User:Sylphoid/Sandbox/Movement

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In Deadlock, there are a variety of methods for traversing the map.

Overview

Movement is a concept that governs blah. In a broad sense, it is important for positioning, map rotations, ganking, and pushing, while from a mechanical point of view, it is the specific actions to escape, chase, initiate fights, or otherwise catch enemies out of position.

Several heroes and items have specific movement tech that cannot be executed otherwise.

Distances and speeds are displayed in-game by meters (m) and meters per second (m/s). As the game built on the Source 2 Engine, internal measurements are calculated by hammer units (hu), where 1 hammer unit can be approximated to 1 inch. Therefore, 1 hu is roughly equal to and represents .0254 m.

There is no fall damage in Deadlock.

Basic Movement

W A S D is used to move the character. Space will cause the hero to jump, and if near a ledge, will let them mantle. ctrl will cause the hero to crouch. Shift will cause the hero to dash.

Main articles: Move Speed, Movement Slow

Heroes have differing base moving and sprinting speeds. Sprinting will activate on its own, and occurs after a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed. Most heroes can obtain sprint through items, but several start with it initially.

Sliding

While traveling fast enough, pressing crouch will cause the hero to slide.

Dash Jump

After dashing, there is a short window where the player can execute a jump to perform a dash jump. This consumes two stamina bars but allows more directional movement and temporarily increases speed.

Mantle

(is this important enough to get its own section)

Stamina

Main article: Stamina

Stamina management is an important aspect of player movement.

Map features

There are multiple elements on the map that let players move uniquely.

Launch Pads

Launch Pads are small vents that push heroes through the air after standing on them.

Ropes

Main article: Ropes

Ropes dangle from the roofs of buildings, allowing heroes to access rooftops and provides a means of reaching vertically. (<-- word salad, rewrite this)

Teleporter

Main article: Teleporter

There are multiple pairs of teleporters throughout the map that can be entered to quickly traverse left and right across the map.

Ziplines

Main article: Ziplines

Ziplines are the most prominent method of traversal, as the heroes spawn riding the lines. They connect the opposing bases together and facilitate fights.

Advanced Movement

Friction

syrup

Wall Jump

Pressing Space away from the wall will cause the character to perform a Wall Jump, which does not consume stamina.

Movement abilities

Hero Ability Description
Shoulder Charge Charge forward, ...
Seismic Impact Leap high into the air ...
Quantum Entanglement Dynamo briefly disappears into the void ...
Rain of Arrows launches you high in the air, ...
Smoke Bomb Fade out of sight, becoming invisible and gaining sprint speed ...
Flame Dash Move forward at high speed ...
Air Drop Take flight ...
Ice Path Kelvin creates a floating trail of ice ...
Grapple Pull yourself through the air ...
Tornado Transform yourself into a tornado that travels forward ...
Traveler Channeled
Burrow Burrow underground, moving faster, ...
Paradoxical Swap Fire a projectile that swaps ...
Flying Cloak Launch a sentient cloack that travels forward ...
Slice and Dice Performa a dash forward, damaging enemies ...
Flight Leap into the air and fly. ...
Goo Ball Morph into a large goo ball ...
Willpower Gain a spirit shield and bonus movement speed.
Project Mind Teleport to the targeted location.
Flying Strike Throw a grappling hook to ...