McGinnis is a playable hero in Deadlock, wielding a machine gun and whose abilities revolve around the usage of structures like turrets and walls she can create to support allies and hold down positions to the benefit of her team and if the situation goes awry, she can launch a powerful barrage of rockets at her enemies.

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Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 89
Bullet Damage: 7.15
Ammo:

66

Bullets per sec:

12.5

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: 22m → 58mm
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

25%

Move Speed:

6.5m/s

Sprint Speed:

0m/s

Stamina:

2

A talented engineer who started her career from a young age, McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural.

Abilities

Mini Turret
 
 

Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited time. Turrets gain 30% of McGinnis's max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives.

Range:
15m
Cooldown:
30s
Charges: 1
Turret DPS: 60  x0.4
Lifetime: 30s
  1+1 Ability Charge and turrets apply +25% Movement Slow
  2+10m Attack Range and +10% turret fire rate
  5+45 Turret DPS
  • Turrets do not inherit any of McGinnis' bullet or spirit resistances.

Medicinal Specter
 
 

Deploy a spirit that heals nearby units.

Range:
15m
Duration:
6s  x0.1
Cooldown:
48s
Health Regen: +25/sec
Heal Radius: 5m  x0.05
  1+35% Fire Rate on units being healed by Medicinal Specter
  2-17s Cooldown
  5+5% Max Health regen per second

Spectral Wall
 
 

Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. After casting, press [LMB] or [3] to erupt the wall early.

Range:
50m
Duration:
5s
Cooldown:
37s
Damage: 64  x0.8
Movement Slow: 25%
Slow Duration: 2.5s
  1Removes 1 stamina and amplifies McGinnis's damage by 25% on hit enemies for 7s
  2-14s Cooldown
  5 • Adds a 1s Stun to enemies hit by Spectral Wall

Heavy Barrage
 
 

Unleashes a volley of rockets that home in on a targeted location.

Range:
50m
Cooldown:
106s
Damage Per Rocket: 30  x0.4
Rockets per second: 6
Explosion Radius: 4.5m
Min Range: 6m
Channel Duration: 13s
  1 • Applies 35% movement slow
  2-47s Cooldown
  5+30 Damage per rocket

Background

A FATE'S TALE:

Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.

Now the head of Fairfax Industries Military RLORED department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.

Update history

Patch Changes
Update: September 14, 2024 -  Medicinal Specter Radius spirit power Reduced:  x0.07 x0.05.
Update: September 12, 2024 -   Medicinal Specter Radius Reduced: 6m → 5m.

-   Medicinal Specter Radius now Grows with spirit power  x0.07.

- Can no longer wall jump from   Spectral Wall.

-   Spectral Wall Min range Reduced: 7m → 6m.

-   Spectral Wall Duration Reduced: 6s → 5s.

-   Heavy Barrage Spirit scaling Increased:  x0.3 x0.35.

-   Heavy Barrage Min range Reduced: 7m → 6m.

-   Mini Turret Bullet travel speed Increased.

Update: August 15, 2024 - Fixed targeting previews that draw a model (like McGinnis's   Mini Turret) to update every frame, instead of being fixed at 60hz.

- Speed while shooting Increased: 55% → 70%.

-   Mini Turret Now prioritize any heroes McGinnis is shooting at.

-   Medicinal Specter Duration spirit power scaling Increased:  x0.09 x0.12.

-   Heavy Barrage T1 Changed: Rockets apply 35% slow.

Update: August 1, 2024 -   Mini Turret No longer target immune structures.

-   Heavy Barrage Cast/Aim behavior improved for indoors and close range.

- Reverted recent melee damage Reduction.

- Fixed Health Nova not working on   Mini Turret (when Health Nova was cast by McGinnis).

-   Mini Turret Base HP Increased +50 → +75.

Update: July 18, 2024 -   Spectral Wall Cooldown Increased: 30s → 35s.

- Base melee damage Reduced by 20%.

-   Spectral Wall Segments that are touching the Rejuv will be destroyed.

Update: July 11, 2024 -   Mini Turret Receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage).

-   Mini Turret Outgoing damage fall off distance window (20m-35m) now scales with range upgrades.

-   Mini Turret Duration Reduced: 40s → 30s.

Update: June 27, 2024 - Updated McGinnis weapon sounds.

- Fixed her gun having a recent regression that caused it to not have any spread.

-   Mini Turret Reduced by up to → 30% at 35m (now has bullet falloff from 20m to 35m).

-   Mini Turret Deploy time Reduced: 2s → 1s.

-   Mini Turret Now shows up on the minimap.

-   Medicinal Specter Can no longer be attacked.

-   Spectral Wall Height Increased by → 2m.

-   Spectral Wall Slow duration Increased: 2s → 2.5s.

- Fixed a bug with   Spectral Wall that caused the Rejuvenator to instantly drop.

Update: June 20, 2024 -   Mini Turret Range Reduced: 30m → 25m.

-   Mini Turret HP Scaling Reduced: 40% → 30% (affects initial HP too).

-   Mini Turret Cooldown Reduced: 35s → 30s.

-   Mini Turret Charge time Reduced: 8s → 6s.

- Base spirit resist Increased: 20% → 25%.

- Base Regen Increased: 1 → 2.

-   Spectral Wall Cooldown Reduced: 35s → 30s.

-   Heavy Barrage Cooldown Reduced: 110s → 100s.

Update: June 13, 2024 -   Mini Turret Charge delay Reduced: 10s → 8s.

- Fixed Echo Shard to be compatible with   Spectral Wall Again (Activating Echo Shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first).

- Can now dismiss   Spectral Wall while channeling other abilities (  Heavy Barrage).

Update: June 6, 2024 -   Spectral Wall Can now be dismissed early.
Update: May 30, 2024 - Fixed some bugs that could cause McGinnis gun to be stuck.

-   Heavy Barrage Now does less damage to objectives similar to other ability damage.

Update: May 23, 2024 - Fixed upgrading McGinnis   Medicinal Specter To T3 while active causing it to heal everyone to full instantly.

- Fixed certain rooftops allowing   Mini Turret To be built on them.

Update: May 16, 2024 - Fixed Ability Return Fire not found not returning fire to McGinnis   Mini Turret.

-   Mini Turret T1 Is now +1 Charge and +25% Movement Slow.

-   Mini Turret T2 Is now +10m Attack Range and +10% Fire Rate.

-   Spectral Wall Cooldown Reduced: 40s → 35s.

Update: May 10. 2024 -   Mini Turret Spirit resistance Increased: 50% → 60%.

-   Mini Turret Health Increased: 30% → 40%.

-   Mini Turret T2 Increased: +5m Range → +10m.

- Fixed issues with   Heavy Barrage Not damaging units within the target area.

Update: May 3, 2024 -   Heavy BarrageNow reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate).

-   Heavy Barrage Camera interaction with Fleetfoot Boots has been fixed.

Trivia

  • McGinnis during Deadlock Pre-Alpha (Neon Prime) was named Forge.
  • McGinnis and Vindicta are currently tied for the lowest base Stamina of any hero at 2.
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