Weapon

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Categories like this one are actively changing as Deadlock continues to be developed and updated. Keep your eyes peeled for any new items being added or removed from the game, and come update the wiki with us!

The Weapon category comprises of items geared towards damage and general utility related to weapons (e.g. Basic Magazine for increased ammo capacity & weapon damage, Active Reload for increased reload speed, etc.), as well as modifiers for existing weapon behavior.


500 Souls[edit | edit source]

Weapon Items Expanded
Name Cost Modifiers Passive Active Components
Basic Magazine 500 +24% Ammo

+15% Weapon Damage

Used By: Titanic Magazine
Close Quarters 500 +85 Bullet Shield +25% Weapon Damage when within 15m of target

No Cooldown

Used By: Point Blank
Headshot Booster 500 +5% Fire Rate

+40 Bullet Shield

+40 Weapon Damage on Headshot

7.5s Cooldown

High-Velocity Mag 500 +30% Bullet Velocity

+12% Weapon Damage +50 Bullet Shield Health

Used By:Headhunter
Hollow Point Ward 500 +85 Spirit Shield Health

+4 Spirit Power

+22% Weapon Damage when above 60% Health

No Cooldown

Monster Rounds 500 +35% Weapon Damage vs. NPCs

+35% Bullet Resist vs. NPCs

+50 Bonus Health

+1 Health Regen

Rapid Rounds 500 +9% Fire Rate

+1m/s Sprint Speed

Restorative Shot 500 +7% Bullet Resist

+8% Weapon Damage

Next bullet will heal based on target

+40 Hero

+15 NPCs

6.2s Cooldown

Active Reload 1250 +10% Weapon Damage

-20% Reload Time

Press R during highlighted portion to instantly reload

+20% Fire Rate +20% Bullet Lifesteal 7s Duration 18s Cooldown

Berserker 1250 +4 Ammo

+7% Bullet Resist

Weapon Damage increases as sustained damage taken

+5% Weapon Damage per Stack 110 Damage taken to Stack 10 Max Stack 10s Duration No Cooldown

Kinetic Dash 1250 +100 Bonus Health

+1.5 Health Regen

Next Dash-Jump costs no extra stamina

+25% Fire Rate +5 Ammo 8s Duration 10.5s Cooldown

Long Range 1250 +20% Ammo

+140 Bullet Shield Health

Additional Weapon Damage when beyond 15m of target

+40% Weapon Damage

Used By: Sharpshooter
Melee Charge 1250 +15% Weapon Damage

+100 Bonus Health +1 Health Regen 40% Heavy Melee Distance

Next Heavy Melee attack deals increased damage and reloads weapon instantly

+20% Bonus Heavy Damage 8.5s Cooldown

Mystic Shot 1250 +12% Weapon Damage

+4 Spirit Power

Next bullet deals bonus Spirit Damage

+67 Spirit Damage 5.2s Cooldown

Slowing Bullets 1250 +16% Weapon Damage

+5 Spirit Power

Bullets apply Movement Slow

25% Movement Slow 1.3s Duration

Used By: Silencer
Soul Shredder Bullets 1250 +7% Weapon Damage Bullets apply debuff that amplifies Spirit Damage and grants Spirit Lifesteal

10% Spirit Amp 6s Duration +20% Spirit Lifesteal

Swift Striker 1250 +22% Fire Rate

+10% Ammo -5% Bullet Resist

Fleetfoot 1250 +90 Bonus Health

+25% Slide Distance

Removes Movement Speed penalty while shooting Gain bonus Movement Speed and Ammo.

+4m/s Movement Speed +30% Temporary Ammo 4s Duration 22s Cooldown

Burst Fire 3000 +12% Fire Rate

+50% Slide Distance +70 Bonus Health

Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero

+30% Fire Rate +2 m/s Move Speed 4s Duration 8.5s

Escalating Resilience 3000 +14% Fire Rate

+14% Weapon Damage

Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.

40% Max Bullet Resist 2% Bullet Resist per Stack 20s Stack Duration

Headhunter 3500 +50% Bullet Velocity

+15% Weapon Damage +150 Bonus Health

Headshot deals bonus damage, heals for a portion of Max HP and grants brief move speed

+140 Bonus Damage 8% Heal +2m/s Move Speed 3s Duration 6s Cooldown

Uses: High-Velocity Mag
Hunter's Aura 3000 +150 Bonus Health Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.

-10% Bullet Resist 10% Fire Rate Slow 15m Radius

Intensifying Magazine 3000 +25% Ammo

+20% Weapon Damage

Increases Weapon Damage as you continuously fire your weapon.

