Update: August 15, 2024: Difference between revisions

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{{Stub}}
The 08-15-2024 Update is an update for ''Deadlock'', released on the 15th of August 2024. Among a series of general, hero and item changes, it also marks the introduction of the hero .
[[File:Shiv_Render.png|right|frameless|372x372px]]


=== Sections ===


* [[08-15-2024 Update#General Changes|General Changes]]
* [[08-15-2024 Update#Map Changes|Map Changes]]
* [[08-15-2024 Update#Weapon Changes|Weapon Changes]]
* [[08-15-2024 Update#Hero Changes|Hero Changes]]




''Previous Update: [[08-06-2024 Update]] | Next Update: [[08-16-2024 Update]]''
__NOTOC__
== New Hero ==
{{HeroRosterCard|hero=Shiv|Ability1=Serrated Knives|Ability2=Slice and Dice|Ability3=Bloodletting|Ability4=Killing Blow}}


Introducing the new Hero, [[Shiv]]!
== General Changes ==


== General Changes ==
=== Gameplay Changes ===
 
* Games can now be watched by an unlimited number of spectators.
* Spectator games now have a 1 minute delay.
* Improved smoothing of spectator camera position and angles.
* Pause cooldown per player increased from 10 minutes to 15 minutes.
* You can now use the melee hotkey while zoomed to exit zoom and perform a melee attack.


=== Localization ===
=== Localization ===
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* You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority and High Priority.
* You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority and High Priority.
* Games can now be watched by an unlimited number of spectators.
* Spectator games now have a 1 minute delay.
* Improved smoothing of spectator camera position and angles.


=== Builds ===
=== Builds ===
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=== Visual Changes ===
=== Visual Changes ===


* Improved visual clarity of {{HeroIcon|Hero=Grey Talon|size=20px}} [[Grey Talon|Grey Talon's]] {{AbilityIcon|Ability=Immobilizing Trap|Size=20}} Immobilizing Trap armed state.
* Improved visual clarity of {{HeroIcon|Grey Talon|size=20px}}'s {{AbilityIcon|Immobilizing Trap|Size=20}} armed state.
* Replaced the [[Soul Urn]] drop parachute with new effects.
* Replaced the [[Soul Urn]] drop parachute with new effects.
* Improved {{HeroIcon|Hero=Abrams|size=20px}} [[Abrams|Abrams']] {{AbilityIcon|Ability=Siphon Life|Size=20}} Siphon Life and {{AbilityIcon|Ability=Seismic Impact|Size=20}} Seismic Impact effects to not obstruct player view as much.
* Improved {{HeroIcon|Abrams|size=20px}}' {{AbilityIcon|Siphon Life|Size=20}} and {{AbilityIcon|Seismic Impact|Size=20}}effects to not obstruct player view as much.
* Various visual adjustments on highlight and strobe effects being too loud in some cases.
* Various visual adjustments on highlight and strobe effects being too loud in some cases.
* Updated bullet whizby sounds for nearly all characters.
* Updated bullet whizby sounds for nearly all characters.
* Updated {{HeroIcon|Hero=Haze|size=20px}} [[Haze]]'s {{AbilityIcon|Ability=Sleep Dagger|Size=20}} Sleep Dagger cast, projectile loop and whizby.
* Updated {{HeroIcon|Haze|size=20px}} 's {{AbilityIcon|Sleep Dagger|Size=20}} cast, projectile loop and whizby.
* Updated {{HeroIcon|Hero=Haze|size=20px}} [[Haze|Haze's]] {{AbilityIcon|Ability=Smoke Bomb|Size=20}} Smoke Bomb sound.
* Updated {{HeroIcon|Haze|size=20px}}'s {{AbilityIcon|Smoke Bomb|Size=20}} sound.
** Additionally removed Smoke Bomb voice line for everyone except the casting player and spectators.
** Additionally removed Smoke Bomb voice line for everyone except the casting player and spectators.
* Fixed some spectator/replay sound and music bugs.
* Fixed some spectator/replay sound and music bugs.
* Various sound related performance improvements.
* Various sound related performance improvements.
* More impactful damage indication sound for attackers.
* More impactful damage indication sound for attackers.
* Remastered {{HeroIcon|Hero=Abrams|size=20px}} [[Abrams]], {{HeroIcon|Hero=Pocket|size=20px}} [[Pocket]] and {{HeroIcon|Hero=Dynamo|size=20px}} [[Dynamo]] weapon fire sounds.
* Remastered {{HeroIcon|Abrams|size=20px}} , {{HeroIcon|Pocket|size=20px}} and {{HeroIcon|Dynamo|size=20px}} weapon fire sounds.
* Improved lighting performance around the shop.
* Improved lighting performance around the shop.
* Improved {{HeroIcon|Hero=Wraith|size=20px}} [[Wraith|Wraith's]] tracers to feel more connected with their bullet.
* Improved {{HeroIcon|Wraith|size=20px}}'s tracers to feel more connected with their bullet.
* Improved visibility of AOE around {{HeroIcon|Hero=Bebop|size=20px}} [[Bebop]] while casting {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam.
* Improved visibility of AOE around {{HeroIcon|Bebop|size=20px}} while casting {{AbilityIcon|Hyper Beam|Size=20}}.
* Improved effects around {{HeroIcon|Hero=Lady Geist|size=20px}} [[Lady Geist|Lady Geist's]] {{AbilityIcon|Ability=Soul Exchange|Size=20}} Soul Exchange to help with clarity.
* Improved effects around {{HeroIcon|Lady Geist|size=20px}}'s {{AbilityIcon|Soul Exchange|Size=20}} to help with clarity.
* Updated {{HeroIcon|Hero=Infernus|size=20px}} [[Infernus|Infernus']] tracer, muzzle and impact fx revisions for better performance.
* Updated {{HeroIcon|Infernus|size=20px}}' tracer, muzzle and impact fx revisions for better performance.
* Added a sound for movement being restricted by {{Pic link|Slowing Hex|size=20px}} and [[Vindicta|Vindicta's]] {{AbilityIcon|Ability=Stake|Size=20}} Stake.
* Added a sound for movement being restricted by {{Pic link|Slowing Hex|size=20px}} and {{AbilityIcon|Stake|Size=20}}.
* Revised sounds for {{HeroIcon|Hero=Pocket|size=20px}} [[Pocket|Pocket's]] {{AbilityIcon|Ability=Flying Cloak|Size=20}} Flying Cloak duration and warp.
* Revised sounds for {{HeroIcon|Pocket|size=20px}}'s {{AbilityIcon|Flying Cloak|Size=20}} duration and warp.
* Added {{Pic link|Refresher|size=20px}} cast sound.
* Added {{Pic link|Refresher|size=20px}} cast sound.
* Unpause hotkey is now displayed when the game is paused.
* Unpause hotkey is now displayed when the game is paused.
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=== Miscellaneous Fixes ===
=== Miscellaneous Fixes ===


