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Update:July 18, 2024

From Deadlock Wiki
Updates
July 11, 2024 July 18, 2024 July 23, 2024

Source: 07-18-2024 Update

Patch notes

General Changes

  • Accounts that are banned for cheating will now have all their invited accounts banned as well
  • The Damage Report's Damage List now aggregates damage from all units, and displays both hero and ability icons
  • You can view per-hero damage in the Damage Report by hovering the damage type breakdown above each hero portrait
  • Added a 'Compact' Damage Report mode that shows less information but takes up less space. This is the default after dying.
  • Clicking the top bar will now toggle the Damage Report between minimized, compact, and full view
  • Opening the shop now always minimizes the Damage Report
  • Updated effects on Pocket effects to improve visibility
  • Added new cast effect for Grey Talon's Guided Owl
  • Updated effects for heavy melee
  • Updated bullet resist debuff effects
  • Added new Cold Front visual effects
  • Added new Echo Shard visual effects
  • Added new Refresher visual effects
  • Added Knockdown select, cast, delay, and impact sound effects
  • Added Warden Alchemical Flask cast, projectile, and impact sound effects
  • Raised volume of Wraith Card Trick charge up sound effect
  • Raised volume of party invite, join, and roster select sound effects
  • Guardians now fade out from the world 10 seconds after dying
  • Fixed a bug that allowed you to shoot through walls
  • Fixed a bug where Infernus could get stuck in his Flame Dash pose
  • Fixed a speed exploit with Infernus Flame Dash
  • Fixed a bug that allowed your gun to be very accurate while holding tab
  • Reverted a change from last update to Warden's Alchemical Flask – it now launches where the reticle is aiming at the end of the cast
  • Reworked building just outside Amber's base in the Yellow lane to match Sapphire Purple
  • Started replacing older style rollup doors with new ones with larger dimensions
  • Improved game startup time
  • ALT+SPACE can now be used to select the previous player when spectating
  • Changed spectator camera to not force itself into roaming mode for up/down key pressed (forward/back/side only)
  • Added additional voice lines for Abrams
  • Removed voice lines / fixed text that referenced the urn being delivered to the temple
  • Added Midboss arrive, low health, and death sound effects
  • Removed pause cooldown while in Sandbox
  • Added a small delay so kill lines play after death sound effects rather than under them

Misc Gameplay

  • Reworked the mid temple area as well adding various different entrances to it
  • Reworked the upper mid temple area and the drop down entrances to the bottom pit
  • Changed the neutrals in the top mid temple area to a strong, a medium and a small creep (2 of these)
  • The bridges are now a bit wider and have higher side walls that reduce extended line of sight
  • Base entrance window area can no longer be invaded from the outside by double jumping
  • Reduced the front entrances to the two single story buildings from 2 to 1 (entrances are larger)
  • Added more juke spots
  • Removed the long fx trail from unsecured souls on your hero so it doesn't give away your position when juking/hiding
  • Sounds occluded by level geometry will now be quieter
  • Powerup spawn locations moved to the bridges
  • Powerup buff duration increased from 130s to 150s
  • Golden Statues level 2 drops now happen at 15 minutes instead of 20
  • Increased golden statue drop chance by 4%
  • Guardian HP increased by 10%
  • Guardian melee no longer does a double instant melee attack sometimes
  • Guardian melee attack no longer has a splash range much larger than its visuals
  • Walker in mid lanes health increased by 12%
  • Walker stomp can no longer be dodged with double jump
  • Walker stomp area increased a bit
  • Weakened Patron health increased by 20%
  • Mid Boss starting health increased from 4500 to 5000
  • Mid Boss health gained per minute increased from 200 to 275
  • Rejuv drop time reduced from 12.5s to 9s
  • Midboss makes a global sound when at 35% hp
  • Reworked comeback formula to be less weighted towards team vs team net worth and more towards the net worth of the dying hero compared to the average of your team (regardless if your team is leading or not)
  • Base ammo increased by 5% (except for Haze and Wraith)
  • T2 items cost increased from 1200 to 1250
  • T4 Items cost reduced from 6500 to 6300
  • Vitality base health bonus increased from 8/12/16/20% to 11/14/17/20%
  • Can no longer use the Teleporter while carrying the Urn
  • Teleporter now has the same damage rules as zipline (DoT no longer prevents usage)
  • Cooldown reduction now stacks diminishingly
  • Reduced the momentum coming off of the zipline a bit

Weapon Items

Vitality Items

  • Healing Rite: Active now gives +2 Sprint
  • Extra Health: Health increased from +150 to +160
  • Extra Stamina: Fire Rate reduced from 8% to 7%
  • Extra Regen: Regen increased from 2.3 to 2.5
  • Melee Lifesteal: Works against creeps for 25% effectiveness
  • Healbane: Heal on hero kill reduced from 400 to 350
  • [[Health Nova|]]: Cooldown reduced from 65s to 60s
  • [[Health Nova|]]: Now heals over 2s instead of 3s
  • Divine Barrier: Cast range increased from 25m to 30m
  • Bullet Lifesteal: Health increased from +50 to +75
  • Spirit Lifesteal: No longer grants +8 Spirit Power
  • Spirit Lifesteal: Now grants +75 Health
  • Debuff Reducer: Weapon Damage reduced from 10% to 6%
  • Veil Walker: Moved from T2 Weapon to T3 Vitality
  • Veil Walker: Invisibility and speed duration increased from 4s to 5s
  • Veil Walker: Cooldown reduced from 25s to 20s
  • Veil Walker: Bullet Shield Health increased from 150 to 185
  • Veil Walker: Now gives +185 Spirit Shield Health
  • Fortitude: Bonus health increased from +250 to +275
  • Superior Stamina: Air Jump/Dash Distance increased from +30% to +50%
  • Rescue Beam: Cooldown reduced from 35s to 30s
  • Rescue Beam: Heal amount increased from 25% to 30%
  • Majestic Leap: Health increased from +75 to +100
  • Lifestrike: Works against creeps for 25% effectiveness
  • Leech: Bonus health increased from 150 to 175
  • Leech: Spirit Power increased from +10 to +12
  • Leech: Weapon Damage increased from +12% to +15%
  • Shadow Weave: Invis sprint speed reduced from +5 to +2
  • Phantom Strike: No longer grants +200 Health
  • Phantom Strike: Now grants +15% Bullet Resist
  • Phantom Strike: Weapon Damage increased from 20% to 30%
  • Phantom Strike: No longer grants Bullet Shield on teleport
  • Phantom Strike: Now disarms the enemy for the slow duration (3s)
  • Soul Rebirth (new T4 Vitality item): After you die, you will respawn in 4 seconds where you died with 40% of your Max Health. Cooldown: 220s. Also innately grants +20% Weapon Damage and +10% Cooldown Reduction.

Spirit Items

Hero Gameplay