Update:December 6, 2024

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Updates
November 29, 2024 December 6, 2024 N/A →

Source: 12-06-2024 Update

Patch notes

General Changes

  • Added a new hero, Raven, to Hero Labs
  • Added park theming to purple lane
  • Added park backdrop to park side of map
  • Updated tree models to new visual style and added player collision to canopies
  • For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating
  • Moved the post-game survey to the final score screen
  • Added text box field to the post-game survey
  • Muting a player now also silences map drawing, pings, and chatwheel messages
  • Various rendering performance improvements on map assets
  • Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language
  • Added Toggle Crouch as a new keybind
  • Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
  • Fixed shop search not working in the shop when opened from Resources
  • Revisions to melee parry effect and removal of the parry fail effect to make parries more clear
  • Tweaked falloff range and toned down bass frequencies of hotel music
  • Added Pocket Barrage cast delay sound
  • Updated Pocket Enchanted Satchel[sic] cast sound
  • Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before
  • Fixed invulnerable-to-debuff sound effect playing at wrong times
  • Fixed melee damage audio playing despite no damage dealt
  • Fixed rejuv collect sound playing from wrong location in hero sandbox
  • Updated parry cast and parry success sounds
  • Mirage now has custom animations for most of his core movement
  • Fixed being able to wall jump off of the same surface multiple times
  • Fixed the Damage Report UI clipping into the shop in Sandbox mode
  • Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources
  • Fixed clicking on minimap not taking you to that location as a spectator
  • Fade rooftop antenna ambient effects so that they are not visible at a distance
  • Visual revisions to Quantum entanglement effect
  • Reverted recent updates to Shiv run animations
  • Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced
  • Lash's Flog impact sound adjusted for better feedback for attacking player
  • Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items
  • Visual updates to Mirage muzzle flash and tracers
  • Updated Bullet Flurry tracers to be spirit-based
  • Fixed Bebop's bomb damage growth not being reflected in the tooltip
  • Fixed Grey Talon's tech power growth from his ult not being reflected in the shop
  • Fix to Yamato Shadow Transformation visuals when duration is extended after killing an enemy
  • Fixed some item sounds playing on caster instead of target
  • Updated Krill[sic] VO - largely remastering pass, but some new content
  • Updated Ivy VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues
  • Fixed a regression where Kelvin referenced Grey Talon incorrectly
  • Updated Divine Barrier cast sound
  • Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the HUD can be found here: https://help.steampowered.com/en/faqs/view/5E6F-5B36-5485-F6B9
  • Added new Learn to Play tutorial images in collaboration with Toastyghostey (https://www.instagram.com/toastyghostey/)
  • Steam Input Support:
    • Added support for new Crouch Toggle button
    • Added 3 new Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.
    • Added versioning system to Configs, so that outdated configs are unloaded

Misc Gameplay

  • Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
  • The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area
  • The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant
  • The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so
  • Ability Range stat now has diminishing stacking
  • Ability Duration stat now has diminishing stacking
  • Fire Rate now has a minimum final value of -50%
  • Heroes now have +0.5 Sprint
  • Sprint Boots reduced from +2 Sprint to +1.5
  • Enduring Speed reduced from +2 Sprint to +1.5
  • Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased.
  • Urn spawn point now alternates left and right starting with left, rather than being random
  • Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well
  • Flying over buildings no longer causes you to get zapped, only standing on the building does
  • Patron HP reduced from 10k to 7.5k
  • Downed Patron HP reduced from 18k to 13.5k
  • Patron HP grows by 250/Min starting 20 min
  • Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min)
  • Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
  • Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:
    • Players can only participate in 4 Soul Orb share events per trooper wave, before being declared lower priority. A low priority player is not counted for when deciding how many souls to generate. Example: if a player is near 4 troopers from Wave 1 when they die, then moves to a different lane that has an allied hero still fighting Wave 1 troopers, that player will no longer cause the wave to double the souls generated as is the case now, as they are considered a low priority player for that wave. The generated Souls will then be split as normal.
  • Reverted a few changes recently related to soul duplication issues
  • Reverted: - Guardians now deal 25% more damage to troopers
  • Reverted: - Guardians now take 25% more damage from troopers/players
  • Reverted: - Range to be considered for souls reduced by 5m
  • Reverted: - Troopers now do 20% more damage to each other

Weapon Items

Vitality Items

Spirit Items

Heroes

Hero Labs

  • Viper
    • Increase model size by +15%