* Pause cooldown per player increased from 10 minutes to 15 minutes.
* Fixed some abuse cases with undoing AP cooldown reductions.
* Fixed some abuse cases with undoing AP cooldown reductions.
* Fixed [[Trooper|Candle Troopers]] sometimes instantly disappearing on death rather than going into their flash state.
* Fixed [[Trooper|Candle Troopers]] sometimes instantly disappearing on death rather than going into their flash state.
* Fixed some cases where comeback souls would be higher than intended in the early game.
* Fixed some cases where comeback souls would be higher than intended in the early game.
* Fixed being unable to ping while dead.
* Fixed being unable to ping while dead.
* Fixed {{HeroIcon|Hero=Bebop|size=20px}} [[Bebop|Bebop's]] {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb sometimes misfiring.
* Fixed {{HeroIcon|Bebop|size=20px}}'s {{AbilityIcon|Sticky Bomb|Size=20}} Sticky Bomb sometimes misfiring.
* Fixed a bug that allowed teleporters to be used while carrying the [[Soul Urn]].
* Fixed a bug that allowed teleporters to be used while carrying the [[Soul Urn]].
* Fixed targeting previews that draw a model (like {{HeroIcon|Hero=McGinnis|size=20px}} [[McGinnis|McGinnis']] turrets) to update every frame, instead of being fixed at 60hz.
* Fixed targeting previews that draw a model (like {{HeroIcon|McGinnis|size=20px}} [[McGinnis|McGinnis']] turrets) to update every frame, instead of being fixed at 60hz.
* Fixed stuns resetting their duration if you were on the ground and became airborne.
* Fixed stuns resetting their duration if you were on the ground and became airborne.
* Fixed some cases where {{HeroIcon|Hero=Lash|size=20px}} [[Lash|Lash's]] {{AbilityIcon|Ability=Ground Strike|Size=20}} Ground Strike would cause your hero to be stuck.
* Fixed some cases where {{HeroIcon|Lash|size=20px}} [[Lash|Lash's]] {{AbilityIcon|Ground Strike|Size=20}} Ground Strike would cause your hero to be stuck.
* Fixed {{Pic link|Ricochet|size=20px}} sometimes shooting the extra bullet from your gun rather than the target.
* Fixed {{Pic link|Ricochet|size=20px}} sometimes shooting the extra bullet from your gun rather than the target.
* Fixed ESC not working to close settings popup sometimes.
* Fixed ESC not working to close settings popup sometimes.


