Kelvin

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Revision as of 04:16, 22 September 2024 by QuinnBinn (talk | contribs) (Weapon card)
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Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 83
Bullet Damage: 21
Ammo:

15

Bullets per sec:

4

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: 22m → 58mm
Vitality Stats
Health:

600

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

10%

Move Speed:

6.5m/s

Sprint Speed:

0m/s

Stamina:

3


Kelvin is a dedicated, undead scientist with a bevy of freezing abilities to slow his enemies and heal allies. He can conjure an Ice Path under his feet for faster movement for himself and his team, throwing Frost Grenades and firing his Arctic Beam at nearby enemies to set them up for his companions' attacks. Tactical usage of his Frozen Shelter ice dome can protect and heal allies while trapping hapless opponents.

As an adventuring scientist, Kelvin was particularly excited for rumours of an 8th Astral gate opening in the Arctic, developing an expedition to hunt for it. However, something went wrong with the expedition, vanishing into the snow and leaving Kelvin's frozen, animate body to be discovered over a year later.

Abilities

Frost Grenade

Throws a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies.

Radius:
6.5m
Duration:
4s
Cooldown:
22s
Charges: 1
Charge Cooldown: 7s
Damage: 80 x1.0
Movement Slow: 40%
Slow Duration: 4s
Ability Point 1+1 Charges
Ability Point 2 • Frost Grenade now heals 145 HP to friendly targets. Scales with Spirit x2.0
Ability Point 5+175 Damage

Ice Path

Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. Press [Roll] / [Crouch] to travel up or down while in Ice Path.

Range:
25m
Duration:
8s
Cooldown:
38s
Move Speed: +2m/s
Sprint Speed: +2m/s
Ice Trail Duration: 18s
Ability Point 1+4m/s Sprint Speed
Ability Point 2-15s Cooldown
Ability Point 5 • While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power

Arctic Beam

Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam.

Duration:
5s
Cooldown:
24s
DPS: 60 x0.9
Movement Slow: 70%
Fire Rate Slow: 40%
Max Slow Build Time: 2s
Slow Linger Duration: 2s
Beam Length: 25m
Ability Point 1-7.5s Cooldown
Ability Point 2+40 DPS
Ability Point 5 • Fires 2 additional Arctic Beams toward enemies with 13m of the last target hit

Frozen Shelter

Kelvin freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed.

Radius:
10m
Duration:
5.5s
Cooldown:
127s
Health Regen: +120
Movement Slow: 35%
Ability Point 1+40% Fire Rate Slow
Ability Point 2-38s Cooldown
Ability Point 5+70 Health Regen and now scales with Spirit Power x1.6

Weapon

Weapon Stats
Falloff Range
20m - 58m
84 DPS
Expedition's End
Medium Range Heavy Hitter Projectile

Background

A FATE'S TALE:

A famed adventuring scientist, Kelvin made it his life’s mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn’t build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.

They never returned.

A year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes. The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals… there was no pulse. They sought to bandage his open wounds… there was no blood. And yet, impossibly, Kelvin was "alive".

Having no memory of what happened on the expedition, Kelvin is looking for answers.

Update history

Patch Changes
Update: September 12, 2024 - Arctic Beam Fire rate slow Reduced: 80% → 40%.

- Arctic Beam Movement slow Reduced: 80% → 70%.

- Objectives and Rejuvenator are now frozen and invulnerable when under Frozen Shelter.

- Ice Path and Arctic Beam Can now also be cancelled by hitting the ability key again.

Update: August 29, 2024 - Bullet radius Increased: 5 → 6.

- Base health growth per boon Increased: +45 → +50.

- Arctic Beam Max slow Increased: 60% → 80%.

- Arctic Beam Now affects soul orbs (secures/denies them).

- Arctic Beam T3 Range Reduced: 15m → 13m.

- Fixed Ice Path Jitter.

- Frost Grenade T2 Heal Increased: 135 → 145.

Update: August 15, 2024 - Arctic Beam No longer applies a disarm.

- Arctic Beam Now slows Fire Rate (same values as slow).

- Arctic Beam Max slow Reduced: 90% → 60%.

- Arctic Beam Time to reach max slow Increased: 1.2s → 2s.

- Frost Grenade Can now be cast while using Arctic Beam.

Update: August 1, 2024 - Fixed Arctic Beam Not having proper lag compensation.

- Fixed some cases where Frost Grenade would explode and not hit anyone.

- Arctic Beam Can now be canceled directly by using parry.

- Frost Grenade Cast time Reduced: 0.2s → 0.1s.

- Frost Grenade Recharge time Reduced: 8s → 7s.

- Ice Path Sprint is now granted immediately on use.

Update: July 18, 2024 - Frost Grenade Cooldown Reduced: 23s → 21s.

- Ice Path Trail duration Increased: 15s → 18s.

- Arctic Beam T3 Now hits up to 2 additional targets.

Update: July 4, 2024 - Fixed Frost Grenade Not going where you had targeted if you moved quickly during the cast.

- Ice Path T3 Bonus now lingers for 6s extra.

Update: June 27, 2024 - Arctic Beam Spirit scaling Increased: 0.7 → 0.9.

- Arctic Beam Cooldown Reduced: 25 → 23.

Update: June 20, 2024 - Arctic Beam Movespeed limit is now applied via a reduction rather than a speed cap (to allow items to be combined for faster movement like Surge of Power).
Update: June 13, 2024 - Frozen Shelter Movement speed slow Increased: 25% → 35%.

- Can now dismiss Frozen Shelter while channeling other abilities ( Arctic Beam).

Update: June 6, 2024 - Improved visuals for Kelvin's gun projectile.

- Ice Path Sprint speed Increased: +1 → +2.

- Ice Path Trail duration Increased: 12s → 15s.

- Frozen Shelter T2 Changed: -40s Cooldown.

- Frozen Shelter T3 Changed: +70 Health Regen that scales with Spirit.

- Frozen Shelter Can Now be dismissed early.

Update: May 30, 2024 - Base health Increased: 550 → 600.

- Frost Grenade Radius Increased: 6 → 6.5.

- Frost Grenade Charge time Reduced: 10s → 8s.

- Players can now slide down the Ice Path.

- Ice Path Slow resistance Increased: 50% → 60%.

- Ice Path T3 Max spirit Increased: 40 → 55.

Update: May 23, 2024 - Fixed Kelvin’s Ice Beam sometimes not hitting Neutrals

- Frost Grenade Cooldown Reduced: 26s → 23s.

- While Ice Path You no longer slow down when you shoot your gun.

- Arctic Beam Channel move speed Increased: 4 → 6.

- Arctic Beam T1 Changed: +2 Channel Move Speed → -8s Cooldown.

Update: May 16, 2024 - Now has +10% base spirit resistance.

- Frozen Shelter T1 fire rate slow Increased: +35% → +40%.

- Ice Path T3 Now gains 1 spirit per meter of Ice Path trail created (Max of 40 spirit).

Update: May 10, 2024 - Fixed Effects disappearing while still active if Kelvin dies during it.

- Frost Grenade Cooldown Reduced: 30s → 26s.

Update: May 3, 2024 - Frost Grenade T3 Bonus damage Increased: 100 → 175.

Trivia

  • Kelvin is the base unit for temperature and the Kelvin scale is an absolute temperature scale that starts at the lowest possible temperature, 0 K.
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