Update:November 7, 2024

Revision as of 20:25, 8 November 2024 by Mgpt (talk | contribs) (Created page with "{{Update layout | prev_update = November 1, 2024 | current_update = November 7, 2024 | next_update = | source = https://forums.playdeadlock.com/threads/11-07-2024-update.44786/ | source_title = 11-07-2024 Update | notes = === General Changes === * Added {{HeroIcon|Trapper}} to Hero Labs * Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time * Various adjustments to Experimental Heroes are listed in the in-game no...")
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Updates
November 1, 2024 November 7, 2024 N/A →

Source: 11-07-2024 Update

Patch notes

General Changes

  • Added Trapper to Hero Labs
  • Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time
  • Various adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs
  • Added Quickbuy - You can now right-click items in the shop to add them to your Quickbuy queue. When you return to the shop, you will automatically purchase the items you can afford in your set order. An indicator on the hud will light up when you can afford the next item on your list. In Settings you may change the purchase mode to use a hotkey while in range of the shop rather than auto-purchase.
  • The shaders, map and various other resources will now pre-compile on the dashboard to improve loading times when getting into a match. This also reduces in-game hitching in some cases.
  • Added a visual indicator when browsing builds that shows which item types are most present in the build (Weapon, Vitality, Spirit).
  • Added a Recent Purchases log to the Shop that displays all items bought by players during a match, ordered by most recent
  • Added support for the new Steam Game Recording Timeline API. This automatically adds timeline markers for kills, deaths, and team objectives.
  • Added checkbox in settings to force the game to take focus when the game is unpaused
  • You can now hover party members on the dashboard while in queue to view their roster
  • Active Reload indicator UI slightly adjusted
  • Added "Frenzied" text when you own Frenzy and go below 50% health
  • Added a Social tab to the Settings dialog. This contains Streamer Mode, added support for Steam content filtering settings and a new setting to adjust incoming chat visibility.
  • Hero Stats on the left side of the hud are now hidden by default, and can be viewed by holding ALT or TAB. When a stat is temporarily increased or decreased, it will show by default for the duration.
  • Added hover tooltip descriptions to stats on the left side of the hud
  • Bots will more aggressively attack the Shrines and Patron when pushing into the enemy base
  • Fixed being able to briefly gain regen when crossing the Veil of the enemy fountain
  • Fixed Commends for All Heroes not showing up correctly in player profiles
  • Updated McGinnis Barrage explosions to show the edge of the aoe better
  • Fixed the 'x' button in the shop search not clearing the search box
  • Sinners Sacrifice now has a final damage state for clear read on final hit
  • Fixed some issues with Quantum Entanglement not moving units with it correctly when there is nearby geometry
  • Fixed various bugs with Duplicate Hero not working properly in private lobbies
  • Fixed Grey Talon getting assist credit while flying Guided Owl
  • Fixed Sinner's Sacrifice changing facing direction sometimes
  • Fixed a rare bug where shields would never regenerate
  • Fixed some cases where troopers could get stuck in the base
  • Fixed using melee to secure orbs being a little unresponsive
  • New effects for Viscous heavy melee
  • Added an ambient looping sound for each bridge powerup
  • Fixed some animation issues with Vindicta
  • Added new zipline animation for Vindicta
  • Looped music will resume playing if interrupted by a transient cue
  • Various bug fixes for looping sound effects and ones that are sometimes stuck playing every frame for a period of time
  • Improved animation readability for Mo & Krill heavy melee
  • Reduced visual clutter on Seven's tracers with high fire rate
  • Reduced visual clutter on Wraith's tracers with high fire rate
  • Effects updates for Fortitude
  • Added missing lean animation near walls for Mirage
  • Sand Blast distance and aoe read improvements
  • Fixed issues where health regen effect will begin popping on and off if player is at max health
  • New sounds added to Yamato's Power Slash, Flying Strike, and Shadow Transformation abilities
  • New sounds added to Lash's Ground Strike and Flog abilities
  • Renamed "Mouse Wheel" to "Chat Wheel"
  • Steam Input support:
  • Added all missing Steam Input Actions from the Key Bindings screen (including Fly Up/Fly Down)​
  • Added a "Replay Controls" action set​
  • Allow Steam Deck to see the Key Bindings Screen​
  • Improved Glyph Swapping behavior when mixing controller and keyboard inputs​
  • Added Controller tab to house Controller specific options.​
  • Added a Steam Input Configurator launch button.​
  • Added Glyph Locking options: { Automatic | Keyboard & Mouse Only | Game Pad Only }​
  • Fixed crash in spectator mode when querying controller button state​
  • Fixed Controller not working until loading a level​
  • Official Steam Input configs for SteamDeck and DualSense have been updated​
  • Note: Legacy Analog Modes have been removed/replaced in favor of new Camera specific Steam Input modes. Some users may need to re-bind their joysticks/gyros.​

Misc Gameplay

  • Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls)
  • Troopers no longer increase their bounty by 20% at 8 minutes
  • Hero Kill gold increased from 150->1400 to 175->2000 (from 0 min to 45 min)
  • Neutral Creeps now give 5% less souls
  • Troopers now take 28% more damage from Guardians
  • Walkers damage vs players increased by 10%
  • Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian
  • Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes
  • Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out
  • Biased Urn delivery locations moved slightly closer to neutral positions
  • Minor adjustments to respawn curve (40s respawn happening at 20m now happens at 17m)
  • Walker armor loss over time now happens at 16m instead of 14m
  • Troopers Spirit resist goes to 30% instead of 40% at 25 minutes
  • Mid Boss Rejuv Trooper Health increased by 30%
  • Fixed Troopers resistance against Base Guardians not working properly
  • Redesigned the warehouse interior to allow entry from the front of the Tenements and Music Hall buildings
  • Moved the stairs from the warehouse interior to the underground tunnel further from the Urn delivery location
  • Removed all railings from fire escape stairs
  • Pass at making rooftops smoother to navigate
  • Removed angled supports from chimney
  • Removed collision from small props
  • Added stairs on top of Bodega
  • Replaced small chimneys and temporary spikes with larger roof spikes to designate zap trigger locations
  • Replaced temp antennae with more "menacing" version to designate zap trigger locations

These changes were included early in the map update that came with the Halloween patch:

  • New Hotel building art pass
  • Changed exit location from the player spawn area to the rest of the base to the angled walls

Weapon Items

Vitality Items

Spirit Items

Hero Changes