== Map Changes ==
=== Objective Changes ===
* Base Guardian Health increased by 20%.
* Walkers now require you to be within 30m to deal damage to them.
* Walker Health increased by 15%.
* Patron damage increased by 30% while vulnerable.
* Weakened Patron Health increased by 15%.
* Weakened Patron now has a {{Pic link|Torment Pulse|size=20px}} style effect, hitting up to 2 enemies in the pit for 75 damage per second.
=== Interactable Changes ===
* Teleporter activation no longer gets canceled on incoming damage.
* Teleporter channel time increased: 4s → <u>5s.</u>
* Added Bounce Pads in various areas of the map that launch you in a defined direction.
* Added one-way defender exits beside each outer lane entrance.
* Added Speed Boost Volumes in the defender passages on the outsides of the base.
=== Map Layout Changes ===
* Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel.
* Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces.
** Removed zap triggers.
** Added truck on the back side of those buildings to allow climbing up.
** Removed rooftop props for those buildings.
** Added billboards to the edge closest to the lane.
* Low roof buildings between inner lane [[Walker]] arenas are now valid play spaces.
** Removed zap triggers
** Expanded rooftop size
** Added fire escape stairs to allow access from the upper level from the Mid.
* [[Walker]] Arena: Amber Yellow/Sapphire Purple:
** Added catwalks from high ground defender area to building across the street.
** Added passage through building and stairs up to a peek spot towards the [[Guardian]].
** Replaced upper floor juke spot with a connection through building across from new peek spot.
* Walker Arena: Amber Orange/Sapphire Blue:
** Added catwalk from the low roof building to the building across the street.
** Replaced juke spot in the courtyard with a passage connecting to the new catwalk.
** Widened hallway above Underground [[The Curiosity Shop|Shop]].
** Removed railing and added stairs in the passage towards the [[Guardian]].
** Courtyard floor opening to the Underground Shop moved closer to above the shop.
** Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
* Walker Arena: Amber Blue/Sapphire Orange:
** Added an interior shaft with a Bounce Pad to an upper level balcony from defender side to face the Guardian.
** Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor.
** Added a juke spot inside the Police Station/Garment Building.
** Added a juke spot down the stairs from the Guardian to the left.
* Walker Arena: Amber Purple/Sapphire Yellow:
** Added an interior corridor through the building between base and the Walker.
** Added a balcony that borders the arena on the back side of the Walker.
== Weapon Changes ==
=== [[File:Weapon Icon.png|frameless|30x30px]] <u>Weapon Items</u> ===
==== New Items ====
{{Pic link|High-Velocity Mag|size=20px}}
==== {{Pic link|Headshot Booster|size=20px}} ====
* No longer grants +40 Bonus Health.
* Now grants a +40 Bullet Shield.
==== {{Pic link|Monster Rounds|size=20px}} ====
* Health reduced: +65 > <u>+50</u>.
* Now grants +30% Bullet Resistance against NPCs.
==== {{Pic link|Restorative Shot|size=20px}} ====
* Weapon Damage increased: 6% > <u>8%</u>.
==== {{Pic link|Active Reload|size=20px}} ====
* Lifesteal reduced: 40% > <u>30%</u>.
* Fire Rate reduced: 24% > <u>20%</u>.
==== {{Pic link|Kinetic Dash|size=20px}} ====
* HP Regen increased: 1 > <u>1.5</u>.
==== {{Pic link|Long Range|size=20px}} ====
* Min Distance reduced: 18m > <u>15m</u>.
==== {{Pic link|Mystic Shot|size=20px}} ====
* Cooldown increased: 5s > <u>6s</u>.
==== {{Pic link|Slowing Bullets|size=20px}} ====
* Now grants +5 Spirit.
==== {{Pic link|Soul Shredder Bullets|size=20px}} ====
* Now grants +6% Weapon Damage.
* Debuff Duration increased: 5s > <u>6s</u>.
==== {{Pic link|Berserker|size=20px}} ====
* Fixed gaining stacks much faster than intended when taking damage from [[Trooper]]s.
==== {{Pic link|Warp Stone|size=20px}} ====
* Active Bullet Resist reduced: 60% > <u>40%</u>.
* No longer grants +2 Sprint.
* No longer grants +8 Spirit.
==== {{Pic link|Point Blank|size=20px}} ====
* No longer grants +300 Bullet Shield.
* Now grants <u>+15% Bullet Resist</u>.
==== {{Pic link|Escalating Resilience|size=20px}} ====
* Max Bullet Resist increased: 30% > <u>36%</u>.
==== {{Pic link|Heroic Aura|size=20px}} ====
* Lifesteal increased: 18% > <u>20%</u>.
==== {{Pic link|Alchemical Fire|size=20px}} ====
* Bullet Shield increased: 175 > <u>225</u>.
==== {{Pic link|Sharpshooter|size=20px}} ====
* Min. Distance reduced: 18m > <u>15m</u>.
==== {{Pic link|Titanic Magazine|size=20px}} ====
* Weapon Damage increased: 16% > <u>18%</u>.
* Bullet Resist increased: 8% > <u>10%</u>.
==== {{Pic link|Intensifying Magazine|size=20px}} ====
* Time to reach Max Damage reduced: 3.5s > <u>3s</u>.
==== {{Pic link|Ricochet|size=20px}} ====
* Fire Rate increased: 8% > <u>12%</u>.
* Health increased: +125 > <u>+150</u>.
==== {{Pic link|Siphon Bullets|size=20px}} ====
* You permanently steal 1 stack (45HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.
==== {{Pic link|Silencer|size=20px}} ====
* Reduced Active Duration: 6s > <u>4s</u>.
=== [[File:Vitality Icon.png|frameless|31x31px]] <u>Vitality Items</u> ===
==== {{Pic link|Melee Lifesteal|size=20px}} ====
* Heal effectiveness vs non-heroes increased: 25% > <u>35%</u>.
* Health increased: 70 > <u>75</u>.
==== {{Pic link|Extra Regen|size=20px}} ====
* Heath Regen increased: 2.7 > <u>2.8</u>.
==== {{Pic link|Healing Rite|size=20px}} ====
* Cooldown reduced: 75s > <u>65s</u>.
* Cast Range increased: 20m > <u>30m</u>.
==== {{Pic link|Healing Booster|size=20px}} ====
* Spirit Resist reduced: 7% > <u>6%</u>.
* Bullet Resist reduced: 7% > <u>6%</u>.
==== {{Pic link|Divine Barrier|size=20px}} ====
* Duration increased: 4s > <u>5s</u>.
* Cooldown reduced: 30s > <u>28s</u>.
==== {{Pic link|Restorative Locket|size=20px}} ====
* Max Stacks reduced: 20 > <u>15</u>.
* Heal per stack increased: 30 > <u>40</u>.
==== {{Pic link|Health Nova|size=20px}} ====
* Health increased: 75 > <u>100</u>.
==== {{Pic link|Combat Barrier|size=20px}} ====
* Weapon Damage while Shielded increased: 24% > <u>28%</u>.
==== {{Pic link|Enchanter's Barrier|size=20px}} ====
* Spirit Power while Shielded increased: +17 > <u>+20</u>.
==== {{Pic link|Bullet Lifesteal|size=20px}} ====
* Lifesteal increased: 26% > <u>28%</u>.
==== {{Pic link|Superior Stamina|size=20px}} ====
* Air Jump/Dash Distance reduced: 50% > <u>40%</u>.
* Fire Rate reduced: 10% > <u>7%</u>.
==== {{Pic link|Debuff Remover|size=20px}} ====
* Debuff resistance reduced: 40% > <u>35%</u>.
==== {{Pic link|Lifestrike|size=20px}} ====
* Heal effectiveness vs non-heroes increased: 25% > <u>35%</u>.
* Heal Percentage from Melee Damage increased: 45% > <u>55%</u>.
==== {{Pic link|Majestic Leap|size=20px}} ====
* Health increased: 100 > <u>125</u>.
* Spirit Power increased: 8 > <u>10</u>.
==== {{Pic link|Metal Skin|size=20px}} ====
* Cooldown reduced: 30s > <u>25s</u>.
==== {{Pic link|Fortitude|size=20px}} ====
* Out of Combat regen timer reduced: 13s > <u>12s</u>.
==== {{Pic link|Rescue Beam|size=20px}} ====
* Cooldown reduced: 30s > <u>25s</u>.
==== {{Pic link|Soul Rebirth|size=20px}} ====
* Rebirth Health increased: 40% > <u>50%</u>.
* Cooldown reduced: 240s > <u>200s</u>.
==== {{Pic link|Inhibitor|size=20px}} ====
* Weapon Damage increased: 20% > <u>25%</u>.
==== {{Pic link|Colossus|size=20px}} ====
* Slow increased: 20% > <u>25%</u>.
* Slow now affects stamina distances.
==== {{Pic link|Phantom Strike|size=20px}} ====
* Cast Range reduced: 35m > <u>30m</u>.
=== [[File:Spirit icon.png|frameless|30x30px]] <u>Spirit Items</u> ===
==== New Items ====
{{Pic link|Magic Carpet|size=20px}}
==== {{Pic link|Infuser|size=20px}} ====
* No longer grants +7% Spirit Resist.
* Now gives <u>+50 Health</u>.
==== {{Pic link|Spirit Strike|size=20px}} ====
* Spirit Damage increased: 40 > <u>50</u>.
* Spirit Resist Debuff increased: -10% > <u>-12%</u>.
==== {{Pic link|Mystic Reach|size=20px}} ====
* Now grants +5% Spirit Resist.
==== {{Pic link|Ammo Scavenger|size=20px}} ====
* Spirit Power Duration increased: 24s > <u>35s</u>.
==== {{Pic link|Cold Front|size=20px}} ====
* Damage reduced: 100 > <u>75</u>.
* Damage Spirit Power Scaling increased: {{Ss|1.25}} > {{Ss|1.5}}.
==== {{Pic link|Decay|size=20px}} ====
* Healing Reduction reduced: -70% > <u>-50%</u>.
* Bleed increased: 2.8% > <u>3.1%</u>.
* Cooldown increased: 25s > <u>30s</u>.
==== {{Pic link|Slowing Hex|size=20px}} ====
* Debuff no longer cancels active mobility spells, only preventing them from being cast.
* Damage reduced: 100 > <u>70</u>.
* Cast Range reduced: 35m > <u>25m</u>.
* Now also reduces stamina distance by 30%.
* Projectile Speed increased: 1200 > <u>1350</u>.
==== {{Pic link|Withering Whip|size=20px}} ====
* Now applies -40% Fire Rate instead of [[Status Effects#Disarmed|Disarm]].
* Duration increased: 3s > <u>4.5s</u>.
* Cast Range increased: 18m > <u>24m</u>.
==== {{Pic link|Quicksilver Reload|size=20px}} ====
* Infused Ability Bonus Damage increased: 30 > <u>50</u>.
