen 40% Heavy Melee Distance |
Next Heavy Melee attack deals increased damage and reloads weapon instantly
+20% Bonus Heavy Damage 8.5s Cooldown |
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Mystic Shot | 1250 | +12% Weapon Damage
+4 Spirit Power |
Next bullet deals bonus Spirit Damage
+67 Spirit Damage 5.2s Cooldown |
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Slowing Bullets | 1250 | +16% Weapon Damage
+5 Spirit Power |
Bullets apply Movement Slow
25% Movement Slow 1.3s Duration |
Used By: Silencer | ||
Soul Shredder Bullets | 1250 | +7% Weapon Damage | Bullets apply debuff that amplifies Spirit Damage and grants Spirit Lifesteal
10% Spirit Amp 6s Duration +20% Spirit Lifesteal |
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Swift Striker | 1250 | +22% Fire Rate
+10% Ammo -5% Bullet Resist |
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Fleetfoot | 1250 | +90 Bonus Health
+25% Slide Distance |
Removes Movement Speed penalty while shooting | Gain bonus Movement Speed and Ammo.
+4m/s Movement Speed +30% Temporary Ammo 4s Duration 22s Cooldown |
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Burst Fire | 3000 | +12% Fire Rate
+50% Slide Distance +70 Bonus Health |
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero
+30% Fire Rate +2 m/s Move Speed 4s Duration 8.5s |
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Escalating Resilience | 3000 | +14% Fire Rate
+14% Weapon Damage |
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
40% Max Bullet Resist 2% Bullet Resist per Stack 20s Stack Duration |
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Headhunter | 3500 | +50% Bullet Velocity
+15% Weapon Damage +150 Bonus Health |
Headshot deals bonus damage, heals for a portion of Max HP and grants brief move speed
+140 Bonus Damage 8% Heal +2m/s Move Speed 3s Duration 6s Cooldown |
Uses: High-Velocity Mag | ||
Hunter's Aura | 3000 | +150 Bonus Health | Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.
-10% Bullet Resist 10% Fire Rate Slow 15m Radius |
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Intensifying Magazine | 3000 | +25% Ammo
+20% Weapon Damage |
Increases Weapon Damage as you continuously fire your weapon.
75% Max Weapon Damage 3s Time for Max Damage |
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Point Blank | 3500 | +15% Bullet Resist
+1 Stamina |
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow
+45% Weapon Damage 25% Movement Slow 2s Slow Duration 15m Close Range |
Uses: Close Quarters | ||
Pristine Emblem | 3000 | +25% Weapon Damage
+12 Spirit Power +12% Spirit Resist |
Your attacks have additional Weapon Damage against enemies above 50% health.
+25% Weapon Damage |
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Sharpshooter | 4,250 | +20% Ammo
+15% Weapon Fall-off Range +30% Weapon Zoom +175 Bullet Shield |
Deal additional Weapon Damage when beyond a minimum distance from your target.
+70% Weapon Damage |
Uses: Long Range | ||
Tesla Bullets | 3000 | +14% Fire Rate | Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
30 Shock Damage 60 Damage on Jump 25% Proc Chance 8m Jump Radius 2 Max Jumps |
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Titanic Magazine | 3500 | +100% Ammo
+18% Weapon Damage +15% Bullet Resist |
Uses: Basic Magazine | |||
Toxic Bullets | 3000 | +100 Health | Bullets build up a Bleed on enemies, causing loss of a percentage of current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage -65% Healing Reduction 3s Duration 10.3% Buildup Per Shot |
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Alchemical Fire | 3000 | +225 Bullet Shield Health
+14% Weapon Damage +7 Spirit Power |
Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.
Deals 40% less DPS vs non-heroes. 46 DPS +50% Weapon Damage 97 Max DPS 10m Radius 5s Duration |
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Heroic Aura | 3000 | +20% Bullet Lifesteal
+150 Bonus Health +1m/s Move Speed |
Provides Fire Rate to nearby player minions.
+40% Minions Fire Rate 20m Radius |
Provides bonus Movement Speed and Fire Rate to you and nearby allies.
+3m/s Movement Speed +25% Fire Rate 30m Active Radius 6s Duration 30s Cooldown |
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Warp Stone | 3000 | +20% Weapon Damage
+8 Spirit Power |
Teleport straight ahead, gaining Bullet Resist.
+13m Teleport Range +30% Bullet Resist 5s Buff Duration 15s Cooldown |
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Crippling Headshot | 6200 | +20% Weapon Damage
+10% Bullet Lifesteal +10% Spirit Lifesteal |
Headshots reduce target's Bullet and Spirit Resist.
24% Bullet Resist Reduction 24% Spirit Resist Reduction 5s Debuff Duration |
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Frenzy | 6200 | +12 Ammo
+30% Weapon Damage +200 Bonus Health |
While you are below 40% health, you gain stat bonuses.
4 m/s Movement Speed 40% Fire Rate 45% Spirit Resist |
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Glass Cannon | 6200 | +70% Weapon Damage
+10% Fire Rate +1 m/s Move Speed -15% Max Health |
Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.
Conditional: +10% Weapon Damage per Kill |
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Lucky Shot | 6200 | +30% Ammo | Bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit.
35% Proc Chance 80% Bonus Damage 30% Movement Slow 1.5s Slow Duration |
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Ricochet | 6200 | +35% Ammo
+12% Fire Rate +150 Bonus Health |
Bullets will ricochet on enemies near target, applying any bullet procs and dealing a percentage of the original damage.
60% Ricochet Damage 2 Ricochet Targets 14m Ricochet Range |
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Siphon Bullets | 6200 | +28% Weapon Damage | Bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
45 Max HP Steal Per Bullet 20s Steal Duration 0.8s Max Frequency |
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Spiritual Overflow | 6200 | +20% Fire Rate
+15% Cooldown Reduction +10% Spirit Lifesteal |
Gain bonus Spirit Power by charging up bullets on enemy heroes.
+45 Spirit Power 0.8% Buildup Per Shot 18s Duration |
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Silencer | 7450 | +25% Bullet Slow Proc
+20% Weapon Damage |
For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.
2s Debuff Duration 34s Cooldown |
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Vampiric Burst | 6200 | 2 m/s Move Speed
+25% Weapon Damage +150 Bonus Health |
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
100% Bullet Lifesteal 40% Fire Rate 50% Ammo 4.5s Duration 35s Cooldown |
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