Viscous

Revision as of 23:00, 19 September 2024 by DuskBOT (talk | contribs) (→‎Update history: Template Renaming, replaced: AbilityIcon|Ability= → AbilityIcon| (43))
Viscous
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Initial Stats
Weapon
"Deep Sea Interpreter"
DPS

65

Bullet Damage

13

Ammo

20

Bullets per sec

5

Light Melee

63

Heavy Melee

116

Falloff Range

22 → 58m

Vitality
Health

550

Health Regen

2

Bullet Resist

0%

Spirit Resist

0%

Move Speed

7 m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+1.10 Base Bullet Damage
+3.4 Base Melee Damage
+38 Base Health

Rolls around deflecting bullets
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

A psychic sea anemone with an ectoplasmic goo body, Viscous is a vexing opponent with versatile goo abilities. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.

Viscous is a vigilante sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the Patrons to protect his home in the Deep.

Abilities

Splatter
 
 

Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

Radius:
5m
Duration:
10s
Cooldown:
21s
Damage: 100 ( x1.5)
Movement Slow: 35%
  1-5.75s Cooldown
  2+70 Damage and +1m Radius
  5 • Bounces 2 times

The Cube
 
 

Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [Jump] to escape early.

Range:
30m
Duration:
4s
Cooldown:
48s
Health Regen: 40
  1 • Increases Movement Speed and Stamina Recovery
  2-21s Cooldown
  5+60 Health Regen

Puddle Punch
 
 

Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.

Range:
40m
Ability width:
4m
Cooldown:
30s
Charges: 1
Charge Cooldown: 1.5s
Movement Slow: 20%
Slow Duration: 4s
  1+1 Charges
  2+35 Damage and +20% Movement Slow
  5-11.5s Cooldown

Goo Ball
 
 

Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

Duration:
10s
Cooldown:
95s
Damage: 140 ( x1.3)
Stun Duration: 1s
Spirit Resist: +70%
Bullet Resist: +60%
  1+5s Duration
  2+120 Damage
  5 • Can cast abilities and use items while rolling.

Background

A FATE'S TALE:

The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.

One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.

Update history

Patch Changes
Update: September 12, 2024 -   Puddle Punch Puddle Punch Now correctly knocks people in   The Cube The Cube Up in the air.

- Improved various issues with the camera.

-   Puddle Punch Puddle Punch Now telegraphs an effect before it forms.

- Base bullet damage Reduced: 14 → 13.

-   Splatter Splatter Damage Reduced: 110 → 100.

-   Goo Ball Goo Ball Turn rate improved a bit.

-   Goo Ball Goo Ball Frequency cooldown Improved: 1.5s → 1.25s.

- Fixed   Puddle Punch Puddle Punch Piercing Unstoppable;

Update: September 1, 2024 - Primary fire base clip Reduced: 24 → 20.

- Alt fire ammo usage Decreased: 6 → 5.

-   Puddle Punch Puddle Punch Cooldown Increased: 24s → 28s.

-   Puddle Punch Puddle Punch T2 Changed: +50 Damage & +20% Movement Slow → +35 Damage & +20% Movement Slow.

-   Puddle Punch Puddle Punch Knockback Reduced.

Update: August 29, 2024 - Primary fire redesigned to be more usable, with improved damage and scaling.

- Now has a limited range area of effect Alt fire.

-   Splatter Splatter Spirit scaling Increased: ( x1.4)( x1.5).

-   Splatter Splatter T3 Bounce damage Increased: 66%/33% → 70%/50%.

-   Puddle Punch Puddle Punch Damage Increased: 100% of Light Melee → 110% of Light Melee.

-   Puddle Punch Puddle Punch T2 Changed: -10s Cooldown → +50 Damage & +20% Movement Slow.

-   Puddle Punch Puddle Punch T3 Changed: +80 Damage & +20% Movement Slow → -12s Cooldown.

-   Puddle Punch Puddle Punch Punch delay Increased: 0.25s → 0.35s.

-   Goo Ball Goo Ball Spirit scaling Increased: ( x1.05)( x1.3).

-   Goo Ball Goo Ball Acceleration Increased.

-   Goo Ball Goo Ball Base turn radius after bouncing Increased.

- Fixed a bug where   Goo Ball Goo Ball Would have the direction and trail particle stuck on.

Update: August 15, 2024 - Fixed   Splatter Splatter Direct hits counting as the second hit.

-   The Cube The Cube Cast range Increased: 25m → 30m.

-   The Cube The Cube T2 cooldown Reduced: -25s → -22s.

-   Puddle Punch Puddle Punch Now deals light melee damage and is effected by melee items.

-   Puddle Punch Puddle Punch Charge delay Increased: 0.5s → 1.5s.

-   Goo Ball Goo Ball Duration Reduced: 12s → 10s.

-   Goo Ball Goo Ball T1 Duration Reduced: +6s → +5s.

-   Goo Ball Goo Ball Cooldown Increased: 80s → 90s.

-   Goo Ball Goo Ball Now deals 50% damage to Bosses.

-   Goo Ball Goo Ball Spirit resist Reduced: 80% → 70%.

-   Goo Ball Goo Ball Bullet resist Reduced: 70% → 60%.

-   Goo Ball Goo Ball Stun & damage Cooldown: 1s → 1.5s.

-   Goo Ball Goo Ball Acceleration slightly Reduced.

- Being stunned or immobilized while in   Goo Ball Goo Ball Now prevents Viscous from moving, stunning and dealing damage.

Update: August 6, 2024 -   Splatter Splatter Base damage Reduced: 120 → 110.

-   Splatter Splatter Cooldown Increased: 18s → 20s.

-   Splatter Splatter Now deals less damage if it hits the same target multiple times.

-   Puddle Punch Puddle Punch Range Reduced: 70m → 60m.

- Fixed   Puddle Punch Puddle Punch Having twice the range of the tooltip.

- Fixed   Puddle Punch Puddle Punch Being able to target behind puddle.

- Fixed   Puddle Punch Puddle Punch Using Guardians as a surface to punch from.

- Fixed hit detection on   Puddle Punch Puddle Punch and   Goo Ball Goo Ball.

Update: August 1, 2024 - Introduced

Trivia

  • Viscous current model is temporary. It is linked to the game's early development, when it was still called Neon Prime. His upcoming model is in the files, named "Viscous_v2".

References