==== {{Pic link|Improved Cooldown|size=20px}} ====
* Cooldown Reduction increased: 14% > <u>15%</u>.
==== {{Pic link|Ethereal Shift|size=20px}} ====
* No longer provides +10% Fire Rate.
* Cooldown increased: 25s > <u>30s</u>.
==== {{Pic link|Improved Burst|size=20px}} ====
* Weapon Damage reduced: 12% > <u>8%</u>.
==== {{Pic link|Surge of Power|size=20px}} ====
* Movement Speed Duration increased: 5s > <u>6s</u>.
* Imbued Spirit increased: 26 > <u>28</u>.
* Now grants +75 Health.
==== {{Pic link|Improved Reach|size=20px}} ====
* Now grants +10% Spirit Resist.
==== {{Pic link|Superior Duration|size=20px}} ====
* Now provides +15% Weapon Damage.
==== {{Pic link|Mystic Slow|size=20px}} ====
* Fire Rate Reduction increased: -30% > <u>-40%</u>.
==== {{Pic link|Silence Glyph|size=20px}} ====
* No longer reduces Spirit Resist.
* Now deals +150 damage on impact.
==== {{Pic link|Superior Cooldown|size=20px}} ====
* Non-imbued ability Cooldown Reduction increased: 22% > <u>24%</u>.
==== {{Pic link|Escalating Exposure|size=20px}} ====
* Max Interval reduced: 1s > <u>0.7s</u>.
==== {{Pic link|Diviner's Kevlar|size=20px}} ====
* Cooldown increased: 30s > <u>60s</u>.
==== {{Pic link|Refresher|size=20px}} ====
* Spirit Resist increased: 14% > <u>16%</u>.
==== {{Pic link|Curse|size=20px}} ====
* Cooldown increased: 40s > <u>50s</u>.
== Hero Changes ==
=== {{HeroIcon|Abrams|size=50px}}  ===
==== {{AbilityIcon|Shoulder Charge|Size=20}} ====
* Fixed Shoulder Charge not always placing enemies in front of you.
==== {{AbilityIcon|Seismic Impact|Size=20}} ====
* Damage reduced: 175 > <u>150</u>.
* Fixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down.
=== {{HeroIcon|Bebop|size=50px}}  ===
==== General ====
* Gun Range reduced: 50m > <u>30m</u> + <u>2.5m/boon</u> (Max of 58m).
* Movement Speed while Shooting increased: 55% > <u>70%</u>.
* Base Health Regen increased: 2.5 > <u>3</u>.
* Base Bullet Resist increased: 0% > <u>10%</u>.
* Bullet Resist per Boon reduced: 2.5% > <u>1.6%</u>. (Same amount overall at max)
==== {{AbilityIcon|Exploding Uppercut|Size=20}} ====
* Radius increased: 10m > <u>14m</u>.
* T1 Increased: -10s Cooldown > <u>-11s Cooldown</u>.
* Exploding Uppercut now has a slight angle limitation to prevent straight-up direction.
==== {{AbilityIcon|Sticky Bomb|Size=20}} ====
* Radius increased: 10m > <u>12m</u>.
* Can now be self-cast by using alt cast.
==== {{AbilityIcon|Hook|Size=20}} ====
* Range reduced: 40m > <u>35m</u>.
* T2 Increased: +25m > <u>+30m</u>.
* Fixed hooking through veils sometimes not working.
==== {{AbilityIcon|Hyper Beam|Size=20}} ====
* Spirit Scaling increased: {{Ss|2.4}} > {{Ss|3.0}}.
* Turn Rate improved by 10%.
* Nearby Radius increased: 4.5m > <u>5m</u>.
* Nearby damage now deals 25% less than the full amount.
* T2 Reduced from +140 > <u>+100</u>.
=== {{HeroIcon|Dynamo|size=50px}}  ===
==== {{AbilityIcon|Kinetic Pulse|Size=20}} ====
* Width increased: 4.5m > <u>5m</u>.
* T3 Damage increased: +115 > <u>+125</u>.
* Fixed Kinetic Pulse sometimes getting caught on stairs.
==== {{AbilityIcon|Rejuvenating Aurora|Size=20}} ====
* Can now be canceled by using stamina instead of needing to manually exit first (pre-T3).
==== {{AbilityIcon|Singularity|Size=20}} ====
* Now has a 0.1s Cast Point.
=== {{HeroIcon|Grey Talon|size=50px}}  ===
==== {{AbilityIcon|Charged Shot|Size=20}} ====
* Collision Radius reduced by 10%.
==== {{AbilityIcon|Guided Owl|Size=20}} ====
* Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor.
=== {{HeroIcon|Haze|size=50px}}  ===
==== {{AbilityIcon|Sleep Dagger|Size=20}} ====
* Now places targets into a brief drowsy state for 0.25s where they move slowly before falling asleep.
==== {{AbilityIcon|Fixation|Size=20}} ====
* T2 Duration reduced: +6s > <u>+5s</u>.
* T3 Damage per Stack reduced: 0.25 > <u>0.2</u>.
==== Bullet Dance ====
* T1 Weapon Damage increased: 6 > <u>7</u>.
=== {{HeroIcon|Ivy|size=50px}}  ===
==== {{AbilityIcon|Watcher's Covenant|Size=20}} ====
* T1 Fire Rate reduced: +15% > <u>+10%</u>.
==== {{AbilityIcon|Stone Form|Size=20}} ====
* T2 Stun reduced: 0.75s > <u>0.5s</u>.
* Fixed melee still going through when casting Stone Form after initiating a melee attack.
==== {{AbilityIcon|Air Drop|Size=20}}(New!) ====
* Now has a new ultimate ability, Air Drop. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.
=== {{HeroIcon|Kelvin|size=50px}}  ===
==== {{AbilityIcon|Arctic Beam|Size=20}} ====
* No longer applies a [[Status Effects#Disarmed|Disarm]].
* Now slows Fire Rate (same values as Slow)
* Max Slow reduced: 90% > <u>60%</u>.
* Time to reach Max Slow increased: 1.2s > <u>2s</u>.
==== {{AbilityIcon|Frozen Shelter|Size=20}} ====
* Can now be cast while using Arctic Beam.
=== {{HeroIcon|Lash|size=50px}}  ===
==== General ====
* Health per Boon increased: 37 > <u>42</u>.
* Base Spirit Resist increased: 8% > <u>15%</u>.
==== {{AbilityIcon|Flog|Size=20}}====
* Cooldown reduced: 30s > <u>25s</u>.
* T3 now reduced Fire Rate by 35%.
=== {{HeroIcon|McGinnis|size=50px}}  ===
==== General ====
* Speed while shooting increased: 55% > <u>70%</u>.
==== {{AbilityIcon|Mini Turret|Size=20}} ====
* Turrets now prioritize any heroes McGinnis is shooting at.
==== {{AbilityIcon|Medicinal Specter|Size=20}} ====
* Duration Spirit Power Scaling increased: {{Ss|0.09}} > {{Ss|0.12}}.
==== {{AbilityIcon|Heavy Barrage|Size=20}} ====
* T1 Changed: Rockets now apply 35% Slow.
=== {{HeroIcon|Mo & Krill|size=50px}} ===
==== {{AbilityIcon|Scorn|Size=20}} ====
* T3 now affects all damage types.
=== {{HeroIcon|Paradox|size=50px}}  ===
==== General ====
* Base Ammo reduced: 45 > <u>40</u>.
==== {{AbilityIcon|Time Wall|Size=20}} ====
* T3 Silence Duration reduced: 3.5s > <u>3s</u>.
==== {{AbilityIcon|Kinetic Carbine|Size=20}} ====
* Projectile Size reduced by 10%.
* Cooldown increased: 24s > <u>28s</u>.
* Speed Duration reduced: 4s > <u>3.5s</u>.
* T1 Max Stop Duration reduced: 0.75s > <u>0.5s</u>.
* T2 Cooldown Reduction increased: -8s > <u>-10s</u>.
* No longer affects channels, cast times or abilities like [[Lash|Lash's]] Death Slam.
==== {{AbilityIcon|Paradoxical Swap|Size=20}} ====
* Projectile Size reduced by 10%.
=== {{HeroIcon|Pocket|size=50px}}  ===
==== General ====
* Base Bullet Resist increased: -15% > <u>0%</u>.
* Base Spirit Resist reduced: 0% > <u>-15%</u>.
==== {{AbilityIcon|Barrage|Size=20}} ====
* Damage Amp per stack reduced: 10% > <u>8%</u>.
* T3 Changed to +5% Amp per Stack.
* Now respects line of sight.
* Amp effects now show on Pocket.
==== {{AbilityIcon|Flying Cloak|Size=20}} ====
* Fixed the camera moving too slowly after teleporting.
=== {{HeroIcon|Seven|size=50px}}  ===
==== {{AbilityIcon|Lightning Ball|Size=20}} ====
* Duration increased: 4s > <u>5s</u>.
==== {{AbilityIcon|Static Charge|Size=20}} ====
* Stun Delay reduced: 4s > <u>3.5s</u>.
* Fixed multiple instances of Static Charge not working correctly.
=== {{HeroIcon|Vindicta|size=50px}}  ===
==== {{AbilityIcon|Stake|Size=20}} ====
* Base Duration reduced: 2.5s > <u>2.25s</u>.
* T1 Duration reduced: 1s > <u>0.75s</u>.
=== {{HeroIcon|Viscous|size=50px}}  ===
==== {{AbilityIcon|Splatter|Size=20}} ====
* Fixed Splatter direct hits counting as the second hit.
==== {{AbilityIcon|The Cube|Size=20}} ====
* Cast Range increased: 25m > <u>30m</u>.
* T2 Cooldown reduced: -25s > <u>-22s</u>.
==== {{AbilityIcon|Puddle Punch|Size=20}} ====
* Charge Delay increased: 0.5s > <u>1.5s</u>.
* Now deals light melee damage and is affected by melee items.
==== {{AbilityIcon|Goo Ball|Size=20}} ====
* Duration reduced: 12s > <u>10s</u>.
* T1 Duration reduced: +6s > +5s.
* Cooldown increased: 80s > <u>90s</u>.
* Now deals 50% damage to bosses.
* Spirit Resist reduced: 80% > <u>70%</u>.
* Bullet Resist reduced: 70% > <u>60%</u>.
* Can now only stun and damage a target once every 1.5s, up from 1s.
* Acceleration lowered a bit.
* Stunning or immobilizing Viscous now stops the ball from moving.
=== {{HeroIcon|Warden|size=50px}}  ===
==== {{AbilityIcon|Alchemical Flask|Size=20}} ====
* Cooldown reduced: 16s > <u>13s</u>.
* T2 Changed: -10s Cooldown > <u>Drains 1 Stamina</u>.
* T3 now also reduces cooldown by <u>-7s</u>.
==== {{AbilityIcon|Binding Word|Size=20}} ====
* Immobilize Duration reduced: 2s > <u>1.75s</u>.
* No longer drains 1 stamina.
* Now has quick cast behaviour (Same as [[Seven#Abilities|Static Charge]]).
=== {{HeroIcon|Wraith|size=50px}}  ===
==== {{AbilityIcon|Card Trick|Size=20}} ====
* Now has 0.5s Cooldown per cast.
==== {{AbilityIcon|Full Auto|Size=20}} ====
* T2 Changed: Now Imbues bullets with +5 Spirit Damage (Only affects Wraith).
==== {{AbilityIcon|Telekinesis|Size=20}}====
* T2 Duration reduced: +0.75s > <u>+0.5s</u>.
* Fixed being able to melee and parry while stunned by Telekinesis.
{{HeroIcon|Yamato|size=50px}}
==== General ====
* Base Melee Damage increased by 10%.
==== {{AbilityIcon|Flying Strike|Size=20}} ====
* T3 now procs after the ability ends, rather than when connecting with the target.
''Previous Update: [[08-06-2024 Update]] | Next Update: [[08-16-2024 Update]]''
[[Category:Game Updates]]
[[Category:Game Updates]]

