Haze

Revision as of 04:14, 22 September 2024 by QuinnBinn (talk | contribs) (Weapon card)


A secret agent in the Sandman Division of OSIC, Haze is a secretive and devastating assassin character with a specialty in isolating and eliminating her foes. Her Smoke Bomb lets her sneak up on enemies before knocking them out with a Sleep Dagger and unleashing a hail of gunfire at close range. In desperate situations, Haze can enter her Bullet Dance to avoid return fire while dispatching her remaining targets.

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Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 56
Bullet Damage: 5.6
Ammo:

25 x0.5

Bullets per sec:

10

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: 22m → 46mm
Vitality Stats
Health:

500

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

0%

Move Speed:

8m/s

Sprint Speed:

0m/s

Stamina:

3

In her position at the Occult Security and Investigation Commission, Haze is regularly tasked with infiltrating the dreams of "Persons of Interest" to determine the threat they pose to the United States. If needed, she will be called upon to terminate those targets that are deemed too dangerous to be left alive.

Abilities

Sleep Dagger
 
 

Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.

Cooldown:
26s
Status Effect: Sleep
Damage: 70  x2.8
Wake Up Time: 0.1s  x0.003
Min Sleep Time: 0.2s
Sleep Duration: 3s
  1Removes 1 stamina
  2-12s Cooldown
  5 • Applies -12% Bullet Resist for 6s on wake-up

Smoke Bomb
 
 

Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility.

Duration:
8s  x0.2
Cooldown:
37s
Status Effect: Invisible
Fade Time: 1.5s
Spot Radius: 18m
Invis Sprint Speed: +2m/s
  1Cooldown -14s
  2+6m/s Invis Sprint Speed
  5 • After invis, gain +30% Bullet Lifesteal for 8s

Fixation
 
 

Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.

Weapon Damage: +0.2 per stack
Max Stacks: 30
  160 Spirit damage and 15% slow for 2s to target every 20 stacks.
  240 Max Stacks and +5s Duration
  5+0.2 per stack Weapon Damage

Bullet Dance
 
 

Enter a flurry, firing your weapon at nearby enemies with perfect accuracy. During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her.

Range:
15m
Duration:
Cooldown:
138s
Fire Rate: +25%
Targets Hit Per Shot: 1
Weapon Damage: +2
Evasion Chance: 50%
  1+7 Weapon Damage
  2-38s Cooldown
  5+1 Targets Hit Per Shot

Weapon

Weapon Stats
 
Falloff Range
22m - 46m
  56 DPS
Censure & Penance
Rapid Fire Close Range

Background

A FATE'S TALE:

The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.

As a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.

Update history

Patch Changes
Update: September 12, 2024 - Fixed issues with   Sleep Dagger hitting targets behind walls.
Update: August 29, 2024 - Base bullet damage Increased: 5.3 → 5.6.

-   Sleep Dagger Impact damage now happens immediately.

-   Sleep Dagger Drowsy period Increased: 0.25s → 0.35s.

-   Sleep Dagger Cooldown Reduced: 27s → 25s.

-   Smoke Bomb Radius Reduced: 20m → 18m.

-   Fixation T2 Max stacks Increased: 30 → 40.

-   Bullet Dance Base now provides +2 weapon damage (similar to the T1).

Update: August 15, 2024 - Updated   Sleep Dagger Cast, projectile loop and whizby.

- Updated   Smoke Bomb Sound.

- Removed   Smoke Bomb Voice line for everyone except the casting player and spectators.

-   Sleep Dagger Now puts targets in a brief drowsy state for 0.25s, where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period).

-   Fixation T2 Duration Reduced: +6s → +5s.

-   Fixation T3 Damage per Stack Reduced: 0.25 → 0.2.

-   Bullet Dance T1 Damage Increased: +6 → +7.

Update: August 1, 2024 -   Bullet Dance Falloff Increased by 20%.

-   Smoke Bomb Can now be cast while ziplining.

Update: July 18, 2024 -   Sleep Dagger Min. sleep time Reduced: 0.3s → 0.2s.

-   Sleep Dagger Wake-up time Reduced: 0.15s → 0.1s.

