Update: August 15, 2024

Revision as of 23:03, 19 September 2024 by DuskBOT (talk | contribs) (→‎New Hero: Template Renaming, removed: hero=)

The 08-15-2024 Update is an update for Deadlock, released on the 15th of August 2024. Among a series of general, hero and item changes, it also marks the introduction of the hero .

Sections


Previous Update: 08-06-2024 Update | Next Update: 08-16-2024 Update

New Hero

Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his back-line teammates can lay out damage with impunity.
 
 
 
 
 
 
 
 

General Changes

Gameplay Changes

  • Games can now be watched by an unlimited number of spectators.
  • Spectator games now have a 1 minute delay.
  • Improved smoothing of spectator camera position and angles.
  • Pause cooldown per player increased from 10 minutes to 15 minutes.
  • You can now use the melee hotkey while zoomed to exit zoom and perform a melee attack.

Localization

  • Added localization for Simplified Chinese, Russian, Brazilian Portugese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech and French. These are currently a work in progress.
  • Language can be selected from the settings menu.

Matchmaking

  • Matchmaking windows are now open 1 hour earlier in all regions.
  • You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority and High Priority.

Builds

  • You can now author a suggested ordering of ability upgrades.
  • You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build.
  • Fixed a bug that allowed published build data to overwrite local changes to a published build.
  • Fixed a bug that prevented the last used hero build from loading when it was not a favored build.
  • Hovering items in the shop will now highlight their components, or which item they are components of.

Shop Changes

  • Reworked the Hero Stats UI in the Shop.
  • Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality and Spirit. Various additional stats that were previously hidden have been added here.
  • Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues.
  • Added descriptive gun information to each hero.
  • Added Spirit Power Impact panel that displays the effect of spirit power on your abilities and items.
  • Using an active item or ability now removes the undo option for the item/ability.

Settings

  • Added Outgoing Damage as a UI display mode that you can toggle through.
  • Added a setting to let you customize the ability cancel hotkey (Default is spacebar)
  • Added a "Friends Only" checkbox to filter the watch tab.
  • Added an option to control zoom sensitivity.
  • Added customization options for your crosshair.
  • Added a video setting to reduce some flashing effects.

Visual Changes

  • Improved visual clarity of   Grey Talon's   Immobilizing Trap armed state.
  • Replaced the Soul Urn drop parachute with new effects.
  • Improved   Abrams'   Siphon Life and   Seismic Impacteffects to not obstruct player view as much.
  • Various visual adjustments on highlight and strobe effects being too loud in some cases.
  • Updated bullet whizby sounds for nearly all characters.
  • Updated   Haze 's   Sleep Dagger cast, projectile loop and whizby.
  • Updated   Haze's   Smoke Bomb sound.
    • Additionally removed Smoke Bomb voice line for everyone except the casting player and spectators.
  • Fixed some spectator/replay sound and music bugs.
  • Various sound related performance improvements.
  • More impactful damage indication sound for attackers.
  • Remastered   Abrams ,   Pocket and   Dynamo weapon fire sounds.
  • Improved lighting performance around the shop.
  • Improved   Wraith's tracers to feel more connected with their bullet.
  • Improved visibility of AOE around   Bebop while casting   Hyper Beam.
  • Improved effects around   Lady Geist's   Soul Exchange to help with clarity.
  • Updated   Infernus' tracer, muzzle and impact fx revisions for better performance.
  • Added a sound for movement being restricted by   Slowing Hex and   Stake.
  • Revised sounds for   Pocket's   Flying Cloak duration and warp.
  • Added   Refresher cast sound.
  • Unpause hotkey is now displayed when the game is paused.
  • Added new Silence status effect sound.