Revision as of 18:10, 19 September 2024

The 08-15-2024 Update is an update for Deadlock, released on the 15th of August 2024. Among a series of general, hero and item changes, it also marks the introduction of the hero .

Sections


Previous Update: 08-06-2024 Update | Next Update: 08-16-2024 Update

New Hero

Shiv
Bleeds out enemies, then goes in for a kill
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.

General Changes

Gameplay Changes

  • Games can now be watched by an unlimited number of spectators.
  • Spectator games now have a 1 minute delay.
  • Improved smoothing of spectator camera position and angles.
  • Pause cooldown per player increased from 10 minutes to 15 minutes.
  • You can now use the melee hotkey while zoomed to exit zoom and perform a melee attack.

Localization

  • Added localization for Simplified Chinese, Russian, Brazilian Portugese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech and French. These are currently a work in progress.
  • Language can be selected from the settings menu.

Matchmaking

  • Matchmaking windows are now open 1 hour earlier in all regions.
  • You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority and High Priority.

Builds

  • You can now author a suggested ordering of ability upgrades.
  • You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build.
  • Fixed a bug that allowed published build data to overwrite local changes to a published build.
  • Fixed a bug that prevented the last used hero build from loading when it was not a favored build.
  • Hovering items in the shop will now highlight their components, or which item they are components of.

Shop Changes

  • Reworked the Hero Stats UI in the Shop.
  • Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality and Spirit. Various additional stats that were previously hidden have been added here.
  • Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues.
  • Added descriptive gun information to each hero.
  • Added Spirit Power Impact panel that displays the effect of spirit power on your abilities and items.
  • Using an active item or ability now removes the undo option for the item/ability.

Settings

  • Added Outgoing Damage as a UI display mode that you can toggle through.
  • Added a setting to let you customize the ability cancel hotkey (Default is spacebar)
  • Added a "Friends Only" checkbox to filter the watch tab.
  • Added an option to control zoom sensitivity.
  • Added customization options for your crosshair.
  • Added a video setting to reduce some flashing effects.