75% Max Weapon Damage 3s Time for Max Damage

Point Blank 3500 +15% Bullet Resist

+1 Stamina

When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow

+45% Weapon Damage 25% Movement Slow 2s Slow Duration 15m Close Range

Uses: Close Quarters
Pristine Emblem 3000 +25% Weapon Damage

+12 Spirit Power +12% Spirit Resist

Your attacks have additional Weapon Damage against enemies above 50% health.

+25% Weapon Damage

Sharpshooter 4,250 +20% Ammo

+15% Weapon Fall-off Range +30% Weapon Zoom +175 Bullet Shield

Deal additional Weapon Damage when beyond a minimum distance from your target.

+70% Weapon Damage

Uses: Long Range
Tesla Bullets 3000 +14% Fire Rate Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.

30 Shock Damage 60 Damage on Jump 25% Proc Chance 8m Jump Radius 2 Max Jumps

Titanic Magazine 3500 +100% Ammo

+18% Weapon Damage +15% Bullet Resist

Uses: Basic Magazine
Toxic Bullets 3000 +100 Health Bullets build up a Bleed on enemies, causing loss of a percentage of current health over time. Also applies Healing Reduction on the bleeding target.

5%/sec Bleed Damage -65% Healing Reduction 3s Duration 10.3% Buildup Per Shot

Alchemical Fire 3000 +225 Bullet Shield Health

+14% Weapon Damage +7 Spirit Power

Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.

Deals 40% less DPS vs non-heroes. 46 DPS +50% Weapon Damage 97 Max DPS 10m Radius 5s Duration

Heroic Aura 3000 +20% Bullet Lifesteal

+150 Bonus Health +1m/s Move Speed

Provides Fire Rate to nearby player minions.

+40% Minions Fire Rate 20m Radius

Provides bonus Movement Speed and Fire Rate to you and nearby allies.

+3m/s Movement Speed +25% Fire Rate 30m Active Radius 6s Duration 30s Cooldown

Warp Stone 3000 +20% Weapon Damage

+8 Spirit Power

Teleport straight ahead, gaining Bullet Resist.

+13m Teleport Range +30% Bullet Resist 5s Buff Duration 15s Cooldown

Crippling Headshot 6200 +20% Weapon Damage

+10% Bullet Lifesteal +10% Spirit Lifesteal

Headshots reduce target's Bullet and Spirit Resist.

24% Bullet Resist Reduction 24% Spirit Resist Reduction 5s Debuff Duration

Frenzy 6200 +12 Ammo

+30% Weapon Damage +200 Bonus Health

While you are below 40% health, you gain stat bonuses.

4 m/s Movement Speed 40% Fire Rate 45% Spirit Resist

Glass Cannon 6200 +70% Weapon Damage

+10% Fire Rate +1 m/s Move Speed -15% Max Health

Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.

Conditional: +10% Weapon Damage per Kill

Lucky Shot 6200 +30% Ammo Bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit.

35% Proc Chance 80% Bonus Damage 30% Movement Slow 1.5s Slow Duration

Ricochet 6200 +35% Ammo

+12% Fire Rate +150 Bonus Health

Bullets will ricochet on enemies near target, applying any bullet procs and dealing a percentage of the original damage.

60% Ricochet Damage 2 Ricochet Targets 14m Ricochet Range

Siphon Bullets 6200 +28% Weapon Damage Bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.

45 Max HP Steal Per Bullet 20s Steal Duration 0.8s Max Frequency

Spiritual Overflow 6200 +20% Fire Rate

+15% Cooldown Reduction +10% Spirit Lifesteal

Gain bonus Spirit Power by charging up bullets on enemy heroes.

+45 Spirit Power 0.8% Buildup Per Shot 18s Duration

Silencer 7450 +25% Bullet Slow Proc

+20% Weapon Damage

For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.

2s Debuff Duration 34s Cooldown

Vampiric Burst 6200 2 m/s Move Speed

+25% Weapon Damage +150 Bonus Health

Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.

100% Bullet Lifesteal 40% Fire Rate 50% Ammo 4.5s Duration 35s Cooldown

Basic Magazine
+0
Souls 500
Weapon Damage
+24% Ammo
+15% Weapon Damage


IS COMPONENT OF:
Titanic Magazine.png: Deadlock image of Titanic Magazine Titanic Magazine
Close Quarters
+0
Souls 500
Weapon Damage
+85 Bullet Shield Health



Passive
Deal additional Weapon Damage when in close range to your target.
+25% Weapon Damage Conditional: Close Range
Condition: 15m Close Range


Headshot Booster
+0
Souls 500
Weapon Damage
+5% Fire Rate
+40 Bullet Shield Health


Passive 7 s
Deal bonus Weapon Damage with headshots
+45 Head Shot Bonus Damage



High-Velocity Mag
+0
Souls 500
Weapon Damage
+30% Bullet Velocity
14% Weapon Damage
+50 Bullet Shield Health