Miscellaneous Fixes

  • Fixed some abuse cases with undoing AP cooldown reductions.
  • Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their flash state.
  • Fixed some cases where comeback souls would be higher than intended in the early game.
  • Fixed being unable to ping while dead.
  • Fixed   Bebop's   Sticky Bomb Sticky Bomb sometimes misfiring.
  • Fixed a bug that allowed teleporters to be used while carrying the Soul Urn.
  • Fixed targeting previews that draw a model (like   McGinnis McGinnis' turrets) to update every frame, instead of being fixed at 60hz.
  • Fixed stuns resetting their duration if you were on the ground and became airborne.
  • Fixed some cases where   Lash Lash's   Ground Strike Ground Strike would cause your hero to be stuck.
  • Fixed   Ricochet sometimes shooting the extra bullet from your gun rather than the target.
  • Fixed ESC not working to close settings popup sometimes.

Map Changes

Objective Changes

  • Base Guardian Health increased by 20%.
  • Walkers now require you to be within 30m to deal damage to them.
  • Walker Health increased by 15%.
  • Patron damage increased by 30% while vulnerable.
  • Weakened Patron Health increased by 15%.
  • Weakened Patron now has a   Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second.

Interactable Changes

  • Teleporter activation no longer gets canceled on incoming damage.
  • Teleporter channel time increased: 4s → 5s.
  • Added Bounce Pads in various areas of the map that launch you in a defined direction.
  • Added one-way defender exits beside each outer lane entrance.
  • Added Speed Boost Volumes in the defender passages on the outsides of the base.

Map Layout Changes

  • Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel.
  • Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces.
    • Removed zap triggers.
    • Added truck on the back side of those buildings to allow climbing up.
    • Removed rooftop props for those buildings.
    • Added billboards to the edge closest to the lane.
  • Low roof buildings between inner lane Walker arenas are now valid play spaces.
    • Removed zap triggers
    • Expanded rooftop size
    • Added fire escape stairs to allow access from the upper level from the Mid.
  • Walker Arena: Amber Yellow/Sapphire Purple:
    • Added catwalks from high ground defender area to building across the street.
    • Added passage through building and stairs up to a peek spot towards the Guardian.
    • Replaced upper floor juke spot with a connection through building across from new peek spot.
  • Walker Arena: Amber Orange/Sapphire Blue:
    • Added catwalk from the low roof building to the building across the street.
    • Replaced juke spot in the courtyard with a passage connecting to the new catwalk.
    • Widened hallway above Underground Shop.
    • Removed railing and added stairs in the passage towards the Guardian.
    • Courtyard floor opening to the Underground Shop moved closer to above the shop.
    • Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
  • Walker Arena: Amber Blue/Sapphire Orange:
    • Added an interior shaft with a Bounce Pad to an upper level balcony from defender side to face the Guardian.
    • Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor.
    • Added a juke spot inside the Police Station/Garment Building.
    • Added a juke spot down the stairs from the Guardian to the left.
  • Walker Arena: Amber Purple/Sapphire Yellow:
    • Added an interior corridor through the building between base and the Walker.
    • Added a balcony that borders the arena on the back side of the Walker.

Weapon Changes

  Weapon Items

New Items

  High-Velocity Mag

  Headshot Booster

  • No longer grants +40 Bonus Health.
  • Now grants a +40 Bullet Shield.

  Monster Rounds

  • Health reduced: +65 > +50.
  • Now grants +30% Bullet Resistance against NPCs.

  Restorative Shot

  • Weapon Damage increased: 6% > 8%.

  Active Reload

  • Lifesteal reduced: 40% > 30%.
  • Fire Rate reduced: 24% > 20%.

  Kinetic Dash

  • HP Regen increased: 1 > 1.5.

  Long Range

  • Min Distance reduced: 18m > 15m.

  Mystic Shot

  • Cooldown increased: 5s > 6s.

  Slowing Bullets

  • Now grants +5 Spirit.

  Soul Shredder Bullets

  • Now grants +6% Weapon Damage.
  • Debuff Duration increased: 5s > 6s.

  Berserker

  • Fixed gaining stacks much faster than intended when taking damage from Troopers.

  Warp Stone

  • Active Bullet Resist reduced: 60% > 40%.
  • No longer grants +2 Sprint.
  • No longer grants +8 Spirit.

  Point Blank

  • No longer grants +300 Bullet Shield.
  • Now grants +15% Bullet Resist.