-   Sleep Dagger Projectile size Reduced by 10%.

-   Fixation T1 & T2 have been Swapped.

-   Fixation Damage per stack Reduced: 0.25 → 0.2.

-   Bullet Dance Fire rate Increased: +20% → +25%.

-   Bullet Dance Radius Increased: 14m → 15m.

Update: July 11, 2024 - Ammo spirit scaling Reduced:  x0.6 x0.5.
Update July 4, 2024 -   Smoke Bomb No longer instantly grants sprint.

-   Smoke Bomb Duration Increased: 6s → 8s.

-   Smoke Bomb T1 Is now -15s Cooldown.

-   Smoke Bomb T2 Is now +6 Invis sprint.

-   Smoke Bomb T3 Is now Gain +30% bullet lifesteal for 8s.

-   Sleep Dagger T1 Changed: +1s Sleep duration → Drains 1 stamina.

Update: June 27, 2024 -   Bullet Dance T1 Weapon damage Increased: +5 → +6.

- Fixed various bugs with   Bullet Dance and fire rate (net effects of the bugs often caused it to fire a little faster than intended).

Update: June 20, 2024 -   Sleep Dagger Cooldown Reduced: 29s → 27s.

-   Sleep Dagger T2 Cooldown Reduced: -15s → -13s.

-   Smoke Bomb T2 Changed to Replenishes stamina on cast and grants +40% stamina regen.

-   Fixation Bonus damage no longer ignores bullet falloff.

-   Bullet Dance Cast point Reduced: 0.8s → 0.4s.

-   Bullet Dance Move speed Increased: 3.5 m/s → 4 m/s.

Update: June 13, 2024 -   Sleep Dagger Damage spirit scaling Increased:  x2.5 x2.8.

-   Sleep Dagger T3 Is now -12% Bullet resist for 6s.

-   Smoke Bomb T1 Invis sprint speed Increased: +4 m/s → +5 m/s.

-   Smoke Bomb Now causes your footsteps to be silent.

Update: June 6, 2024 -   Sleep Dagger T3 Target damage reduction Increased: -30% → -40%.

-   Smoke Bomb Sprint speed now activates immediately after casting.

-   Bullet Dance Cooldown Reduced: 160s → 130s.

-   Bullet Dance T2 Changed to -40s Cooldown.

-   Bullet Dance T3 Changed to +1 Targets hit per shot.

Update: May 30, 2024 -   Sleep Dagger Cooldown Increased: 27s → 29s.

-   Sleep Dagger Spirit Scaling increased:  x2.2 x2.5.

-   Smoke Bomb T2 and T3 have been swapped.

-   Smoke Bomb T3 Cooldown reduction Increased: -20s → -25s.

Update: May 23, 2024 - Added unique Haze footstep sound effects.

- Improved visibility of Haze’s bullet and travel path.

-   Sleep Dagger No longer breaks invisibility when cast (previously was part of the T3).

-   Sleep Dagger Spirit scaling Increased:  x2.3 x2.6.

-   Sleep Dagger No longer gets +140 damage with the T3.

-   Sleep Dagger T3 Changed to -30% Damage Penalty on victim for 4s after wakeup.

-   Bullet Dance Cast time Increased: 0.7s → 0.8s.

-   Bullet Dance Evasion chance Reduced: 70% → 50%.

Update: May 16, 2024 -   Sleep Dagger Cooldown Increased: 25s → 27s.

-   Smoke Bomb Cooldown Reduced: 45s → 35s.

-   Smoke Bomb T1 Changed to +4 Invis Sprint.

-   Smoke Bomb T2 Change to -20s Cooldown.

Update: May 3, 2024 -   Bullet Dance Bonus fire rate Reduced: +30 → +20.

-   Smoke Bomb Duration spirit scaling Increased:  x0.2 x0.3.

Trivia

  • Haze has an upcoming model in the files named "Haze_v2," which includes blue skin and a red beret. Its textures refer to her as "fr_haze.".
  • The current main menu background and loading screen show a slightly older version of Haze wearing a yellow jacket instead of orange.
  • Haze and Yamato are currently the only heroes whose Ammo is directly affected by Spirit Power.
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