Visual Changes

  • Improved visual clarity of Grey Talon's Immobilizing Trap armed state.
  • Replaced the Soul Urn drop parachute with new effects.
  • Improved Abrams' Siphon Life and Seismic Impacteffects to not obstruct player view as much.
  • Various visual adjustments on highlight and strobe effects being too loud in some cases.
  • Updated bullet whizby sounds for nearly all characters.
  • Updated Haze 's Sleep Dagger cast, projectile loop and whizby.
  • Updated Haze's Smoke Bomb sound.
    • Additionally removed Smoke Bomb voice line for everyone except the casting player and spectators.
  • Fixed some spectator/replay sound and music bugs.
  • Various sound related performance improvements.
  • More impactful damage indication sound for attackers.
  • Remastered Abrams , Pocket and Dynamo weapon fire sounds.
  • Improved lighting performance around the shop.
  • Improved Wraith's tracers to feel more connected with their bullet.
  • Improved visibility of AOE around Bebop while casting Hyper Beam.
  • Improved effects around Lady Geist's Soul Exchange to help with clarity.
  • Updated Infernus' tracer, muzzle and impact fx revisions for better performance.
  • Added a sound for movement being restricted by Slowing Hex.png: Deadlock image of Slowing Hex Slowing Hex and Stake.
  • Revised sounds for Pocket's Flying Cloak duration and warp.
  • Added Refresher.png: Deadlock image of Refresher Refresher cast sound.
  • Unpause hotkey is now displayed when the game is paused.
  • Added new Silence status effect sound.

Miscellaneous Fixes

  • Fixed some abuse cases with undoing AP cooldown reductions.
  • Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their flash state.
  • Fixed some cases where comeback souls would be higher than intended in the early game.
  • Fixed being unable to ping while dead.
  • Fixed Bebop's Sticky Bomb Sticky Bomb sometimes misfiring.
  • Fixed a bug that allowed teleporters to be used while carrying the Soul Urn.
  • Fixed targeting previews that draw a model (like McGinnis McGinnis' turrets) to update every frame, instead of being fixed at 60hz.
  • Fixed stuns resetting their duration if you were on the ground and became airborne.
  • Fixed some cases where Lash Lash's Ground Strike Ground Strike would cause your hero to be stuck.
  • Fixed Ricochet.png: Deadlock image of Ricochet Ricochet sometimes shooting the extra bullet from your gun rather than the target.
  • Fixed ESC not working to close settings popup sometimes.

Map Changes

Objective Changes

  • Base Guardian Health increased by 20%.
  • Walkers now require you to be within 30m to deal damage to them.
  • Walker Health increased by 15%.
  • Patron damage increased by 30% while vulnerable.
  • Weakened Patron Health increased by 15%.
  • Weakened Patron now has a Torment Pulse.png: Deadlock image of Torment Pulse Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second.

Interactable Changes

  • Teleporter activation no longer gets canceled on incoming damage.
  • Teleporter channel time increased: 4s → 5s.
  • Added Bounce Pads in various areas of the map that launch you in a defined direction.
  • Added one-way defender exits beside each outer lane entrance.
  • Added Speed Boost Volumes in the defender passages on the outsides of the base.

Map Layout Changes

  • Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel.
  • Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces.
    • Removed zap triggers.
    • Added truck on the back side of those buildings to allow climbing up.
    • Removed rooftop props for those buildings.
    • Added billboards to the edge closest to the lane.
  • Low roof buildings between inner lane Walker arenas are now valid play spaces.
    • Removed zap triggers
    • Expanded rooftop size
    • Added fire escape stairs to allow access from the upper level from the Mid.
  • Walker Arena: Amber Yellow/Sapphire Purple:
    • Added catwalks from high ground defender area to building across the street.
    • Added passage through building and stairs up to a peek spot towards the Guardian.
    • Replaced upper floor juke spot with a connection through building across from new peek spot.
  • Walker Arena: Amber Orange/Sapphire Blue:
    • Added catwalk from the low roof building to the building across the street.
    • Replaced juke spot in the courtyard with a passage connecting to the new catwalk.
    • Widened hallway above Underground Shop.
    • Removed railing and added stairs in the passage towards the Guardian.
    • Courtyard floor opening to the Underground Shop moved closer to above the shop.
    • Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
  • Walker Arena: Amber Blue/Sapphire Orange:
    • Added an interior shaft with a Bounce Pad to an upper level balcony from defender side to face the Guardian.
    • Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor.
    • Added a juke spot inside the Police Station/Garment Building.
    • Added a juke spot down the stairs from the Guardian to the left.
  • Walker Arena: Amber Purple/Sapphire Yellow:
    • Added an interior corridor through the building between base and the Walker.
    • Added a balcony that borders the arena on the back side of the Walker.

Weapon Changes

Weapon Items

New Items

High-Velocity Mag.png: Deadlock image of High-Velocity Mag High-Velocity Mag

Headshot Booster.png: Deadlock image of Headshot Booster Headshot Booster

  • No longer grants +40 Bonus Health.
  • Now grants a +40 Bullet Shield.

Monster Rounds.png: Deadlock image of Monster Rounds Monster Rounds

  • Health reduced: +65 > +50.
  • Now grants +30% Bullet Resistance against NPCs.

Restorative Shot.png: Deadlock image of Restorative Shot Restorative Shot

  • Weapon Damage increased: 6% > 8%.

Active Reload.png: Deadlock image of Active Reload Active Reload

  • Lifesteal reduced: 40% > 30%.
  • Fire Rate reduced: 24% > 20%.

Kinetic Dash.png: Deadlock image of Kinetic Dash Kinetic Dash

  • HP Regen increased: 1 > 1.5.

Long Range.png: Deadlock image of Long Range Long Range

  • Min Distance reduced: 18m > 15m.

Mystic Shot.png: Deadlock image of Mystic Shot Mystic Shot

  • Cooldown increased: 5s > 6s.

Slowing Bullets.png: Deadlock image of Slowing Bullets Slowing Bullets

  • Now grants +5 Spirit.

Soul Shredder Bullets.png: Deadlock image of Soul Shredder Bullets Soul Shredder Bullets

  • Now grants +6% Weapon Damage.
  • Debuff Duration increased: 5s > 6s.

Berserker.png: Deadlock image of Berserker Berserker

  • Fixed gaining stacks much faster than intended when taking damage from Troopers.

Warp Stone.png: Deadlock image of Warp Stone Warp Stone

  • Active Bullet Resist reduced: 60% > 40%.
  • No longer grants +2 Sprint.
  • No longer grants +8 Spirit.

Point Blank.png: Deadlock image of Point Blank Point Blank

  • No longer grants +300 Bullet Shield.
  • Now grants +15% Bullet Resist.

Escalating Resilience.png: Deadlock image of Escalating Resilience Escalating Resilience

  • Max Bullet Resist increased: 30% > 36%.

Heroic Aura.png: Deadlock image of Heroic Aura Heroic Aura

  • Lifesteal increased: 18% > 20%.

Alchemical Fire.png: Deadlock image of Alchemical Fire Alchemical Fire

  • Bullet Shield increased: 175 > 225.

Sharpshooter.png: Deadlock image of Sharpshooter Sharpshooter

  • Min. Distance reduced: 18m > 15m.

Titanic Magazine.png: Deadlock image of Titanic Magazine Titanic Magazine

  • Weapon Damage increased: 16% > 18%.
  • Bullet Resist increased: 8% > 10%.

Intensifying Magazine.png: Deadlock image of Intensifying Magazine Intensifying Magazine

  • Time to reach Max Damage reduced: 3.5s > 3s.

Ricochet.png: Deadlock image of Ricochet Ricochet

  • Fire Rate increased: 8% > 12%.
  • Health increased: +125 > +150.