  Escalating Resilience

  • Max Bullet Resist increased: 30% > 36%.

  Heroic Aura

  • Lifesteal increased: 18% > 20%.

  Alchemical Fire

  • Bullet Shield increased: 175 > 225.

  Sharpshooter

  • Min. Distance reduced: 18m > 15m.

  Titanic Magazine

  • Weapon Damage increased: 16% > 18%.
  • Bullet Resist increased: 8% > 10%.

  Intensifying Magazine

  • Time to reach Max Damage reduced: 3.5s > 3s.

  Ricochet

  • Fire Rate increased: 8% > 12%.
  • Health increased: +125 > +150.

  Siphon Bullets

  • You permanently steal 1 stack (45HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.

  Silencer

  • Reduced Active Duration: 6s > 4s.

  Vitality Items

  Melee Lifesteal

  • Heal effectiveness vs non-heroes increased: 25% > 35%.
  • Health increased: 70 > 75.

  Extra Regen

  • Heath Regen increased: 2.7 > 2.8.

  Healing Rite

  • Cooldown reduced: 75s > 65s.
  • Cast Range increased: 20m > 30m.

  Healing Booster

  • Spirit Resist reduced: 7% > 6%.
  • Bullet Resist reduced: 7% > 6%.

  Divine Barrier

  • Duration increased: 4s > 5s.
  • Cooldown reduced: 30s > 28s.

  Restorative Locket

  • Max Stacks reduced: 20 > 15.
  • Heal per stack increased: 30 > 40.

  Health Nova

  • Health increased: 75 > 100.

  Combat Barrier

  • Weapon Damage while Shielded increased: 24% > 28%.

  Enchanter's Barrier

  • Spirit Power while Shielded increased: +17 > +20.

  Bullet Lifesteal

  • Lifesteal increased: 26% > 28%.

  Superior Stamina

  • Air Jump/Dash Distance reduced: 50% > 40%.
  • Fire Rate reduced: 10% > 7%.

  Debuff Remover

  • Debuff resistance reduced: 40% > 35%.

  Lifestrike

  • Heal effectiveness vs non-heroes increased: 25% > 35%.
  • Heal Percentage from Melee Damage increased: 45% > 55%.

  Majestic Leap

  • Health increased: 100 > 125.
  • Spirit Power increased: 8 > 10.

  Metal Skin

  • Cooldown reduced: 30s > 25s.

  Fortitude

  • Out of Combat regen timer reduced: 13s > 12s.

  Rescue Beam

  • Cooldown reduced: 30s > 25s.

  Soul Rebirth

  • Rebirth Health increased: 40% > 50%.
  • Cooldown reduced: 240s > 200s.

  Inhibitor

  • Weapon Damage increased: 20% > 25%.

  Colossus

  • Slow increased: 20% > 25%.
  • Slow now affects stamina distances.

  Phantom Strike

  • Cast Range reduced: 35m > 30m.

  Spirit Items

New Items

  Magic Carpet

  Infuser

  • No longer grants +7% Spirit Resist.
  • Now gives +50 Health.

  Spirit Strike

  • Spirit Damage increased: 40 > 50.
  • Spirit Resist Debuff increased: -10% > -12%.

  Mystic Reach

  • Now grants +5% Spirit Resist.

  Ammo Scavenger

  • Spirit Power Duration increased: 24s > 35s.

  Cold Front

  • Damage reduced: 100 > 75.
  • Damage Spirit Power Scaling increased: ( x1.25) > ( x1.5).

  Decay

  • Healing Reduction reduced: -70% > -50%.
  • Bleed increased: 2.8% > 3.1%.
  • Cooldown increased: 25s > 30s.

  Slowing Hex

  • Debuff no longer cancels active mobility spells, only preventing them from being cast.
  • Damage reduced: 100 > 70.
  • Cast Range reduced: 35m > 25m.
  • Now also reduces stamina distance by 30%.
  • Projectile Speed increased: 1200 > 1350.

  Withering Whip

  • Now applies -40% Fire Rate instead of Disarm.
  • Duration increased: 3s > 4.5s.
  • Cast Range increased: 18m > 24m.