Hollow Point Ward
+0
Souls 500
Weapon Damage
+85 Spirit Shield Health
+4 Spirit Power


Passive
When you are above 60% health, deal additional Weapon Damage.
+20% Weapon Damage (Conditional)



Monster Rounds
+0
Souls 500
Weapon Damage
+35% Weapon Damage vs. NPCs
+35% Bullet Resist vs. NPCs
+50 Bonus Health
+1 Health Regen
Rapid Rounds
+0
Souls 500
Weapon Damage
+12% Fire Rate
+1 m/s Sprint Speed
-50 Max Health


1,250 souls[edit | edit source]

Active Reload
+0
Souls 1,250
Weapon Damage
+10% Weapon Damage
-20% Reload Time


Passive 17s
Passive: While reloading, pressing [R] during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal.
+20% Fire Rate
+22% Bullet Lifesteal
7s Duration


Berserker
+0
Souls 1250
Weapon Damage
+4 Ammo
+8% Bullet Resist


Passive
Your Weapon Damage increases as you take sustained damage.
+5% Weapon Damage per Stack
110 Damage taken to Stack
10 Max Stacks
10 Duration
Kinetic Dash
+0
Souls 1250
Weapon Damage
+100 Bonus Health
+1.5 Health Regen


Passive 10s
Your next Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 8s.
+25% Fire Rate
+5 Temporary Ammo
8s Duration


Long Range
+0
Souls 1250
Weapon Damage
+20% Ammo
+90 Bullet Shield


Passive
Deal additional Weapon Damage when beyond a minimum distance from your target. 15m.
+40% Weapon Damage
Conditional, 15m Minimum Distance


IS COMPONENT OF:
Sharpshooter.png: Deadlock image of Sharpshooter Sharpshooter
Melee Charge
+0
Souls 1250
Weapon Damage
+15% Weapon Damage
+100 Bonus Health
+1 Health Regen


Passive
Increases your Heavy Melee charge distance. When you perform a Heavy Melee attack against an enemy, your weapon reloads instantly.
Mystic Shot
+0
Souls 1,250
Weapon Damage
+12% Weapon Damage
+4 Spirit Power


Passive 6s
Your next bullet deals bonus Spirit Damage
+65 Spirit Damage



Slowing Bullets
+0
Souls 1250
Weapon Damage
+16% Weapon Damage
+5 Spirit Power


Passive
Your bullets apply Movement Slow
25% Movement Slow

(Conditional)

1.3s Slow Duration


IS COMPONENT OF:
Silencer.png: Deadlock image of Silencer Silencer
Soul Shredder Bullets
+0
Souls 1250
Weapon Damage
+6% Weapon Damage



Passive
Your Bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them
10% Spirit Amp
+20% Lifesteal
6s Debuff Duration


Swift Striker
+0
Souls 1,250
Weapon Damage
+22% Fire Rate
-5% Bullet Resist
+10% Ammo


Fleetfoot
+0
Souls 1250
Weapon Damage
+75 Bonus Health
+25% Slide Distance


Passive None
Removes the Movement Speed penalty while shooting.
Active 22s
Gain bonus Movement Speed and Ammo.
+4m/s Movement Speed
+30% Temporary Ammo
4s Duration


3,000+ souls[edit | edit source]

Burst Fire
+0
Souls 3000
Weapon Damage
+12% Fire Rate
+50% Slide Distance


Passive 8s Cooldown
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero
+30% Fire Rate (Conditional)
+2 m/s Move Speed (Conditional)
4s Duration


Escalating Resilience
+0
Souls 3000
Weapon Damage
+14% Fire Rate
+14% Weapon Damage


Passive NA
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
40% Max Bullet Resist
2% Bullet Resist per Stack

20s Stack Duration


Hunter's Aura
+0
Souls 3,000
Weapon Damage
+150 Bonus Health



Passive NA
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.
Conditional: -10% Bullet Resist
Conditional: 10% Fire Rate Slow
15m Radius


Intensifying Magazine
+0
Souls 3,000
Weapon Damage
+25% Ammo
+20% Weapon Damage


Passive NA
Increases Weapon Damage as you continuously fire your weapon.
Conditional: 75% Max Weapon Damage
3s Time for Max Damage


Point Blank
+0
Souls 3,500
Weapon Damage
Components:
Close Quarters.png: Deadlock image of Close Quarters Close Quarters
+15% Bullet Resist
+1 Stamina


Passive NA
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow
Conditional: +45% Weapon Damage
Conditional: 25% Movement Slow
2s Slow Duration
15m Close Range
Pristine Emblem
+0
Souls 3000
Weapon Damage
+25% Weapon Damage
+12 Spirit Power
+12% Spirit Resist


