Viscous
Viscous
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Initial Stats | |
Weapon | |
"Deep Sea Interpreter" | |
DPS | |
Bullet Damage | |
Ammo | |
Bullets per sec | |
Light Melee | |
Heavy Melee | |
Falloff Range |
22 → 58m |
Vitality | |
Health | |
Health Regen | |
Bullet Resist | |
Spirit Resist | |
Move Speed | |
Sprint Speed | |
Stamina | |
Power Increases | |
+1.10 Base Bullet Damage | |
+3.4 Base Melee Damage | |
+38 Base Health |
“Rolls around deflecting bullets
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
Viscous is a playable hero in Deadlock, added on August 1, 2024.[1]
Abilities
Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [Jump] to escape early.
Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.
Background
“A FATE'S TALE:
The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.
One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.
Update history
Patch | Changes |
Update 09-01-2024 | - Primary fire base clip Reduced: 24 -> 20.
- Alt fire ammo usage Decreased: 6 -> 5. - File:.png [[#Abilities|]] Puddle Punch Cooldown Increased: 24s → 28s. - File:.png [[#Abilities|]] Puddle Punch T2 Changed: +50 Damage & +20% Movement Slow → +35 Damage & +20% Movement Slow. - File:.png [[#Abilities|]] Puddle Punch Knockback Reduced. |
Update 08-29-2024 | - Primary fire redesigned to be more usable, with improved damage and scaling.
- Now has a limited range area of effect Alt fire. - File:.png [[#Abilities|]] Splatter Spirit scaling Increased: (x1.4) → (x1.5). - File:.png [[#Abilities|]] Splatter T3 Bounce damage Increased: 66%/33% → 70%/50%. - File:.png [[#Abilities|]] Puddle Punch Damage Increased: 100% of Light Melee → 110% of Light Melee. - File:.png [[#Abilities|]] Puddle Punch T2 Changed: -10s Cooldown → +50 Damage & +20% Movement Slow. - File:.png [[#Abilities|]] Puddle Punch T3 Changed: +80 Damage & +20% Movement Slow → -12s Cooldown. - File:.png [[#Abilities|]] Puddle Punch Punch delay Increased: 0.25s → 0.35s. - File:.png [[#Abilities|]] Goo Ball Spirit scaling Increased: (x1.05) → (x1.3). - File:.png [[#Abilities|]] Goo Ball Acceleration Increased. - File:.png [[#Abilities|]] Goo Ball Base turn radius after bouncing Increased. - Fixed a bug where File:.png [[#Abilities|]] Goo Ball Would have the direction and trail particle stuck on. |
Update 08-15-2024 | - Fixed File:.png [[#Abilities|]] Splatter Direct hits counting as the second hit.
- File:.png [[#Abilities|]] The Cube Cast range Increased: 25m → 30m. - File:.png [[#Abilities|]] The Cube T2 cooldown Reduced: -25s → -22s. - File:.png [[#Abilities|]] Puddle Punch Now deals light melee damage and is effected by melee items. - File:.png [[#Abilities|]] Puddle Punch Charge delay Increased: 0.5s → 1.5s. - File:.png [[#Abilities|]] Goo Ball Duration Reduced: 12s → 10s. - File:.png [[#Abilities|]] Goo Ball T1 Duration Reduced: +6s → +5s. - File:.png [[#Abilities|]] Goo Ball Cooldown Increased: 80s → 90s. - File:.png [[#Abilities|]] Goo Ball Now deals 50% damage to Bosses. - File:.png [[#Abilities|]] Goo Ball Spirit resist Reduced: 80% → 70%. - File:.png [[#Abilities|]] Goo Ball Bullet resist Reduced: 70% → 60%. - File:.png [[#Abilities|]] Goo Ball Stun & damage Cooldown: 1s → 1.5s. - File:.png [[#Abilities|]] Goo Ball Acceleration slightly Reduced. - Being stunned or immobilized while in File:.png [[#Abilities|]] Goo Ball Now prevents Viscous from moving, stunning and dealing damage. |
Update 08-06-2024 | - File:.png [[#Abilities|]] Splatter Base damage Reduced: 120 → 110.
- File:.png [[#Abilities|]] Splatter Cooldown Increased: 18s → 20s. - File:.png [[#Abilities|]] Splatter Now deals less damage if it hits the same target multiple times. - File:.png [[#Abilities|]] Puddle Punch Range Reduced: 70m → 60m. - Fixed File:.png [[#Abilities|]] Puddle Punch Having twice the range of the tooltip. - Fixed File:.png [[#Abilities|]] Puddle Punch Being able to target behind puddle. - Fixed File:.png [[#Abilities|]] Puddle Punch Using Guardians as a surface to punch from. - Fixed hit detection on File:.png [[#Abilities|]] Puddle Punch and File:.png [[#Abilities|]] Goo Ball. |
Update 08-01-2024 | - Introduced |
Trivia
- Viscous current model is temporary. It is linked to the game's early development, when it was still called Neon Prime.
- Viscous weapon is called "Deep Sea Interpreter".
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