  Quicksilver Reload

  • Infused Ability Bonus Damage increased: 30 > 50.

  Improved Cooldown

  • Cooldown Reduction increased: 14% > 15%.

  Ethereal Shift

  • No longer provides +10% Fire Rate.
  • Cooldown increased: 25s > 30s.

  Improved Burst

  • Weapon Damage reduced: 12% > 8%.

  Surge of Power

  • Movement Speed Duration increased: 5s > 6s.
  • Imbued Spirit increased: 26 > 28.
  • Now grants +75 Health.

  Improved Reach

  • Now grants +10% Spirit Resist.

  Superior Duration

  • Now provides +15% Weapon Damage.

  Mystic Slow

  • Fire Rate Reduction increased: -30% > -40%.

  Silence Glyph

  • No longer reduces Spirit Resist.
  • Now deals +150 damage on impact.

  Superior Cooldown

  • Non-imbued ability Cooldown Reduction increased: 22% > 24%.

  Escalating Exposure

  • Max Interval reduced: 1s > 0.7s.

  Diviner's Kevlar

  • Cooldown increased: 30s > 60s.

  Refresher

  • Spirit Resist increased: 14% > 16%.

  Curse

  • Cooldown increased: 40s > 50s.

Hero Changes

  Abrams

  Shoulder Charge

  • Fixed Shoulder Charge not always placing enemies in front of you.

  Seismic Impact

  • Damage reduced: 175 > 150.
  • Fixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down.

  Bebop

General

  • Gun Range reduced: 50m > 30m + 2.5m/boon (Max of 58m).
  • Movement Speed while Shooting increased: 55% > 70%.
  • Base Health Regen increased: 2.5 > 3.
  • Base Bullet Resist increased: 0% > 10%.
  • Bullet Resist per Boon reduced: 2.5% > 1.6%. (Same amount overall at max)

  Exploding Uppercut

  • Radius increased: 10m > 14m.
  • T1 Increased: -10s Cooldown > -11s Cooldown.
  • Exploding Uppercut now has a slight angle limitation to prevent straight-up direction.

  Sticky Bomb

  • Radius increased: 10m > 12m.
  • Can now be self-cast by using alt cast.

  Hook

  • Range reduced: 40m > 35m.
  • T2 Increased: +25m > +30m.
  • Fixed hooking through veils sometimes not working.

  Hyper Beam

  • Spirit Scaling increased: ( x2.4) > ( x3.0).
  • Turn Rate improved by 10%.
  • Nearby Radius increased: 4.5m > 5m.
  • Nearby damage now deals 25% less than the full amount.
  • T2 Reduced from +140 > +100.

  Dynamo

  Kinetic Pulse

  • Width increased: 4.5m > 5m.
  • T3 Damage increased: +115 > +125.
  • Fixed Kinetic Pulse sometimes getting caught on stairs.

  Rejuvenating Aurora

  • Can now be canceled by using stamina instead of needing to manually exit first (pre-T3).

  Singularity

  • Now has a 0.1s Cast Point.

  Grey Talon

  Charged Shot

  • Collision Radius reduced by 10%.

  Guided Owl

  • Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor.

  Haze

  Sleep Dagger

  • Now places targets into a brief drowsy state for 0.25s where they move slowly before falling asleep.

  Fixation

  • T2 Duration reduced: +6s > +5s.
  • T3 Damage per Stack reduced: 0.25 > 0.2.

Bullet Dance

  • T1 Weapon Damage increased: 6 > 7.

  Ivy

  Watcher's Covenant

  • T1 Fire Rate reduced: +15% > +10%.

  Stone Form

  • T2 Stun reduced: 0.75s > 0.5s.
  • Fixed melee still going through when casting Stone Form after initiating a melee attack.

  Air Drop(New!)

  • Now has a new ultimate ability, Air Drop. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.

  Kelvin

  Arctic Beam

  • No longer applies a Disarm.
  • Now slows Fire Rate (same values as Slow)
  • Max Slow reduced: 90% > 60%.
  • Time to reach Max Slow increased: 1.2s > 2s.