Siphon Bullets.png: Deadlock image of Siphon Bullets Siphon Bullets

  • You permanently steal 1 stack (45HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.

Silencer.png: Deadlock image of Silencer Silencer

  • Reduced Active Duration: 6s > 4s.

Vitality Items

Melee Lifesteal.png: Deadlock image of Melee Lifesteal Melee Lifesteal

  • Heal effectiveness vs non-heroes increased: 25% > 35%.
  • Health increased: 70 > 75.

Extra Regen.png: Deadlock image of Extra Regen Extra Regen

  • Heath Regen increased: 2.7 > 2.8.

Healing Rite.png: Deadlock image of Healing Rite Healing Rite

  • Cooldown reduced: 75s > 65s.
  • Cast Range increased: 20m > 30m.

Healing Booster.png: Deadlock image of Healing Booster Healing Booster

  • Spirit Resist reduced: 7% > 6%.
  • Bullet Resist reduced: 7% > 6%.

Divine Barrier.png: Deadlock image of Divine Barrier Divine Barrier

  • Duration increased: 4s > 5s.
  • Cooldown reduced: 30s > 28s.

Restorative Locket.png: Deadlock image of Restorative Locket Restorative Locket

  • Max Stacks reduced: 20 > 15.
  • Heal per stack increased: 30 > 40.

Health Nova.png: Deadlock image of Health Nova Health Nova

  • Health increased: 75 > 100.

Combat Barrier.png: Deadlock image of Combat Barrier Combat Barrier

  • Weapon Damage while Shielded increased: 24% > 28%.

Enchanter's Barrier.png: Deadlock image of Enchanter's Barrier Enchanter's Barrier

  • Spirit Power while Shielded increased: +17 > +20.

Bullet Lifesteal.png: Deadlock image of Bullet Lifesteal Bullet Lifesteal

  • Lifesteal increased: 26% > 28%.

Superior Stamina.png: Deadlock image of Superior Stamina Superior Stamina

  • Air Jump/Dash Distance reduced: 50% > 40%.
  • Fire Rate reduced: 10% > 7%.

Debuff Remover.png: Deadlock image of Debuff Remover Debuff Remover

  • Debuff resistance reduced: 40% > 35%.

Lifestrike.png: Deadlock image of Lifestrike Lifestrike

  • Heal effectiveness vs non-heroes increased: 25% > 35%.
  • Heal Percentage from Melee Damage increased: 45% > 55%.

Majestic Leap.png: Deadlock image of Majestic Leap Majestic Leap

  • Health increased: 100 > 125.
  • Spirit Power increased: 8 > 10.

Metal Skin.png: Deadlock image of Metal Skin Metal Skin

  • Cooldown reduced: 30s > 25s.

Fortitude.png: Deadlock image of Fortitude Fortitude

  • Out of Combat regen timer reduced: 13s > 12s.

Rescue Beam.png: Deadlock image of Rescue Beam Rescue Beam

  • Cooldown reduced: 30s > 25s.

Soul Rebirth.png: Deadlock image of Soul Rebirth Soul Rebirth

  • Rebirth Health increased: 40% > 50%.
  • Cooldown reduced: 240s > 200s.

Inhibitor.png: Deadlock image of Inhibitor Inhibitor

  • Weapon Damage increased: 20% > 25%.

Colossus.png: Deadlock image of Colossus Colossus

  • Slow increased: 20% > 25%.
  • Slow now affects stamina distances.

Phantom Strike.png: Deadlock image of Phantom Strike Phantom Strike

  • Cast Range reduced: 35m > 30m.

Spirit Items

New Items

Magic Carpet.png: Deadlock image of Magic Carpet Magic Carpet

Infuser.png: Deadlock image of Infuser Infuser

  • No longer grants +7% Spirit Resist.
  • Now gives +50 Health.

Spirit Strike.png: Deadlock image of Spirit Strike Spirit Strike

  • Spirit Damage increased: 40 > 50.
  • Spirit Resist Debuff increased: -10% > -12%.

Mystic Reach.png: Deadlock image of Mystic Reach Mystic Reach

  • Now grants +5% Spirit Resist.

Ammo Scavenger.png: Deadlock image of Ammo Scavenger Ammo Scavenger

  • Spirit Power Duration increased: 24s > 35s.

Cold Front.png: Deadlock image of Cold Front Cold Front

  • Damage reduced: 100 > 75.
  • Damage Spirit Power Scaling increased: (Spirit Power#Spirit Power Scalingx1.25) > (Spirit Power#Spirit Power Scalingx1.5).

Decay.png: Deadlock image of Decay Decay

  • Healing Reduction reduced: -70% > -50%.
  • Bleed increased: 2.8% > 3.1%.
  • Cooldown increased: 25s > 30s.

Slowing Hex.png: Deadlock image of Slowing Hex Slowing Hex

  • Debuff no longer cancels active mobility spells, only preventing them from being cast.
  • Damage reduced: 100 > 70.
  • Cast Range reduced: 35m > 25m.
  • Now also reduces stamina distance by 30%.
  • Projectile Speed increased: 1200 > 1350.

Withering Whip.png: Deadlock image of Withering Whip Withering Whip

  • Now applies -40% Fire Rate instead of Disarm.
  • Duration increased: 3s > 4.5s.
  • Cast Range increased: 18m > 24m.

Quicksilver Reload.png: Deadlock image of Quicksilver Reload Quicksilver Reload

  • Infused Ability Bonus Damage increased: 30 > 50.

Improved Cooldown.png: Deadlock image of Improved Cooldown Improved Cooldown

  • Cooldown Reduction increased: 14% > 15%.

Ethereal Shift.png: Deadlock image of Ethereal Shift Ethereal Shift

  • No longer provides +10% Fire Rate.
  • Cooldown increased: 25s > 30s.

Improved Burst.png: Deadlock image of Improved Burst Improved Burst

  • Weapon Damage reduced: 12% > 8%.

Surge of Power.png: Deadlock image of Surge of Power Surge of Power

  • Movement Speed Duration increased: 5s > 6s.
  • Imbued Spirit increased: 26 > 28.
  • Now grants +75 Health.

Improved Reach.png: Deadlock image of Improved Reach Improved Reach

  • Now grants +10% Spirit Resist.

Superior Duration.png: Deadlock image of Superior Duration Superior Duration

  • Now provides +15% Weapon Damage.

Mystic Slow.png: Deadlock image of Mystic Slow Mystic Slow

  • Fire Rate Reduction increased: -30% > -40%.

Silence Glyph.png: Deadlock image of Silence Glyph Silence Glyph

  • No longer reduces Spirit Resist.
  • Now deals +150 damage on impact.

Superior Cooldown.png: Deadlock image of Superior Cooldown Superior Cooldown

  • Non-imbued ability Cooldown Reduction increased: 22% > 24%.

Escalating Exposure.png: Deadlock image of Escalating Exposure Escalating Exposure

  • Max Interval reduced: 1s > 0.7s.