Passive
Your attacks have additional Weapon Damage against enemies above 50% health.
+25% Weapon Damage (Conditional)



Sharpshooter
+0
Souls 4,250
Weapon Damage
Components:
Long Range.png: Deadlock image of Long Range Long Range
+20% Ammo
+15% Weapon Fall-off Range
+30% Weapon Zoom
+175 Bullet Shield
Passive
Deal additional Weapon Damage when beyond a minimum distance from your target.
+70% Weapon Damage (15m Min. Distance)



Passive
Tesla Bullets
+0
Souls 3,000
Weapon Damage
+14% Fire Rate



Passive NA
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
30 Shock Damage
60 Damage on Jump
25% Proc Chance
8m Jump Radius
2 Max Jumps
Titanic Magazine
+0
Souls 3500
Weapon Damage
Components:
Basic Magazine.png: Deadlock image of Basic Magazine Basic Magazine
+100% Ammo
+18% Weapon Damage
+15% Bullet Resist


Toxic Bullets
+0
Souls 3000
Weapon Damage
+100 Health



Passive
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage
-65% Healing Reduction
3s Duration
10.3% Buildup Per Shot
Alchemical Fire
+0
Souls 3,000
Weapon Damage
+225 Bullet Shield Health
+14% Weapon Damage
+7 Spirit Power


Active 26s
Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.

Deals 40% less DPS vs non-heroes.

46 DPS
Conditional: +50% Weapon Damage
97 Max DPS
10m Radius
5s Duration
Heroic Aura
+0
Souls 3,000
Weapon Damage
+20% Bullet Lifesteal
+150 Bonus Health
+1m/s Move Speed


Passive
Provides Fire Rate to nearby player minions.
+40% Minions Fire Rate

(Conditional)

20m Radius


Active 30s
Provides bonus Movement Speed and Fire Rate to you and nearby allies.
+3m/s Movement Speed

(Conditional)

+25% Fire Rate

(Conditional)

30m Active Radius
6s Duration
Warp Stone
+0
Souls 3000
Weapon Damage
+20% Weapon Damage
+8 Spirit Power


Active 15s
Teleport straight ahead, gaining Bullet Resist.
+13m Teleport Range
+30% Bullet Resist (Conditional)
5s Buff Duration


6200+ souls[edit | edit source]

Crippling Headshot
+0
Souls 6200
Weapon Damage
+20% Weapon Damage
+10% Bullet Lifesteal
+10% Spirit Lifesteal


Passive
Headshots reduce target's Bullet and Spirit Resist.
24% Bullet Resist Reduction
24% Spirit Resist Reduction
5s Debuff Duration


Frenzy
+0
Souls 6200
Weapon Damage
+12 Ammo
+30% Weapon Damage
+200 Bonus Health


Passive None
While you are below 40% health, you gain stat bonuses.
4 m/s Movement Speed

(Conditional)

40% Fire Rate

(Conditional)

45% Spirit Resist

(Conditional)


Glass Cannon
+0
Souls 6200
Weapon Damage
+70% Weapon Damage
+10% Fire Rate
+1 m/s Move Speed
-15% Max Health
Passive NA
Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.
Conditional: +10% Weapon Damage per Kill



Lucky Shot
+0
Souls 6200
Weapon Damage
+30% Ammo



Passive
Your bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit.
35% Proc Chance
80% Bonus Damage
Conditional: 30% Movement Slow
1.5s Slow Duration
Ricochet
+0
Souls 6200
Weapon Damage
+35% Ammo
+12% Fire Rate
+150 Bonus Health


Passive
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
60% Ricochet Damage
2 Ricochet Targets
14m Ricochet Range


Siphon Bullets
+0
Souls 6200
Weapon Damage
+28% Weapon Damage



Passive
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
45 Max HP Steal Per Bullet
20s Steal Duration
0.8s Max Frequency


Spiritual Overflow
+0
Souls 6200
Weapon Damage
+20% Fire Rate
+15% Cooldown Reduction
+10% Spirit Lifesteal


Passive
Gain bonus Spirit Power by charging up with your bullets on enemy heroes.
+45 Spirit Power

(Conditional)

0.8% Buildup Per Shot
18s Duration


Silencer
+0
Souls 7550
Weapon Damage
Components:
Slowing Bullets.png: Deadlock image of Slowing Bullets Slowing Bullets
+25% Bullet Slow Proc
+15% Weapon Damage


Active 34
For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.
Silence Silenced Status Effect
2s Debuff Duration


Vampiric Burst
+0
Souls 6200
Weapon Damage
2 m/s Move Speed
+25% Weapon Damage
+150 Bonus Health


Active 35s
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
100% Bullet Lifesteal
40% Fire Rate
50% Ammo
4.5s Duration