  Frozen Shelter

  • Can now be cast while using Arctic Beam.

  Lash

General

  • Health per Boon increased: 37 > 42.
  • Base Spirit Resist increased: 8% > 15%.

  Flog

  • Cooldown reduced: 30s > 25s.
  • T3 now reduced Fire Rate by 35%.

  McGinnis

General

  • Speed while shooting increased: 55% > 70%.

  Mini Turret

  • Turrets now prioritize any heroes McGinnis is shooting at.

  Medicinal Specter

  • Duration Spirit Power Scaling increased: ( x0.09) > ( x0.12).

  Heavy Barrage

  • T1 Changed: Rockets now apply 35% Slow.

  Mo & Krill

  Scorn

  • T3 now affects all damage types.

  Paradox

General

  • Base Ammo reduced: 45 > 40.

  Time Wall

  • T3 Silence Duration reduced: 3.5s > 3s.

  Kinetic Carbine

  • Projectile Size reduced by 10%.
  • Cooldown increased: 24s > 28s.
  • Speed Duration reduced: 4s > 3.5s.
  • T1 Max Stop Duration reduced: 0.75s > 0.5s.
  • T2 Cooldown Reduction increased: -8s > -10s.
  • No longer affects channels, cast times or abilities like Lash's Death Slam.

  Paradoxical Swap

  • Projectile Size reduced by 10%.

  Pocket

General

  • Base Bullet Resist increased: -15% > 0%.
  • Base Spirit Resist reduced: 0% > -15%.

  Barrage

  • Damage Amp per stack reduced: 10% > 8%.
  • T3 Changed to +5% Amp per Stack.
  • Now respects line of sight.
  • Amp effects now show on Pocket.

  Flying Cloak

  • Fixed the camera moving too slowly after teleporting.

  Seven

  Lightning Ball

  • Duration increased: 4s > 5s.

  Static Charge

  • Stun Delay reduced: 4s > 3.5s.
  • Fixed multiple instances of Static Charge not working correctly.

  Vindicta

  Stake

  • Base Duration reduced: 2.5s > 2.25s.
  • T1 Duration reduced: 1s > 0.75s.

  Viscous

  Splatter

  • Fixed Splatter direct hits counting as the second hit.

  The Cube

  • Cast Range increased: 25m > 30m.
  • T2 Cooldown reduced: -25s > -22s.

  Puddle Punch

  • Charge Delay increased: 0.5s > 1.5s.
  • Now deals light melee damage and is affected by melee items.

  Goo Ball

  • Duration reduced: 12s > 10s.
  • T1 Duration reduced: +6s > +5s.
  • Cooldown increased: 80s > 90s.
  • Now deals 50% damage to bosses.
  • Spirit Resist reduced: 80% > 70%.
  • Bullet Resist reduced: 70% > 60%.
  • Can now only stun and damage a target once every 1.5s, up from 1s.
  • Acceleration lowered a bit.
  • Stunning or immobilizing Viscous now stops the ball from moving.

  Warden

  Alchemical Flask

  • Cooldown reduced: 16s > 13s.
  • T2 Changed: -10s Cooldown > Drains 1 Stamina.
  • T3 now also reduces cooldown by -7s.

  Binding Word

  • Immobilize Duration reduced: 2s > 1.75s.
  • No longer drains 1 stamina.
  • Now has quick cast behaviour (Same as Static Charge).

  Wraith

  Card Trick

  • Now has 0.5s Cooldown per cast.

  Full Auto

  • T2 Changed: Now Imbues bullets with +5 Spirit Damage (Only affects Wraith).

  Telekinesis

  • T2 Duration reduced: +0.75s > +0.5s.
  • Fixed being able to melee and parry while stunned by Telekinesis.


  Yamato

General

  • Base Melee Damage increased by 10%.

  Flying Strike

  • T3 now procs after the ability ends, rather than when connecting with the target.


Previous Update: 08-06-2024 Update | Next Update: 08-16-2024 Update