Diviner's Kevlar.png: Deadlock image of Diviner's Kevlar Diviner's Kevlar

  • Cooldown increased: 30s > 60s.

Refresher.png: Deadlock image of Refresher Refresher

  • Spirit Resist increased: 14% > 16%.

Curse.png: Deadlock image of Curse Curse

  • Cooldown increased: 40s > 50s.

Hero Changes

Abrams

Shoulder Charge

  • Fixed Shoulder Charge not always placing enemies in front of you.

Seismic Impact

  • Damage reduced: 175 > 150.
  • Fixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down.

Bebop

General

  • Gun Range reduced: 50m > 30m + 2.5m/boon (Max of 58m).
  • Movement Speed while Shooting increased: 55% > 70%.
  • Base Health Regen increased: 2.5 > 3.
  • Base Bullet Resist increased: 0% > 10%.
  • Bullet Resist per Boon reduced: 2.5% > 1.6%. (Same amount overall at max)

Exploding Uppercut

  • Radius increased: 10m > 14m.
  • T1 Increased: -10s Cooldown > -11s Cooldown.
  • Exploding Uppercut now has a slight angle limitation to prevent straight-up direction.

Sticky Bomb

  • Radius increased: 10m > 12m.
  • Can now be self-cast by using alt cast.

Hook

  • Range reduced: 40m > 35m.
  • T2 Increased: +25m > +30m.
  • Fixed hooking through veils sometimes not working.

Hyper Beam

  • Spirit Scaling increased: (Spirit Power#Spirit Power Scalingx2.4) > (Spirit Power#Spirit Power Scalingx3.0).
  • Turn Rate improved by 10%.
  • Nearby Radius increased: 4.5m > 5m.
  • Nearby damage now deals 25% less than the full amount.
  • T2 Reduced from +140 > +100.

Dynamo

Kinetic Pulse

  • Width increased: 4.5m > 5m.
  • T3 Damage increased: +115 > +125.
  • Fixed Kinetic Pulse sometimes getting caught on stairs.

Rejuvenating Aurora

  • Can now be canceled by using stamina instead of needing to manually exit first (pre-T3).

Singularity

  • Now has a 0.1s Cast Point.

Grey Talon

Charged Shot

  • Collision Radius reduced by 10%.

Guided Owl

  • Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor.

Haze

Sleep Dagger

  • Now places targets into a brief drowsy state for 0.25s where they move slowly before falling asleep.

Fixation

  • T2 Duration reduced: +6s > +5s.
  • T3 Damage per Stack reduced: 0.25 > 0.2.

Bullet Dance

  • T1 Weapon Damage increased: 6 > 7.

Ivy

Watcher's Covenant

  • T1 Fire Rate reduced: +15% > +10%.

Stone Form

  • T2 Stun reduced: 0.75s > 0.5s.
  • Fixed melee still going through when casting Stone Form after initiating a melee attack.

Air Drop(New!)

  • Now has a new ultimate ability, Air Drop. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.

Kelvin

Arctic Beam

  • No longer applies a Disarm.
  • Now slows Fire Rate (same values as Slow)
  • Max Slow reduced: 90% > 60%.
  • Time to reach Max Slow increased: 1.2s > 2s.

Frozen Shelter

  • Can now be cast while using Arctic Beam.

Lash

General

  • Health per Boon increased: 37 > 42.
  • Base Spirit Resist increased: 8% > 15%.

Flog

  • Cooldown reduced: 30s > 25s.
  • T3 now reduced Fire Rate by 35%.

McGinnis

General

  • Speed while shooting increased: 55% > 70%.

Mini Turret

  • Turrets now prioritize any heroes McGinnis is shooting at.

Medicinal Specter

  • Duration Spirit Power Scaling increased: (Spirit Power#Spirit Power Scalingx0.09) > (Spirit Power#Spirit Power Scalingx0.12).

Heavy Barrage

  • T1 Changed: Rockets now apply 35% Slow.

Mo & Krill

Scorn

  • T3 now affects all damage types.

Paradox

General

  • Base Ammo reduced: 45 > 40.

Time Wall

  • T3 Silence Duration reduced: 3.5s > 3s.

Kinetic Carbine

  • Projectile Size reduced by 10%.
  • Cooldown increased: 24s > 28s.
  • Speed Duration reduced: 4s > 3.5s.
  • T1 Max Stop Duration reduced: 0.75s > 0.5s.
  • T2 Cooldown Reduction increased: -8s > -10s.
  • No longer affects channels, cast times or abilities like Lash's Death Slam.

Paradoxical Swap

  • Projectile Size reduced by 10%.

Pocket

General

  • Base Bullet Resist increased: -15% > 0%.
  • Base Spirit Resist reduced: 0% > -15%.

Barrage

  • Damage Amp per stack reduced: 10% > 8%.
  • T3 Changed to +5% Amp per Stack.
  • Now respects line of sight.
  • Amp effects now show on Pocket.

Flying Cloak

  • Fixed the camera moving too slowly after teleporting.

Seven

Lightning Ball

  • Duration increased: 4s > 5s.

Static Charge

  • Stun Delay reduced: 4s > 3.5s.
  • Fixed multiple instances of Static Charge not working correctly.

Vindicta

Stake

  • Base Duration reduced: 2.5s > 2.25s.
  • T1 Duration reduced: 1s > 0.75s.

Viscous

Splatter

  • Fixed Splatter direct hits counting as the second hit.

The Cube

  • Cast Range increased: 25m > 30m.
  • T2 Cooldown reduced: -25s > -22s.

Puddle Punch

  • Charge Delay increased: 0.5s > 1.5s.
  • Now deals light melee damage and is affected by melee items.

Goo Ball

  • Duration reduced: 12s > 10s.
  • T1 Duration reduced: +6s > +5s.
  • Cooldown increased: 80s > 90s.
  • Now deals 50% damage to bosses.
  • Spirit Resist reduced: 80% > 70%.
  • Bullet Resist reduced: 70% > 60%.
  • Can now only stun and damage a target once every 1.5s, up from 1s.
  • Acceleration lowered a bit.
  • Stunning or immobilizing Viscous now stops the ball from moving.

Warden

Alchemical Flask

  • Cooldown reduced: 16s > 13s.
  • T2 Changed: -10s Cooldown > Drains 1 Stamina.
  • T3 now also reduces cooldown by -7s.

Binding Word

  • Immobilize Duration reduced: 2s > 1.75s.
  • No longer drains 1 stamina.
  • Now has quick cast behaviour (Same as Static Charge).

Wraith

Card Trick

  • Now has 0.5s Cooldown per cast.

Full Auto

  • T2 Changed: Now Imbues bullets with +5 Spirit Damage (Only affects Wraith).

Telekinesis

  • T2 Duration reduced: +0.75s > +0.5s.
  • Fixed being able to melee and parry while stunned by Telekinesis.


Yamato

General

  • Base Melee Damage increased by 10%.

Flying Strike

  • T3 now procs after the ability ends, rather than when connecting with the target.


Previous Update: 08-06-2024 Update | Next Update: 08-16-2024 Update